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DRAGON EXODIA FTK CUZ THIS GAME BLOWS


Tronta

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5 exodia

3 blue eyes

1 toon eyes

3 wsol

2 library

14

 

3 tradein

2 consonance

3 toontable

3 hand dest

3 upstart

3 void

3 duality

3 reload

3 rejuvenation

26

 

40

 

so here's my build for august.

i plan on entering serious tournaments and making children cry.

 

thoughts ycm?

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uses duality. cant use it online.

 

On yugiohnetworks you can just add in 3x Stardust assult mode (or sumthing) and whenever you play SDAM, just treath it like duality.

 

Of course you can only play against people you've talked to beforehand and explained the situation to.

 

But seeing as JadenxAtem just offered you could arrange something.

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i think you shoudnt use pot of duality since i red its effect an it says that it can only be use once a turn but you wont have any turns since this is a first turn kill dek and so i think you shoud 2 out and put in a thrid consonanse and a flamvell gard.

 

also magica mallet is beter than relod. you shoud try using him.

 

i hop this helps

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you're right on duality. i might end up reconsidering that one.

 

however reload is better in this deck because as a quickplay, it can activate during the endphase. if i don't draw out the entire deck or hit exodia with the rejuvenations, i can quickplay a reload and try again. say i'm drawing 10 cards out of a 13 card deck, between 3 reloads i should be able to hit exodia at least once.

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-2 Duality and put in another Consonance and Flamvell Guard/Library.

 

More than 1 duality in an ftk deck has no purpose at all except for giving you dead draws. You need to draw as much as possible or else you might end up with a dead hand in which case the ftk fails. Due to all the spells you'll be playing on the turn you attempt the ftk it is crucial that you bring out a library ASAP. Consonance is more draw power which is good at 3.

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  '~ Fraz ~ said:

Seeing as you can only play 1 duality per turn would it not possibly be better to play a single Summoners Art over one? I think its worth testing at least.

 

Also' date=' is there any reason for reload over mallet?

[/quote']

 

Reload is quickplay, thus can be activated during end phase after a Super Rejuvenation that didn't work.

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i.e. you have 15 cards in the deck but only pull 12 with the rejuvenations and because god hates you, you dont hit exodia, just quickplay reload for another attempt.

 

also, at some point i intend to drop 2 dualities for.. probably a flamvellidiot and another consonance.

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