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Ally of Justice is a pretty cool guy.


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Eh is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' LIGHT monsters. Do your best you have ever done. ...And doesn't afraid of anything.

 

[spoiler=Volume 1]

Ally of Justice Dummy

200/0

Level 12

DARK Attribute

Machine/Effect

This card can be Normal Summoned without a Tribute. This card can be Special Summoned from your hand to your opponent's side of the field. When this card is controlled by its owner's opponent, it is treated as a LIGHT monster. When your opponent declares an attack against a LIGHT monster, your opponent can choose to attack directly instead.

 

Ally of Justice White Hole Buster

1700/0

Level 4

DARK Attribute

Machine/Effect

When this card destroys a LIGHT monster as a result of battle, select 1 of these effects:

  • Add 1 "Ally of Justice" monster from your Deck to your hand.
  • You can perform 1 extra Normal Summon or Set this turn of an "Ally of Justice" monster.
  • As long as you control this card, during either player's Standby Phase, select up to 2 monsters your opponent controls. Their Attribute is treated as LIGHT until the end of your turn.

 

Ally of Justice Flash Edge

2600/1200

Level 6

DARK Attribute

Machine/Effect

You can Special Summon this card form your hand by Tributing 1 "Ally of Justice" monster. If your opponent controls a LIGHT monster, this card cannot be destroyed by effects. As long as you control this card, all monsters in your opponent's Deck are treated as LIGHT monsters. When this card battles with a Synchro monster, destroy the Synchro monster without damage calculation. When this card is sent to the Graveyard, you can select 1 Level 4 or lower "Ally" monster in your Deck and add it to your hand.

 

Ally of Justice Phantasmal Breaker

2800/3000

Level 9

DARK Attribute

Machine/Effect

You can discard this card to draw 1 card. If your opponent controls a LIGHT monster, you can Special Summon this card from your hand. This card gains effects based on how many non-Token LIGHT monsters your opponent controlled when this card was Summoned.

  • 0 or more: As long as you control this card, all monsters your opponent controls and in your opponent's Deck are treated as LIGHT monsters.
  • 1 or more: As long as you control this card, all monsters in your opponent's hand, Extra Deck, Graveyard, and Removed From Play Zone are treated as LIGHT monsters.
  • 2: Select 1 "Ally of Justice" monster in your Deck and add it to your hand.
  • 3 or more: Destroy all Spell and Trap Cards your opponent controls.
  • 4 or more: Destroy all monsters your opponent controls.
  • 5 or more: Your opponent discards all cards from his or her hand.

 

Ally Surprise Attack

Normal Trap

You can only activate this card during your Battle Phase. For each non-Token LIGHT monster your opponent controls, you can Special Summon 1 "Ally of Justice" monster from your hand or Graveyard. The total Level of the Special Summoned monsters must not be higher than the total Level of all LIGHT monsters your opponent controls.

 

 

 

 

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