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~ Diamond Revolution Set [42/??] *6 Cards added. Good comments = 1+ rep*


Zeaux

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Diamond Insect

That's a decent way to get it out. Just reduce the ATK and DEF of a monster you control to 8 until the End Phase. But the lore you posted in the card then the lore you posted as text don't match >.> So I'll rate the effect on the card, seeing that probably is the actual effect for it. Can decrease the ATK by monsters by a lot. IMO, 500 might be a bit too much. Maybe 400? That last effect is great. Compulsory Evacuation Device came to mind when I read this effect. Nice card in all, I'm just wondering what the lore you posted as text was for (the one involving drawing 2 cards) 9.7/10

 

Diamond Wolf

Has simple requirements to get onto the field. Pay 1000, tribute a monster your opponent controls. Then, both players get a copy of the tribute monster when this monster gets removed from the field. I guess the tokens can be used as Tribute fodder, but I don't know what else. Decent card in all. 9.2/10

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Diamond Skull

Kinda sweet how it can Foolish Burial itself when a requirement is fulfilled. Gives great draw power to the deck. It's a +3 for you IMO. You get to remove 2 Counters from the field to draw 2 cards and place 1 Diamond Counter back onto the field. The stats are a bit poor IMO. But I guess that's what makes it balanced, like a few other cards in the archetype. 9.9/10

 

Stop!

OMG A TRAP CARD :O It's pretty much for major control. Hopefully you can clear your opponent's field before all your cards are negated during the next turn. Is incredibly balanced seeing both players get's their card effects negated. Wonder how this supports and ties in with the archetype though. 9.8/10

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Both cards are pretty awesome but...

Diamond skull is overpowered!

If your opponent destroys one of your monsters by battle, then you could send all three to the grave D: and the last sentence on Diamond Skull Kinda defeats the whole purpose of removing 2 diamond counters.

 

If I were you I'd Change it to 3 counters that need to be removed (you know better than anyone how minor this change is ;)) Change it so that you can only activate the effect that sends diamond skull to the grave once per turn, and remove the last sentence. Then it wont be so overpowered D:

 

9.5/10 for both cards :P Skull is just a bit OP'ed

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Looks like you were creative, I like that!

 

About the bee: What exactly happens if there is one diamond bee in your graveyard and another one is say, destroyed by battle? If you want it to be rfged or something then it would be better to say "If there are 2 or more "Diamond Bee"(s) in your graveyard, remove one of them from play. If you cannot, return 1 of them to the deck instead."? This wording also addresses 2 diamond bees being sent to the graveyard a the same time and imperial iron wall shenanigans.

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Looks like you were creative' date=' I like that![/b']

 

About the bee: What exactly happens if there is one diamond bee in your graveyard and another one is say, destroyed by battle? If you want it to be rfged or something then it would be better to say "If there are 2 or more "Diamond Bee"(s) in your graveyard, remove one of them from play. If you cannot, return 1 of them to the deck instead."? This wording also addresses 2 diamond bees being sent to the graveyard a the same time and imperial iron wall shenanigans.

 

Thanks man, I will edit it.

 

EDIT: 16 new cards added. Comments please!

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Boom!

It's pretty much a hidden nuke that just...lays there. Use it at the right moment to really screw your opponent. Most obvious times this would be used is chaining to Heavy Storm, Torrential, Lightning Vortex, etc. for the staple destruction cards. Simple yet nice card overall. 9.6/10

 

Diamond Blast

Has simple burn damage, but is exactly like the real card Updraft, except Updraft is for Cloudians and uses Fog Counters, and that this card isn't a Trap but a Quick-Play Spell. If I didn't know Updraft existed, 8.8/10, but since I do, 5.8/10.

 

Diamond Citadel

FINALLY A FIELD SPELL!!! That first effect kinda confuses me at first glance, you pay multiples of 100 after selecting the Level/Monster to pay multiples for, all for placing 1 Diamond Counter on. I guess that benefits mainly because you can target your opponent's monsters as well. Reducing the ATK and DEF of monsters with more then 3 Diamond Counters on it by 500 seems a tad steep IMO. Maybe lower it to 300-400? That first effect makes perfect sense now after reading this effect, that makes Diamond monsters unaffected of losing their ATK points and DEF points. Removing 2 Diamond Counters on the field to return a card that is not being removed through bounce to your hand? Pretty great to me. Then the last part, letting Spells and Traps being able to be Tribute. The balanced part about that last effect is, your opponent can use it as well. Epic card for the archetype. 9.9/10

 

Diamond Eternal Burial

It's pretty much for protecting a card that you don't want to get destroyed. The best part is, the card returns with an additional 2 Diamond Counters, giving the card 3 or more Diamond Counters when it is returned, depending how much it had in the first place. The picture looks like though it should only be able to be used on monsters and not on Spells and Traps. Decent card. 9.6/10

 

Diamond Counter Attack

The card can save your Diamond monsters ass! But is ridiculously OP'd. Mainly because even if you discard a Level 4, they all gain 800 ATK and DEF. But most of the Diamond monsters are Level 5 and up, making this incredibly OP'd. Plus, don't forget that includes the Counters that are already on the field as well. So what's I do, is add a drawback, or just lower the 200 to a 100. Can save you from getting OTK'd or FTK'd. 9.5/10

 

Deal With the Daemon

You Tribute a monster, mill a few cards (which could be helpful) to Special Summon any monster from your hand. Pretty epic. The monster gets removed from play when removed from the field and then decreases the ATK and DEF of all monsters on the field by 600. I like it. Splashable in some/most decks out there. 9.6/10

 

Diamond Wings

Pretty good for getting Counters on the field quite easily. The ATK increase can be a bit OP'd. Maybe it gains 100 ATK for each Diamond Counter on it? Makes more sense to me IMO. Exchange a Counter from the equipped to a Counter to a card your opponent controls, I like it. Makes your opponent go like 'Wtf is he/she going to do with that Counter on my card?' Tributing the monster and this card itself to Normal Summon a Level 5 and higher monster from your hand or Graveyard is great, also because it gains a Counter when it's Summoned. 9.8/10

 

Diamond Torture Armor

Control over the Battle Field is great, having like, a super strong monster your opponent control just laying there, not being able to attack. Can inflict great burn damage if you equip it to a high Level monster. The equipped monster can become quite the beater though, making it hard for you to run over, but with that last effect, why run it over? Removing 2 Counters from the equipped monster lets you freely Summon a Diamond monster without any Tributes. It's like the equipped monster is your slave and your opponent has to watch. 9.9/10

 

Release!

It's a simple win-win card. Say your opponent attacks with Stardust, you just use this card, because Stardust can't negate the effect because it would be destroyed by battle and not a card effect. Can be used against other cards too. After, the monster that got the massive gain gets removed from play. It's like a somewhat more balanced version of Honest. Nice card. I'd use it in a Burn Deck maybe? 9.9/10

 

Diamond Dragon Summon

Looking by the archetype, 5 might be to small. Because it looks like the archetype can produce Counters quite damn quickly. So maybe up it to 6-7? After removing said Counters, you get to Summon a Beater of 3000 ATK and DEF, but can easily be countered by Torrential and such, so what'd I do is add an effect that the monster cannot be destroyed when it's Summoned or something, otherwise, if they negate that Summoning, it's a bunch of -'s for you. Not being able to conduct your Battle Phase is a decent drawback. The dragon reminds me of Solemn Judgement. The costs of 1 Diamond Counter again, might be to small. Maybe up it to 2? Reducing the stats to 0? Kinda harsh IMO. Maybe just halve the stats until the End Phase? When the card is destroyed, it leaves a nice gift of 3 Spell Counters, which works well with the Field Spell. Decent card that can work wonders. 9.8/10

 

Diamond Ninja

As soon as you Special Summon it by discarding a card, BOOM! All other monsters get their ATK decreased by a decent 500. Until your next Standby that is. Can regenerate quite nicely the Diamond Counters. A great combo would be using this to keep on regenerating Diamond Counters, and then activate a Set Return from the Different Dimension to well, return all those removed from play Diamond monsters. The last effect is specific. Monsters with exactly 1 Diamond Counter on it (It's specific because it doesn't say Diamond Counter(s)) get their ATK decreased by 500. A bit to high IMO. Maybe the 200-400 range? Has control over the Battle Field a lot. 9.7/10

 

Diamond Lava Dragon

A hand effect eh? Revealing this card + paying minimal LP to place a Counter on a Spell or Trap? Why? Why not? Tribute Summon this card with a card that has more then 2 Counters on it is quite simple. The card can deal heavy burn damage when it runs over a monster. I don't know if that effect would be balanced or not. That last effect stores up Diamond Counters for this card's burn effect and for other uses. 9.6/10

 

Diamond Volcano Beasts

I was like "WTF?" when I read it was a Level 1 xD Another hand effect :O Discarding this to place yet another Diamond Counter on a Spell or Trap. Negating the effects of Spells and Traps is quite nice for control over the duel. The card is treated as 2 cards? As in 2 monsters, that take up 1 Monster Card Zone each? Or just 2 monsters that your opponent has to run over twice? Needs to be a bit more specific. 8.9/10

 

Diamond Blacksmith

MORE DIAMOND PRODUCING?!?! So many cards product Diamond Counters! xD Twice per turn having it to generate more Diamond Counters no more cards on your opponent's monsters. Last effect makes it nuke all cards with more then 2 Diamond Counters on it. It's like a ticking time bomb. Has great control over the field, so you'd have to know how to use this card so you don't screw yourself up as well. 9.9/10

 

Diamond Sword Warrior

Basic effect about Tribute Summoning with Diamond Counters. Can become quite the beatstick in all of 1 turn. 300, might be to high, might be just right. Maybe change it to 200? Paying 500 LP after this card gets run over to add a Level 6 or higher monster from your hand, pretty decent when used correctly. The problem is, you can just add another of these to your hand. So I'd add that "(except "Diamond Sword Warrior)" at the end of it. 9.7/10

 

Diamond Possesion

Finally the last newest card out of the 16 :D So much critiquing I did on those new 16 cards D: Okay, to start off, that is just an epic picture. Works perfectly with the name. Places Diamond Counters on a monster on the field, pretty nice. Decreasing the ATK of all non-Diamonds by a 500 is quite steep, but like the Diamond Ninja, it's specific because it doesn't say Diamond Counter(s). But after, you remove all Diamond Counters on the field? This card was quite the let down, no offense, because by the picture and name, I thought you would be able to steal a monster from your opponent's field or Graveyard. Oh well. 9.4/10

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