GameWorldLeader Posted July 9, 2010 Report Share Posted July 9, 2010 Universally Butt-smackingly Excellent Random Deck Monsters x20 Feral Imp x2Night Assailant x1Familiar Knight x1Elemental Hero Neos x1Ryu-Kishin Powered x1Wall of Illusion x1Metal Armored Bug x1Mysterious Puppeteer x1Thestalos the Firestorm Monarch x1La Jinn the Mystical Genie of the Lamp x1Mystic Tomato x2Trap Master x1Man-Eating Treasure Chest x1Melchid the Four-Face Beast x1Judge Man x1Abare Ushioni x1Tribe Infecting Virus x1Zombyra the Dark x1 Spells x13 The Forceful Sentry x1Mystical Space Typhoon x1Fissure x3De-Spell x1Twin Swords of Flashing Light - Tryce x1Soul Exchange x1Painful Choice x1Neo Space x1Heavy Storm x1Senri Eye x1Dark Hole x1 Traps x14 Spellbinding Circle x1Waboku x2Magic Jammer x1Straight Flush x1Fruits of Kozaky's Studies x1Altar for Tribute x1Tower of Babel x1Jar of Greed x1Trap Hole x2Gamble x1Xing Zhen Hu x2 Yea... that's it.What do you think? Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 9, 2010 Report Share Posted July 9, 2010 What is this I don't even. Pick a theme and win condition. Link to comment Share on other sites More sharing options...
GameWorldLeader Posted July 9, 2010 Author Report Share Posted July 9, 2010 that's the beauty of it, it has no theme. It's like the old Yugi, Joey, Kaiba Decks. There just a bunch of good cards mixed together. The Deck works, trust me. Can your deck survive 13 rounds straight against the best people in your state?????? Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 9, 2010 Report Share Posted July 9, 2010 that's the beauty of it' date=' it has no theme.[/quote'] Let me stop you there for a sec. A Deck without a theme is a terrible one. A Deck with a theme is more consistent and effective than a themeless one. It's like the old Yugi' date=' Joey, Kaiba Decks. There just a bunch of good cards mixed together. The Deck works, trust me. Can your deck survive 13 rounds straight against the best people in your state??????[/quote'] Mine doesn't even need 13 rounds to win and these days, duels are won a lot quicker these days anyhow. Also, anime =/= real life. Universally Butt-smackingly Excellent Random Deck Monsters x20 Feral Imp x2 TerribleNight Assailant x1Familiar Knight x1 TerribleElemental Hero Neos x1 Terrible outside its own Deck but still rather bad due to how the Neos Archetype is designedRyu-Kishin Powered x1 TerribleWall of Illusion x1 OutclassedMetal Armored Bug x1 Terrible outside of Demise DecksMysterious Puppeteer x1 TerribleThestalos the Firestorm Monarch x1La Jinn the Mystical Genie of the Lamp x1 TerribleMystic Tomato x2Trap Master x1 TerribleMan-Eating Treasure Chest x1 TerribleMelchid the Four-Face Beast x1 TerribleJudge Man x1 TerribleAbare Ushioni x1 TerribleTribe Infecting Virus x1Zombyra the Dark x1 Terrible outside of Skill Drain Decks and even then Spells x13 The Forceful Sentry x1Mystical Space Typhoon x1Fissure x3De-Spell x1 TerribleTwin Swords of Flashing Light - Tryce x1 terribleSoul Exchange x1 Bad outside of Monarch DecksPainful Choice x1Neo Space x1 Terrible outside of Neos Decks and as mentioned before' date=' they're bad[/b']Heavy Storm x1Senri Eye x1 Wut?Dark Hole x1 Traps x14 Spellbinding Circle x1 TerribleWaboku x2Magic Jammer x1 TerribleStraight Flush x1 TerribleFruits of Kozaky's Studies x1 TerribleAltar for Tribute x1 TerribleTower of Babel x1 Too slowJar of Greed x1 Terrible in 1'sTrap Hole x2 Outclassed by countless cardsGamble x1 TerribleXing Zhen Hu x2 Terrible Yea... that's it.What do you think? See. Pretty much all of the cards in this Deck are either terrible or have no business being here. You have numerous better options than weak DARK Vanilla's (Normal Monsters) (Archfiend Soldier has more ATK and is therefore better as a Vanilla than Feral Imp and stuff like Monarchs, Jinzo or even Summoned Skull are better than Judge Man) although Vanilla's are generally bad outside of dedicated Decks. Then there's crap like Spellbinding Circle. Why use it when you have stuff like Dimensional Prison and even Sakuretsu Armor available. They stop the monster from attacking and from doing so the next turn, the turn after that and the turn after that. Not only that, they are not as vulnerable to Spell and Trap Card removal although they still are since they aren't chainable like stuff like Raigeki Break and Karma Cut which does basically the same thing as Dimensional Prison and Sakuretsu Armor at a cost although they can be activated more freely and aren't as vulnerable to Spell and Trap removal since they can be chained to the aforementioned Spell and Trap removal. Now kindly stop being bad at the game. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.