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Block Soldiers (Dates back to November 2008)


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So yeah.

 

[spoiler=Revamped old cards]

Block Soldier - Jet Pegasus

2450/2000

Level 6

EARTH Attribute

Metal/Effect

When this card is Tribute Summoned, select 1 Fusion Monster in your Extra Deck and send it to the Graveyard. If the monster sent to the Graveyard was a “Block Soldier” monster, add as much of its Fusion Materials as possible from your Deck to your hand. If the monster sent to the Graveyard was a non-“Block Soldier” monster, add 2 of its Fusion Materials from your Deck to your hand. If the Fusion Monster sent to the Graveyard was not a “Block Soldier” Fusion Monster, discard 1 card.

 

Block Soldier - Rock Airship

2150/1000

Level 5

EARTH Attribute

Metal/Tuner

You can discard 1 Field Spell to Special Summon this card from your hand. When this card is sent to the Graveyard, activate 1 "Block Soldier - Airship Ruins" from your Deck. Its activation cannot be negated. This card's ATK increases by 100 for each Level 3 or lower "Block Soldier" monster in your Graveyard.

 

Block Soldier - Tenpiece

2500/0

Level 10

EARTH Attribute

Metal/Fusion/Effect

This card is Fusion Summoned by sending from your hand or side of the field to the Graveyard “Block Soldier” “piece” monsters whose Levels are equal to 10. This card's ATK increases by the total ATK of the Fusion Materials. When this card would be destroyed as a result of battle, you can reduce its ATK by 250 and reduce its Level by 1 instead.

 

Block Soldier - Chimera Amalgamate

?/0

Level 11

EARTH Attribute

Metal/Fusion/Effect

2 Level 5 or higher non-Fusion "Block Soldier" monsters

This card can be Fusion Summoned by sending the above Fusion Materials from your hand or field to the Graveyard. This card's ATK equals the total ATK of the Fusion Materials. When this card is Summoned, draw 1 card. When a “Block Soldier” monster you control attacks a monster, you can change the attacked monster’s Battle Position.

 

Block

Continuous Trap

You can discard 1 "Block Soldier" monster from your hand to negate the attack of 1 of your opponent's monster, and inflict damage to your opponent equal to the Level of the attacking monster x 500.

 

Breakdown

Quick-Play Spell

Activate when a "Block Soldier" monster is sent to the Graveyard. Special Summon "Block Soldier” “piece" monsters from your Deck or Graveyard whose Levels are equal to or lower than the monster that was sent to the Graveyard.

 

Block Soldier - Block Bombardment

Normal Trap

Tribute 1 "Block Soldier" monster on your side of the field, and inflict 600 damage x the tributed monster's Level to your opponent's Life Points.

 

Mass Assembly

Normal Spell

Discard 1 card from your hand. During your next 2 turns, in addition to your Normal Summon or Set, you can Normal Summon as many "Block Soldier" monsters as possible as long as the total Level of the monsters you Normal Summon by this card’s effect this turn do not exceed 5. You can Normal Summon Level 5 "Block Soldier" monsters from your hand without Tribute.

 

 

[spoiler= Volume 1]

Block Soldier Lava Panels

Field Spell

You can discard this card to add 1 “Block Soldier” from your Deck to your hand. If you activate “Block Soldier – Airship Ruins” while you control this card, you can move this card to one of your Spell and Trap Card Zones instead. If you activate this card while you control a face-up “Block Soldier – Airship Ruins”, place it in one of your Spell and Trap Card Zones. If either player summons a non-FIRE or non-“Block Soldier” monster, they lose 1000 Life Points. As long as you control this card, the activation of Field Spell Cards your opponent controls are negated and destroyed. If your opponent does not control a Field Spell Card, during your End Phase, destroy 1 card on the field. If you do not, destroy this card.

 

Block Soldier Sea Panels

Field Spell

You can discard this card to add 1 “Block Soldier” monster from your Deck to your hand. If you activate “Block Soldier – Airship Ruins” while you control this card, you can move this card to one of your Spell and Trap Card Zones instead. If you activate this card while you control a face-up “Block Soldier – Airship Ruins”, place it in one of your Spell and Trap Card Zones. The ATK of all non-WATER monsters on the field are reduced by their Level x 300 during the turn they are Summoned. The ATK of WIND monsters is increased by their Level x 300. If a monster battles with a “Block Soldier” monster, reduce the ATK of the attacking monster by their Level x 150.

 

Block Soldier Desert Panels

Field Spell

You can discard this card to add 1 “Block Soldier” monster from your Deck to your hand. If you activate “Block Soldier – Airship Ruins” while you control this card, you can move this card to one of your Spell and Trap Card Zones instead. If you activate this card while you control a face-up “Block Soldier – Airship Ruins”, place it in one of your Spell and Trap Card Zones. The ATK of all WIND monsters is increased by their Level x 300, except while battling a “Block Soldier” monster. Non-EARTH or non-“Block Soldier” monsters cannot attack during the turn they are Summoned. Once per turn, you can send 1 card from the top of your Deck to the Graveyard and discard 1 card to add 1 Level 4 or lower “Block Soldier” monster from your Deck to your hand.

 

Block Soldier Grass Panels

Field Spell

You can discard this card to add 1 “Block Soldier” monster from your Deck to your hand. If you activate “Block Soldier – Airship Ruins” while you control this card, you can move this card to one of your Spell and Trap Card Zones instead. If you activate this card while you control a face-up “Block Soldier – Airship Ruins”, place it in one of your Spell and Trap Card Zones. When this card is activated, place 6 Grass Counters on this card. Whenever a FIRE or WIND monster battles with a non-“Block Soldier” monster, the controller of the battling FIRE and WIND monster can remove 1 Grass Counter from this card to double the ATK of the FIRE or WIND monster during damage calculation only. Once per turn, you can send cards from the top of your Deck to the Graveyard to add 1 “Block Soldier” from your Deck to your hand whose Level is equal to or lower than the amount of cards you sent to the Graveyard x 2.

 

Block Soldier – Fivepiece

1250/0

Level 5

EARTH Attribute

Metal/Effect

This card can be Normal Summoned or Set without a Tribute. You can discard this card to add “Block Soldier” monsters from your Deck to your hand whose Levels are equal to or lower than 5.

 

Block Soldier – Eightpiece

2000/0

Level 8

EARTH Attribute

Metal/Effect

This card can be Normal Summoned by discarding 1 card. If this card is the only card in your hand, you can send the top card of your Deck to the Graveyard to Special Summon this card. if you Special Summon this card by its own effect, draw 2 cards.

 

Block Soldier – Dice Core

0/2100

Level 5

EARTH Attribute

Metal/Effect

You can discard 1 card to Normal Summon or Set this card. When this card is Summoned, flipped face-up, or once per turn, roll a die. Once per turn, during either player’s turn, you can destroy 1 card to destroy all other monsters on the field that share an Attribute with this card, except this card.

  • 1: This card’s Attribute is also treated as LIGHT. All Battle Damage you take is halved. When your opponent declares an attack, you can change the attack target to this card. If you activate this effect while this card is in Attack Position, change this card to Defense Position. When this card is destroyed, select 1 Field Spell card in your Deck and add it to your hand.
  • 2: This card’s Attribute is also treated as FIRE. This card’s ATK increases by 500 for each FIRE monster or “Block Soldier Grass Panels” you control. When either player Summons a non-FIRE non-“Block Soldier” monster while you control a “Block Soldier Lava Panels”, they lose 500 Life Points. When this card is destroyed, remove from play the card that destroyed it. If the card removed from play was not a monster, your opponent randomly discards 1 card.
  • 3: This card’s Attribute is also treated as WATER. You can send 1 “Block Soldier Sea Panels” either player controls to the Graveyard to draw 1 card. When this card is destroyed, draw 1 card.
  • 4: This card’s Attribute is also treated as DARK. When your opponent ends one of their Phases, they lose 300 Life Points. When this card is destroyed by battle, discard any amount of cards from your hand. Your opponent randomly discards that many cards from their hand + 1.
  • 5: This card’s Attribute is also treated as WIND. This card gains 500 ATK for every “Block Soldier Sea Panels”,
    “Block Soldier Desert Panels”, or “Block Soldier Grass Panels” you control. When you end one of your Phases, gain 300 Life Points. When this card attacks, it gains 1000 ATK during damage calculation only. When this card is destroyed by battle, roll 2 dice. Add 1 “Block Soldier” monster from your Deck to your hand whose Level is equal to or lower than the total of the dice.
  • 6: Select an Attribute. This card’s Attribute is also treated as that Attribute. When this card is destroyed, select 1 monster in your Deck that shares an Attribute with this card and has 1550 or less ATK and add it to your hand.

 

Block Soldier – Magic Jet Pegasus

3550/2600

Level 11

WATER/EARTH Attribute

Metal/Fusion/Effect

1 Tuner monster + “Block Soldier – Jet Pegasus”

This card can be Fusion Summoned by sending the above Fusion Materials from your hand or field to the Graveyard. When this card is Summoned, Special Summon 1 “Block Soldier” “piece” monster from your Graveyard, and add 1 “Block Soldier” monster from your Graveyard to your hand. “Block Soldier” “piece” monsters you control can be used as 2 Tributes for the Tribute Summon of a “Block Soldier” monster. If this card would be removed from the field by a card effect your opponent controls, place it in one of your Spell and Trap Card Zones as a Field Spell instead. While this card is a Field Spell, all WATER, Thunder-Type, and “Block Soldier” monsters gain 600 ATK. If this card is a Field Spell, once per turn, you can Special Summon this card by discarding 2 cards.

 

 

[spoiler=Volume 2]

Block Soldier - Desert Rider

2600/3300

Level 8

EARTH Attribute

Metal/Fusion/Effect

1 "Block Soldier" monster + 1 non-"Block Soldier" EARTH monster OR 1 "Block Soldier Desert Panels"

This card can be Fusion Summoned by sending the above Fusion Materials from your hand or field to the Graveyard. When this card is removed from the field, select 2 cards your opponent controls and shuffle them back into your opponent's Deck.

 

Block Soldier - Lava Dragon Tank

3000/1300

Level 8

FIRE Attribute

Metal/Fusion/Effect

1 "Block Soldier" monster + 1 non-"Block Soldier" FIRE monster OR 1 "Block Soldier Lava Panels"

This card can be Fusion Summoned by sending the above Fusion Materials from your hand or field to the Graveyard. When this card is Summoned, destroy all Field Spells on the field, then select 1 Field Spell in your Graveyard and add it to your hand. This card gains 500 ATK for every Field Spell destroyed by its effect. When this card would be destroyed, you can send 1 Field Spell from your hand or field to the Graveyard instead.

 

Block Soldier - Sea Transport

1700/3550

Level 9

WATER Attribute

Metal/Fusion/Effect

1 "Block Soldier" monster + 1 non-"Block Soldier" WATER monster OR 1 "Block Soldier Sea Panels"

This card can be Fusion Summoned by sending the above Fusion Materials from your hand or field to the Graveyard. When this card is Summoned, select 3 "Block Soldier" monsters in your Graveyard and shuffle them into your Deck, then activate one of these effects:

[*]Draw 1 card.

[*]Select 1 "Block Soldier" monster in your Deck and add it to your hand.

 

 

 

 

Well...this is a long post...

 

(Metal is a type I invented that refers to monsters that metallic but not mechanic. Although many of the Block Soldiers seem mechanical...)

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