burnpsy Posted July 14, 2010 Report Share Posted July 14, 2010 I think I may be doing this wrong... Undeat (40) Monsters (23) 1x Dark Armed Dragon3x Doomkaiser Dragon/Assault Mode2x Goblin Zombie2x Krebons1x Mezuki1x Morphing Jar2x Mystic Tomato1x Plaguespreader Zombie3x Pyramid Turtle1x Shutendoji3x Skull Flame1x Spirit Reaper2x Zombie Master Spells (13) 1x Allure of Darkness3x Book of Life1x Brain Control1x Burial from a Different Dimension1x Emergency Teleport1x Foolish Burial1x Giant Trunade1x Mind Control3x Trade-In Traps (4) 2x Assault Mode Activate1x Call of the Haunted1x Solemn Judgment Extra Deck (15) 3x Doomkaiser Dragon2x Revived King Ha Des10x Generic Link to comment Share on other sites More sharing options...
LuffyLaxer Posted July 14, 2010 Report Share Posted July 14, 2010 No assualt teleport? Good wit More draw power. Link to comment Share on other sites More sharing options...
Master Hyperion Posted July 14, 2010 Report Share Posted July 14, 2010 Neg all 3 Despair from the Dark for Skull Flames. Skull Flames are Level 8 as well and are searchable by Pyramid Turtle. Neg both Il Blud for 2 Krebons. Il Blud makes the deck too slow, can't do anything when summoned by Doomkaiser/Assault and is just completely dead when drawn into it. Krebons allows you to have more ways to Synchro Summon other than PSZ and makes Goblin Zombies easier to use. Ryko, Lightsworn Hunter... What? What makes you think milling your Assault Mode Traps, Doomkaiser/Assaults and DAD with 0 ways to get them back is a good thing? Replace it with 2 Mystic Tomatos and a Emergency Teleport. Assault Beast makes this much more faster than Shutendoji, since it searches for AMA. Ditch the 2 Shutendoji for 2 Assault Beast. Card Destruction is terrible. You should NEVER play a card that gives the opponent diffirent options unless you're running something like Morphing Jar, since it completely refills your hand. Replace it with Heavy Storm/Giant Trunade. Charge isn't needed anymore, due the lack of Ryko. Ditch it for a Solemn Judgment. Ditch the Archfiend Zombie-Skulls. Unless you're running Skull Servants, that thing is just impossible to Summon. Neg a Doomkaiser and a Revived King for 2 generics. Chances are huge you're not Summoning the 3rd one. No assualt teleport? Good wit More draw power. Magical Mallet > Assault Teleport. And that's terrible. Link to comment Share on other sites More sharing options...
LuffyLaxer Posted July 14, 2010 Report Share Posted July 14, 2010 Not really if you think about it. Magical Mallet is a -1. Teleport is a 0. Possible plus 1 Link to comment Share on other sites More sharing options...
Master Hyperion Posted July 14, 2010 Report Share Posted July 14, 2010 Not really if you think about it. Magical Mallet is a -1. Teleport is a 0. Possible plus 1 Except Magical can return any card to the deck at any given time. Assault Teleport gives an extra card, yes, but it requires to have Doomkaiser/Assault on hand. Magical Mallet also has the usefullness of return more than 1 Doomkaiser/Assault to the deck and also is able to return Skull Flame, so you can get more ammo with Pyramid Turtle. Besides, both cards are terrible anyway to begin with. Link to comment Share on other sites More sharing options...
burnpsy Posted July 14, 2010 Author Report Share Posted July 14, 2010 Neg all 3 Despair from the Dark for Skull Flames. Skull Flames are Level 8 as well and are searchable by Pyramid Turtle. That makes sense. Neg both Il Blud for 2 Krebons. Il Blud makes the deck too slow' date=' can't do anything when summoned by Doomkaiser/Assault and is just completely dead when drawn into it. Krebons allows you to have more ways to Synchro Summon other than PSZ and makes Goblin Zombies easier to use. [b']Why Krebons as opposed to Gale or something? I'm not even running Emergency Teleport...[/b] Ryko, Lightsworn Hunter... What? What makes you think milling your Assault Mode Traps, Doomkaiser/Assaults and DAD with 0 ways to get them back is a good thing? Replace it with 2 Mystic Tomatos and a Emergency Teleport. Oh. That's why you didn't mention E-Tele... Anyways, the milling was to get more zombies in there. If I call out Doomkaiser too early, I don't get anything useful... An early Doomkaiser's just a Synchro Summon, maybe two if I'm REALLY lucky. Assault Beast makes this much more faster than Shutendoji, since it searches for AMA. Ditch the 2 Shutendoji for 2 Assault Beast. Shutendoji also helps me recover PSZ. PSZ is a major element to this deck's success, and D.D. Crow would piss this deck off... I'm all for the Assault Beasts, and perhaps a third AMA, but I need Shutendoji. Card Destruction is terrible. You should NEVER play a card that gives the opponent diffirent options unless you're running something like Morphing Jar, since it completely refills your hand. Replace it with Heavy Storm/Giant Trunade. Fine. Also, I already run Jar. Charge isn't needed anymore, due the lack of Ryko. Ditch it for a Solemn Judgment. Ditch the Archfiend Zombie-Skulls. Unless you're running Skull Servants, that thing is just impossible to Summon. Both of these make sense. Neg a Doomkaiser and a Revived King for 2 generics. Chances are huge you're not Summoning the 3rd one. I need to have the Doomkaiser maxed because of Bottomless. I'll remove a Revived King. Link to comment Share on other sites More sharing options...
burnpsy Posted July 15, 2010 Author Report Share Posted July 15, 2010 BUMP Link to comment Share on other sites More sharing options...
Master Hyperion Posted July 15, 2010 Report Share Posted July 15, 2010 Oh. That's why you didn't mention E-Tele... Anyways' date=' the milling was to get more zombies in there. If I call out Doomkaiser too early, I don't get anything useful... An early Doomkaiser's just a Synchro Summon, maybe two if I'm REALLY lucky.[/b'] I'm running a Doomkaiser/Assault Mode myself and I can easily make Stardust and Revived King 2nd/3rd turn if I play it right. PSZ effect exists, and if you lose your Plague in the proces while you already have Doomkaiser/Assault on the field, it doesn't even matter anymore, since you're already winning the game. Shutendoji also helps me recover PSZ. PSZ is a major element to this deck's success' date=' and D.D. Crow would piss this deck off...[/quote'] Run Burial from a Diffirent Dimension. It doesn't take up the summon at all and doesn't clog up your draws. Link to comment Share on other sites More sharing options...
burnpsy Posted July 15, 2010 Author Report Share Posted July 15, 2010 Shutendoji also helps me recover PSZ. PSZ is a major element to this deck's success' date=' and D.D. Crow would piss this deck off...[/quote'] Run Burial from a Diffirent Dimension. It doesn't take up the summon at all and doesn't clog up your draws. Won't most people have another Crow handy by the time I draw that? In any case, where can I fit that? Link to comment Share on other sites More sharing options...
Master Hyperion Posted July 15, 2010 Report Share Posted July 15, 2010 Shutendoji also helps me recover PSZ. PSZ is a major element to this deck's success' date=' and D.D. Crow would piss this deck off...[/quote'] Run Burial from a Diffirent Dimension. It doesn't take up the summon at all and doesn't clog up your draws. Won't most people have another Crow handy by the time I draw that? In any case, where can I fit that? I have seen people who also play Crows in their main, but I only see them only 1 of them and its very unlikely that they ever use a 2nd Crow, let alone even able to draw into it. This game is still based on the luck of your draws, remember? Dump 1 Shutendoji for the Burial. 1 is more then enough with Burial at your arsenal. Link to comment Share on other sites More sharing options...
burnpsy Posted July 15, 2010 Author Report Share Posted July 15, 2010 Shutendoji also helps me recover PSZ. PSZ is a major element to this deck's success' date=' and D.D. Crow would piss this deck off...[/quote'] Run Burial from a Diffirent Dimension. It doesn't take up the summon at all and doesn't clog up your draws. Won't most people have another Crow handy by the time I draw that? In any case, where can I fit that? I have seen people who also play Crows in their main, but I only see them only 1 of them and its very unlikely that they ever use a 2nd Crow, let alone even able to draw into it. This game is still based on the luck of your draws, remember? Dump 1 Shutendoji for the Burial. 1 is more then enough with Burial at your arsenal. OK then. How would one fit in Assault Beast? Link to comment Share on other sites More sharing options...
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