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Traps in the Coliseum


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Well it's getting judged, but why not get some feedback just regularly? This is my IRL deck.

 

Monsters: 14

3x Thunder King Rai-Oh

3x Gladiator Beast Laquari

2x Gladiator Beast Equeste

1x Gladiator Beast Samnite

1x Gladiator Beast Murmillo

1x Gladiator Beast Bestiari

1x Gladiator Beast Hoplomus

1x Gladiator Beast Darius

1x Gladiator Beast Retiari

 

Spells: 10

3x Gladiator Proving Ground

3x Book of Moon

2x Smashing Ground

1x Mystical Space Typhoon

1x Brain Control

 

Traps: 16

2x Gladiator Beast War Chariot

2x Bottomless Trap Hole

2x Dimensional Prison

2x Dust Tornado

2x Starlight Road

2x Waboku

1x Torrential Tribute

1x Solemn Judgment

1x Mirror Force

1x Trap Dustshoot

 

Extra Deck: 15

3x Gladiator Beast Gyzarus

3x Gladiator Beast Heraklinos

9x Generic Synchros

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Interesting version. It's supposed to be more defensive correct?

 

For me:

+ Ancient Forest

+ Waboku

-2 Dprison.

 

Awful Idea. Ancient Forest sucks and the last thing you'd want to drop is D-Prison.


- Hoplomus

+ Retiari (double retiari is quite funny)

- Proving Ground

+ Darius

i just feel you need a slightly higher monster count

 

I draw Retiari too much as it is (with no test tigers' date=' you'd rather not have him in your hand).

 

Another Darius would be nice, but I love Proving Ground at 3. With 3 I effectively have 17 monsters.

 

-hop for Darius sounds good though (and 1700 ATK is desirable in this deck.)[hr']

I'd like room for Compulsory (ideally without dropping any traps for it).

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-1 laquari

-1 darius

-1 brain control

-2 smashing ground

-1 trap dustshoot

 

+3 dimensional fissure

+3 enemy controller

 

Dimensional Fissure is insane this format it wrecks everything.

 

I don't know when Enemy Controller suddenly stopped being better than Smashing Ground. Stardust is still here and this being reactive means you can also use it to save your GB from an attack. Plus there's always the option of stealing your opponent's tuner to stop a synchro summon or get their only monster for a finishing blow.

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How does this run compared to a more Traditional Build with Prisma against the Meta? It looks very solid.

 

Exactly that' date=' solid. I have dead hands sometimes in a prisma build, but almost never with this one.

[/quote']

 

So, against Infernities and X-Sabers, this holds up well?

 

Infernities... it's just luck who wins. This deck can usually beat X-Sabers handily unless they open really well.

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