Eibon1307 Posted July 7, 2010 Report Share Posted July 7, 2010 I have run this deck in locals with good success. I just need to find a nice tie in card to help the synergy because sometimes I get a ton counters and demolish my enemy, other times I get hardly any Counters and get pinned to the fence for a few turns until I get Tempest or Explosive on the field. Note: if you have nothing constructive to say, dont even post. Monsters: 30Endymion, The Master MagicianCrusader of EndymionFrequency MagicianSunny PixieKrebonsArcane Apprentice2x Tuned MagicianBreaker the Magical WarriorDark Catapulter2x Magical ExemplarMythical Beast CerebusBlast MagicianRoyal Magical LibraryMagical Plant MadragolaMagical Marionette2x Defender the Magical KnightDisenchanter2x Dark Red EnchanterSummoner MonkHannibal Necromancer2x Apprentice MagicianChaos SorcererOld Vindictive Magician2x Maiden of Macabre Spells: 9Arcane BarrierMagical Citadel of EndymionTerraformingField BarrierMagicians UniteSpell Power GraspMagical DimensionMSTMonster Reincarnation Traps: 6Magician's CirclePitch Black Power StoneTower of Babel Call of The HauntedTrap StunStarlight Road Extra Deck: 3Explosive Magician2x Tempest Magician Link to comment Share on other sites More sharing options...
Legend Zero Posted July 7, 2010 Report Share Posted July 7, 2010 Too highlanderish, imo... Sunny Pixie & Dark Catapulter are really weird. Link to comment Share on other sites More sharing options...
The ReBeL Posted July 7, 2010 Report Share Posted July 7, 2010 Monsters:21Crusader of Endymion x2Magical Exemplar x3Defender the Magical Knight x2Breaker the Magical Warrior x2Endymion the Master Magician x2Apprentice Magician x3Royal Magical Library x2MagicatChaos SorcererArcane Apprentice x2Arcanite Magician Assault Mode Spells:13Magical Citadel of Endymion x2TerraformingSpell Power Grasp x3M.S.T.Monster ReincarnationSmashing Ground x2Book of Moon x2Recycling Allure of Darkness Traps:7Bottomless Trap Hole x2Starlight RoadD. BribeSolemn JudgmentD. PrisonAssault Mode Activate Link to comment Share on other sites More sharing options...
Eibon1307 Posted July 8, 2010 Author Report Share Posted July 8, 2010 Dark Catapulter uses counters to destroy S/Ts and pixie is for Synchro Summoning. Thats the only reason they are in there.Arcane Apprentice x2Arcanite Magician Assault Mode Dont have ^ Also, I need most of the S/Ts as they are to either help keep counters on the field, or for LP damage. I dont know.... It works fine 90% of the time. I just need some tie together cards. Link to comment Share on other sites More sharing options...
LuffyLaxer Posted July 8, 2010 Report Share Posted July 8, 2010 It would help if your list wasn't so Highlanderish. Ask Jabber. He's good with Spellcasters. Link to comment Share on other sites More sharing options...
Eibon1307 Posted July 9, 2010 Author Report Share Posted July 9, 2010 Well Luffy, I would, but Im alittle hated by him, and others, to say the least. Link to comment Share on other sites More sharing options...
LuffyLaxer Posted July 9, 2010 Report Share Posted July 9, 2010 I have run this deck in locals with good success. I just need to find a nice tie in card to help the synergy because sometimes I get a ton counters and demolish my enemy' date=' other times I get hardly any Counters and get pinned to the fence for a few turns until I get Tempest or Explosive on the field. Note: if you have nothing constructive to say, dont even post. Monsters: x19Endymion, The Master Magician x2Crusader of Endymion x3Frequency Magician Breaker the Magical Warrior x32x Magical ExemplarBlast Magician x2Flamvell Magician x3Defender the Magical Knight x2Dark Red Enchanter x2Summoner MonkOld Vindictive Magician x2 Spells: 16Magical Citadel of Endymion x3Terraforming x3Spell Power Grasp x3Magical Dimension x2MSTMonster ReincarnationSmashing Ground x3 Traps: 7Magician's Circle x2Pitch Black Power Stone x2Trap Stun x2Starlight Road Extra Deck: 3Explosive Magician2x Tempest MagicianArcanite magician[/quote'] This was the best I can do. Link to comment Share on other sites More sharing options...
Eibon1307 Posted July 9, 2010 Author Report Share Posted July 9, 2010 thx luffy Link to comment Share on other sites More sharing options...
The ReBeL Posted July 9, 2010 Report Share Posted July 9, 2010 so are you currently running mine or luffys Link to comment Share on other sites More sharing options...
BleedingBanshee Posted July 9, 2010 Report Share Posted July 9, 2010 I can't wait till you teach me more about counters Eibon1307. :) Link to comment Share on other sites More sharing options...
darthmunchy Posted July 9, 2010 Report Share Posted July 9, 2010 wow, this deck is really bad, yyou need to run more god cards like the god of the obelisk so your battle with your oponent will not be in vain Link to comment Share on other sites More sharing options...
Bringerofcake Posted July 9, 2010 Report Share Posted July 9, 2010 wow' date=' this deck is really bad, yyou need to run more god cards like the god of the obelisk so your battle with your oponent will not be in vain[/quote'] And then Tempest Magician OTKs the opponent while Obelisk sits there and does nothing. Really, you probably should engineer this more toward a Tempest OTK build, as without Arcanite as a destruction engine, there's not much that'll get done. Also, Dark Catapulter uses counters, which are entirely different from Spell Counters. There's no good reason to use him over cards like Breaker. You need more Citadels, another Apprentice, and another Terraforming. You need Pitch Black Powerstones. You need more Power Grasps as well. Sunny Pixie2x Tuned MagicianDark CatapulterMythical Beast CerebusBlast MagicianMagical Plant MadragolaMagical MarionetteDisenchanterDark Red EnchanterHannibal Necromancer2x Maiden of Macabre Arcane BarrierField BarrierMagicians UniteMagical DimensionMonster Reincarnation Magician's CircleTower of Babel Call of The Haunted These are the card I recommend you neg. In their places, put duplicates of cards that you already have (for example Royal Magical Library, Crusader of Endymion, etc etc) and more Spells. You want to have at least 12 spells in Spell Counter decks (admittedly, I came up with that number off the top of my head, but in that ballpark). Link to comment Share on other sites More sharing options...
Eibon1307 Posted July 11, 2010 Author Report Share Posted July 11, 2010 Thanks cake. Ill look for some more of the cards you mentioned. Link to comment Share on other sites More sharing options...
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