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Morphtronics, Transform and switch on!


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This is my most current version of this deck. And it plays pretty well. help and opinions would be appreciated.

Cards(39)

Monsters(17)

Morphtronic:

Boarden x2

Radion x3

Boomboxen x3

Scopen x2

Remoten x2 *atm

Celfon x2 *atm

 

Cyber Dragon

Cyber Valley *new

Thunder King Rai-oh

 

Spells(10)

Junk Box x3

Morphtronic Accelerator x2

Machine Duplication x1 *atm

Limiter Removal

Giant Trunade *new

MST *new

Reasoning *new

 

Traps(11)

Call of the Haunted

Bottomless Trap Hole x2 *new to deck

Scrap-Iron Scarecrow

Sakuretsu Armor x3 *new to deck.

Magic Cylinder

Power Frame

Raigeki Break *new

Threatening Roar *new

 

Extra(10)

Sea Dragon Lord Gishilnodon

Flamvell Uruquizas

Splendid Rose

Black Rose Dragon

X-Saber Urbellum

Stardust Dragon

Red Dragon Archfiend

Colossal Fighter

Gaia Knight, The Force of Earth

Ancient Sacred Wyvern

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For starts...

 

-2 Clockens

-1 Gadget Arms

+1 Remoten

+2 Celfon

 

The Clockens are out of place if your going for an OTK Morph. Deck(which seems like the most obvious route your taking). Gadget Arm is a bit slow and whatever you wanted to get with it you can always run another copy of the card anyways. One more remoten so the Remoten+Dupe>Gottoms combo can be achieved much easier. Two more celfons to be usable with dupe too.

With that in mind...

 

+1 Machine Duplication

-1 Morphtronic Forcefield

 

Who knows if your opponent's deck will even have a card that meets the requirement of forcefield, you can side deck that card in on the 2nd duel if you need to anyways.

 

A lot more can be said though.

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I understand removing the clockens and the Gadget Arm. I don't have any more remotens and I can only add 1 celfon.

 

And I did read burnspys thread, it helped a lot from what I did have.

 

*edit*

I made a few small changes with what I had

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Monsters(20)

Morphtronic:

Boarden x2

Radion x3

Boomboxen x3

Scopen x3

Remoten x2

Celfon x3

Sangan

Cyber Dragon x2

Card Trooper

 

Spells(12)

Junk Box x3

Morphtronic Accelerator x2

Heaxy Storm

MST

Giant Trunade

My Body as a Shield

Limiter Removal

Overload Fusion

Brain Control

1 4 1

 

Traps(7)

Starlight Road x1

Limit Reverse x2

Bottomless Trap Hole x2

D Prison x2

 

Extra(15)

Ancient Sacred Wyvern x2

Generic x 13

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After speaking to you through PMs, I promised a wall of text explaining what you're doing wrong. As I said, you claim that you're running an emphasis on defense with some attacking capabilities, but you chose the OTK build when asked to pick one. The OTK's the one I'm best at, so it makes it all that much easier to help you with, in any case.

 

These card at the absolute least are mandatory for a build like this (if you don't run these, you're doing it wrong, especially since a good amount of these are less than a dollar a piece - those that aren't are commonly seen promos or low-rarity/starter deck cards, so there's no excuse for being unable to obtain them):

 

Morphtronic OTK (?)

 

Monsters (?)

 

2x Cyber Dragon

3x Cyber Valley

1x Morphtronic Boarden

3x Morphtronic Boomboxen

3x Morphtronic Celfon

3x Morphtronic Radion

3x Morphtronic Remoten

2x Morphtronic Scopen

 

Spells (?)

 

1x Giant Trunade

1x Heavy Storm

3x Junk Box

1x Limiter Removal

2x Machine Duplication

2x Morphtronic Accelerator

1x One for One

1x Reasoning

 

Traps (?)

 

Some defensive stuff, but not Forcefield, Bind or Scramble, they both fail for different reasons.

 

Extra Deck (15)

 

1x Ancient Sacred Wyvern

1x Armory Arm

1x Black Rose Dragon

1x Chimeratech Fortress Dragon

1x XX-Saber Gottoms

9x More Synchros

 

Note that this is highly similar to my build - That's because I personally tested how important these are to the OTK variant of Morphtronics - they're all major consistency cards. If you want to question why any of those are of major importance, I'm all ears.

 

Let's compare this to your build and highlight the differences. The bolded are differences from the above list (though not necessarily bad differences):

 

Cards(40)

Monsters(20)

Morphtronic:

Boarden x3

Radion x3

Boomboxen x3

Scopen x3

Remoten x2

Celfon x2

Slingen

Cyber Dragon

Thunder King Rai-Oh

 

Spells(10)

Junk Box x3

Morphtronic Accelerator x2

Machine Assembly Line

Swords of Revealing Light

Book of Moon

Machine Duplication x1

Limiter Removal

 

 

Traps(11)

Morphtronic Bind x3

Morphtronics, Scramble! x2

Bottomless Trap Hole x1

Scrap-Iron Scarecrow

Sakuretsu Armor

Magic Cylinder

Power Frame

Rare Metalmorph

 

Extra(10)

Sea Dragon Lord Gishilnodon

Flamvell Uruquizas

Splendid Rose

Black Rose Dragon

X-Saber Urbellum

Stardust Dragon

Red Dragon Archfiend

Colossal Fighter

Gaia Knight, The Force of Earth

Ancient Sacred Wyvern

Armory Arm x0

Chimeratech Fortress Dragon x0

XX-Saber Gottoms x0

 

Let's go over the stuff you have that's not on my list one at a time to figure out what has merit:

 

2 Extra Boardens: It makes sense. I personally don't do it, but it makes sense. However, it gets in the way of the OTK if run at numbers that are too high - be careful about that.

 

An Extra Scopen: Morphs don't have enough GOOD LV4s for this to make sense unless you're aiming for an ASW Turbo build. Evidently, you're not.

 

Missing a Remoten and a Celfon, as well as Gottoms: Fix that. There's no excuse for not being able to afford $1 to buy both of those (their prices add up to about $1). With both at 3, you can make good use of Celfon OTK and the Gottoms combo. Gottoms himself was a tin promo, so...

 

Slingen and Rai-Oh: Rai-Oh's a good choice, seeing as he only gets in the way of Remoten. Slingen, however, is OK. If you were running them right, you would notice that you usually win before you have expendable Morphs while this is out, unless THIS is the expendable Morph. This is only useful when Special Summoned, usually by Celfon, in order to eliminate a major threat. It may or may not be worth the spot.

 

The Bolded Spells: Book is a good choice, but one usually runs 2+, you won't draw it @1. Dupe needs to be at 2 after you make the above and below changes. 1 dupe for 1 good target is a no-no. 2 dupes for 4 good targets, YES. The other Spells are failures. Everyone and their grandma is maining MST/Dust Tornado - on top of Heavy/Trunade/Brionac, and Hyunlei if it's X-Sabers. Those cards won't be of much help. Chainable blocking is better. If you need MORE revival in your Morphs, you add Maps/Limit Reverse/CotH/Repair Unit - some of their infinitely better options.

 

Bottomless Trap Hole: Up this to 2. You'll need it.

 

Other Traps: They fail. As for many of these, the reason why they fail has been explained time and time again. Just say so if you want someone to repeat why for you. Long story short, toss these.

 

Lack of Armory Arm, CFD, 141, Trunade/Heavy, and Reasoning: Armory Arm is the only legal target if Celfon pulls out a Tuner (aside from Magical Android if it's Scopen in defense mode). You have enough level variation for Reasoning to succeed more than enough, and many will just guess 1 - because they only know about Celfon. Even if they get it right, you can just revive it. Every deck runs Trunade, Heavy or both for good reason, you need it to swing for game.

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I am trying to get another celfon and remoten. And Proto cyber dragon is going to have to do for a second dragon. Most times I may be able to borrow my friends Gottems, but I ain't buying 1. Armory arm is beyond me unless I go trade huniting, which I probably will do. The Chimeratech might not happen, as it is harder to get. But I'll test run with these changes. And I only have 1 Cyber Valley, it might be enough. I will edit my main deck list with the changes.

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