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Spellcounter Domination


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I have run this deck in locals with good success. I just need to find a nice tie in card to help the synergy because sometimes I get a ton counters and demolish my enemy, other times I get hardly any Counters and get pinned to the fence for a few turns until I get Tempest or Explosive on the field.

 

Note: if you have nothing constructive to say, dont even post.

 

 

Monsters: 30

Endymion, The Master Magician

Crusader of Endymion

Frequency Magician

Sunny Pixie

Krebons

Arcane Apprentice

2x Tuned Magician

Breaker the Magical Warrior

Dark Catapulter

2x Magical Exemplar

Mythical Beast Cerebus

Blast Magician

Royal Magical Library

Magical Plant Madragola

Magical Marionette

2x Defender the Magical Knight

Disenchanter

2x Dark Red Enchanter

Summoner Monk

Hannibal Necromancer

2x Apprentice Magician

Chaos Sorcerer

Old Vindictive Magician

2x Maiden of Macabre

 

Spells: 9

Arcane Barrier

Magical Citadel of Endymion

Terraforming

Field Barrier

Magicians Unite

Spell Power Grasp

Magical Dimension

MST

Monster Reincarnation

 

Traps: 6

Magician's Circle

Pitch Black Power Stone

Tower of Babel

Call of The Haunted

Trap Stun

Starlight Road

 

Extra Deck: 3

Explosive Magician

2x Tempest Magician

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Monsters:21

Crusader of Endymion x2

Magical Exemplar x3

Defender the Magical Knight x2

Breaker the Magical Warrior x2

Endymion the Master Magician x2

Apprentice Magician x3

Royal Magical Library x2

Magicat

Chaos Sorcerer

Arcane Apprentice x2

Arcanite Magician Assault Mode

 

Spells:13

Magical Citadel of Endymion x2

Terraforming

Spell Power Grasp x3

M.S.T.

Monster Reincarnation

Smashing Ground x2

Book of Moon x2

Recycling

Allure of Darkness

 

Traps:7

Bottomless Trap Hole x2

Starlight Road

D. Bribe

Solemn Judgment

D. Prison

Assault Mode Activate

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Dark Catapulter uses counters to destroy S/Ts and pixie is for Synchro Summoning. Thats the only reason they are in there.


Arcane Apprentice x2

Arcanite Magician Assault Mode

Dont have ^

 

Also, I need most of the S/Ts as they are to either help keep counters on the field, or for LP damage.

 

I dont know.... It works fine 90% of the time. I just need some tie together cards.

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I have run this deck in locals with good success. I just need to find a nice tie in card to help the synergy because sometimes I get a ton counters and demolish my enemy' date=' other times I get hardly any Counters and get pinned to the fence for a few turns until I get Tempest or Explosive on the field.

 

Note: if you have nothing constructive to say, dont even post.

 

 

Monsters: x19

Endymion, The Master Magician x2

Crusader of Endymion x3

Frequency Magician

Breaker the Magical Warrior x3

2x Magical Exemplar

Blast Magician x2

Flamvell Magician x3

Defender the Magical Knight x2

Dark Red Enchanter x2

Summoner Monk

Old Vindictive Magician x2

 

Spells: 16

Magical Citadel of Endymion x3

Terraforming x3

Spell Power Grasp x3

Magical Dimension x2

MST

Monster Reincarnation

Smashing Ground x3

 

Traps: 7

Magician's Circle x2

Pitch Black Power Stone x2

Trap Stun x2

Starlight Road

 

Extra Deck: 3

Explosive Magician

2x Tempest Magician

Arcanite magician

[/quote']

 

This was the best I can do.

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wow' date=' this deck is really bad, yyou need to run more god cards like the god of the obelisk so your battle with your oponent will not be in vain

[/quote']

 

And then Tempest Magician OTKs the opponent while Obelisk sits there and does nothing.

 

Really, you probably should engineer this more toward a Tempest OTK build, as without Arcanite as a destruction engine, there's not much that'll get done.

 

Also, Dark Catapulter uses counters, which are entirely different from Spell Counters. There's no good reason to use him over cards like Breaker.

 

You need more Citadels, another Apprentice, and another Terraforming. You need Pitch Black Powerstones. You need more Power Grasps as well.

 

 

Sunny Pixie

2x Tuned Magician

Dark Catapulter

Mythical Beast Cerebus

Blast Magician

Magical Plant Madragola

Magical Marionette

Disenchanter

Dark Red Enchanter

Hannibal Necromancer

2x Maiden of Macabre

 

Arcane Barrier

Field Barrier

Magicians Unite

Magical Dimension

Monster Reincarnation

 

Magician's Circle

Tower of Babel

Call of The Haunted

 

These are the card I recommend you neg. In their places, put duplicates of cards that you already have (for example Royal Magical Library, Crusader of Endymion, etc etc) and more Spells. You want to have at least 12 spells in Spell Counter decks (admittedly, I came up with that number off the top of my head, but in that ballpark).

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