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Yugioh Card Maker Deck Awards 2010. [No longer accepting / Judging in process]


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Yeah' date=' 'championduelist26' and 'Akira' are now entered.

[/quote']

 

Fixed hopefully =D

 

Didn't see mah post at the end of page 1?

 

No I didn't. ;-;

 

Also, Cake, you're in.


[spoiler=Bringofcake's Entry.]Name: Bringerofcake

Stars: 5

Theme of Deck: Utilizing the various card effects the deck offers, summon Reptilianne Vaskii and Synchros and control the field whilst beating down.

Playbook: Each card serves its own unique purpose in the deck. Dandylion, Spawn, and Ojama Trio all create Tokens to Tribute for Vaskii/Medusa. Gardna and Oshaleon search almost the entire monster line-up. Medusa is there as a beater and as a quick way to drop a monster to 0. Naga is one of the key cards, being a wall that sets up for Viper and Vaskii. Scylla is a beatstick, Viper is a Brain Control in a Tuner, and Ryko is decent tech all around. The Spell and Trap line-up is mostly used to take advantage of the monsters low stats, aside from standard staples. Offerings is basic destruction, while Limit Reverse once again revives a good portion of the deck. Recurring Nightmare returns Vaskii to the hand, getting her out of the Graveyard while working around the Nomi clause. Creature Swap is excellent tech for your 0 ATK monsters like Naga and Gardna that can be an easy target in attack position.

Your build: 
21
2x Ryko, Lightsworn Hunter
2x Dandylion
3x Reptilianne Gardna
2x Reptilianne Medusa
3x Reptilianne Naga
2x Reptilianne Scylla
3x Reptilianne Vaskii
2x Reptilianne Viper
2x Oshaleon

9
1x Heavy Storm
2x Recurring Nightmare
2x Book of Moon
2x Reptilianne Spawn
2x Creature Swap

10
1x Ojama Trio
1x Mirror Force
3x Offerings to the Snake Deity
3x Waboku
2x Limit Reverse

15
3x Reptilianne Hydra
1x Brionac, Dragon of the Ice Barrier
3x Stardust Dragon
1x Goyo Guardian
3x Ally of Justice - Catastor
1x Flamvell Urquizas
1x Magical Android
2x Thought Ruler Archfiend[/spoiler][spoiler=Akira's Entry.]
Name: Akira

Stars: 6

Name of Deck (Optional) : ZOMBONIES

Theme of Deck: Zombies

Playbook:
The idea is to play this build at a controlled pace and not overextend. With Mezuki and Burial limited to 1, this is crucial. However, that doesn't mean you can't make aggressive plays, but more on them later. Your standard opening is to set Turtle or Goblin; I have Turtle at 3 to add consistency, and they are also an excellent defence against the more aggressive decks like Sabers. You basically just search whatever fits the situation. If you have Mezuki in hand, search Zombie Master. If you have Plague in hand, get Goblin to board with turtle, etc. Note that if you're holding Trag then you should usually summon Goblin and not set it, for obvious reasons.

Book of Life is at 3 to compensate for Burial and Mezuki at 1, but they work very well. Bringing back Turtle is important; you keep doing that and baiting them into attacking until you have a decent set up. They are also great for dropping Caius, another thing you can use to slowly beat down your opponent and remove threats with ease. Most spells explain themselves but E-Con is just some tech that works very well with Goblin Zombie.

Now, before going in for the kill, make sure you have everything set up the way you need it. The idea of playing at a controlled pace as I said earlier is so that you can use Turtle and Goblin to get everything in place. Dust Tornadoes should help to make lighter work of their back row before you do this. Then, it's pretty much down to situation/common sense. If you have a massive hand, go for Brio and pitch your Mezuki, Necro and such. If everything's set up in grave, make Revived King once because you can use him later to go for some lv8s. If you have RftDD set, this is even better because you can bring back Mezuki and Plague, sync them for something and THEN have them both back in the grave where you need them.

There's probably more I can say but I trust you're intelligent enough to figure the rest out for yourselves. Please judge the deck for what it is and not what it's not (coughmetacough)

Your build:


( 21 )
3 Caius the Shadow Monarch
1 Gorz the Emissary of Darkness
1 Dark Armed Dragon
1 Tragoedia
1 Il Blud
3 Pyramid Turtle
2 Goblin Zombie
1 Card Trooper
1 Ryko, Lightsworn Hunter
1 Zombie Master
1 Blackwing - Gale the Whirlwind
1 Plaguespreader Zombie
1 Spirit Reaper
1 Necro Gardna
1 Sangan
1 Mezuki

( 10 )
3 Book of Life
1 Enemy Controller
1 Heavy Storm
1 Mystical Space Typhoon
1 Allure of Darkness
1 Burial from a Different Dimension
1 Brain Control
1 Foolish Burial

( 9 )
2 Bottomless Trap Hole
2 Dust Tornado
1 Torrential Tribute
1 Mirror Force
1 Call of the Haunted
1 Return from the Different Dimension
1 Solemn Judgment

Extra:
1 Mist Wurm
2 Stardust Dragon
1 Colossal Fighter
1 Red Dragon Archfiend
1 Thought Ruler Archfiend
1 Black Rose Dragon
1 Blackwing Armor Master
1 Goyo Guardian
1 Brionac, Dragon of the Ice Barrier
2 Revived King Ha Des
1 Doomkaiser Dragon
1 Magical Android
1 Ally of Justice Catastor[/spoiler][spoiler=Kyosuke Kiryu's Entry.]
Name: Kyosuke Kiryu 
Stars: 6
Name of Deck (Optional) : Handless Combo
Theme of Deck: Infernities.
Playbook: Empty hand while maintaining advantage with Dark Grepher emptying the hand and Dust, Compulse, Bottomless and others maintaining the advantage, then, while Archfiend, Necromancer and Beetle/Avenger are in the graveyard, play Mirage/Avenger and spam 4 Synchros and Archfiend for the OTK. 
Your build: 

15
3 Infernity Archfiend
3 Infernity Necromancer
3 Infernity Beetle
2 Infernity Mirage
2 Dark Grepher
1 Infernity Avenger
1 D.D. Crow
11
3 Infernity Launcher
2 Book of Moon
1 Heavy Storm
1 Mystical Space Typhoon
1 Giant Trunade
1 One for One
1 Foolish Burial
1 Reinforcement of the Army
14
3 Infernity Barrier
3 Infernity Inferno
2 Dust Tornado
2 Bottomless Trap Hole
1 Compulsory Evacuation Device
1 Trap Dustshoot
1 Torrential Tribute
1 Call of the Haunted
15
3 Mist Wurm
2 Stardust Dragon
1 Colossal Fighter
1 Hundred-Eyes Dragon
1 Infernity Doom Dragon
1 Black Rose Dragon
1 Goyo Guardian
1 Brionac, Dragon of the Ice Barrier
1 Gaia Knight, Force of the Earth
1 Ally of Justice Catastor
1 Armory Arm
1 Chimeratech Fortress Dragon[/spoiler][spoiler=GenzoTheHarpist's Entry.] Name: GenzoTheHarpist
Stars: 5
Name: Traps in the Coliseum
Theme of Deck: Gladiator Beasts

Playbook: Basically this is a Gladiator Beast deck that relies on the high number of traps that it is permissible to run this format thanks to the invention of starlight road. The monster line up has forgone test tiger, which I find to breed inconsistent draws, and so instead monsters with high ATK like TKRO and Laquari are maxed to make it simple to run over opponents monsters. 3x Book of Moon assists in this task, and proving ground is maxed to either pull out Laquari to run over something with >1800 ATK, or pull out Bestiari for an instant gyzarus since this deck can almost always keep a monster on the field. The trap lineup is all control, of course the Chariot Loop makes an appearance (And one Samnite mained actually works well for searching it, especially as running over recruiters is a + with him, and they tend to have lower ATK and DEF). Starlight Road permits this kind of excess, and if someone uses decree, which is uncommon, I can simply summon Bestiari to destroy it without fear, now that they've locked all their possible responses to me doing so. Bestiari itself can be destroyed and I won't care, as this deck only uses Gyzarus when a good situation presents itself and isn't actively pursued, instead grinding the opponent down with beatdown and blocking any counteractions with the toolbox of traps it has.


Your build: 
Total Cards: 40

Monsters: 14
3x Thunder King Rai-Oh
3x Gladiator Beast Laquari
2x Gladiator Beast Equeste
1x Gladiator Beast Samnite
1x Gladiator Beast Murmillo
1x Gladiator Beast Bestiari
1x Gladiator Beast Hoplomus
1x Gladiator Beast Darius
1x Gladiator Beast Retiari

Spells: 10
3x Gladiator Proving Ground
3x Book of Moon
2x Smashing Ground
1x Mystical Space Typhoon
1x Brain Control

Traps: 16
2x Gladiator Beast War Chariot
2x Bottomless Trap Hole
2x Dimensional Prison
2x Dust Tornado
2x Starlight Road
2x Waboku
1x Torrential Tribute
1x Solemn Judgment
1x Mirror Force
1x Trap Dustshoot

Extra Deck: 15
3x Gladiator Beast Gyzarus
3x Gladiator Beast Heraklinos
9x Generic Synchros [/spoiler][spoiler=Dark Armed Duelist's Entry.]
Name: Dark Armed Duelist
Stars: 5
Name of Deck (Optional): Personal Tech Zombies
Theme of Deck: General Zombies with the current banlist with a few tech choices of me thrown into it.
Playbook:
It's very easy really to play with really;
Mystic Tomatos are used for thinning the deck you want.
Caius and Dark Armed are there for control.
Deep Sea Diva are used for easy Synchro (obvious)
etc. It's pretty standard really.

The tech choices I made however are a bit unusual from other Zombie decks.
I'm not running Sangan because most targets are searchable by Pyramid Turtle and Mystic Tomato, and swams the field as well so I can easily use the monster from Synchro Summoning and Tribute Summoning, making Sangan a bit slow for my taste in this deck. Plus, the 2nd Sangan gives me easier acces to the Zombie Synchros.
D-Hero Malicious is very easy to dump in this deck, as Zombies are known to dump Zombies into graveyard easily and use them with to ditch D-Hero Malicious into the Grave with, for example, Zombie Master and Foolish Burial. I'm calling it a tech choice, since everybody stopped running it after the limitation of Destiny Draw.
Dark Grepher is my favourite Tech choice in this than Arma Knight, because it effect is greatly superior in this. Ditching Malicious is incredible easy with this guy, since the opponent cannot stop the discard effect of both his Special Summon condition and the cost of its effect. Special Summoning Dark Grepher makes it rather an excellent Tribute/Synchro fodder and can even lure out bottomless, plus Grepher gives me another option other than Foolish Burial to ditch Malicious or other Zombies from the deck to the grave other than Foolish Burial.
Maxed out Book of Life due the invention of Synchro Summoning and the format being grave heavier than ever, it became incredible easy to use this. It's barely a dead draw anymore.
PWWB is in this over Lightning Vortex, since it gives me another option to ditch Zombies and D-Hero Malicious and people are starting to Side or even main My Bodies and Starlight Road.

Your build:
Main Deck = 40
Monsters = 21
1x Dark Armed Dragon
1x Gorz
2x Caius the Shadow Monarch
2x Destiny Hero - Malicious
2x Zombie Master
2x Goblin Zombie
2x Pyramid Turtle
1x Mezuki
1x Spirit Reaper
2x Mystic Tomato
1x Dark Grepher
1x Blackwing - Gale the Whirlwind
2x Deep Sea Diva
1x Plaguespreader Zombie

Spells = 12
1x Allure of Darkness
3x Book of Life
1x Mystical Space Typhoon
1x Heavy Storm
2x Book of Moon
1x Brain Control
1x Mind Control
1x Foolish Burial
1x Burial from a Different Dimension

Traps = 7
1x Solemn Judgment
1x Phoenix Wing Wind Blast
2x Bottomless Trap Hole
1x Torrential Tribute
1x Mirror Force
1x Call of the Haunted

Extra Deck = 15
1x Thought Ruler Archfiend
2x Stardust Dragon
1x Red Dragon Archfiend
1x Colossal Fighter
1x Blackwing - Armor Master
1x Black Rose Dragon
1x Goyo Guardian
1x Brionic, Dragon of the Ice Barrier
1x Gaia Knight, the Force
1x Doomkaiser Dragon
2x Revived King Ha Des
1x Magical Android
1x Ally of Justice Catastor [/spoiler][spoiler=Jabber's Entry.]Name: jabber2033
Stars: 5
Deck Theme: TeleDAD
Playbook: Use Emergency Teleport to summon the Psychic Tuners, Synchro Summon, and beat down the opponent. Alternatively, summon Dark Armed Dragon and use it's effect to clear the field and attack. Destiny Draw, Allure of Darkness, Ryko, and Charge thin the deck. Avarice recovers monsters and can help fulfill Dark Armed Dragon's summoning condition. Gold Sarcophagus can search out any card. Caius is generic card removal. The Destiny Heroes provide a draw engine. Everything else is basically staples.

19
1x Dark Armed Dragon
2x Caius the Shadow Monarch
2x Destiny Hero Malicious
2x Destiny Hero Diamond Dude
1x Destiny Hero Fear Monger
1x Elemental Hero Stratos
3x Ryko, Lightsworn Hunter
2x Krebons
2x Psychic Commander
1x Sangan
1x Plaguespreader Zombie
1x Blackwing – Gale the Whirlwind

15
2x Book of Moon
2x Pot of Avairce
2x Gold Sarcophagus
1x Allure of Darkness
1x Destiny Draw
1x Charge of the Light Brigade
1x Heavy Storm
1x Mystical Space Typhoon
1x Brain Control
1x Foolish Burial
1x Emergency Teleport
1x Reinforcement of the Army

6
1x Call of the Haunted
1x Mirror Force
1x Torrential Tribute
1x Starlight Road 
2x Bottomless Trap Hole

Extra Deck: Standard Synchros [/spoiler][spoiler=Klavier Gavin's Entry.]
Name: Klavier Gavin
Stars: 5
Theme of Deck: Oppresion Spaceships
Playbook: Abuse Oppresion. All Special Summons here are during Damage Step, where Oppresion doesn't work, so your opponent can't stop you. Use Honest/Limiter Removal/Riryoku to easily get rid of opponent's monster. Creature Swap is used mainly to trade Shining Angel/Jade Knight, but sometimes for Tokens, to give Spaceships destroy fooder. OTK here: Lord British + Riryoku + Limiter Removal
Your build:

20
3 Jade Knight
3 Shining Angel
3 Lord British Space Fighter
2 Blue Thunder T-45
2 Falchionβ
2 Honest
2 Victory Viper XX03
1 Gorz the Emissary of Darkness
1 Morphing Jar
1 Sangan

14
3 Creature Swap
2 Book of Moon
2 Gold Sarcophagus
2 Riryoku
1 Foolish Burial
1 Giant Trunade
1 Heavy Storm
1 Limiter Removal
1 Mystical Space Typhoon

6
2 Beckoning Light
2 Royal Oppresion
1 Mirror Force
1 Solemn Judgment [/spoiler]

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Name:Blackwing-Master

Stars:5

Theme of Deck:Flamvell/Assault Mode

Playbook:Use Firedog to destroy opponents monster, summon Magician. Synch with them into SDD, or other lv8 if needed. Assault Mode Activate into SDD/AM for a reusable Solumn Judgement. Rekindling to reuse Firedog and Magician for more Synchros, mostly Stardust.

Your build:

 

Monsters:20

2 Stardust /AM

2 Assault Beast

1 Magical Merchant

1 Assault Mercenary

3 GK Spy

3 Flamvell Firedog

3 Flamvell Magician

2 MV Solider

1 Summoner Monk

1 BW Gale

1 Breaker

 

Spells:12

3 Rekindling

1 Heavy Storm

2 Magical Mallet

2 Instant Fusion

1 BoM

1 B Con

1 M Con

1 MST

 

Traps:8

3 Assault Mode Activate

2 Good Goblin House Keeping

1 Starlight Road

1 Return From the D.D.

1 CotH

 

Extra:15

Generic with 3 SDD and some lv4 fusions for noodles.

Let me know if more details are needed on the extra deck.

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Name:Blackwing-Master

Stars:5

Theme of Deck:Flamvell/Assault Mode

Playbook:Use Firedog to destroy opponents monster' date=' summon Magician. Synch with them into SDD, or other lv8 if needed. Assault Mode Activate into SDD/AM for a reusable Solumn Judgement. Rekindling to reuse Firedog and Magician for more Synchros, mostly Stardust.

Your build:

 

Monsters:20

2 Stardust /AM

2 Assault Beast

1 Magical Merchant

1 Assault Mercenary

3 GK Spy

3 Flamvell Firedog

3 Flamvell Magician

2 MV Solider

1 Summoner Monk

1 BW Gale

1 Breaker

 

Spells:12

3 Rekindling

1 Heavy Storm

2 Magical Mallet

2 Instant Fusion

1 BoM

1 B Con

1 M Con

1 MST

 

Traps:8

3 Assault Mode Activate

2 Good Goblin House Keeping

1 Starlight Road

1 Return From the D.D.

1 CotH

 

Extra:15

Generic with 3 SDD and some lv4 fusions for noodles.

Let me know if more details are needed on the extra deck.

[/quote']

 

For a moment there I thought you were iHop.

Then I realised he's perma'd.

 

Hm.

 

Right - I'll accept again tommorow.

But right now I'm so tired.

 

I NEED MAH SLEEP. ;-;

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Finally, here's my entry:

 

Name: Cypress

Stars: 5, I think

Name of Deck (Optional) : Salsbury Hill

Theme of Deck: Twilight Merchant Turbo

Playbook:

 

Magical Merchant: Because of the large amount of monsters in the deck, whos effects may best be fit and used from/for the graveyard, this card is a great way of quickly doing so.

Phantom of Chaos: Simple enough. Gain effect of monster from my grave. use with norleras, dark creator, etc.

Treeborn: Wall if in a pinch. Tribute fodder if needed

Lightsworns are used for more speed and swarmation of the deck, aswell as being the LIGHT aspect of the deck.

The Dark Creator: Easily Summoned, Special Summon Various Monsters, like Superbia, who wold then summon ANOTHER Fairy from the grave.

Jinzo: Dark for The Dark Creator. Since i dont run traps in the build, this will stop any traps being used altogether.

Darklord Edeh Arae: Dark. Target for Superbia. Peircing Damage.

" Zerato: Beater. Raigeki.

Norleras: Nuke, used by means of Phantom of Chaos

All other cards should be self-explainable

Basically: Easy sending cards to the Grave. Easy Swarm. Opponent will/might be blocked from Traps. Battle would be simple because of high average attack of my monsters.

Common Play: PoC > Dark Creator > Superbia > Zerato + ST Removal = empty Opp field

 

Your build:

 

40

 

28

2 Magical Merchant

2 Phantom of Chaos

2 Dark Grepher

2 Treeborn Frog

2 Lyla, Lightsworn Sorceress

2 Wulf, Lightsworn Beast

2 Ryko, Lightsworn Hunter

1 Lumina, Lightsworn Summoner

1 Honest

1 Card Trooper

 

2 The Dark Creator

2 Jinzo

2 Darklord Superbia

1 Darklord Edeh Arae

1 Darklord Zerato

1 Sky Scourge Norleras

1 Dark Armed Dragon

1 Chaos Sorcerer

 

 

13

3 Trade-In

1 Allure of Darkness

1 Pot of Avarice

1 Solar Recharge

1 Charge of the Light Brigade

1 Foolish Burial

1 Brain Control

1 Heavy Storm

1 Giant Trunade

1 Mystical Space Typhoon

1 Burial of the Different Dimension

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Name:Kaisu

Stars:6

Name of Deck (Optional) :Absolute Power Force

Theme of Deck:Full-Contact Lightsworns with a swap to Yubelsworns.

Playbook:Standard LS deck. Mainly bring out Gragonith or JD for game, keep a Starlight somewhere, a Ryko there, Ream of Light boosting Gragonith, etc. When it changes to Yubelsworns the idea is to mill Yubel(for Limit Reverse) OR somehow get Yubel and JD out. Activate it's effect twice, and for a -2000 you can bring out 2 strong monsters. LS side is pretty solid IMO. Tested it on YN, only lost about twice.

[spoiler=Your build]Name: Absolute Power Force

MAIN DECK

=========

Monster

-------

3 Ryko, Lightsworn Hunter

1 Lumina, Lightsworn Summoner

2 Lyla, Lightsworn Sorceress

3 Wulf, Lightsworn Beast

3 Jain, Lightsworn Paladin

2 Judgment Dragon

2 Celestia, Lightsworn Angel

2 Gragonith, Lightsworn Dragon

1 Garoth, Lightsworn Warrior

2 Herald of Creation

1 Dandylion

2 Honest

1 Shiny Black C

1 Plaguespreader Zombie

1 Sunny Pixie

1 Krebons

1 Outstanding Dog Marron

1 Card Trooper

 

Spell

-----

2 Solar Recharge

2 Realm of Light

1 Charge of the Light Brigade

1 Foolish Burial

2 Monster Reincarnation

1 Lightsworn Sabre

 

Trap

----

1 Lightsworn Barrier

1 Glorious Illusion

1 Solemn Judgment

1 Bottomless Trap Hole

2 Starlight Road

EXTRA DECK

=========

1 Arcanite Magician

1 Red Dragon Archfiend

2 Stardust Dragon

2 Ancient Sacred Wyvern

1 Ancient Fairy Dragon

1 Ally of Justice Catastor

1 Brionac, Dragon of the Ice Barrier

SIDE DECK

=========

3 Yubel

2 Yubel - Terror Incarnate

1 Yubel - The Ultimate Nightmare

3 Limit Reverse

2 Final Attack Orders

1 Dark Armed Dragon

1 Montage Dragon

1 The Calculator

 

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Guest Zeonark

I'll enter for the lulz.

 

Name: Zeonark

Stars: 6

Name of Deck (Optional): Disaster Troll

Theme of Deck: Disaster Dragon

Playbook: Spam REDRUM with the help of Wyverns with FuFu and later get Stardust or Prime out for protection. Debris + Prime can bring out Trident Dragion for a quick triple 3000 ATK if needed/wanted. The rest should be obvious.

Your build:

 

42

 

Monsters: 22

3 REDRUM

3 Red-Eyes Wyvern

3 Masked Dragon

2 LaDD

2 Totem Dragon

2 Prime Material Dragon

2 Debris

1 Koa'ki Meiru Drago

1 Genesis Dragon

1 Exploder Dragon

1 Magna Drago

1 Yamata Dragon

 

Spells: 9

2 Gold Sacro

2 Book

1 FuFu

1 Brain

1 Vortex

1 Heavy

1 Foolish

 

Traps: 11

2 Bottomless

2 D-Prison

2 Starlight Road

1 RftDD

1 Burst Breath

1 Torrential

1 Mirror

1 Solemn

 

Extra Deck: 15

2 FGD

2 Trident Dragion

1 Exploder Dragonwing

10 Generic

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Name: Yin Absol

Stars: 2

Name of Deck (Optional): Giga Laggan

Theme of Deck: Gigavise

Playbook:

 

A Side ->

1. Get a useable Lonefire Blossom- that means in the hand, field, graveyard, or removed from play (least wanted scenario)

2. Get Gigaplant out and prepare for trouble (spell and trap effects)- if nothing happens-

3. Supervise

4. Fetch spore

5. Sync Power Tool and get gigaplant back through the power of supervise

6. depending on the result of power tools effect, continue to set up for swarm/otk

a. However, if you fetch ddr for the first time, remove lonefire to get spore and fetch lonefire with ddr

b. If you instead get Supervise-synch to your hearts content

c. If you get Mark of the rose, Steal a monster.

B Side ->

This is less recommended, but you may play this deck like a regular plant deck, while managing the number of darks in the graveyard

 

Your build:

 

Monsters: 18

 

1 Tytannial

2 Gigaplant

1 Tragodeia

 

2 Lonefire Blossom

2 Mystic Tomato

3 Cherry Inmato

1 Sangan

2 Ryko

1 Spore

1 Inmato

1 Card Trooper

1 Lyla

1 DAD

 

 

Spells: 17

 

3 Supervise

3 Mark of the Rose

2 DDR

 

1 Brain Control

1 Mind Control

1 Heavy Storm

1 MST

2 Miracle Fertilizer

2 Book of Moon

1 Giant Trunade

 

Traps : 5

1 CotH

2 BTH

1 Torrential

1 Dust Tornado

 

Extra Deck:

1 Splendid Rose

3 Powertool Dragon

11 Generic

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Name:LuffyLaxer

Stars:5

Name of Deck :Hey Guys He's Back

Theme of Deck:Creatorvells

Playbook:Use Flamvells to synch early and often.With using the creator special summoning ability, Revive synchros. Rekindling is used when going for game.

 

Your build:

Monsters x19

The Creator x3

Majestic Mech Goryu x2

Cyber Dragon x2

 

The Creator Incarnate x3

Flamvell Firedog x3

Flamvell Magician x3

Ryko x2

Summoner Monk

 

Spells x13

Book of Moon x2

Brain Control

Mind Control

Heavy Storm

Giant Trunade

MST

Rekindling x3

Pot of Avarice

Trade-In x2

Charge of the Light brigade

 

Traps x8

Bottomless Trap Hole x2

Call of the Haunted

Solemn Judgement

D-Prison x2

Torrential Tribute

Mirror Force

Starlight Road

 

Extra x15

Chimeratech Fortress Dragon

Stardust Dragon x2

Thought Ruler Archfiend x2

Colossal Fighter x2

Red Dragon Archfiend

Ally of Justice Light Gazer

Brionac

Goyo Guardian

Catastor

Flamvell Uruquazius

Gaia The Force of The Earth

Black Rose Dragon

 

Great Contest Oleon

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Ok I posted the wrong build lol.

 

Name:The ReBeL

Stars:4

Name of Deck: A Clowning Distraction

Theme of Deck: Clowns, Earthbounds, Synchro, Flamvells

Playbook: To try and synchro stardust assault mode early on. then use my clowns and other monsters to take out the monsters on there field as i take away monster card zones. and then game.

 

Your Build

Monsters:24

UFO Turtle x3

Giant Rat x2

Flamvell Magician x2

Arcan Apprentice x2

Flamvell Firedog x3

Dream Clown x3

Swarm of Locust x2

Earthbound Immortal Chacu Challhua x2

Mystic Tomato x2

Ryko, Lightsworn Hunter

Stardust Assault Mode x2

 

Spells:10

Guard Penalty x2

Magical Citadel of Endymion x2

Demise of the Land

Ground Collapse x3

Allure of Darkness

Rekindeling

 

Traps:10

Ultimate Offerings

Bottomless Trap Hole

D. Prison x3

Dark Bribe x2

Assault Mode Activate x2

Starlight Road

 

Extra Deck:15

Stardust Dragon x3

Goyo Guardian

Ally of Justice Catastor

Brionac

Colossal Fighter

Ally of Justice Light Gazer

Black Rose Dragon

Ancient Fairy Dragon

Flamvell Urquizas x2

Gaia Force of the Earth x2

Sea Dragon Lord Gishinolodon

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can we post decks which include cards for Duelist Revolution?

 

if so:

 

Name: Sephiroth_The_Legend

Stars: 6

Name of Deck: Quit Clowning Around

Theme: Clown Control

Playbook: Use Stumbling to slow game down while using Clowns and or Wave-Motion Cannons to win. Various stall and protection included.

 

Monsters: 16

3 Dream Clown

2 Blade Rabbit

2 AD Changer

2 Giant Rat

2 Elemental Hero Wildheart

1 Elemental Hero Stratos

1 Sangan

1 Ryko, Lightsworn Hunter

1 Card Trooper

1 Swarm of Locusts

 

Spells: 16

3 Stumbling

3 Book of Moon

3 Pot of Duality

2 Wave-Motion Cannon

2 Nightmare Steelcage

1 Swords of Revealing Light

1 Guard Penalty

1 Reinforcement of the Army

 

Traps: 8

2 Starlight Road

2 Dark Bribe

1 Solemn Judgment

2 Royal Oppression

1 Gravity Bind

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Cypress, Zeonark, LuffyLaxer and Sephiroth, you are all accepted. Rebel, before I accept you I want you to stop mixing Earthbounds with everything. It doesn't work. Its either you neg the Earthbounds, edit the Deck or try again and hit the road.

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Name: Monkey

Stars: 6

Name of Deck (Optional) : World Tree Garden

Theme of Deck: World Tree Black Garden Control

Playbook: Main idea is to keep strong plants on the field and control with World Tree. Play Black Garden and World Tree. Use World Tree's effect to control field and bring back plants. Solidarity boosts tokens so they are stronger than other tokens, plus it boosts other plants. Fragrance Storm gives me +1 and potentially counters for World Tree if I destroy a token or an opponent's monster while Ivy Shackles is in play. Ivy Shackles helps get counters for World Tree when I destroy my opponents monsters during my turn. Nettles is back up just in case I need to Synchro Summon. Pollinosis and Wall of Thorns negate and block attacks.

Your build:

 

Total 40

 

Monsters 17

2x Botanical Girl

2x Botanical Lion

3x Cactus Fighter

2x Dandylion

1x Gigaplant

2x Lonefire Blossom

2x Lord Poison

1x Nettles

2x Tytannial, Princess of Camellias

 

Spells 13

3x Black Garden

3x Fragrance Storm

1x MST

3x Solidarity

1x Terraforming

2x The World Tree

 

Traps 10

2x Ivy Shackles

1x Mirror Force

3x Pollinosis

1x Solemn

1x Starlight

2x Wall of Thorns

 

Extra 15

2x Queen of Thorns

13x Generic

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Oleon? Umm... Forgetting someone?

 

UHH...NO

 

;)

Nah, you're in.

 

@Monkey:

Seems the most used builds so far are TeleDAD.

Hmm.

 

You're in.

 

+3 reps to the person who can provide me with the code of all the Decklists so far after the code I posted on Page 1.

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ok i dont need any condition to participate right?(other than following the rules) if not then...

 

 

[align=center]Name: Maroonboy

Stars: 2

Name of Deck: Offensive & Unbreakable

Theme of Deck:

Defending your Life Points while harming your Opponent’s

Playbook:

Defending your life points by using monsters that has high defends power or ones that cannot be destroyed while using high attack power monster to attack or low attack power to direct attack and some cards that burns your opponent’s life points more or restoring yours

 

Your build:

 

Monsters:

3x Luster Dragon

1x Bowganian

1x Breaker the Magical Warrior

1x Dark Simorgh

1x Felgrand Dragon

1x Fossil Tusker

1x Marshmallon

1x Mirage Dragon

1x Raging Flame Sprite

2x Spell Striker

1x Spirit Reaper

2x Stone Statue of the Aztecs

1x Submarineroid

1x White Magician Pikeru

2x Destiny Hero – Defender

2x Shield Wing

3x Giant Germ

 

Spells:

1x Banner of courage

1x Burden of the Mighty

1x Chorus of Sanctuary

1x Junk Barrage

2x Mist Body

1x Ring of Mangetism

2x Raregold Armor

1x Shooting Star Bow - Ceal

2x Spell Absorption

 

Traps:

1x Call of the Haunted

2x Ceasefire

2x Dark Bribe

1x Secret Barrel

2x Spirit Barrier

[/align]

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ok i dont need any condition to participate right?(other than following the rules) if not then...

 

 

[align=center]Name: Maroonboy

Stars: 2

Name of Deck: Offensive & Unbreakable

Theme of Deck:

Defending your Life Points while harming your Opponent’s

Playbook:

Defending your life points by using monsters that has high defends power or ones that cannot be destroyed while using high attack power monster to attack or low attack power to direct attack and some cards that burns your opponent’s life points more or restoring yours

 

Your build:

 

Monsters:

3x Luster Dragon

1x Bowganian

1x Breaker the Magical Warrior

1x Dark Simorgh

1x Felgrand Dragon

1x Fossil Tusker

1x Marshmallon

1x Mirage Dragon

1x Raging Flame Sprite

2x Spell Striker

1x Spirit Reaper

2x Stone Statue of the Aztecs

1x Submarineroid

1x White Magician Pikeru

2x Destiny Hero – Defender

2x Shield Wing

3x Giant Germ

 

Spells:

1x Banner of courage

1x Burden of the Mighty

1x Chorus of Sanctuary

1x Junk Barrage

2x Mist Body

1x Ring of Mangetism

2x Raregold Armor

1x Shooting Star Bow - Ceal

2x Spell Absorption

 

Traps:

1x Call of the Haunted

2x Ceasefire

2x Dark Bribe

1x Secret Barrel

2x Spirit Barrier

[/align]

 

I'd have to decline.

Because this is truly bad. :/

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@Monkey:

Seems the most used builds so far are TeleDAD.

Hmm.

 

You're in.

 

Care for me to switch?

 

Also' date=' why no OCG?

[/quote']

 

You can switch all you want.

 

No OCG because the main Decks to be Judged in the Forums are TCG.

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ok i dont need any condition to participate right?(other than following the rules) if not then...

 

 

[align=center]Name: Maroonboy

Stars: 2

Name of Deck: Offensive & Unbreakable

Theme of Deck:

Defending your Life Points while harming your Opponent’s

Playbook:

Defending your life points by using monsters that has high defends power or ones that cannot be destroyed while using high attack power monster to attack or low attack power to direct attack and some cards that burns your opponent’s life points more or restoring yours

 

Your build:

 

Monsters:

3x Luster Dragon

1x Bowganian

1x Breaker the Magical Warrior

1x Dark Simorgh

1x Felgrand Dragon

1x Fossil Tusker

1x Marshmallon

1x Mirage Dragon

1x Raging Flame Sprite

2x Spell Striker

1x Spirit Reaper

2x Stone Statue of the Aztecs

1x Submarineroid

1x White Magician Pikeru

2x Destiny Hero – Defender

2x Shield Wing

3x Giant Germ

 

Spells:

1x Banner of courage

1x Burden of the Mighty

1x Chorus of Sanctuary

1x Junk Barrage

2x Mist Body

1x Ring of Mangetism

2x Raregold Armor

1x Shooting Star Bow - Ceal

2x Spell Absorption

 

Traps:

1x Call of the Haunted

2x Ceasefire

2x Dark Bribe

1x Secret Barrel

2x Spirit Barrier

[/align]

 

I'd have to decline.

Because this is truly bad. :/

 

can i make another deck?

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ok i dont need any condition to participate right?(other than following the rules) if not then...

 

 

[align=center]Name: Maroonboy

Stars: 2

Name of Deck: Offensive & Unbreakable

Theme of Deck:

Defending your Life Points while harming your Opponent’s

Playbook:

Defending your life points by using monsters that has high defends power or ones that cannot be destroyed while using high attack power monster to attack or low attack power to direct attack and some cards that burns your opponent’s life points more or restoring yours

 

Your build:

 

Monsters:

3x Luster Dragon

1x Bowganian

1x Breaker the Magical Warrior

1x Dark Simorgh

1x Felgrand Dragon

1x Fossil Tusker

1x Marshmallon

1x Mirage Dragon

1x Raging Flame Sprite

2x Spell Striker

1x Spirit Reaper

2x Stone Statue of the Aztecs

1x Submarineroid

1x White Magician Pikeru

2x Destiny Hero – Defender

2x Shield Wing

3x Giant Germ

 

Spells:

1x Banner of courage

1x Burden of the Mighty

1x Chorus of Sanctuary

1x Junk Barrage

2x Mist Body

1x Ring of Mangetism

2x Raregold Armor

1x Shooting Star Bow - Ceal

2x Spell Absorption

 

Traps:

1x Call of the Haunted

2x Ceasefire

2x Dark Bribe

1x Secret Barrel

2x Spirit Barrier

[/align]

 

I'd have to decline.

Because this is truly bad. :/

 

can i make another deck?

 

Yeah.

You just need to try again.

 

 

:|

 

JUDGES' date=' I NEED YOU TO GET TO THE STAGE IMMEDIATELY.[/size']

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Name: the-french-bishamonten

Stars: 4 stars

Name of Deck (Optional) :

Theme of Deck: Lightsworn

Playbook: Basic Lightsworn build where you mill and spam Judgment Dragon!! Few control elements are included though!!

Your build:

 

Monsters: 25

 

LS Celestia x3

Judgment Dragon x2

 

LS Lumina x1

LS Jain x1

LS Lyla x2

LS Garoth x1

LS Ryko x3

LS Wulf x2

LS Aurkus x1

LS Ehren x1

 

Super-Nimble Mega Hamster x2

Thunder King Rai-Oh x3

Honest x2

Necro Gardna x1

 

Spells: 11

 

Charge of the Light Brigade x1

Solar Recharge x3

Heavy Storm x1

Mystical Space Typhoon x1

Cold Wave x1

Book of Moon x2

Monster Reincarnation x1

Brain Control x1

 

Traps: 4

 

Beckoning Light x2

Dimensional Prison x2

 

Well, good luck judging all these decks ^^

 

EDIT: Can we post more than one deck, i've got an other one if you mind??

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Name: Manjoume Thunder

Stars: 6

Name of Deck (Optional) : Gadgets ...

Theme of Deck: 5th Gadget

Playbook (I am soo bad at doing those :D): The Gadgets generate advantage and the 1-4-1 spells and traps simplify the game. Running 9 Gadgets makes you draw into multiple Gadgets hands more often BUT unlike a 6-Gadget variant it does not mean "GG!". Some -1 Traps are included due to their higher utility and the fact that Gadgets make up for the lost advantage. Break is worse than Dust for destroying Launcher and worse than Dimensional Prison for getting rid of monsters, but can do both things. The cost is not a problem, because I often draw surplus Gadgets. Horn of Heaven is a great counter to cards like Jinzo and LADD who might cause problems. It also stops Monarchs, Hyunleys, Boggarts, etc ... The Gadgets are used to play the cost. Dark Bribe does give the opponent an extra card, but negating a Cold Wave or a Launcher can save you the game. Royal Oppression stuns most decks and pays for itself at activation. TKRO and Banisher are used to counter popular decks like Infernity, X-Saber and Herald.

Your build:

15

3x Red Gadget

3x Yellow Gadget

3x Green Gadget

3x Banisher of Radiance

3x Thunder king Rai-Oh

11

3x Fissure

3x Smashing Ground

3x Book of Moon

1x Lightning Vortex

1x Mystical Space Typhoon

19

3x Dimensional Prison

3x Dark Bribe

2x Horn of Heaven

2x Royal Oppression

2x Bottomless Trap Hole

2x Raigeki Break

1x Mirror Force

1x Torrential Tribute

1x Solemn Judgment

1x Trap Dustshoot

1x Mind Crush!

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