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Enter the Samurai


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Monsters:

2 Grandmaster of the Six Samurai

2 Great Shogun Shien

1 Morphing Jar

2 Shien's Footsoldier

1 Shien's Chancellor

2 The Six Samurai-Irou

2 The Six Samurai-Kamon

2 The Six Samurai-Nisashi

2 The Six Samurai-Yaichi

2 The Six Samurai-Yariza

2 The Six Samurai-Zanji

Spells:

3 Cunning of the Six Samurai

1 Double Summon

1 Gateway of the Six

1 My Body as a Shield

1 Reasoning

1 Reinforcement of the Army

1 Shien's Castle of the Mist

1 Six Samurai United

1 Six Scrolls of the Samurai

1 Solidarity

1 Swords of Revealing Light

1 The A. Forces

2 The Warrior Returning Alive

Traps:

1 Elemental Burst

3 Fu-Rin-Ka-Zan

2 Return of the Six Samurai

2 Swift Samurai Storm

1 Ultimate Offering

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Monsters:

2 Grandmaster of the Six Samurai

2 Great Shogun Shien

1 Morphing Jar

2 Shien's Footsoldier

1 Shien's Chancellor

2 The Six Samurai-Irou

2 The Six Samurai-Kamon

2 The Six Samurai-Nisashi

2 The Six Samurai-Yaichi

2 The Six Samurai-Yariza

2 The Six Samurai-Zanji

Spells:

3 Cunning of the Six Samurai

1 Double Summon

1 Gateway of the Six

1 My Body as a Shield

1 Reasoning

1 Reinforcement of the Army

1 Shien's Castle of the Mist

1 Six Samurai United

1 Six Scrolls of the Samurai

1 Solidarity

1 Swords of Revealing Light

1 The A. Forces

2 The Warrior Returning Alive

Traps:

1 Elemental Burst

3 Fu-Rin-Ka-Zan

2 Return of the Six Samurai

2 Swift Samurai Storm

1 Ultimate Offering

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Monsters:

2 Grandmaster of the Six Samurai

2 Great Shogun Shien

1 Morphing Jar

2 Shien's Footsoldier

1 Shien's Chancellor

2 The Six Samurai-Irou

2 The Six Samurai-Kamon

2 The Six Samurai-Nisashi

2 The Six Samurai-Yaichi

2 The Six Samurai-Yariza

2 The Six Samurai-Zanji

Spells:

3 Cunning of the Six Samurai

1 Double Summon

1 Gateway of the Six

1 My Body as a Shield

1 Reasoning

1 Reinforcement of the Army

1 Shien's Castle of the Mist

1 Six Samurai United

1 Six Scrolls of the Samurai

1 Solidarity

1 Swords of Revealing Light

1 The A. Forces

2 The Warrior Returning Alive

Traps:

1 Elemental Burst

3 Fu-Rin-Ka-Zan

2 Return of the Six Samurai

2 Swift Samurai Storm

1 Ultimate Offering

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Monsters:

1 Card Trooper

1 Morphing Jar

Spells:

1 Double Summon

1 Shien's Castle of the Mist

1 The A. Forces

Traps:

Elemental burst

3 Fu-Rin-Ka-Zan

2 Swift Samurai Storm

Ultimate Offering

 

Take the stuff Above out.

that's 28 cards left

 

Add

2 hand Of Six Samurai

1 Shien Chancellor

2 Gold Sarco

Brain Control

Dust tornado x2

Starlight Road

Solidarity x2

Giant Trunade

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Monsters:

1 Card Trooper

1 Morphing Jar

Spells:

1 Double Summon

1 Shien's Castle of the Mist

1 The A. Forces

Traps:

Elemental burst

3 Fu-Rin-Ka-Zan

2 Swift Samurai Storm

Ultimate Offering

 

Take the stuff Above out.

that's 28 cards left

 

Add

2 hand Of Six Samurai

1 Shien Chancellor

2 Gold Sarco

Brain Control

Dust tornado x2

Starlight Road

Solidarity x2

Giant Trunade

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Monsters:

1 Card Trooper

1 Morphing Jar

Spells:

1 Double Summon

1 Shien's Castle of the Mist

1 The A. Forces

Traps:

Elemental burst

3 Fu-Rin-Ka-Zan

2 Swift Samurai Storm

Ultimate Offering

 

Take the stuff Above out.

that's 28 cards left

 

Add

2 hand Of Six Samurai

1 Shien Chancellor

2 Gold Sarco

Brain Control

Dust tornado x2

Starlight Road

Solidarity x2

Giant Trunade

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Thanks for the suggestion. I will add Solidarity and Shien's Chancellor. I really don't want to get rid of Double Summon, The A. Forces, or Ultimate Offering. Double Summon and Ultimate Offering allow you to quickly get out two Samurai because only 1 Samurai is useless unless paired with another one. The A. Forces is always a common staple in any Warrior-Type deck. Shien's Castle should be in every Six Samurai deck. And finally, Fu-Rin-Ka-Zan utilizes the Elemental aspect of the Samurai.

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Thanks for the suggestion. I will add Solidarity and Shien's Chancellor. I really don't want to get rid of Double Summon, The A. Forces, or Ultimate Offering. Double Summon and Ultimate Offering allow you to quickly get out two Samurai because only 1 Samurai is useless unless paired with another one. The A. Forces is always a common staple in any Warrior-Type deck. Shien's Castle should be in every Six Samurai deck. And finally, Fu-Rin-Ka-Zan utilizes the Elemental aspect of the Samurai.

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Thanks for the suggestion. I will add Solidarity and Shien's Chancellor. I really don't want to get rid of Double Summon, The A. Forces, or Ultimate Offering. Double Summon and Ultimate Offering allow you to quickly get out two Samurai because only 1 Samurai is useless unless paired with another one. The A. Forces is always a common staple in any Warrior-Type deck. Shien's Castle should be in every Six Samurai deck. And finally, Fu-Rin-Ka-Zan utilizes the Elemental aspect of the Samurai.

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Fu Rin Za Zan Maybe good, But you really don't need Ultimate offering or Double summon. Six Sams are based on Special Summoning themselves.

 

Solidarity Out classes A.Forces.

Shiens Castle isn't in Good Six Sams as they don't need it.

 

Also Make room for

 

1 Six Sam United

2-3 Gateway of the Six

1-2 Cunning of the Six

1 Grandmaster Of the Six Sam.

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Fu Rin Za Zan Maybe good, But you really don't need Ultimate offering or Double summon. Six Sams are based on Special Summoning themselves.

 

Solidarity Out classes A.Forces.

Shiens Castle isn't in Good Six Sams as they don't need it.

 

Also Make room for

 

1 Six Sam United

2-3 Gateway of the Six

1-2 Cunning of the Six

1 Grandmaster Of the Six Sam.

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Fu Rin Za Zan Maybe good, But you really don't need Ultimate offering or Double summon. Six Sams are based on Special Summoning themselves.

 

Solidarity Out classes A.Forces.

Shiens Castle isn't in Good Six Sams as they don't need it.

 

Also Make room for

 

1 Six Sam United

2-3 Gateway of the Six

1-2 Cunning of the Six

1 Grandmaster Of the Six Sam.

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