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DARK CRISIS - ENTIRE SET REVISION


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DCR-000

Vampire Lord

 

DARK/LV5/Zombie/Effect/2000/1500

 

When this card inflicts Battle Damage, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 2 cards of that type from their Deck and sends it to the Graveyard. When this card is destroyed and sent to the Graveyard by a card effect, Special Summon it during your next Standby Phase.

 

 

DCR-001

Battle Footballer

 

FIRE/LV4/Machine/Effect/1000/2100

 

Once per turn, when a monster you control is selected as an attack target, you can switch the target of that attack to this monster. All Effect Damage you receive is reduced to 0.

 

 

DCR-002

Shinobi Hound

 

WIND/LV2/Hybrid/Tuner/900/500

 

While this card is in your Graveyard, you can remove from play 2 "Shinobi" cards in your Graveyard to add this card to your hand.

 

 

DCR-003

Nimble Berserker

 

EARTH/LV3/Beast/Effect/800/2000

 

"Berserk" monsters you control do not have to attack during your Battle Phase, and are not destroyed while in Defense Position. Other "Berserk" monsters you control cannot be targeted by card effects during your opponent's turn.

 

 

DCR-004

Weapon Summoner

 

WIND/LV4/Spellcaster/Effect/1600/1600

 

FLIP: Add 1 "Guardian" card from your Deck to your hand.

 

 

DCR-005

Guardian Elma

 

WIND/LV3/Angel/Effect/1300/1200

 

This card cannot be Summoned unless "Guardian's Butterfly Dagger - Elma" is face-up on the field. When a "Guardian" card you control is destroyed, draw 1 card.

 

 

DCR-006

Guardian Ceal

 

FIRE/LV4/Pyro/Effect/1700/1400

 

This card cannot be Summoned unless "Guardian's Meteor Bow - Ceal" is face-up on the field. You can discard or send from your side of the field to the Graveyard 1 "Guardian" card to destroy 1 card your opponent controls.

 

 

DCR-007

Guardian Grarl

 

EARTH/LV5/Dinosaur/Effect/2500/1000

 

This card cannot be Summoned unless "Guardian's Gravity Axe - Grarl" is face-up on the field. If you control no monsters, or if this is the only card in your hand, you can Normal Summon this card without Tribute. This card cannot be destroyed by cards in the same column as it.

 

 

DCR-008

Guardian Baou

 

DARK/LV4/Demon/Effect/800/400

 

This card cannot be Summoned unless "Guardian's Wicked Flamberge - Baou" is face-up on the field. When your opponent Summons a monster, you can select 1 "Guardian" monster you control and negate both monsters' effects until your next Standby Phase. When this card destroys a monster by battle, increase this card's ATK by 1000.

 

 

DCR-009

Guardian Kay'est

 

WATER/LV4/Sea Serpent/Effect/1000/1800

 

This card cannot be Summoned unless "Guardian's Silent Rod - Kay'est" is face-up on the field. You select the targets of your opponent's attacks. "Guardian" monsters you control are unaffected by your opponent's Spell Cards.

 

 

DCR-010

Guardian Tryce

 

LIGHT/LV4/Thunder/Effect/1900/1700

 

This card cannot be Summoned unless "Guardian's Twin Swords - Tryce" is face-up on the field. When this card is destroyed and sent to the Graveyard, you can add 1 "Guardian" card from your Deck or Graveyard to your hand.

 

 

DCR-011

Cyber Raider

 

DARK/LV4/Machine/Effect/1500/1000

 

When this card is Summoned, select and activate 1 of the following effects:

● Select 1 Equip Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is an Equip Card, it is destroyed. If it is not, return it to its original position.

● Select 1 face-up Equip Card and equip it to this card.

 

 

DCR-012

Reflect Bounder

 

LIGHT/LV4/Machine/Effect/1700/1000

 

When this face-up Attack Position is attacked by a monster your opponent controls, before damage calculation, inflict damage to your opponent's Life Points equal to the ATK of the opponent's monster.

 

 

DCR-013

Defender of Landstar

 

WIND/LV3/Warrior/Effect/800/1800

 

When a Level 3 or lower Warrior-Type monster you control destroys an opponent's monster by battle, you can return 1 card on the field to the owner's hand. Once per turn, you can switch the Battle Position of 1 face-up Level 3 or lower Warrior-Type monster.

 

 

DCR-014

Nightmare Gremlin

 

DARK/LV4/Reptile/Effect/1600/1800

 

FLIP: Return 1 card in your Graveyard to your Deck. If you control "Venom Swamp", and the selected card is a Reptile-Type monster, you can add it to your hand instead.

 

 

DCR-015

D.D. Twilight Dragon

 

LIGHT/LV5/Dragon/Effect/1200/1500

 

This card cannot be destroyed by a card effect that does not target it. This card is not destroyed by monsters with 1900 or less ATK. While this card is removed from play, you can remove from play 2 "D.D." monsters you control to Special Summon this card.

 

 

DCR-016

Shinato, King of Heaven

 

LIGHT/LV8/Angel/Ritual/Effect/3300/3000

 

When this card destroys a monster by battle, inflict damage equal to the destroyed monster's original ATK. Spirit Monsters can be Special Summoned. Once per turn, you can return 1 monster you control to your hand to Special Summon 1 Spirit Monster from your Deck whose level is lower than the monster you returned.

 

 

DCR-017

Black Flare Knight

 

DARK/LV7/Warrior/Fusion/Effect/2200/800

 

1 Level 7 or higher "Dark Magician" monster + 1 FIRE monster.

 

This card is treated as "Dark Magician" while on the field or in the Graveyard. Reduce all Battle damage you receive to 0. When this card is destroyed, you can Special Summon 1 "Mirage Knight" from your hand, Deck, or Graveyard.

 

 

DCR-018

Mirage Knight

 

LIGHT/LV8/Warrior/Effect/2800/2000

 

This card cannot be Special Summoned except by the effect of "Black Flare Knight". When this card battles a monster, during damage calculation, increase the ATK of this monster by the original ATK of the opponent's monster. During your End Phase, halve this monster's ATK.

 

 

DCR-019

Berserk Undeath

 

DARK/LV8/Zombie/Effect/3500/0

 

This card cannot be Special Summoned except by the effect of "A Pact with the Devil". This card can attack all monsters your opponent's controls once each. Decrease the ATK of this card by 100 x the number of monsters you control during your End Phase.

 

 

DCR-020

Exodia Necross

 

DARK/LV4/Spellcaster/1800/0

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card cannot be destroyed by battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, this card gains 500 ATK.

 

 

DCR-021

Gyaku-Gire Panda

 

EARTH/LV3/Beast/Effect/800/1600

 

Increase the ATK of this card by 500 for each monster your opponent controls. This card inflicts Piercing damage.

 

 

DCR-022

Blindly Loyal Goblin

 

EARTH/LV4/Warrior/Effect/1800/1500

 

Control of cards you control cannot switch.

 

 

DCR-023

Despair from the Dark

 

DARK/LV8/Zombie/Effect/2800/3000

 

When this card is sent from your hand or Deck to the Graveyard by your opponent's card effect, Special Summon it. You can Normal Summon "Fear from the Dark" from your Graveyard.

 

 

DCR-024

Synthetic Devil Maju Garzett

 

DARK/LV7/Demon/Effect/0/0

 

This card gains ATK equal to the combined ATK of the monsters Tributed for this card's Tribute Summoned. You can also select 1 of the monsters Tributed for this monster's Tribute Summoned. This card gains that monster's effect(s).

 

 

DCR-025

Fear from the Dark

 

DARK/LV4/Zombie/Effect/1800/1600

 

When this card is sent from your hand or Deck to the Graveyard by your opponent's card effect, Special Summon this card to the field. "Despair from the Dark" requires 1 less tribute. You can Normal Summon "Despair from the Dark" from your Graveyard.

 

 

DCR-026

Black Scorpion - Chick of the Quick Escape

 

DARK/LV3/Warrior/Effect/1000/1000

 

When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:

● Return 1 card on the field to the owner's hand.

● Look at the top card of your opponent's Deck, +1 for every other "Black Scorpion" monster you control. Then, return them to the top or bottom of your opponent's Deck in any order.

 

 

DCR-027

D.D. Warrior Lady

 

LIGHT/LV4/Warrior/Effect/1500/1600

 

When this card battles with an opponent's monster, afer damage calculation you can remove from play the opponent's monster and this card. During the End Phase of the turn this card's effect was activated and it is removed from play, you can discard 1 "D.D." monster to Special Summon it.

 

 

DCR-028

Thousand Needles

 

FIRE/LV4/Beast/Effect/1000/1800

 

"Two Thousand Needles" requires 1 less tribute. When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step.

 

 

DCR-029

Shinato's Ark

 

Ritual Spell

 

This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. You can remove from this card in your Graveyard to Normal Summon or 1 Spirit Monster in addition to your regular Normal Summon or Set.

 

 

DCR-030

A Pact with the Devil

 

Quick-Play Spell

 

Activate during a turn in which monsters you control were sent to the Graveyard whose total Levels equal 8 or more. Special Summon 1 "Berserk Undeath" from your hand or Deck.

 

 

DCR-031

Contract with Exodia

 

Normal Spell

 

Discard 1 "Sealed One" or "Forbidden One" card. Special Summon 1 "Exodia Necross" from your hand.

 

 

DCR-032

Guardian's Butterfly Dagger - Elma

 

Equip Spell

 

When "Guardian Elma" is Summoned, you can equip this face-up card to it. Increase the equipped monster's ATK and DEF by 50 for each monster in your Graveyard. When this card is destroyed and sent to the Graveyard, you can add it to your hand.

 

 

DCR-033

Guardian's Meteor Bow - Ceal

 

Equip Spell

 

When "Guardian Ceal" is Summoned, you can equip this face-up card to it. Decrease the ATK of the equipped monster by 100 x its own Level. The equipped monster can attack directly.

 

 

DCR-034

Guardian's Gravity Axe - Grarl

 

Equip Spell

 

When "Guardian Grarl" is Summoned, you can equip this face-up card to it. Increase the equipped monster's ATK by 500. Monsters on your opponent's side of the field cannot change their Battle position. Once per turn, you can move 1 card your opponent controls to an adjacent, unoccupied card zone.

 

 

DCR-035

Guardian's Wicked Flamberge - Baou

 

Equip Spell

 

When "Guardian Baou" is Summoned, you can equip this face-up card to it. Increase the equipped monster's ATK by 500. The equipped monster, and "Guardian" monsters you control are unaffected by your opponent's Monster Effects during the Battle Phase.

 

 

DCR-036

Guardian's Silent Rod - Kay'est

 

Equip Spell

 

When "Guardian Kay'est" is Summoned, you can equip this face-up card to it. Increase the equipped monster's DEF by 500. Negate the effect of a Monster Effect or Trap card that targets the equipped monster, and destroy it.

 

 

DCR-037

Guardian's Twin Swords - Tryce

 

Equip Spell

 

Decrease the ATK of the equipped monster by 100 x its own level. The equipped monster can attack twice during the same Battle Phase. You can destroy this card to add 1 "Guardian" card from your Deck to your hand, other than "Guardian's Twin Swords - Tryce".

 

 

DCR-038

Precious Cards from Beyond

 

Continuous Spell

 

When you Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards.

 

 

DCR-039

Rod of the Mind's Eye

 

Equip Spell

 

Battle Damage inflicted by the equipped monster is rounded up to the nearest thousanth. The equipped monster's ATK is unaffected by other card's effects.

 

 

DCR-040

Spirit of the Spring

 

Normal Spell

 

Select 2 Equip Spells in your Graveyard. Your opponent selects and activates 1 of the following effects:

● You select and add 1 of those Equip Spells to your hand, but cannot use it this turn.

● You add both Equip Spells to your hand, and your opponent draws 1 card.

● You select and add 1 of those Equip Spells to your hand, and remove from play the other and all copies of both Spell Cards in your Graveyard.

 

 

DCR-041

Token Thanksgiving

 

Normal Spell

 

Destroy all tokens on the field. Select and activatee 1 of the following effects:

● Draw 1 card for every 2 tokens destroyed.

● Increase your Life Points by the number of tokens destroyed x 800 points.

 

 

DCR-042

Guardian Fountain

 

Continuous Spell

 

During your Draw Phase, instead of conducting your normal draw, you can add 1 "Guardian" card from your Deck to your hand. Increase the ATK and DEF of all "Guardian" monsters you control by 100 x the number of face-up "Guardian" cards on the field.

 

 

DCR-043

Non-Spellcasting Area

 

All face-up Normal Monsters are unaffected by your opponent's Spell Cards.

 

 

DCR-044

D.D. Gate

 

Continuous Spell

 

When a "D.D." monster you control is destroyed by the opponent and removed from play, remove from play 1 card your opponent controls (if it is face-down, do not flip it face-up). When this card is removed from the field, return as many cards as possible to your opponent's side of the field in the same position as when they were removed from play.

 

 

DCR-045

Final Attack Orders

 

Continuous Trap

 

All face-up monsters are changed to Attack Position and cannot change their Battle Position.

 

 

DCR-046

Standing Before a Worthy Opponent

 

Normal Trap

 

Activate when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters on their side of the field.

 

 

DCR-047

Ojama Trio

 

Normal Trap

 

Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon or be used as Synchro Material Monsters. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage.

 

 

DCR-048

Arsenal Robber

 

Normal Trap

 

Declare 2 types of card type (Normal Spell, Continuous Spell, Equip Spell, Quick-Play Spell, Field Spell, Ritual Spell, Normal Trap, Continuous Trap, Counter Trap). Your opponent selects 1 card of each of the types you declared and sends them from their Deck to the Graveyard.

 

 

DCR-049

Skill Drain

 

Continuous Trap

 

Pay 1000 Life Points. The effects of all face-up Effect Monsters are negated.

 

 

DCR-050

Attaining Nirvana

 

Normal Trap

 

Destroy all monsters equipped with Equip Cards.

 

 

DCR-051

Kaiser Glider

 

LIGHT/LV6/Dragon/Effect/2400/2200

 

This card is not destroyed by battle and cannot be targeted by the effects of monsters with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to the owner's hand.

 

 

DCR-052

Interdimensional Matter Transporter

 

Normal Trap

 

Select up to 1 monster on both player's side of the field. Remove from play the selected monsters until the End Phase, then return them to the field in the same battle position as when they were removed from the field.

 

 

DCR-053

Cost Down

 

Normal Spell

 

Decrease the Level of all Monster Cards in your hand by 2 until the End Phase.

 

 

DCR-054

Gagagigo

 

WATER/LV4/Reptile/Effect/1850/1000

 

When this card battles with an opponent's monster, after Damage Calculation, you can remove this card from play and reduce the Battle Damage you would've received from that battle to 0. Then, you can add 1 "Giga Gagagigo" from your Deck to your hand. While this card is removed from play, you can destroy 1 DARK monster you control to Special Summon this card.

 

 

DCR-055

D.D. Trainer

 

DARK/LV1/Demon/Effect/100/2000

 

When this card is Summoned, you can switch it to Defense Position. While this card is face-up on the field or removed from play, control of "D.D." monsters you control cannot change.

 

 

DCR-056

Ojama Green

 

LIGHT/LV2/Beast/0/1200

 

He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

 

 

DCR-057

Demon Tactician

 

DARK/LV4/Demon/Effect/1900/1500

 

When 1 other "Demon" monster you control battles, you can discard 1 Demon-Type monster during the Damage Step to increase the ATK and DEF of that Demon-Type monster by half of the discarded monster's ATK.

 

 

DCR-058

Hell's Watchbear

 

DARK/LV3/Beast/Effect/1000/2100

 

"Pandemonium" cannot be destroyed. When this card is destroyed and sent to the Graveyard by an opponent's card effect, you can add 1 "Pandemonium" from your Graveyard to your hand.

 

 

DCR-059

Outrageous Shinobi

 

WIND/LV1/Warrior/Effect/400/600

 

Once per turn, you can reveal 1 "Shinobi" monster in your hand. If you do, your opponent cannot activate Spell and Trap Cards until the End Phase.

 

 

DCR-060

Black Scorpion - Gorg the Strong

 

DARK/LV5/Warrior/Effect/2000/1700

 

If you control a "Black Scorpion" monster, you can Normal Summon this card without Tribute. When this card inflicts Battle Damage to your opponent's Life Points, select and activate 1 of the following effects:

● Return 1 card on the field to the top of the owner's Deck.

● Increase the ATK of all face-up "Black Scorpion" monsters by 100 x the number of "Black Scorpion" monsters you control.

 

 

DCR-061

Black Scorpion - Meanae the Thorn

 

DARK/LV4/Warrior/Effect/1000/1800

 

When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:

● Add 1 "Black Scorpion" card from your Deck to your hand.

● Add 1 "Black Scorpion" card from your Graveyard to your hand.

 

 

DCR-062

Wandering Dog Marron

 

LIGHT/LV1/Beast/Effect/100/100

 

When this card is sent to your Graveyard, add it to your Deck and shuffle it.

 

 

DCR-063

Great Devil Garzett

 

DARK/LV6/Demon/Effect/0/0

 

The ATK of this card becomes twice the original ATK of a monster that you Tributed for the Tribute Summon of this card.

 

 

DCR-064

Iron Blacksmith Kotetsu

 

FIRE/LV2/Warrior/Effect/500/500

 

FLIP: Add 1 Equip Spell from your Deck or Graveyard to your hand. If you control a "Guardian" monster, you can activate it immediately.

 

 

DCR-065

Goblin of Greed

 

EARTH/LV4/Demon/Effect/1800/0

 

Neither player can activate an effect that requires them to discard a card from their hand.

 

 

DCR-066

Hell General Mephisto

 

DARK/LV5/Demon/Effect/2000/1900

 

This card inflicts Piercing damage. When this card inflicts Battle Damage to your opponent's Life Points, your opponent randomly discards 1 card.

 

 

DCR-067

Hellpawn Demon

 

EARTH/LV2/Demon/Effect/1200/200

 

The controller of this card pays 300 Life Points during each of their Standby Phases (this is not optional). This card cannot be removed from the field by a card effect that does not target it. Your opponent declare other "Demon" monsters you control as attack targets.

 

 

DCR-068

Shadowknight Demon

 

WIND/LV4/Demon/Efffect/2000/1600

 

The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). When this card is targeted by an opponent's Card Effect, roll a six-sided die. If the result is 1 or 6, negate the effect and destroy the opponent's card. This card inflicts Piercing damage.

 

 

DCR-069

Darkbishop Demon

 

WATER/LV3/Demon/Effect/800/1900

 

The controller of this card pays 400 Life Points during each of their Standby Phases (this is not optional). When a "Demon" monster you control is targeted by an opponent's Card Effect, roll a six-sided die. If the result is 1, 3, or 5, negate the effect and destroy the opponent's card.

 

 

DCR-070

Death Rook Demon

 

LIGHT/LV3/Demon/Tuner/1100/1800

 

This card's controller must pay 300 Life Points during each of their Standby Phases (this is not optional). When this card is targeted by an opponent's card effect, roll a six-sided die. If the result is 2, 3, or 4, negate the effect and destroy the opponent's card. When a "Genocide King Demon" you control is destroyed and sent to the Graveyard, you can discard this card in your hand to Special Summon that "Genocide King Demon."

 

 

DCR-071

Inferno Queen Demon

 

FIRE/LV4/Demon/Effect/900/1500

 

The controller of this card pays 400 Life Points during each of their Standby Phases (this is not optional). When this card is targeted by a card effect, you can discard 1 card to negate the effect and destroy the card. Increase the ATK of all "Demon" monsters you control by 500 points.

 

 

DCR-072

Genocide King Demon

 

DARK/LV4/Demon/Effect/2000/1500

 

This card cannot be Summoned unless you control an "Demon" card. The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). When a "Demon" monster is targeted by an opponent's card effect, you can destroy 1 Demon-Type monster to negate the effect and destroy that card. The effects of Effect Monsters that this card destroys as a result of battle are negated.

 

 

DCR-073

Thunderclap Skull Demon

 

DARK/LV6/Demon/Effect/2500/1200

 

The controller of this card pays 400 Life Points during each of their Standby Phases (this is not optional). When this card is targeted by an opponent's card effect, roll a six-sided die. If the result is 2, 4, or 6, negate the effect and destroy the opponent's card. If you control another "Demon" monster, once per turn, you can change the Battle Position of 1 face-up monster your opponent controls.

 

 

DCR-074

Metallizing Parasite

 

WATER/LV5/Aqua/Union/1000/500

 

Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. A monster equipped with this card is unaffected by your opponent's Spell Cards.

 

 

DCR-075

Tsukuyomi

 

DARK/LV4/Spellcaster/Spirit/1100/1400

 

When this card is Summoned or flipped face-up, select 1 monster on the field and negate its effect(s) as long as you control a Spirit monster.

 

 

DCR-076

Mudora

 

EARTH/LV4/Angel/Effect/1600/1800

 

This card gains effects based on the number of Angel-Type monsters in your Graveyard.

● 1 or more: This card gains 200 ATK and DEF for every Angel-Type monster in your Graveyard.

● 4 or more: When an Angel-Type monster would be targeted by a Monster Effect, you can remove from play 2 Angel-Type monsters in your Graveyard instead.

● 8 or more: You can discard 1 card to destroy 1 card on the field.

 

 

DCR-077

Keldo

 

EARTH/LV4/Angel/Effect/1200/1600

 

When this card is sent to the Graveyard, select up to 2 cards in your opponent's Graveyard and return them to the opponent's Deck.

 

 

DCR-078

Kelbek

 

EARTH/LV4/Angel/Effect/1800/1500

 

A monster that battles with this card that is not destroyed by battle is returned to its owner's hand.

 

 

DCR-079

Zolga

 

EARTH/LV4/Angel/Effect/1800/1200

 

When Tribute Summoning an Angel-Type monster, you can treat this 1 monster as 2 Tributes. When this card is Tributed, increase your Life Points by 2000.

 

 

DCR-080

Agido

 

EARTH/LV4/Angel/Effect/1500/1300

 

When this card is destroyed by your opponent and sent to the Graveyard, roll a six-sided die. You can Special Summon 1 Angel-Type monster from your Graveyard whose Level is equal to or lower than the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)

 

 

DCR-081

Legendary Flame Lord

 

FIRE/LV7/Spellcaster/Ritual/Effect/2400/2000

 

Each time you or your opponent activates 1 Spell Card, place 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.

 

 

DCR-082

Dark Master Zorc

 

DARK/LV8/Demon/Ritual/Effect/2700/1500

 

During your Main Phase, you can roll 1 six-sided die, and then apply the appropriate effect:

●1-2: Destroy all monsters your opponent controls.

●3-5: Destroy 1 card on the field.

●6: Destroy this card.

 

 

DCR-083

Spell Reproduction

 

Normal Spell

 

Remove 2 Spell Counters from your side of the field. Add 1 Spell Card from your Graveyard to your hand.

 

 

DCR-084

Dragged Down to the Grave

 

Quick-Play Spell

 

Both players look at each other's hands. Then, you select 1 card in both players' hands and discard them, and both players draw 1 card.

 

 

DCR-085

Trial of Hellfire

 

Ritual Spell

 

This card is used to Ritual Summon "Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. You can remove from play this card in your Graveyard to place 1 Spell Counter on all face-up Spellcaster-Type monsters you control.

 

 

DCR-086

Contract with the Abyss

 

Ritual Spell

 

This is used to Ritual Summon any Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning. Negate the effects of a Spell Card, Trap Card, or Monster Card's effect that target the Ritual Monster Ritual Summoned with this card's effect. When that monster is destroyed, inflict damage equal to half of that monster's ATK to your Life Points.

 

 

DCR-087

Contract with the Dark Master

 

Ritual Spell

 

This card is used to Ritual Summon "Dark Master Zorc". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. You can remove from play this card in your Graveyard to negate the effects of a card requiring a dice roll and redo the roll.

 

 

DCR-088

Falling Down

 

Equip Spell

 

Destroy this card if you do not control a "Demon" card. Take control of 1 monster your opponent controls. Inflict 800 points of damage to your Life Points during each of your opponent's Standby Phases.

 

 

DCR-089

Checkmate

 

Quick-Play Spell

 

Remove from play 3 "Demon" monsters in your Graveyard to destroy 1 card your opponent controls. This turn, "Genocide King Demon" can attack directly.

 

 

DCR-090

Sword of Dogra [CREDIT TO CRAB HELMET]

 

Equip Spell

 

Once per turn, during your Main Phase, select one of the following effects. As long as this card remains face-up, it gains the selected effect.

● The equipped monster gains 600 ATK.

● The equipped monster gains 1200 DEF.

● When the equipped monster destroys a monster by battle, remove the destroyed monster from play.

● You take no Battle Damage from battles involving the equipped monster.

● If the equipped monster would be destroyed by battle, you can reduce its DEF by 800 instead.

● The equipped monster loses 600 ATK and inflicts Piercing damage.

● The equipped monster's Level is increased by 1.

● The equipped monster's Level is decreased by 1.

 

 

DCR-091

Final Countdown

 

Continuous Spell

 

Pay 2000 Life Points. During both players' End Phases, place 1 Countdown Counter on this card. When there are 20 Countdown Counters on your side of the field, you win the duel. When this card would be removed from the field, you can discard 1 "Final Countdown" instead.

 

 

DCR-092

Demon Oath

 

Continuous Spell

 

Pay 500 Life Points +500 for every time the effect of "Demon Oath" has been used this turn. Reveal the top card of your Deck. If it is the card name you declared, add it to your hand. If not, send it to the Graveyard.

 

 

DCR-093

Gathering of the Black Scorpions

 

Normal Spell

 

Activate only if you control a "Black Scorpion" monster. Select and activate 1 of the following effects:

● Add 1 "Black Scorpion" monster from your Graveyard or Deck to your hand.

● Special Summon any number of different "Black Scorpion" monsters from your hand.

 

 

DCR-094

Pandemonium

 

Field Spell

 

Neither player has to pay Life Points during the Standby Phase for "Demon" monsters. Each time a player's "Demon" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Demon" monster from their Deck to their hand that is a lower Level than the destroyed card.

 

 

DCR-095

Alter for Tribute

 

Normal Spell

 

Destroy 1 monster on the field. Then, increase the Life Points of that monster's controller equal to the destroyed monster's ATK.

 

 

DCR-096

Freezing of Souls

 

Normal Trap

 

Activate when your Life Points are at least 2000 less than your opponent's. Your opponent skips their next Battle Phase.

 

 

DCR-097

Battle-Scarred

 

Normal Trap

 

Activate when your opponent declares an attack against 1 "Demon" monster you control. Negate the attack, and end the Battle Phase. Then, Special Summon 1 "Demon" monster from your Graveyard to your opponent's side of the field. Its effect is negated, it cannot be declare an attack, be tributed or be used as a Synchro Material Monster. During your opponent's Standby Phase, inflict damage to their Life Points equal to twice the amount they would pay for the Summoned monster's effect.

 

 

DCR-098

Black Scorpion Combination

 

Normal Trap

 

Any Battle Damage inflicted this turn is halved. Activate the appropriate effect depending on how many different "Black Scorpion" monsters you control:

● 1-2: Return 1 card on the field to the owner's hand.

● 3-4: Your opponent randomly discards 1 card, and you draw 1 card.

● 5: Your opponent sends a total of 5 cards from their hand and/or field to the Graveyard.

 

 

DCR-099

Demon's Roar

 

Normal Trap

 

Special Summon 1 "Demon" monster from your Graveyard. That monster cannot be Tributed, and it's effect(s) is negated. During your Standby Phase, pay Life Points equal to the monster's level x 100. When this card is removed from the field, destroy the Summoned monster. When the monster is removed from the field, destroy this card.

 

 

DCR-100

Dice Re-Roll

 

Continuous Trap

 

Once per turn, up to the number of "Dice Re-Roll" you control, negate the effects of a card requiring a dice roll and redo the roll.

 

 

DCR-101

Spell Vanishing

 

Counter Trap

 

Discard 1 Spell Card to negate the activation of a Spell Card and destroy it. Then, send all copies of the negated card from your opponent's hand and Deck to the Graveyard.

 

 

DCR-102

Sakuretsu Armor

 

Normal Trap

 

Activate when an opponent's monster declares an attack. Destroy the attacking monster. If you control a "Demon" monster, end the Battle Phase.

 

 

DCR-103

Ray of Hope

 

Normal Trap

 

Add up to 3 LIGHT monsters from your Graveyard to your Deck. If your Life Points are equal to or less than half of your opponent's Life Points, you can add 1 of those LIGHT monsters to your hand instead. Then, draw 1 card.

 

 

DCR-104

Blast Held By Tribute

 

Normal Trap

 

Activate when your opponent declares an attack with a monster they control that has been Tribute Summoned or Set. Destroy all face-up Attack Position your opponent controls, and inflict 1000 damage to your opponent. If this face-down card targeted and destroyed by the effect of a monster that was Tribute Summoned or Set, destroy that monster.

 

 

DCR-105

Judgment of Anubis

 

Counter Trap

 

Discard 1 card. Negate the activation of a Spell or Trap Card that would destroy a Spell and/or Trap Card(s) on the field. Then, you can destroy 1 monster your opponent controls and inflict damage to your opponent equal to the ATK of the destroyed monster.

 

 

DCR-XX1

Unleashed Queen Archfiend

 

DARK/LV7/Demon/Synchro/Effect/0/0

 

1 Demon-Type Tuner + 1 or more non-Tuner Demon-Type monsters

 

The controller of this card pays 800 Life Points during each of their Standby Phases (this is not optional). When this is targeted or would be destroyed by a card effect, you can remove 2 Demon-Type monsters in your Graveyard to negate the effect and destroy that card. This card is not destroyed by battle. A monster that battles with this card is destroyed at the end of the Damage Step.

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