JadenxAtemYAOI Posted July 12, 2010 Report Share Posted July 12, 2010 I basically scrapped my infernity build and made this :/ Deck: 43 Monsters: 17Infernity Archfiend-2Infernity Necromancer-2Infernity Beetle-3dark Grephor-2PSZD.D. Crowinfernity mirage-2Giant Germ-3EBI Appu Spells: 13Book of moon-3mystical space typhoongiant trunadeheavy storminfernity launcher-3pot of avaricerecycleClock Tower Prison-2 Traps: 13Infenity Inferno-2Infenity Barrier-2bottomless trap hole-2mirror forceSRLCall of the hauntedsolemn judgementdust tornadorope of lifesoul rope extra:Hundred-Eyes Dragon-3Stardust Dragon If you're wondering why on earth giant germ is there. Here's why. This may not be legal, idk but if you RFP Giant germ with Hundred eyes effect and when he's destroyed and if by battle then you can sp. summon 2 giant germs and possibly use them to tribute summon EBI Appu Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted July 13, 2010 Author Report Share Posted July 13, 2010 BumpI tested it and it needs more infernities. any ideas? Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted July 13, 2010 Author Report Share Posted July 13, 2010 BumpI tested it and it needs more infernities. any ideas? Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted July 13, 2010 Author Report Share Posted July 13, 2010 BumpI tested it and it needs more infernities. any ideas? Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 13, 2010 Report Share Posted July 13, 2010 You're doing it wrong. Monsters [15] [3] Infernity Archfiend[3] Infernity Necromancer[3] Infernity Beetle[3] Infernity Mirage[1] Infernity Avenger[2] Dark Grepher Spells [11] [3] Infernity Launcher[3] Book of Moon[1] One For One[1] Heavy Storm[1] Giant Trunade[1] Mystical Space Typhoon[1] Brain Control Traps [14] [3] Infernity Barrier[3] Infernity Inferno[2] Dust Tornado[2] Bottomless Trap Hole[1] Mirror Force[1] Solemn Judgment[1] Starlight Road[1] Call of the Haunted Extra Deck [15] [3] Mist Wurm[2] Stardust Dragon[1] Infernity Doom Dragon[1] Hundred-Eyes Dragon[1] Black Rose Dragon[1] Goyo Guardian[1] Brionac, Dragon of the Ice Barrier[1] Gaia Knight, the Force of Earth[1] Ally of Justice Catastor[1] Magical Android[1] Armory Arm[1] Chimeratech Fortress Dragon This is how Infernities should be ran. Archfiend, Beetle, Necromancer, Launcher, Barrier and Inferno should always be maxed in Infernities. No exceptions. Archfiend is a valuable part of the Deck and its win condition. Mirage isn't required at 3 but it helps since it increases your chances of drawing into it. Ccapac Apu has absolutely no business being in here. It needs its own Deck and Infernities as good as they are, are just not the Deck for Ccapac Apu. Pretty much all the time, you're better off going with standard Infernities than trying something different. The Extra Deck is mostly generic but triple Mist Wurm and Infernity Doom Dragon are standard for Infernities. Hundred-Eyes Dragon itself is helpful as a Level 8 beatstick and can copy the Effect of a fallen Necromancer or even Dark Grepher but most times you won't need it for anything more than a beatstick for the OTK. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 13, 2010 Report Share Posted July 13, 2010 You're doing it wrong. Monsters [15] [3] Infernity Archfiend[3] Infernity Necromancer[3] Infernity Beetle[3] Infernity Mirage[1] Infernity Avenger[2] Dark Grepher Spells [11] [3] Infernity Launcher[3] Book of Moon[1] One For One[1] Heavy Storm[1] Giant Trunade[1] Mystical Space Typhoon[1] Brain Control Traps [14] [3] Infernity Barrier[3] Infernity Inferno[2] Dust Tornado[2] Bottomless Trap Hole[1] Mirror Force[1] Solemn Judgment[1] Starlight Road[1] Call of the Haunted Extra Deck [15] [3] Mist Wurm[2] Stardust Dragon[1] Infernity Doom Dragon[1] Hundred-Eyes Dragon[1] Black Rose Dragon[1] Goyo Guardian[1] Brionac, Dragon of the Ice Barrier[1] Gaia Knight, the Force of Earth[1] Ally of Justice Catastor[1] Magical Android[1] Armory Arm[1] Chimeratech Fortress Dragon This is how Infernities should be ran. Archfiend, Beetle, Necromancer, Launcher, Barrier and Inferno should always be maxed in Infernities. No exceptions. Archfiend is a valuable part of the Deck and its win condition. Mirage isn't required at 3 but it helps since it increases your chances of drawing into it. Ccapac Apu has absolutely no business being in here. It needs its own Deck and Infernities as good as they are, are just not the Deck for Ccapac Apu. Pretty much all the time, you're better off going with standard Infernities than trying something different. The Extra Deck is mostly generic but triple Mist Wurm and Infernity Doom Dragon are standard for Infernities. Hundred-Eyes Dragon itself is helpful as a Level 8 beatstick and can copy the Effect of a fallen Necromancer or even Dark Grepher but most times you won't need it for anything more than a beatstick for the OTK. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 13, 2010 Report Share Posted July 13, 2010 You're doing it wrong. Monsters [15] [3] Infernity Archfiend[3] Infernity Necromancer[3] Infernity Beetle[3] Infernity Mirage[1] Infernity Avenger[2] Dark Grepher Spells [11] [3] Infernity Launcher[3] Book of Moon[1] One For One[1] Heavy Storm[1] Giant Trunade[1] Mystical Space Typhoon[1] Brain Control Traps [14] [3] Infernity Barrier[3] Infernity Inferno[2] Dust Tornado[2] Bottomless Trap Hole[1] Mirror Force[1] Solemn Judgment[1] Starlight Road[1] Call of the Haunted Extra Deck [15] [3] Mist Wurm[2] Stardust Dragon[1] Infernity Doom Dragon[1] Hundred-Eyes Dragon[1] Black Rose Dragon[1] Goyo Guardian[1] Brionac, Dragon of the Ice Barrier[1] Gaia Knight, the Force of Earth[1] Ally of Justice Catastor[1] Magical Android[1] Armory Arm[1] Chimeratech Fortress Dragon This is how Infernities should be ran. Archfiend, Beetle, Necromancer, Launcher, Barrier and Inferno should always be maxed in Infernities. No exceptions. Archfiend is a valuable part of the Deck and its win condition. Mirage isn't required at 3 but it helps since it increases your chances of drawing into it. Ccapac Apu has absolutely no business being in here. It needs its own Deck and Infernities as good as they are, are just not the Deck for Ccapac Apu. Pretty much all the time, you're better off going with standard Infernities than trying something different. The Extra Deck is mostly generic but triple Mist Wurm and Infernity Doom Dragon are standard for Infernities. Hundred-Eyes Dragon itself is helpful as a Level 8 beatstick and can copy the Effect of a fallen Necromancer or even Dark Grepher but most times you won't need it for anything more than a beatstick for the OTK. Link to comment Share on other sites More sharing options...
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