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3 Broww, Huntsman of Dark World

3 Cyber Valley

1 Gorz the Emissary of Darkness

1 Morphing Jar

3 Needle Worm

1 Sangan

 

3 Book of Eclipse

3 Book of Moon

3 Book of Taiyou

1 Card Destruction

3 Dark World Dealings

1 Foolish Burial

3 Hand Destruction

1 Heavy Storm

1 Magical Stone Excavation

3 The Shallow Grave

3 Upstart Goblin

 

3 Desert Sunlight

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let's see..

-i see no void, so it's immediately slower than it could be.

-trunade > heavy storm in this kind of deck. causes bigger -'s with card destruction and can't be negated via starlight or any such.

-lack of decent jar searching. you have sangan, foolish, and jar itself, so unless you draw into one of those 3, (and if you hit foolish you'll need a shallow too), you're kind of boned. even hitting sangan will take up your normal summon.

-3rd needle worm is superfluous and a dead draw.

-i tried broww a while back. i dropped him when they cut allure to 1. i see you aren't even running allure. with only dwd (a bad card) and card dest to drop broww pre-jar, it's not that advantageous. of course when you get jar it's a free +1, but when jar starts moving you've pretty much won regardless.

-lack of avarice. teching one is an excellent way to maintain your deck count.

-too many -1's with only 3 +1's (broww). once more not counting jar (because once he's running, you've won), i see 7 -1 draw cards and a -2 mse. no thunder dragons or volcanic shell means you won't be able to replenish advantage easily.

-the inclusion of 3 cyber valley and 1 gorz implies that this isn't actually an FTK deck. just a deck that happens to FTK on a lucky draw.

 

overall:

it looks inconsistent and really easy to run yourself out on. i see very little in the way of compensating for the high chances of not getting a lucky draw. mediocre.

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since partial mill is like giving your opponent the win.

also since about here:

 

FYI' date=' I'm god at FTK decks.

Even the crappy gimmick ones.

[/quote']

 

implication being that empty jar is a crappy gimmick FTK deck.

 

and god it's annoying when newbies blindly ignore advice and assume they're good. silly.

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i do?

oh wow. outdated build. i've been playing with that number for a while. thanks for pointing that one out. with 2 guard penalties it should really be running 3 moon.

 

/goes to fix.

 

 

fyi though, a constant recommendation i get is 2 moons. i do usually fight it. i think i just tried to cut that deck to 40 for presentation.

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(3) Battle Fader (3)

(1) Gorz the Emissary of Darkness (1)

(1) Morphing Jar (1)

(3) Needle Worm (3)

(1) Sangan (1)

 

(1) Allure of Darkness (1)

(3) Book of Eclipse (3)

(3) Book of Moon (3)

(3) Book of Taiyou (3)

(1) Card Destruction (1)

(1) Giant Trunade (1)

(3) Hand Destruction (3)

(3) Into the Void (3)

(1) Magical Stone Excavation (1)

(3) Pot of Duality (3)

(3) The Shallow Grave (3)

(3) Upstart Goblin (3)

 

(3) Desert Sunlight (3)

 

Total: 40 | Monsters: 9 | Spells: 28| Traps: 3

 

Pot of Avarice seems pretty meh.

Foolish Burial didn't work for me =/

 

2nd Magical Stone Excavation?

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first lemme say that luxord's comment made me lol

 

 

next:

 

(3) Battle Fader (3)

(1) Gorz the Emissary of Darkness (1)

(1) Morphing Jar (1)

(3) Needle Worm (3)

(1) Sangan (1)

 

(1) Allure of Darkness (1)

(3) Book of Eclipse (3)

(3) Book of Moon (3)

(3) Book of Taiyou (3)

(1) Card Destruction (1)

(1) Giant Trunade (1)

(3) Hand Destruction (3)

(3) Into the Void (3)

(1) Magical Stone Excavation (1)

(3) Pot of Duality (3)

(3) The Shallow Grave (3)

(3) Upstart Goblin (3)

 

(3) Desert Sunlight (3)

 

Total: 40 | Monsters: 9 | Spells: 28| Traps: 3

 

Pot of Avarice seems pretty meh.

Foolish Burial didn't work for me =/

 

2nd Magical Stone Excavation?

 

poa helps endgame when youve got like, 3 cards left in deck. the +1 can also help early if you're really fishing. battle fader seems like a nice touch actually. not amazingly superior to something like waboku, but eh. no room for it when i was building it. foolish is pretty helpful in my build for getting a jar or a shell in there. without shell it might be less useful. plus, i was running night assailant (i dont know if i still am, i'm playing around with the numbers and lack an effective way to test it. no one to play with, yugiohnetwork's random engine blows).

 

anyway, i like duality, i feel like it could and should work, but i hate that no special summoning clause when i like shallow so much.

 

and last, your jar searching is still limited. you gotta figure worst case scenario: it's in the bottom 10 or 20 cards of the deck, meaning half your deck (the books) are useless until you draw into that. your only saving grace in this instance is sangan, but once more he could be in the bottom several cards. this is why i run giant rats and foolish. it's more expensive in terms of books and shallows, but it's more efficient at getting jar out. actually, if this were still a format or two ago, i'd be running close to this, +1 allure, +1 spear cretin, +1 night assailant, +2 foolish. it's pretty close to my flip7dark build. but the banlist is unkind. if september finds allure or foolish back at 2, it would greatly increase consistency.

 

anyway, mse at 2 is awesome, but you might also consider feather of the phoenix. i've seen professional empty jar running it at 3. honestly i think that's retarded, but teching 1 or 2 might not be bad. if you want that many -1's though, youre going to need a greater advantage engine. it's the main reason i run shells, foolish and avarice. between those 3 i essentially have a +4 per game at will. other people have found success with thunder dragons, but eh, it's up to the player.

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giant rats, foolish, sangan, night assailant, shallow grave. the idea being that i've got enough options to pull it from anywhere.

 

edit:

just as a note, i did run broww once and it was amazingly effective. the only problem was that they decided to limit allure. and foolish. like i said above, i had a whole 2 allure-3 broww-sangan-nightassailant-spearcretin-2foolish engine going. it was pretty solid, but then life hates me :P

 

lately i find the library engine works really well. +2-3 per game, +4-5 if i get it early enough.

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