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Rock Stall/Rock Crash *Dont got a real name for it yet.*


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Ok this deck revolves around, stalling and forcing your opponet to crash with your defence monsters Hitting them for dammage. I know I need Batle mania But Not shure what to take out...

 

Monsters: 20

 

Giant soldier X3 (The main monster)

 

Labyrinth Wall X2(Horable dead draw but its realy good for the crash.)

 

Obsidian Dragon X3 (No fissure or Smashing)

 

Stone statue of the Aztecs x2 (Another basic, it Doubles the damage done)

 

Arcana Force Fool x2

 

Grand mole x1

 

Gigastone Omega x1

 

Medusa worm x1

 

Koa'ki Meru Guardian x1(Iknow I need more I dont have any more DX)

 

Koa'ki Meru Sandman x1 (Like above I know more needed.)

 

Lava Golem x1 (Obvious in stall)

 

spirit reaper x1 (Sexy indestructable)

 

Marshmallon x1 (Obvious)

 

Mahiraghi x1 (Stops the dead draw)

 

Spells:12

Final Count down x 2

 

Reliable Guardian x2

 

Shrink x2

 

Continus Destruction punch x2 (Any monster that attacks a monster with higher defence than attack, gets destroyed, and Its good spell hate bait, so they dont use Bribe or Drain on it instead of the Final.)

 

Nightmares Stealcage x1 (I know swords right XD)

 

one lonely Fussure

 

Chourus of Sactuary x1 (Boosts defence by 500)

 

Canyon x1 (The field Continus destruction punch)

 

Traps: 9

 

Drain x2

 

Trap hole x2

 

Destruction punch x1 (I dont have anymore, but they do the same as continus but only once and on one monster.)

 

Magic Cylinder x1

 

T-Roar x1

 

castle walls x1

 

Gravity bind x1

 

Total: 41

 

Tokens: Hinotoma Soul x20 (>:D)

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hmm, Believe it or not Aqua-chan I use to run a Rock Deck, but mine was different, I have two suggestions, you don't have to add them, but what about:

 

1.Megarock Dragon, it may seem counter productive to actually head into the offensive with him, but you have to remember that there will be people that will love to just crush your defenses, surprise them with a Megarock Dragon that can cause huge damage (just 5 monsters will put him at 3500 attack) and if he gets killed then I have the best card for you

 

2.Lost Guardian, this card goes perfectly with your strategy, it gains DEF equal to the Rock monsters that have been removed from play and so for every monster you removed with Megarock/Gaia Plate/Gigastone you can have a monster with huge defense

 

Example: you have 10 removed from play rock monsters and you set your Lost Guardian (Def:7000) and if they attack with let's say Red Dragon Archfiend they'll be thinking "DEF won't matter I'mma kill you with my effect"but that's after Damage calculation, meaning they'll take 4000 damage before you lose your monster, and imagine your Canyon on the field...ouch

 

any thing else, just ask me kay? I'll tell you a few good cards to help out

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Uhhh... Ya know your no help.... But I will explain since I'm nice.

 

1: No one will solemn once they know what this deck does they will die in 2 turns.

 

2: I have sand man to negate traps if I want.(Still need more!)

 

3: I'm so scared of dark bribe (Gives me +1 to my hand), that card is crap it all about magic Drain (-2 to their hand), no one wins with traps any more. Machina's what’s essential to the OTK? Ohh my god! Its a magic card called Limiter removal! :O Light Sworns, Charge, foolish, Solar. Blackwings, Black whirlwind, Allure of Darkness.

 

Bye bye =3


Joseph, I was thinking of lost guardian, wasen't shure. Also I dunt have a Megarock.

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Well this is what i run now.

 

Monsters:22

Guardian Sphinx x2

Hieracosphinx

Koaki Meiru Guardian x3

Koaki Meiru Sandman(yes i need 2 too)

Gigantes x2

Megarock Dragon x2

Gaia Plate the Earth Giant x2

Golem Sentry

Legendary Jujistu Master

Gravekeeper's Guard

Caius the Shadow Monarch

Morphing Jar

Penguin Soldier

Neo-Spacian Grand Mole

Dimensional Alchemist(bring back what i need)

Gale the Whirlwind

 

Spells:8

Book of Moon

Smashing Ground

Lighting Vortex

Shrink

Brain Control

D.D.R

Heavy Storm

M.S.T

 

Traps:10

Bottomless Trap Hole x2

S. Armor x2

Dark Bribe

Release From the Stone

Return From the D.D.

Raigeki Break

Ordeal of the Traveler

Karma Cut

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bad people seem to flock to these topics.

 

first, fix your formatting.

 

next, machina run monster removal cards like smashing ground, vortex, etc. lightsworn have judgment, ryko and celestia to rape through your defenses. infernities have infinite synchros. blackwings are the only thing i could see realistically having any amount of difficulty getting through this atrocity.

 

i've tried to run this before, but it's bad. it's bad because it relies on your opponent being a computer. if your opponent stops and says "oh wait, if i attack a facedown monster or while he has traps set, bad things happen", and waits for a card to help him get around it, then you're pretty much funked. seriously. you're assuming your opponent will blindly smash into your defenses time and again without learning anything. all they have to do is drop JD, mist wurm, brio, etc though, and your whole deck melts like butter. and they dont even have to rush, since all you can do is wait for them to plow into you or wait for crap like countdown to go off.

 

and how is magic drain a -2 to their hand? are you assuming the spell they played is a -1? your advantage counting is laughable. and dark bribe is typically run over jammer which is typically run over drain.

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Fissure(-1)

 

Draim

 

they eather -1 and let it negate, or they can send another to negate Drain so It's (-2) now.

 

Where have you been this format Drain is the card of choice..

 

I see the problem you state with them just waiting, thats why I said I was gona run battle mainia if I got them just didn't know what to take out.

 

When ever you see face downs your like Uh oh, not just in this deck.

 

I want to know.... do you have any info on how to help it or just bad things?

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upstart is a +0 to the hand. draining that will only be a -1 to their hand. however, counting strict hand advantage is only situationally useful. overall advantage is more important. drain is, in most cases, a +0. not bad, but not efficient. i usually see people running jammer first, and before that i see them running bribe. this format /is/ pretty trap heavy, after all. but then i haven't been playing too much in this format, so what do i know.

 

 

my suggestions on how to fix it? well you're right, i wasn't being very constructive. the deck premise isn't amazing because of the reasons stated. as such it could use some offense and protection. gigantes/gaia would be nice free offense. and as for protection, try starlight road, roar, bottomless, etc. standard trap lineup.

also, is giant soldier = giant soldier of stone? swap that sheet for stone statue of the aztecs.

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Here's how I'd aim for a rock build;

3x Guardian

3x Sandman

1x Grand Mole

3x Jujitsu Master

 

You can then add Solidarity if you want to go for that build, but the above would be a good aim to start your monster line-up, and you can work on the rest from there ^_^

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