Wattking Posted July 7, 2010 Report Share Posted July 7, 2010 This is my most current version of this deck. And it plays pretty well. help and opinions would be appreciated. Cards(39)Monsters(17)Morphtronic:Boarden x2 Radion x3Boomboxen x3Scopen x2Remoten x2 *atmCelfon x2 *atm Cyber DragonCyber Valley *newThunder King Rai-oh Spells(10)Junk Box x3Morphtronic Accelerator x2Machine Duplication x1 *atmLimiter RemovalGiant Trunade *newMST *newReasoning *new Traps(11)Call of the HauntedBottomless Trap Hole x2 *new to deckScrap-Iron ScarecrowSakuretsu Armor x3 *new to deck.Magic CylinderPower FrameRaigeki Break *newThreatening Roar *new Extra(10)Sea Dragon Lord GishilnodonFlamvell UruquizasSplendid RoseBlack Rose DragonX-Saber UrbellumStardust DragonRed Dragon ArchfiendColossal FighterGaia Knight, The Force of EarthAncient Sacred Wyvern Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted July 7, 2010 Report Share Posted July 7, 2010 urdoinitwrong talk to burnpsy. Link to comment Share on other sites More sharing options...
Wattking Posted July 7, 2010 Author Report Share Posted July 7, 2010 I'm not doing it wrong, I'm doing it my way. And it does play really well. Link to comment Share on other sites More sharing options...
wiseband1t Posted July 7, 2010 Report Share Posted July 7, 2010 For starts... -2 Clockens-1 Gadget Arms +1 Remoten+2 Celfon The Clockens are out of place if your going for an OTK Morph. Deck(which seems like the most obvious route your taking). Gadget Arm is a bit slow and whatever you wanted to get with it you can always run another copy of the card anyways. One more remoten so the Remoten+Dupe>Gottoms combo can be achieved much easier. Two more celfons to be usable with dupe too.With that in mind... +1 Machine Duplication-1 Morphtronic Forcefield Who knows if your opponent's deck will even have a card that meets the requirement of forcefield, you can side deck that card in on the 2nd duel if you need to anyways. A lot more can be said though. Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted July 7, 2010 Report Share Posted July 7, 2010 Read this. All the way through. http://forum.yugiohcardmaker.net/thread-149001.html Link to comment Share on other sites More sharing options...
Wattking Posted July 7, 2010 Author Report Share Posted July 7, 2010 I understand removing the clockens and the Gadget Arm. I don't have any more remotens and I can only add 1 celfon. And I did read burnspys thread, it helped a lot from what I did have. *edit* I made a few small changes with what I had Link to comment Share on other sites More sharing options...
.dek Posted July 7, 2010 Report Share Posted July 7, 2010 Didn't you read the part about Clocken and Gadget Arms sucking ass? Link to comment Share on other sites More sharing options...
Wattking Posted July 7, 2010 Author Report Share Posted July 7, 2010 They have been removed Spinny Link to comment Share on other sites More sharing options...
.dek Posted July 7, 2010 Report Share Posted July 7, 2010 CORE DESTROYER WTF?????????? And don't call me Spinny. Link to comment Share on other sites More sharing options...
Wattking Posted July 7, 2010 Author Report Share Posted July 7, 2010 Core Destroyer's effect makes it usable, I'd just use another Celfon, but I ain't go one SpinnyChairOfDoom Link to comment Share on other sites More sharing options...
.dek Posted July 7, 2010 Report Share Posted July 7, 2010 -Rai-Oh+CyDra-2 Boarden+1 Celfon+1 Remoten-Slingen-Core Destroyer-Assembly Line+3 Cyber Valley. Someone else clear up the S/T Link to comment Share on other sites More sharing options...
Wattking Posted July 7, 2010 Author Report Share Posted July 7, 2010 I don't like those changes SpinnyChairOfDoom, but I'm removing the core destroyer for a scopen. Link to comment Share on other sites More sharing options...
.dek Posted July 7, 2010 Report Share Posted July 7, 2010 NO. Link to comment Share on other sites More sharing options...
Wattking Posted July 7, 2010 Author Report Share Posted July 7, 2010 that's the best morph I have left, so that's what I put in. Link to comment Share on other sites More sharing options...
.dek Posted July 7, 2010 Report Share Posted July 7, 2010 No Celfon is. Link to comment Share on other sites More sharing options...
Wattking Posted July 7, 2010 Author Report Share Posted July 7, 2010 I'm not arguing which morph is the best, I'm just saying that is all I have left that would be any help. Link to comment Share on other sites More sharing options...
.dek Posted July 7, 2010 Report Share Posted July 7, 2010 Neg a Scopen for a Remoten. Link to comment Share on other sites More sharing options...
Wattking Posted July 7, 2010 Author Report Share Posted July 7, 2010 I don't have anymore of them either. otherwise I would have. Sorry, my resources are limited at the moment. Link to comment Share on other sites More sharing options...
.dek Posted July 7, 2010 Report Share Posted July 7, 2010 Neg a Scopen for a Celfon. Link to comment Share on other sites More sharing options...
Wattking Posted July 7, 2010 Author Report Share Posted July 7, 2010 only got the 2 celfons Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted July 8, 2010 Report Share Posted July 8, 2010 After all these years, you are still this horrible at the game...? Link to comment Share on other sites More sharing options...
Yin Absol Posted July 8, 2010 Report Share Posted July 8, 2010 Monsters(20)Morphtronic:Boarden x2Radion x3Boomboxen x3Scopen x3Remoten x2Celfon x3Sangan Cyber Dragon x2Card Trooper Spells(12)Junk Box x3Morphtronic Accelerator x2Heaxy StormMSTGiant TrunadeMy Body as a ShieldLimiter RemovalOverload FusionBrain Control1 4 1 Traps(7)Starlight Road x1Limit Reverse x2Bottomless Trap Hole x2D Prison x2 Extra(15)Ancient Sacred Wyvern x2Generic x 13 Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted July 8, 2010 Report Share Posted July 8, 2010 Yin Absol got it wrong too. Link to comment Share on other sites More sharing options...
burnpsy Posted July 9, 2010 Report Share Posted July 9, 2010 After speaking to you through PMs, I promised a wall of text explaining what you're doing wrong. As I said, you claim that you're running an emphasis on defense with some attacking capabilities, but you chose the OTK build when asked to pick one. The OTK's the one I'm best at, so it makes it all that much easier to help you with, in any case. These card at the absolute least are mandatory for a build like this (if you don't run these, you're doing it wrong, especially since a good amount of these are less than a dollar a piece - those that aren't are commonly seen promos or low-rarity/starter deck cards, so there's no excuse for being unable to obtain them): Morphtronic OTK (?) Monsters (?) 2x Cyber Dragon3x Cyber Valley1x Morphtronic Boarden3x Morphtronic Boomboxen3x Morphtronic Celfon3x Morphtronic Radion3x Morphtronic Remoten2x Morphtronic Scopen Spells (?) 1x Giant Trunade1x Heavy Storm3x Junk Box1x Limiter Removal2x Machine Duplication2x Morphtronic Accelerator1x One for One1x Reasoning Traps (?) Some defensive stuff, but not Forcefield, Bind or Scramble, they both fail for different reasons. Extra Deck (15) 1x Ancient Sacred Wyvern1x Armory Arm1x Black Rose Dragon1x Chimeratech Fortress Dragon1x XX-Saber Gottoms9x More Synchros Note that this is highly similar to my build - That's because I personally tested how important these are to the OTK variant of Morphtronics - they're all major consistency cards. If you want to question why any of those are of major importance, I'm all ears. Let's compare this to your build and highlight the differences. The bolded are differences from the above list (though not necessarily bad differences): Cards(40)Monsters(20)Morphtronic:Boarden x3Radion x3Boomboxen x3Scopen x3Remoten x2Celfon x2SlingenCyber DragonThunder King Rai-Oh Spells(10)Junk Box x3Morphtronic Accelerator x2Machine Assembly LineSwords of Revealing LightBook of MoonMachine Duplication x1Limiter Removal Traps(11)Morphtronic Bind x3Morphtronics, Scramble! x2Bottomless Trap Hole x1Scrap-Iron ScarecrowSakuretsu ArmorMagic CylinderPower FrameRare Metalmorph Extra(10)Sea Dragon Lord GishilnodonFlamvell UruquizasSplendid RoseBlack Rose DragonX-Saber UrbellumStardust DragonRed Dragon ArchfiendColossal FighterGaia Knight, The Force of EarthAncient Sacred WyvernArmory Arm x0Chimeratech Fortress Dragon x0XX-Saber Gottoms x0 Let's go over the stuff you have that's not on my list one at a time to figure out what has merit: 2 Extra Boardens: It makes sense. I personally don't do it, but it makes sense. However, it gets in the way of the OTK if run at numbers that are too high - be careful about that. An Extra Scopen: Morphs don't have enough GOOD LV4s for this to make sense unless you're aiming for an ASW Turbo build. Evidently, you're not. Missing a Remoten and a Celfon, as well as Gottoms: Fix that. There's no excuse for not being able to afford $1 to buy both of those (their prices add up to about $1). With both at 3, you can make good use of Celfon OTK and the Gottoms combo. Gottoms himself was a tin promo, so... Slingen and Rai-Oh: Rai-Oh's a good choice, seeing as he only gets in the way of Remoten. Slingen, however, is OK. If you were running them right, you would notice that you usually win before you have expendable Morphs while this is out, unless THIS is the expendable Morph. This is only useful when Special Summoned, usually by Celfon, in order to eliminate a major threat. It may or may not be worth the spot. The Bolded Spells: Book is a good choice, but one usually runs 2+, you won't draw it @1. Dupe needs to be at 2 after you make the above and below changes. 1 dupe for 1 good target is a no-no. 2 dupes for 4 good targets, YES. The other Spells are failures. Everyone and their grandma is maining MST/Dust Tornado - on top of Heavy/Trunade/Brionac, and Hyunlei if it's X-Sabers. Those cards won't be of much help. Chainable blocking is better. If you need MORE revival in your Morphs, you add Maps/Limit Reverse/CotH/Repair Unit - some of their infinitely better options. Bottomless Trap Hole: Up this to 2. You'll need it. Other Traps: They fail. As for many of these, the reason why they fail has been explained time and time again. Just say so if you want someone to repeat why for you. Long story short, toss these. Lack of Armory Arm, CFD, 141, Trunade/Heavy, and Reasoning: Armory Arm is the only legal target if Celfon pulls out a Tuner (aside from Magical Android if it's Scopen in defense mode). You have enough level variation for Reasoning to succeed more than enough, and many will just guess 1 - because they only know about Celfon. Even if they get it right, you can just revive it. Every deck runs Trunade, Heavy or both for good reason, you need it to swing for game. Link to comment Share on other sites More sharing options...
Wattking Posted July 9, 2010 Author Report Share Posted July 9, 2010 I am trying to get another celfon and remoten. And Proto cyber dragon is going to have to do for a second dragon. Most times I may be able to borrow my friends Gottems, but I ain't buying 1. Armory arm is beyond me unless I go trade huniting, which I probably will do. The Chimeratech might not happen, as it is harder to get. But I'll test run with these changes. And I only have 1 Cyber Valley, it might be enough. I will edit my main deck list with the changes. Link to comment Share on other sites More sharing options...
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