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Emperor Kuriboh


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...RAWR.

 

Emperor Kuriboh

*8

DARK

Fairy/Effect

ATK 2300

DEF 2200

Effect: < Semi-Nomi clause > except by removing from play 1 "Kuriboh" monster in your hand to Special Summon this card. Once per turn, you can add 1 "Kuriboh" monster from your Deck to your hand, OR Special Summon 1 "Kuriboh" monster from your Deck.

 

Princess Kuriboh

*1

LIGHT

Fairy/Tuner

ATK 300

DEF 200

Effect: When this card is destroyed by battle, you can add 1 "Kuriboh" monster from your Deck to your hand, OR Special Summon 1 Level 4 or lower "Kuriboh" monster from your Deck.

 

Kuriboh Samurai

*4

LIGHT

Fiend/Effect

ATK 1500

DEF 1000

Effect: This card cannot attack your opponent directly. You can discard 1 "Kuriboh" monster to have this card gain 1000 ATK until the End Phase.

 

Kuriboh Sorceress

*4

DARK

Fairy/Effect

ATK 1500

DEF 1000

Effect: You can discard 1 Spell Card to Special Summon 1 "Kuriboh" monster from your Graveyard.

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Emperor Kuriboh OTKs far too easily. You can use one's first effect to Special Summon itself from your hand, then use its second effect to Special Summon a second Emperor Kuriboh, then use the second one's second effect to Special Summon a third Emperor Kuriboh, and then use that one's second effect to do something else. That alone puts 6900+ ATK on the field; Normal Summon Celtic Guardian and you can attack for game.

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Emperor Kuriboh OTKs far too easily. You can use one's first effect to Special Summon itself from your hand' date=' then use its second effect to Special Summon a second Emperor Kuriboh, then use the second one's second effect to Special Summon a third Emperor Kuriboh, and then use [i']that[/i] one's second effect to do something else. That alone puts 6900+ ATK on the field; Normal Summon Celtic Guardian and you can attack for game.

 

Semi-Nomi clause added.

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