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What's the best way to support a Stumbling/Gravity Axe Grarl play?

 

If somebody doesn't know what these cards are, Gravity Axe Grarl equips to a monster and stops your opponent from changing their monsters battle positions.

 

Stumbling forces all monsters into Defense mode when they are played.

 

I'm just wondering what's the most fool-proof way you can think of to make this play virtually unstoppable? Because I'm scared. I'd feel a lot safer if my opponent's monsters stayed in defense mode.

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lol HORUS.

 

-.-

 

Can't you support some random strategies? At least he's not running E-Heroes!

 

 

I run 3 Stumbling, it's awesome. I use it with flipdown monsters like Medusa Worm.

So, mostly I start, I activate Stumbling and set a Medusa Worm. When he next turn my opponent Summons a monster, it goes to defence, and therefore can't attack. My next turn, I flip my Medusa Worm, and my opponent's monster is gone. The lock is set.

Beware for Swarms and things that destroy Spell/And Trap cards. SO it's best to add anti-attack traps and Dark Bribes. THREE OF THEM.

 

Other monsters you could use: Guardian Sphinx, Golem Sentry, Guardian Statue, Swarm of Scarabs and Swarm of Locusts.

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stumble sucks and so does graler. chances are they will ether get mobiest' date=' mst, heavyed, ect. befor u cause a real bother.

[/quote']

 

Well, you know what, Wolfie? Chances are that every freaking Spell or Trap in this game can be Mobiused (is that even a word?), MST:ed or Heavyed before they can cause a real bother. So, be more specific. That's like complaining in a monster strategy with "it can be destroyed by Exiled Force!" well, duh, every freaking monster can be destroyed by Exiled, except for the big ones.

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Yeh you could use Swarms/Medusa/Guardian Sphinx Worms in your deck or Dream Clown/Blade Rabbit/Crass Clown.

 

The swarms etc activate their effect when they are flip summoned. They are better by their selves since they can activate every turn. There are alot of these.

 

The Clowns Activate when they change their battle positions. There are only three of them and a fusion (early fusion, no effect). They aren't that good by themselves but have many support, like Level Limits (A and B), Labirinth of Nightmare, Curse of Anubis, Zero Gravity...

 

So what you think?

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Not really. According that 99% of the guys who run E-Heroes are OR newbies, OR some mind-collapsed guys, and i won't think that combination makes it better then my flipdown Deck XD

After all, give a n00b a monarch build and he will lose because he is a n00b.

But give a pro a worthless Deck, he still has more chances to win with it :)

 

And LOL Exiro! I forgot! Dream Clown's awesome! XD

In Combination with Giant Rat, it is even more :)

 

Or if you throw In Giant Rat, add a Legendary Jujitsu Master. :)

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