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Undeat


burnpsy

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I think I may be doing this wrong...

 

Undeat (40)

 

Monsters (23)

 

1x Dark Armed Dragon

3x Doomkaiser Dragon/Assault Mode

2x Goblin Zombie

2x Krebons

1x Mezuki

1x Morphing Jar

2x Mystic Tomato

1x Plaguespreader Zombie

3x Pyramid Turtle

1x Shutendoji

3x Skull Flame

1x Spirit Reaper

2x Zombie Master

 

Spells (13)

 

1x Allure of Darkness

3x Book of Life

1x Brain Control

1x Burial from a Different Dimension

1x Emergency Teleport

1x Foolish Burial

1x Giant Trunade

1x Mind Control

3x Trade-In

 

Traps (4)

 

2x Assault Mode Activate

1x Call of the Haunted

1x Solemn Judgment

 

Extra Deck (15)

 

3x Doomkaiser Dragon

2x Revived King Ha Des

10x Generic

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Neg all 3 Despair from the Dark for Skull Flames. Skull Flames are Level 8 as well and are searchable by Pyramid Turtle.

 

Neg both Il Blud for 2 Krebons. Il Blud makes the deck too slow, can't do anything when summoned by Doomkaiser/Assault and is just completely dead when drawn into it. Krebons allows you to have more ways to Synchro Summon other than PSZ and makes Goblin Zombies easier to use.

 

Ryko, Lightsworn Hunter... What? What makes you think milling your Assault Mode Traps, Doomkaiser/Assaults and DAD with 0 ways to get them back is a good thing? Replace it with 2 Mystic Tomatos and a Emergency Teleport.

 

Assault Beast makes this much more faster than Shutendoji, since it searches for AMA. Ditch the 2 Shutendoji for 2 Assault Beast.

 

Card Destruction is terrible. You should NEVER play a card that gives the opponent diffirent options unless you're running something like Morphing Jar, since it completely refills your hand. Replace it with Heavy Storm/Giant Trunade.

 

Charge isn't needed anymore, due the lack of Ryko. Ditch it for a Solemn Judgment.

 

Ditch the Archfiend Zombie-Skulls. Unless you're running Skull Servants, that thing is just impossible to Summon.

 

Neg a Doomkaiser and a Revived King for 2 generics. Chances are huge you're not Summoning the 3rd one.

 

No assualt teleport? Good wit More draw power.

 

Magical Mallet > Assault Teleport.

 

And that's terrible.

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Not really if you think about it. Magical Mallet is a -1. Teleport is a 0. Possible plus 1

 

Except Magical can return any card to the deck at any given time. Assault Teleport gives an extra card, yes, but it requires to have Doomkaiser/Assault on hand.

 

Magical Mallet also has the usefullness of return more than 1 Doomkaiser/Assault to the deck and also is able to return Skull Flame, so you can get more ammo with Pyramid Turtle.

 

Besides, both cards are terrible anyway to begin with.

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Neg all 3 Despair from the Dark for Skull Flames. Skull Flames are Level 8 as well and are searchable by Pyramid Turtle.

 

That makes sense.

 

Neg both Il Blud for 2 Krebons. Il Blud makes the deck too slow' date=' can't do anything when summoned by Doomkaiser/Assault and is just completely dead when drawn into it. Krebons allows you to have more ways to Synchro Summon other than PSZ and makes Goblin Zombies easier to use.

 

[b']Why Krebons as opposed to Gale or something? I'm not even running Emergency Teleport...[/b]

 

Ryko, Lightsworn Hunter... What? What makes you think milling your Assault Mode Traps, Doomkaiser/Assaults and DAD with 0 ways to get them back is a good thing? Replace it with 2 Mystic Tomatos and a Emergency Teleport.

 

Oh. That's why you didn't mention E-Tele... Anyways, the milling was to get more zombies in there. If I call out Doomkaiser too early, I don't get anything useful... An early Doomkaiser's just a Synchro Summon, maybe two if I'm REALLY lucky.

 

Assault Beast makes this much more faster than Shutendoji, since it searches for AMA. Ditch the 2 Shutendoji for 2 Assault Beast.

 

Shutendoji also helps me recover PSZ. PSZ is a major element to this deck's success, and D.D. Crow would piss this deck off... I'm all for the Assault Beasts, and perhaps a third AMA, but I need Shutendoji.

 

Card Destruction is terrible. You should NEVER play a card that gives the opponent diffirent options unless you're running something like Morphing Jar, since it completely refills your hand. Replace it with Heavy Storm/Giant Trunade.

 

Fine. Also, I already run Jar.

 

Charge isn't needed anymore, due the lack of Ryko. Ditch it for a Solemn Judgment.

 

Ditch the Archfiend Zombie-Skulls. Unless you're running Skull Servants, that thing is just impossible to Summon.

 

Both of these make sense.

 

Neg a Doomkaiser and a Revived King for 2 generics. Chances are huge you're not Summoning the 3rd one.

 

I need to have the Doomkaiser maxed because of Bottomless. I'll remove a Revived King.

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Oh. That's why you didn't mention E-Tele... Anyways' date=' the milling was to get more zombies in there. If I call out Doomkaiser too early, I don't get anything useful... An early Doomkaiser's just a Synchro Summon, maybe two if I'm REALLY lucky.[/b']

 

I'm running a Doomkaiser/Assault Mode myself and I can easily make Stardust and Revived King 2nd/3rd turn if I play it right. PSZ effect exists, and if you lose your Plague in the proces while you already have Doomkaiser/Assault on the field, it doesn't even matter anymore, since you're already winning the game.

 

Shutendoji also helps me recover PSZ. PSZ is a major element to this deck's success' date=' and D.D. Crow would piss this deck off...[/quote']

 

Run Burial from a Diffirent Dimension. It doesn't take up the summon at all and doesn't clog up your draws.

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Shutendoji also helps me recover PSZ. PSZ is a major element to this deck's success' date=' and D.D. Crow would piss this deck off...[/quote']

 

Run Burial from a Diffirent Dimension. It doesn't take up the summon at all and doesn't clog up your draws.

 

Won't most people have another Crow handy by the time I draw that?

 

In any case, where can I fit that?

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Shutendoji also helps me recover PSZ. PSZ is a major element to this deck's success' date=' and D.D. Crow would piss this deck off...[/quote']

 

Run Burial from a Diffirent Dimension. It doesn't take up the summon at all and doesn't clog up your draws.

 

Won't most people have another Crow handy by the time I draw that?

 

In any case, where can I fit that?

 

I have seen people who also play Crows in their main, but I only see them only 1 of them and its very unlikely that they ever use a 2nd Crow, let alone even able to draw into it. This game is still based on the luck of your draws, remember?

 

Dump 1 Shutendoji for the Burial. 1 is more then enough with Burial at your arsenal.

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Shutendoji also helps me recover PSZ. PSZ is a major element to this deck's success' date=' and D.D. Crow would piss this deck off...[/quote']

 

Run Burial from a Diffirent Dimension. It doesn't take up the summon at all and doesn't clog up your draws.

 

Won't most people have another Crow handy by the time I draw that?

 

In any case, where can I fit that?

 

I have seen people who also play Crows in their main, but I only see them only 1 of them and its very unlikely that they ever use a 2nd Crow, let alone even able to draw into it. This game is still based on the luck of your draws, remember?

 

Dump 1 Shutendoji for the Burial. 1 is more then enough with Burial at your arsenal.

 

OK then. How would one fit in Assault Beast?

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