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Is this deck any good?


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How to synchro:

Junk Warrior: Quickdraw and level eater.

Junk Archer: Junk Synchron with Quillbolt and Tuningware in the grave

Turbo Warrior: Quickdraw and Dandylion

Armory Arm: After Turbo Warrior use Synchro Magnet and the other token.

Nitro Warrior: Quickdraw and Quillbolt

Junk Destroyer: Use Junk Exploer to get a Quickdraw back then use foolish to send a Dandylion to the grave then use token. Or use Junk Synchron with Tuningwear in the grave then tune for a 5 star the use Synchro Magnet.

 

Monsters: 18

 

Quickdraw Synchron x3

Junk Synchron x2

Dandylion x2

Tuningware x3

Quillbolt Hedgehog x3

Synchron Explorer

Level Eater

Sangan

Synchro Magnet x2

 

Spells: 10

 

Book of Moon x3

Heavy Storm

Mystical Space Typhoon

Foolish Burial

Pot of Avarice x3

Brain Control

 

Traps: 12

 

Compulsory Evacuation Device x2

Bottomless Trap Hole x2

Dust Tornado x2

Torrential Tribute

Mirror Force

Trap Dustshoot

Threataning Roar x2

Call of The Haunted

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  '~Oleon~ said:

I don't like the Hedgehog' date=' Synchron Magnet, or Level Eater, tbqh.

 

And that's only the Monster Lineup.

[/quote']

 

What would you neg? and for what? Also I need Magnet or else I can't get Armory Arm. Quillbolt and Level Eater are needed to synch as well. So please tell me what to neg, for what, and why.

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  Quote

It's a synchron build. It's built to be able to summon any of the Junk Warrior Synchros.

 

I think Oleon meant is the focus of the build to get out Junk Destroyer? If you don't know what it is you can see it here: [spoiler=Junk Destroyer]http://images2.wikia.nocookie.net/__cb20100608111646/yugioh/images/0/00/JunkDestroyer5DS3-EN-UR-1E.png

I think what Oleon, and I now, were trying to get at is what is the main focus with the deck? It's good to have flexability but maybe you should focus on one monster you want to get out to use.

 

The traps and spells seem kind of random Imo, and I don't see Machine Duplication either... I think there should be a smoothness so that Synchros can be summoned more easily, and there's also no protection to keep them alive once they're out... Dark Bribes? Solemn?

 

Also hopefully the "Warriors" aren't the only synchros you're planning on using...

I can try to help if you want, but we should also wait to see what other people have to say.

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Yes Junk Destroyer is the "main" goal of this deck. Thus I picked two ways to summon it. No I don't just use the warriors. I'll also have a goyo and stardust in there along with some X sabers. The spells and traps are a bit random. I didn't know what to put in to help them out. This will be my first time using this kind of deck. I would like some help with them although I can't get soloms seeing as I have a budget.

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Okay, my suggestions so speed the deck up are these:

 

Monsters:

+1 Junk Synchron (Help synchro faster, also should be the main tuner since he can tune for anything, Quickdraw only works for the "Warrior" monsters)

+2 Sync Explr (Get out LV5's and LV7's out faster like junk archer, magical android, etc.)

-2 Sync Magn (Seems like it would be a dead draw most of the time, and once you sync, you don't need another small monster to worry about.)

+ 2 Ryko, Lightsworn Hunter (help destroy stuff and monsters in the grave like quillbolt, dandylion, have stuff to bring back with Explorer, etc.)

 

Spells:

-2 Book of moon (Seemed like a bit of over kill, 1 should be alright, plus needed more space for other cards)

-2 PoA (You shouldn't run too many of these in case you don't have the 5 monsters you need, and if you do, you might need them to synchro summon...)

+1 Reinforcements of the Army (search out Junk Synchron)

+1 Mind cntrl (Like brain control without the cost and you can still synchro with their monster)

+2 Mchn Dup (summon extra tuningwares and explorers)

 

Traps:

+2 Bribe (I think it's pretty much a staple now, it's like a toned down Solemn)

-2 Tornado (bribe should have you covered, and tornado doesn't negate effects)

-2 Compulse (you have bottomless which is already better...)

 

Suggestions for the Extra Deck: LV5 and LV7 are easy to get out, so I suggest getting Magical Android and Junk Archer if you don't already have them, Junk Archer also just has a handy effect on his own. Also, I find Mist Wurm to be very useful in field clearing, so you might consider that as well.

 

Hope all this helped :]

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Thanks for the help. Only thing I don't get is why to neg Sync Magn? It's not that bad of a card. Think of it this way.

 

Turbo Warrior - Discard Dandylion for Quickdraw Sync. Gain two lvl 1 fluff tokens from Dandylion's effect. Tune lvl 5 Quickdraw with lvl 1 fluff token for Turbo Warrior.

 

After Sync special Magnet and tune lvl 3 magnet and lvl 1 fluff token for Armory Arm.

 

Turbo Warrior VS Stardust Dragon.

 

Equip Armory Arm to Turbo Warrior to make his attack 3500.

 

Turbo Warrior attacks Stardust and halves Stardust attack to 1250. Does 2250 damage. Armory Arm's effect comes into play and deals 2500 points of damage for a total of 4750.

 

That's why I have Magnet.

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