~Oleon~ Posted July 5, 2010 Report Share Posted July 5, 2010 [align=center]The Deck Awards is a Contest to award somebodies' Deck as the title of 'YCM's Best Deck'. And also the creator of that build will win the title of 'YCM's Best Deck Maker', along with an Award, 2000 points and 6 reps in total. Firstly, any kind of member can join. From THe ReBeL to Kyosuke Kiryu. Whether you're one star or seven, you can still join. As said, the prizes are: -2000 points.-An Award for being YCM's best Deck maker.-6 Reps.-Guaranteed Reviews on their threads in this section/Eternal Glory. (Possibility/Grand Prize). The rules are simple. 1. Each Deck must contain no more than 45 cards.2. All YCM Rules Apply.3. Each Deck must have a theme. 4. Any Decks not abiding these Rules may not enter/be declined.5. No insensitive comments at the other competitor's Deck building skills.6. Judges may enter, although they will not be able to rate their Decks.7. People of higher authority than the Judges - AKA Mods - will not be treated differently.8. Judges must have experience in Yugioh, whether or not their actual building skills is up to scratch.9. Judges can be fired at any point of the competition.10. Entrants must abide these rules or will be removed from the competition. If you're interested in being a Judge, here is the Application. [spoiler=Judge App.]Stars:Rating on yourself out of ten:Username:Do you have experience in YGO? (Having played it for years IRL does not count) :Have you ever participated in a professional contest? (Nats, Regs? Locals does not count) :Your pay per week (Nothing over 100, or under 20. Cannot be 100 or 20.) : [spoiler=Participants.]Kyosuke KiryuKlavier GavinDark Armed DuelistJabberAkiraGenzoTheHarpistBringerofcakeJudgment DragonMinojoSpinnyChairOfDoomDaedulusManjoume ThunderCypressMonkey [spoiler=Judges.]Testing Judge - Oleon Overall Main Judges - Luxord, Chaos, ---. Just running over it again. All you need to do is make a Deck, and follow the rules. If you want to be a Judge, fill out the Judge Form. If you want to participate, the form is below: [spoiler=Competitor Form.]Name:Stars:Name of Deck (Optional) :Theme of Deck:Playbook:Your build: [spoiler=Participant's Entries - This is here to aid the help of the Judges.][spoiler=Bringofcake's Entry.]Name: Bringerofcake Stars: 5 Theme of Deck: Utilizing the various card effects the deck offers, summon Reptilianne Vaskii and Synchros and control the field whilst beating down. Playbook: Each card serves its own unique purpose in the deck. Dandylion, Spawn, and Ojama Trio all create Tokens to Tribute for Vaskii/Medusa. Gardna and Oshaleon search almost the entire monster line-up. Medusa is there as a beater and as a quick way to drop a monster to 0. Naga is one of the key cards, being a wall that sets up for Viper and Vaskii. Scylla is a beatstick, Viper is a Brain Control in a Tuner, and Ryko is decent tech all around. The Spell and Trap line-up is mostly used to take advantage of the monsters low stats, aside from standard staples. Offerings is basic destruction, while Limit Reverse once again revives a good portion of the deck. Recurring Nightmare returns Vaskii to the hand, getting her out of the Graveyard while working around the Nomi clause. Creature Swap is excellent tech for your 0 ATK monsters like Naga and Gardna that can be an easy target in attack position. Your build: 212x Ryko, Lightsworn Hunter2x Dandylion3x Reptilianne Gardna2x Reptilianne Medusa3x Reptilianne Naga2x Reptilianne Scylla3x Reptilianne Vaskii2x Reptilianne Viper2x Oshaleon 91x Heavy Storm2x Recurring Nightmare2x Book of Moon2x Reptilianne Spawn2x Creature Swap 101x Ojama Trio1x Mirror Force3x Offerings to the Snake Deity3x Waboku2x Limit Reverse 153x Reptilianne Hydra1x Brionac, Dragon of the Ice Barrier3x Stardust Dragon1x Goyo Guardian3x Ally of Justice - Catastor1x Flamvell Urquizas1x Magical Android2x Thought Ruler Archfiend[spoiler=Akira's Entry.]Name: Akira Stars: 6 Name of Deck (Optional) : ZOMBONIES Theme of Deck: Zombies Playbook:The idea is to play this build at a controlled pace and not overextend. With Mezuki and Burial limited to 1, this is crucial. However, that doesn't mean you can't make aggressive plays, but more on them later. Your standard opening is to set Turtle or Goblin; I have Turtle at 3 to add consistency, and they are also an excellent defence against the more aggressive decks like Sabers. You basically just search whatever fits the situation. If you have Mezuki in hand, search Zombie Master. If you have Plague in hand, get Goblin to board with turtle, etc. Note that if you're holding Trag then you should usually summon Goblin and not set it, for obvious reasons. Book of Life is at 3 to compensate for Burial and Mezuki at 1, but they work very well. Bringing back Turtle is important; you keep doing that and baiting them into attacking until you have a decent set up. They are also great for dropping Caius, another thing you can use to slowly beat down your opponent and remove threats with ease. Most spells explain themselves but E-Con is just some tech that works very well with Goblin Zombie. Now, before going in for the kill, make sure you have everything set up the way you need it. The idea of playing at a controlled pace as I said earlier is so that you can use Turtle and Goblin to get everything in place. Dust Tornadoes should help to make lighter work of their back row before you do this. Then, it's pretty much down to situation/common sense. If you have a massive hand, go for Brio and pitch your Mezuki, Necro and such. If everything's set up in grave, make Revived King once because you can use him later to go for some lv8s. If you have RftDD set, this is even better because you can bring back Mezuki and Plague, sync them for something and THEN have them both back in the grave where you need them. There's probably more I can say but I trust you're intelligent enough to figure the rest out for yourselves. Please judge the deck for what it is and not what it's not (coughmetacough) Your build: ( 21 )3 Caius the Shadow Monarch1 Gorz the Emissary of Darkness1 Dark Armed Dragon1 Tragoedia1 Il Blud3 Pyramid Turtle2 Goblin Zombie1 Card Trooper1 Ryko, Lightsworn Hunter1 Zombie Master1 Blackwing - Gale the Whirlwind1 Plaguespreader Zombie1 Spirit Reaper1 Necro Gardna1 Sangan1 Mezuki ( 10 )3 Book of Life1 Enemy Controller1 Heavy Storm1 Mystical Space Typhoon1 Allure of Darkness1 Burial from a Different Dimension1 Brain Control1 Foolish Burial ( 9 )2 Bottomless Trap Hole2 Dust Tornado1 Torrential Tribute1 Mirror Force1 Call of the Haunted1 Return from the Different Dimension1 Solemn Judgment Extra:1 Mist Wurm2 Stardust Dragon1 Colossal Fighter1 Red Dragon Archfiend1 Thought Ruler Archfiend1 Black Rose Dragon1 Blackwing Armor Master1 Goyo Guardian1 Brionac, Dragon of the Ice Barrier2 Revived King Ha Des1 Doomkaiser Dragon1 Magical Android1 Ally of Justice Catastor[spoiler=Kyosuke Kiryu's Entry.]Name: Kyosuke Kiryu Stars: 6Name of Deck (Optional) : Handless ComboTheme of Deck: Infernities.Playbook: Empty hand while maintaining advantage with Dark Grepher emptying the hand and Dust, Compulse, Bottomless and others maintaining the advantage, then, while Archfiend, Necromancer and Beetle/Avenger are in the graveyard, play Mirage/Avenger and spam 4 Synchros and Archfiend for the OTK. Your build: 153 Infernity Archfiend3 Infernity Necromancer3 Infernity Beetle2 Infernity Mirage2 Dark Grepher1 Infernity Avenger1 D.D. Crow113 Infernity Launcher2 Book of Moon1 Heavy Storm1 Mystical Space Typhoon1 Giant Trunade1 One for One1 Foolish Burial1 Reinforcement of the Army143 Infernity Barrier3 Infernity Inferno2 Dust Tornado2 Bottomless Trap Hole1 Compulsory Evacuation Device1 Trap Dustshoot1 Torrential Tribute1 Call of the Haunted153 Mist Wurm2 Stardust Dragon1 Colossal Fighter1 Hundred-Eyes Dragon1 Infernity Doom Dragon1 Black Rose Dragon1 Goyo Guardian1 Brionac, Dragon of the Ice Barrier1 Gaia Knight, Force of the Earth1 Ally of Justice Catastor1 Armory Arm1 Chimeratech Fortress Dragon[spoiler=GenzoTheHarpist's Entry.] Name: GenzoTheHarpistStars: 5Name: Traps in the ColiseumTheme of Deck: Gladiator Beasts Playbook: Basically this is a Gladiator Beast deck that relies on the high number of traps that it is permissible to run this format thanks to the invention of starlight road. The monster line up has forgone test tiger, which I find to breed inconsistent draws, and so instead monsters with high ATK like TKRO and Laquari are maxed to make it simple to run over opponents monsters. 3x Book of Moon assists in this task, and proving ground is maxed to either pull out Laquari to run over something with >1800 ATK, or pull out Bestiari for an instant gyzarus since this deck can almost always keep a monster on the field. The trap lineup is all control, of course the Chariot Loop makes an appearance (And one Samnite mained actually works well for searching it, especially as running over recruiters is a + with him, and they tend to have lower ATK and DEF). Starlight Road permits this kind of excess, and if someone uses decree, which is uncommon, I can simply summon Bestiari to destroy it without fear, now that they've locked all their possible responses to me doing so. Bestiari itself can be destroyed and I won't care, as this deck only uses Gyzarus when a good situation presents itself and isn't actively pursued, instead grinding the opponent down with beatdown and blocking any counteractions with the toolbox of traps it has. Your build: Total Cards: 40 Monsters: 143x Thunder King Rai-Oh3x Gladiator Beast Laquari2x Gladiator Beast Equeste1x Gladiator Beast Samnite1x Gladiator Beast Murmillo1x Gladiator Beast Bestiari1x Gladiator Beast Hoplomus1x Gladiator Beast Darius1x Gladiator Beast Retiari Spells: 103x Gladiator Proving Ground3x Book of Moon2x Smashing Ground1x Mystical Space Typhoon1x Brain Control Traps: 162x Gladiator Beast War Chariot2x Bottomless Trap Hole2x Dimensional Prison2x Dust Tornado2x Starlight Road2x Waboku1x Torrential Tribute1x Solemn Judgment1x Mirror Force1x Trap Dustshoot Extra Deck: 153x Gladiator Beast Gyzarus3x Gladiator Beast Heraklinos9x Generic Synchros [spoiler=Dark Armed Duelist's Entry.]Name: Dark Armed DuelistStars: 5Name of Deck (Optional): Personal Tech ZombiesTheme of Deck: General Zombies with the current banlist with a few tech choices of me thrown into it.Playbook:It's very easy really to play with really;Mystic Tomatos are used for thinning the deck you want.Caius and Dark Armed are there for control.Deep Sea Diva are used for easy Synchro (obvious)etc. It's pretty standard really. The tech choices I made however are a bit unusual from other Zombie decks.I'm not running Sangan because most targets are searchable by Pyramid Turtle and Mystic Tomato, and swams the field as well so I can easily use the monster from Synchro Summoning and Tribute Summoning, making Sangan a bit slow for my taste in this deck. Plus, the 2nd Sangan gives me easier acces to the Zombie Synchros.D-Hero Malicious is very easy to dump in this deck, as Zombies are known to dump Zombies into graveyard easily and use them with to ditch D-Hero Malicious into the Grave with, for example, Zombie Master and Foolish Burial. I'm calling it a tech choice, since everybody stopped running it after the limitation of Destiny Draw.Dark Grepher is my favourite Tech choice in this than Arma Knight, because it effect is greatly superior in this. Ditching Malicious is incredible easy with this guy, since the opponent cannot stop the discard effect of both his Special Summon condition and the cost of its effect. Special Summoning Dark Grepher makes it rather an excellent Tribute/Synchro fodder and can even lure out bottomless, plus Grepher gives me another option other than Foolish Burial to ditch Malicious or other Zombies from the deck to the grave other than Foolish Burial.Maxed out Book of Life due the invention of Synchro Summoning and the format being grave heavier than ever, it became incredible easy to use this. It's barely a dead draw anymore.PWWB is in this over Lightning Vortex, since it gives me another option to ditch Zombies and D-Hero Malicious and people are starting to Side or even main My Bodies and Starlight Road. Your build:Main Deck = 40Monsters = 211x Dark Armed Dragon1x Gorz2x Caius the Shadow Monarch2x Destiny Hero - Malicious2x Zombie Master2x Goblin Zombie2x Pyramid Turtle1x Mezuki1x Spirit Reaper2x Mystic Tomato1x Dark Grepher1x Blackwing - Gale the Whirlwind2x Deep Sea Diva1x Plaguespreader Zombie Spells = 121x Allure of Darkness3x Book of Life1x Mystical Space Typhoon1x Heavy Storm2x Book of Moon1x Brain Control1x Mind Control1x Foolish Burial1x Burial from a Different Dimension Traps = 71x Solemn Judgment1x Phoenix Wing Wind Blast2x Bottomless Trap Hole1x Torrential Tribute1x Mirror Force1x Call of the Haunted Extra Deck = 151x Thought Ruler Archfiend2x Stardust Dragon1x Red Dragon Archfiend1x Colossal Fighter1x Blackwing - Armor Master1x Black Rose Dragon1x Goyo Guardian1x Brionic, Dragon of the Ice Barrier1x Gaia Knight, the Force1x Doomkaiser Dragon2x Revived King Ha Des1x Magical Android1x Ally of Justice Catastor [spoiler=Jabber's Entry.]Name: jabber2033Stars: 5Deck Theme: TeleDADPlaybook: Use Emergency Teleport to summon the Psychic Tuners, Synchro Summon, and beat down the opponent. Alternatively, summon Dark Armed Dragon and use it's effect to clear the field and attack. Destiny Draw, Allure of Darkness, Ryko, and Charge thin the deck. Avarice recovers monsters and can help fulfill Dark Armed Dragon's summoning condition. Gold Sarcophagus can search out any card. Caius is generic card removal. The Destiny Heroes provide a draw engine. Everything else is basically staples. 191x Dark Armed Dragon2x Caius the Shadow Monarch2x Destiny Hero Malicious2x Destiny Hero Diamond Dude1x Destiny Hero Fear Monger1x Elemental Hero Stratos3x Ryko, Lightsworn Hunter2x Krebons2x Psychic Commander1x Sangan1x Plaguespreader Zombie1x Blackwing – Gale the Whirlwind 152x Book of Moon2x Pot of Avairce2x Gold Sarcophagus1x Allure of Darkness1x Destiny Draw1x Charge of the Light Brigade1x Heavy Storm1x Mystical Space Typhoon1x Brain Control1x Foolish Burial1x Emergency Teleport1x Reinforcement of the Army 61x Call of the Haunted1x Mirror Force1x Torrential Tribute1x Starlight Road 2x Bottomless Trap Hole Extra Deck: Standard Synchros [spoiler=Klavier Gavin's Entry.]Name: Klavier GavinStars: 5Theme of Deck: Oppresion SpaceshipsPlaybook: Abuse Oppresion. All Special Summons here are during Damage Step, where Oppresion doesn't work, so your opponent can't stop you. Use Honest/Limiter Removal/Riryoku to easily get rid of opponent's monster. Creature Swap is used mainly to trade Shining Angel/Jade Knight, but sometimes for Tokens, to give Spaceships destroy fooder. OTK here: Lord British + Riryoku + Limiter RemovalYour build: 203 Jade Knight3 Shining Angel3 Lord British Space Fighter2 Blue Thunder T-452 Falchionβ2 Honest2 Victory Viper XX031 Gorz the Emissary of Darkness1 Morphing Jar1 Sangan 143 Creature Swap2 Book of Moon2 Gold Sarcophagus2 Riryoku1 Foolish Burial1 Giant Trunade1 Heavy Storm1 Limiter Removal1 Mystical Space Typhoon 62 Beckoning Light2 Royal Oppresion1 Mirror Force1 Solemn Judgment [spoiler=Blackwing-Master's Entry.]Name:Blackwing-MasterStars:5Theme of Deck:Flamvell/Assault ModePlaybook:Use Firedog to destroy opponents monster, summon Magician. Synch with them into SDD, or other lv8 if needed. Assault Mode Activate into SDD/AM for a reusable Solumn Judgement. Rekindling to reuse Firedog and Magician for more Synchros, mostly Stardust.Your build: Monsters:202 Stardust /AM2 Assault Beast1 Magical Merchant1 Assault Mercenary3 GK Spy3 Flamvell Firedog3 Flamvell Magician2 MV Solider1 Summoner Monk1 BW Gale1 Breaker Spells:123 Rekindling1 Heavy Storm2 Magical Mallet2 Instant Fusion1 BoM1 B Con1 M Con1 MST Traps:83 Assault Mode Activate2 Good Goblin House Keeping1 Starlight Road1 Return From the D.D.1 CotH Extra:15Generic with 3 SDD and some lv4 fusions for noodles.Let me know if more details are needed on the extra deck. [spoiler=Cypress' Entry.]Name: CypressStars: 5, I thinkName of Deck (Optional) : Salsbury HillTheme of Deck: Twilight Merchant TurboPlaybook: Magical Merchant: Because of the large amount of monsters in the deck, whos effects may best be fit and used from/for the graveyard, this card is a great way of quickly doing so.Phantom of Chaos: Simple enough. Gain effect of monster from my grave. use with norleras, dark creator, etc.Treeborn: Wall if in a pinch. Tribute fodder if neededLightsworns are used for more speed and swarmation of the deck, aswell as being the LIGHT aspect of the deck.The Dark Creator: Easily Summoned, Special Summon Various Monsters, like Superbia, who wold then summon ANOTHER Fairy from the grave.Jinzo: Dark for The Dark Creator. Since i dont run traps in the build, this will stop any traps being used altogether.Darklord Edeh Arae: Dark. Target for Superbia. Peircing Damage." Zerato: Beater. Raigeki.Norleras: Nuke, used by means of Phantom of ChaosAll other cards should be self-explainableBasically: Easy sending cards to the Grave. Easy Swarm. Opponent will/might be blocked from Traps. Battle would be simple because of high average attack of my monsters.Common Play: PoC > Dark Creator > Superbia > Zerato + ST Removal = empty Opp field Your build: 40 282 Magical Merchant2 Phantom of Chaos2 Dark Grepher2 Treeborn Frog2 Lyla, Lightsworn Sorceress2 Wulf, Lightsworn Beast2 Ryko, Lightsworn Hunter1 Lumina, Lightsworn Summoner1 Honest1 Card Trooper 2 The Dark Creator2 Jinzo2 Darklord Superbia1 Darklord Edeh Arae1 Darklord Zerato1 Sky Scourge Norleras1 Dark Armed Dragon1 Chaos Sorcerer 133 Trade-In1 Allure of Darkness1 Pot of Avarice1 Solar Recharge1 Charge of the Light Brigade1 Foolish Burial1 Brain Control1 Heavy Storm1 Giant Trunade1 Mystical Space Typhoon1 Burial of the Different Dimension [spoiler=Zeonark's Entry.]Name: ZeonarkStars: 6Name of Deck (Optional): Disaster TrollTheme of Deck: Disaster DragonPlaybook: Spam REDRUM with the help of Wyverns with FuFu and later get Stardust or Prime out for protection. Debris + Prime can bring out Trident Dragion for a quick triple 3000 ATK if needed/wanted. The rest should be obvious.Your build: 42 Monsters: 223 REDRUM 3 Red-Eyes Wyvern3 Masked Dragon2 LaDD2 Totem Dragon2 Prime Material Dragon2 Debris1 Koa'ki Meiru Drago1 Genesis Dragon1 Exploder Dragon1 Magna Drago1 Yamata Dragon Spells: 92 Gold Sacro2 Book1 FuFu1 Brain1 Vortex1 Heavy1 Foolish Traps: 112 Bottomless 2 D-Prison2 Starlight Road1 RftDD1 Burst Breath1 Torrential1 Mirror1 Solemn Extra Deck: 152 FGD2 Trident Dragion1 Exploder Dragonwing10 Generic [spoiler=Yin Absol's Entry.]Name: Yin AbsolStars: 2Name of Deck (Optional): Giga LagganTheme of Deck: GigavisePlaybook: A Side ->1. Get a useable Lonefire Blossom- that means in the hand, field, graveyard, or removed from play (least wanted scenario)2. Get Gigaplant out and prepare for trouble (spell and trap effects)- if nothing happens-3. Supervise4. Fetch spore5. Sync Power Tool and get gigaplant back through the power of supervise6. depending on the result of power tools effect, continue to set up for swarm/otk a. However, if you fetch ddr for the first time, remove lonefire to get spore and fetch lonefire with ddrb. If you instead get Supervise-synch to your hearts contentc. If you get Mark of the rose, Steal a monster.B Side -> This is less recommended, but you may play this deck like a regular plant deck, while managing the number of darks in the graveyard Your build: Monsters: 18 1 Tytannial2 Gigaplant1 Tragodeia 2 Lonefire Blossom2 Mystic Tomato3 Cherry Inmato1 Sangan2 Ryko1 Spore1 Inmato1 Card Trooper1 Lyla1 DAD Spells: 17 3 Supervise3 Mark of the Rose2 DDR 1 Brain Control1 Mind Control1 Heavy Storm1 MST2 Miracle Fertilizer2 Book of Moon1 Giant Trunade Traps : 51 CotH2 BTH1 Torrential 1 Dust Tornado Extra Deck:1 Splendid Rose3 Powertool Dragon11 Generic [spoiler=LuffyLaxer's Entry.]Name:LuffyLaxerStars:5Name of Deck :Hey Guys He's BackTheme of Deck:CreatorvellsPlaybook:Use Flamvells to synch early and often.With using the creator special summoning ability, Revive synchros. Rekindling is used when going for game. Your build:Monsters x19The Creator x3Majestic Mech Goryu x2Cyber Dragon x2 The Creator Incarnate x3Flamvell Firedog x3Flamvell Magician x3Ryko x2Summoner Monk Spells x13Book of Moon x2Brain ControlMind ControlHeavy StormGiant TrunadeMSTRekindling x3Pot of AvariceTrade-In x2Charge of the Light brigade Traps x8Bottomless Trap Hole x2Call of the HauntedSolemn JudgementD-Prison x2Torrential TributeMirror ForceStarlight Road Extra x15Chimeratech Fortress DragonStardust Dragon x2Thought Ruler Archfiend x2Colossal Fighter x2Red Dragon ArchfiendAlly of Justice Light Gazer Brionac Goyo GuardianCatastorFlamvell UruquaziusGaia The Force of The EarthBlack Rose Dragon [spoiler=Seph's Entry.]Name: Sephiroth_The_LegendStars: 6Name of Deck: Quit Clowning AroundTheme: Clown ControlPlaybook: Use Stumbling to slow game down while using Clowns and or Wave-Motion Cannons to win. Various stall and protection included. Monsters: 163 Dream Clown2 Blade Rabbit2 AD Changer2 Giant Rat2 Elemental Hero Wildheart1 Elemental Hero Stratos1 Sangan1 Ryko, Lightsworn Hunter1 Card Trooper1 Swarm of Locusts Spells: 163 Stumbling3 Book of Moon3 Pot of Duality2 Wave-Motion Cannon2 Nightmare Steelcage1 Swords of Revealing Light1 Guard Penalty1 Reinforcement of the Army Traps: 82 Starlight Road2 Dark Bribe1 Solemn Judgment2 Royal Oppression1 Gravity Bind [spoiler=Monkey's Entry.]Name: MonkeyStars: 6Name of Deck (Optional) : World Tree GardenTheme of Deck: World Tree Black Garden ControlPlaybook: Main idea is to keep strong plants on the field and control with World Tree. Play Black Garden and World Tree. Use World Tree's effect to control field and bring back plants. Solidarity boosts tokens so they are stronger than other tokens, plus it boosts other plants. Fragrance Storm gives me +1 and potentially counters for World Tree if I destroy a token or an opponent's monster while Ivy Shackles is in play. Ivy Shackles helps get counters for World Tree when I destroy my opponents monsters during my turn. Nettles is back up just in case I need to Synchro Summon. Pollinosis and Wall of Thorns negate and block attacks.Your build: Total 40 Monsters 172x Botanical Girl2x Botanical Lion3x Cactus Fighter2x Dandylion1x Gigaplant2x Lonefire Blossom2x Lord Poison1x Nettles2x Tytannial, Princess of Camellias Spells 133x Black Garden3x Fragrance Storm1x MST3x Solidarity1x Terraforming2x The World Tree Traps 102x Ivy Shackles1x Mirror Force3x Pollinosis1x Solemn1x Starlight2x Wall of Thorns Extra 152x Queen of Thorns13x Generic [spoiler=Majoba's Entry.]Name: MajobaStars: 2Theme of Deck: QuickdrawDandyFieldControlPlaybook: Bringing out Junkdestroyer asap for a field advantage is the main strategy. Backups are the other synchros ( BlackRose doin wonders in this build ). With 3 Pot of Av. i try 2 never lose the handadvantage and i use cold wave for the finishing blow ( maincombo for that -> quickdraw + dandy + debris 2 bring out BlackRose and Destroyer in one turn, clearing the field and do massive damage ) Monsters 23 : 2 Quickdraw2 Debris2 Battle Fader2 Caius2 Lonefire2 Dandy1 Tytannial3 Ryko1 Morphing Jar1 Sangan1 Gorz1 Treeborn1 Synchron Explorer1 Card Trooper1 Dark Simorgh Spells 8 : 3 Pot of A.1 MysticalST1 Heavy1 Brain Control1 Foolish1 Cold Wave Traps 9 : 1 Mirror Force1 Torrential1 Solemn2 Dust Tornado2 Bottomless1 Call otH.1 Starlight Road F/S 15 : 1 Black Rose2 Drill Warrior2 Junk Archer2 Junk Destroyer2 Stardust1 Red Dragon Archfiend2 Nitro Warrior2 Iron Chain Dragon1 Ancient Fairy [spoiler=Judgment Dragon's Entry.]Name: Judgment Dragon (obviously)Stars: 6Name of Deck (Optional) : DemiseTownTheme of Deck: Demise OTK (Geartown variant)Playbook: Basically the win condition is to drop Demise, nuke the field and using Geartown, summon Gadjiltron Dragon and Megamorph it, use Swing of Memories to revive a BEWD after nuking with Demise and bringing out AGGD or use Swing of Memories to revive a dumped BEWD and Megamorph it and attack for game. Advanced Ritual Art is usually the preferred way of getting Demise out although End of the World also has to be in here since ARA is Limited and it does still summon Demise. Demise and the Rituals can be searched via Manju of the Ten-Thousand Hands and Megamorph is searchable via Hidden Armory. Trade-In also helps deal with potential dead draws like redundant copies of Gadjiltron Dragon or BEWD and the Rykos are there to sort of speed the Deck up while providing removal. The Extra Deck looks like it isn't needed but there is honestly no excuse to not have one. It is basically your general generic Extra Deck with generic Synchros and Chimeratech Fortress Dragon. Solemn Judgment also looks like an odd choice in a Deck like this but it deals with a lot of stuff that could stop the OTK. Your build: Monsters [17] [2] Demise, King of Armageddon[3] Ancient Gear Gadjiltron Dragon[3] Blue-Eyes White Dragon[3] Archfiend Soldier[3] Manju of the Ten-Thousand Hands[3] Ryko, Lightsworn Hunter Spells [20] [3] Trade-In[3] Swing of Memories[3] Geartown[2] Terraforming[1] Advanced Ritual Art[1] End of the World[1] Megamorph[2] Hidden Armory[1] Heavy Storm[1] Giant Trunade[1] Mystical Space Typhoon[1] Brain Control Traps [3] [1] Solemn Judgment[2] Bottomless Trap Hole Extra Deck [15] [3] Stardust Dragon[1] Red Dragon Archfiend[2] Colossal Fighter[1] Mist Wurm[1] Black Rose Dragon[1] Goyo Guardian[1] Brionac, Dragon of the Ice Barrier[1] Gaia Knight the Force of Earth[1] Ally of Justice Catastor[1] Magical Android[1] Armory Arm[1] Chimeratech Fortress Dragon [spoiler=ZeroChill's Entry.]Name: ZeroChillStars: 5Name of Deck (Optional) : Bouncy RFGingTheme of Deck: It's a bounce Deck with the ability to RFG monstersPlaybook: This Deck is round built, so every card matters. The idea is to use Degenerate Circuit along with the other bounce effects to RFG your opponent's monsters, making a simple compulsory evac device turn into a dimensional prison you can activate anytime.Your build: Monsters (20):3x Guardian Sphinx3x Penguin Soldier3x Nightmare Penguin3x Hyper Hammerhead3x Mist Valley Soldier2x Krebons3x Golem Sentry Spells (10):3x Degenerate Circuit2x Giant Trunade1x Swords of Revealing Light2x Back to Square One1x Heavy Storm1x MST Traps (10):3x Compulsory Evac Device2x Dimensional Prison2x Begone, Knave3x Ordeal of the Traveler Extra Deck (13): 1x Brionac3x Mist Wurm2x Dewloren2x Ancient Fairy Dragon1x Goyo1x Stardust Dragon2x Catastor1x Black Rose Dragon [spoiler=[s]SpinnyChairOfDoom's Entry.[/s]]Name: SpinnyChairOfDoom/Chair/SCoD/Oleon's best buddy.Stars: 5Name of Deck (Optional): Frosty the Snowman EaterTheme of Deck: Summon Ab0, swarm with beaters, negate.Playbook: Obvious sh!t:Stratos adds Neos Alius. Both are Heroes to summon Ab0. Crusader adds to the Gemini Portion of the deck and is a beatstick. Rai-Oh is a beatstick and negates. Honest is Crusader, CyDra, Neos Alius, and Rai-Oh's best buddy. Neos Alius is a beater and summons Ab0. Gorz wins games. CyDra is a free beater, and can be used against Machine decks to summon Chimeratech Fortress Dragon. Spark destroys and draws. Miracle summons Ab0. Brain steals their monster to attack or synchro or whatever. Heavy destroys. MST destroys. RotA adds Neos Alius and Stratos to hand. D prison ruins stardust. Solemn negates. Mirror force destroys. TT destroys. Counter negates. Starlight negates, destroys, and Stardusts. Cylinder negates the attack, just like Mirror and D prison. But instead of removing/destroying the monster, it inflicts damage. Wins games often. Skill Drain slows down the game and doesn't affect ANYTHING you control except for Ab0's little ATK-gaining effect and Chimeratech, but who plays Ab0 for that reason, anyway? (the CPU's on WC games) Synchros are obvious. Chimeratech is obvious. Snowman Eater Build is a negate and destroy the sh!t out of everything deck. You anti-meta them to pieces and then you summon beaters and beater them to death before you summon Ab0 for game. Dust Tornado stops Launcher and other cards. Lancer Build is more focused on the Gemini Attribute of the deck and uses more counter and spark instead of Dust Tornadoes because they can be played more consistently.Your build: Lancer and Snowman versions included because I'm indecisive. Deck(40): Monsters(18 ):3| Crusader of Endymion3| Elemental Hero Neos Alius3| Thunder King Rai-Oh3| Snowman Eater/Gemini Lancer2| Honest1| Elemental Hero Stratos1| Gorz, Emissary of Darkness2| Cyber Dragon Spells(8/9):2| Gemini Spark2| Miracle Fusion1| Brain Control1| Heavy Storm1| Mystical Space Typhoon1| RotA Traps(14/13):2| Dimensional Prison2| Bottomless Trap Hole1| Solemn Judgment1| Mirror Force1| Torrential Tribute1| Gemini Counter1| Starlight Road2| Dust Tornado/2nd Counter and 3rd Spark if Lancer is played.1| Magic Cylinder2| Skill Drain. Extra(15):1| Chimeratech2| Ab011| Generic including at least 2 Stardusts. [spoiler=Manjoume Thunder's Entry.]Name: Manjoume ThunderStars: 6Name of Deck (Optional) : Gadgets ...Theme of Deck: 5th GadgetPlaybook (I am soo bad at doing those ): The Gadgets generate advantage and the 1-4-1 spells and traps simplify the game. Running 9 Gadgets makes you draw into multiple Gadgets hands more often BUT unlike a 6-Gadget variant it does not mean "GG!". Some -1 Traps are included due to their higher utility and the fact that Gadgets make up for the lost advantage. Break is worse than Dust for destroying Launcher and worse than Dimensional Prison for getting rid of monsters, but can do both things. The cost is not a problem, because I often draw surplus Gadgets. Horn of Heaven is a great counter to cards like Jinzo and LADD who might cause problems. It also stops Monarchs, Hyunleys, Boggarts, etc ... The Gadgets are used to play the cost. Dark Bribe does give the opponent an extra card, but negating a Cold Wave or a Launcher can save you the game. Royal Oppression stuns most decks and pays for itself at activation. TKRO and Banisher are used to counter popular decks like Infernity, X-Saber and Herald. Your build:153x Red Gadget 3x Yellow Gadget3x Green Gadget3x Banisher of Radiance3x Thunder king Rai-Oh113x Fissure3x Smashing Ground3x Book of Moon1x Lightning Vortex1x Mystical Space Typhoon193x Dimensional Prison3x Dark Bribe 2x Horn of Heaven 2x Royal Oppression2x Bottomless Trap Hole2x Raigeki Break1x Mirror Force1x Torrential Tribute1x Solemn Judgment1x Trap Dustshoot1x Mind Crush! This contest is TCG ONLY. Hope you can take part~[/align] Link to comment Share on other sites More sharing options...
championduelist62 Posted July 5, 2010 Report Share Posted July 5, 2010 We already had the award for this in General. I won. Link to comment Share on other sites More sharing options...
~Oleon~ Posted July 5, 2010 Author Report Share Posted July 5, 2010 We already had the award for this in General. I won. How long ago. Link to comment Share on other sites More sharing options...
The ReBeL Posted July 5, 2010 Report Share Posted July 5, 2010 ok. Name: The ReBeLStars: 4Name of Deck (Optional) : BoundedTheme of Deck: EarthboundsPlaybook: To Summon the Earthbounds to win. Also I will synchro summon stardust and ancient fairy to keep my lifepoints up.Your build:(Located Below) 42 cardsMonsters:24Earthbound Immortal Asulla Piscu x2Earthbound Immortal Chacu ChallhuaEarthbound Immortal UruDark Grepher x2Caius the Shadow Monarch x3The Dark Creator x2Destiny Hero DasherLv. Eater x2Dark Armed DragonDark Nephthys x2Mystic Tomato Dark ResonatorDark Tinker x2Doomsday Horror Battle Fader x2 Spells:11Veil of Darkness x2Allure of DarknessThe Beginning of the EndBurial From a Different DimensionBook of Moon Lighting Vortex x2(discard)Magical Citadel of Endymion x2Terraforming Traps:7Bottomless Trap Hole x2D. Prison x2Dark Bribe x2Solemn JudgmentI could try and win but no i have to rep the Earthbounds Link to comment Share on other sites More sharing options...
championduelist62 Posted July 5, 2010 Report Share Posted July 5, 2010 We already had the award for this in General. I won. How long ago. The start of the year. I got the badge. I can't go on my PMs but the badge was black and green and people voted for the Best Deck Design in general and it was close between Akira and Myself. Link to comment Share on other sites More sharing options...
~Oleon~ Posted July 5, 2010 Author Report Share Posted July 5, 2010 ok. Name: The ReBeLStars: 4Name of Deck (Optional) : BoundedTheme of Deck: EarthboundsPlaybook: To Summon the Earthbounds to win. Also I will synchro summon stardust and ancient fairy to keep my lifepoints up.Your build:(Located Below) 42 cardsMonsters:24Earthbound Immortal Asulla Piscu x2Earthbound Immortal Chacu ChallhuaEarthbound Immortal UruDark Grepher x2Caius the Shadow Monarch x3The Dark Creator x2Destiny Hero DasherLv. Eater x2Dark Armed DragonDark Nephthys x2Mystic Tomato Dark ResonatorDark Tinker x2Doomsday Horror Battle Fader x2 Spells:11Veil of Darkness x2Allure of DarknessThe Beginning of the EndBurial From a Different DimensionBook of Moon Lighting Vortex x2(discard)Magical Citadel of Endymion x2Terraforming Traps:7Bottomless Trap Hole x2D. Prison x2Dark Bribe x2Solemn JudgmentI could try and win but no i have to rep the Earthbounds Explain the following: 'To summon the Earthbounds to win'. You can only have one EI on the field.Also, go into more depth on how they win the duel for you. Link to comment Share on other sites More sharing options...
.Nu-13 Posted July 5, 2010 Report Share Posted July 5, 2010 Name: Klavier GavinStars: 5Theme of Deck: Oppresion SpaceshipsPlaybook: Abuse Oppresion. All Special Summons here are during Damage Step, where Oppresion doesn't work, so your opponent can't stop you. Use Honest/Limiter Removal/Riryoku to easily get rid of opponent's monster. Creature Swap is used mainly to trade Shining Angel/Jade Knight, but sometimes for Tokens, to give Spaceships destroy fooder. OTK here: Lord British + Riryoku + Limiter RemovalYour build: 203 Jade Knight3 Shining Angel3 Lord British Space Fighter2 Blue Thunder T-452 Falchionβ2 Honest2 Victory Viper XX031 Gorz the Emissary of Darkness1 Morphing Jar1 Sangan 143 Creature Swap2 Book of Moon2 Gold Sarcophagus2 Riryoku1 Foolish Burial1 Giant Trunade1 Heavy Storm1 Limiter Removal1 Mystical Space Typhoon 62 Beckoning Light2 Royal Oppresion1 Mirror Force1 Solemn Judgment Link to comment Share on other sites More sharing options...
~Oleon~ Posted July 5, 2010 Author Report Share Posted July 5, 2010 Name: Klavier GavinStars: 5Theme of Deck: Oppresion SpaceshipsPlaybook: Abuse Oppresion. All Special Summons here are during Damage Step' date=' where Oppresion doesn't work, so your opponent can't stop you. Use Honest/Limiter Removal/Riryoku to easily get rid of opponent's monster. Creature Swap is used mainly to trade Shining Angel/Jade Knight, but sometimes for Tokens, to give Spaceships destroy fooder. OTK here: Lord British + Riryoku + Limiter RemovalYour build: 203 Jade Knight3 Shining Angel3 Lord British Space Fighter2 Blue Thunder T-452 Falchionβ2 Honest2 Victory Viper XX031 Gorz the Emissary of Darkness1 Morphing Jar1 Sangan 143 Creature Swap2 Book of Moon2 Gold Sarcophagus2 Riryoku1 Foolish Burial1 Giant Trunade1 Heavy Storm1 Limiter Removal1 Mystical Space Typhoon 62 Beckoning Light2 Royal Oppresion1 Mirror Force1 Solemn Judgment[/quote'] Looks nice.Luxord is added as a Judge, as he entered via PM. Link to comment Share on other sites More sharing options...
jabber2033 Posted July 5, 2010 Report Share Posted July 5, 2010 Name: jabber2033Stars: 5Deck Theme: TeleDADPlaybook: Use Emergency Teleport to summon the Psychic Tuners, Synchro Summon, and beat down the opponent. Alternatively, summon Dark Armed Dragon and use it's effect to clear the field and attack. Destiny Draw, Allure of Darkness, Ryko, and Charge thin the deck. Avarice recovers monsters and can help fulfill Dark Armed Dragon's summoning condition. Gold Sarcophagus can search out any card. Caius is generic card removal. The Destiny Heroes provide a draw engine. Everything else is basically staples. 191x Dark Armed Dragon2x Caius the Shadow Monarch2x Destiny Hero Malicious2x Destiny Hero Diamond Dude1x Destiny Hero Fear Monger1x Elemental Hero Stratos3x Ryko, Lightsworn Hunter2x Krebons2x Psychic Commander1x Sangan1x Plaguespreader Zombie1x Blackwing – Gale the Whirlwind 152x Book of Moon2x Pot of Avairce2x Gold Sarcophagus1x Allure of Darkness1x Destiny Draw1x Charge of the Light Brigade1x Heavy Storm1x Mystical Space Typhoon1x Brain Control1x Foolish Burial1x Emergency Teleport1x Reinforcement of the Army 61x Call of the Haunted1x Mirror Force1x Torrential Tribute1x Starlight Road 2x Bottomless Trap Hole Extra Deck: Standard Synchros Link to comment Share on other sites More sharing options...
.Nu-13 Posted July 5, 2010 Report Share Posted July 5, 2010 I also want to be a judge Stars: 5Rating on yourself out of ten: 8Username: Klavier GavinDo you have experience in YGO?: YesHave you ever participated in a professional contest? : Won regionals 2 times, first 6 at regionalsYour pay per week : 25 Link to comment Share on other sites More sharing options...
championduelist62 Posted July 5, 2010 Report Share Posted July 5, 2010 Reserved under Infernities. It's Kiryu. Link to comment Share on other sites More sharing options...
Cypress Posted July 5, 2010 Report Share Posted July 5, 2010 May i reserve a spot? If so, I reserve Link to comment Share on other sites More sharing options...
Master Hyperion Posted July 5, 2010 Report Share Posted July 5, 2010 Name: Dark Armed DuelistStars: 5Name of Deck (Optional): Personal Tech ZombiesTheme of Deck: General Zombies with the current banlist with a few tech choices of me thrown into it.Playbook:It's very easy really to play with really;Mystic Tomatos are used for thinning the deck you want.Caius and Dark Armed are there for control.Deep Sea Diva are used for easy Synchro (obvious)etc. It's pretty standard really. The tech choices I made however are a bit unusual from other Zombie decks.I'm not running Sangan because most targets are searchable by Pyramid Turtle and Mystic Tomato, and swams the field as well so I can easily use the monster from Synchro Summoning and Tribute Summoning, making Sangan a bit slow for my taste in this deck. Plus, the 2nd Sangan gives me easier acces to the Zombie Synchros.D-Hero Malicious is very easy to dump in this deck, as Zombies are known to dump Zombies into graveyard easily and use them with to ditch D-Hero Malicious into the Grave with, for example, Zombie Master and Foolish Burial. I'm calling it a tech choice, since everybody stopped running it after the limitation of Destiny Draw.Dark Grepher is my favourite Tech choice in this than Arma Knight, because it effect is greatly superior in this. Ditching Malicious is incredible easy with this guy, since the opponent cannot stop the discard effect of both his Special Summon condition and the cost of its effect. Special Summoning Dark Grepher makes it rather an excellent Tribute/Synchro fodder and can even lure out bottomless, plus Grepher gives me another option other than Foolish Burial to ditch Malicious or other Zombies from the deck to the grave other than Foolish Burial.Maxed out Book of Life due the invention of Synchro Summoning and the format being grave heavier than ever, it became incredible easy to use this. It's barely a dead draw anymore.PWWB is in this over Lightning Vortex, since it gives me another option to ditch Zombies and D-Hero Malicious and people are starting to Side or even main My Bodies and Starlight Road. Your build:Main Deck = 40Monsters = 211x Dark Armed Dragon1x Gorz2x Caius the Shadow Monarch2x Destiny Hero - Malicious2x Zombie Master2x Goblin Zombie2x Pyramid Turtle1x Mezuki1x Spirit Reaper2x Mystic Tomato1x Dark Grepher1x Blackwing - Gale the Whirlwind2x Deep Sea Diva1x Plaguespreader Zombie Spells = 121x Allure of Darkness3x Book of Life1x Mystical Space Typhoon1x Heavy Storm2x Book of Moon1x Brain Control1x Mind Control1x Foolish Burial1x Burial from a Different Dimension Traps = 71x Solemn Judgment1x Phoenix Wing Wind Blast2x Bottomless Trap Hole1x Torrential Tribute1x Mirror Force1x Call of the Haunted Extra Deck = 151x Thought Ruler Archfiend2x Stardust Dragon1x Red Dragon Archfiend1x Colossal Fighter1x Blackwing - Armor Master1x Black Rose Dragon1x Goyo Guardian1x Brionic, Dragon of the Ice Barrier1x Gaia Knight, the Force1x Doomkaiser Dragon2x Revived King Ha Des1x Magical Android1x Ally of Justice Catastor Link to comment Share on other sites More sharing options...
-Griffin Posted July 5, 2010 Report Share Posted July 5, 2010 We already had the award for this in General. I won. How long ago. The start of the year. I got the badge. I can't go on my PMs but the badge was black and green and people voted for the Best Deck Design in general and it was close between Akira and Myself. They never gave me the badge I won for Written >_> Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted July 5, 2010 Report Share Posted July 5, 2010 Name: GenzoTheHarpistStars: 5Name: Traps in the ColiseumTheme of Deck: Gladiator Beasts Playbook: Basically this is a Gladiator Beast deck that relies on the high number of traps that it is permissible to run this format thanks to the invention of starlight road. The monster line up has forgone test tiger, which I find to breed inconsistent draws, and so instead monsters with high ATK like TKRO and Laquari are maxed to make it simple to run over opponents monsters. 3x Book of Moon assists in this task, and proving ground is maxed to either pull out Laquari to run over something with >1800 ATK, or pull out Bestiari for an instant gyzarus since this deck can almost always keep a monster on the field. The trap lineup is all control, of course the Chariot Loop makes an appearance (And one Samnite mained actually works well for searching it, especially as running over recruiters is a + with him, and they tend to have lower ATK and DEF). Starlight Road permits this kind of excess, and if someone uses decree, which is uncommon, I can simply summon Bestiari to destroy it without fear, now that they've locked all their possible responses to me doing so. Bestiari itself can be destroyed and I won't care, as this deck only uses Gyzarus when a good situation presents itself and isn't actively pursued, instead grinding the opponent down with beatdown and blocking any counteractions with the toolbox of traps it has. Your build: Total Cards: 40 Monsters: 143x Thunder King Rai-Oh3x Gladiator Beast Laquari2x Gladiator Beast Equeste1x Gladiator Beast Samnite1x Gladiator Beast Murmillo1x Gladiator Beast Bestiari1x Gladiator Beast Hoplomus1x Gladiator Beast Darius1x Gladiator Beast Retiari Spells: 103x Gladiator Proving Ground3x Book of Moon2x Smashing Ground1x Mystical Space Typhoon1x Brain Control Traps: 162x Gladiator Beast War Chariot2x Bottomless Trap Hole2x Dimensional Prison2x Dust Tornado2x Starlight Road2x Waboku1x Torrential Tribute1x Solemn Judgment1x Mirror Force1x Trap Dustshoot Extra Deck: 153x Gladiator Beast Gyzarus3x Gladiator Beast Heraklinos9x Generic Synchros Link to comment Share on other sites More sharing options...
Cypress Posted July 5, 2010 Report Share Posted July 5, 2010 Just in case, when is the Deadline for Entering Your Deck/ Competitor Form? Link to comment Share on other sites More sharing options...
championduelist62 Posted July 5, 2010 Report Share Posted July 5, 2010 Name: Kyosuke Kiryu Stars: 6Name of Deck (Optional) : Handless ComboTheme of Deck: Infernities.Playbook: Empty hand while maintaining advantage with Dark Grepher emptying the hand and Dust, Compulse, Bottomless and others maintaining the advantage, then, while Archfiend, Necromancer and Beetle/Avenger are in the graveyard, play Mirage/Avenger and spam 4 Synchros and Archfiend for the OTK. :|Your build: 153 Infernity Archfiend3 Infernity Necromancer3 Infernity Beetle2 Infernity Mirage2 Dark Grepher1 Infernity Avenger1 D.D. Crow113 Infernity Launcher2 Book of Moon1 Heavy Storm1 Mystical Space Typhoon1 Giant Trunade1 One for One1 Foolish Burial1 Reinforcement of the Army143 Infernity Barrier3 Infernity Inferno2 Dust Tornado2 Bottomless Trap Hole1 Compulsory Evacuation Device1 Trap Dustshoot1 Torrential Tribute1 Call of the Haunted153 Mist Wurm2 Stardust Dragon1 Colossal Fighter1 Hundred-Eyes Dragon1 Infernity Doom Dragon1 Black Rose Dragon1 Goyo Guardian1 Brionac, Dragon of the Ice Barrier1 Gaia Knight, Force of the Earth1 Ally of Justice Catastor1 Armory Arm1 Chimeratech Fortress Dragon Link to comment Share on other sites More sharing options...
~Oleon~ Posted July 5, 2010 Author Report Share Posted July 5, 2010 Everyone is accepted, except for championduelist, for a reason, and THe ReBeL for what I stated before. Because, Kyosuke Kiryu is banned, so therefore cannot enter anything. ^^ Basically - stop pretending to be him. Now, I've scanned over the Judge Forms thoroughly - and I've decided to pick a few people, with limited spaces. I will only pick one of you for the time being and will select my other final Judge of the three later. I'm a Judge, but not included as the three. The three people chosen have more of a role in this than I do, I will simply be background testing and such. The three Judges will be hands-on and selecting which Decks to go forward for testing, and which would be a waste of time and such so on. For now, I urge you Klavier to go into deeper depth about the Regionals, basing onto what you had done there. Also - one final thing to Cypress.There is no Deadline for a long time - the process will probably be long. :/ Link to comment Share on other sites More sharing options...
championduelist62 Posted July 5, 2010 Report Share Posted July 5, 2010 Everyone is accepted' date=' except for championduelist, for a reason, and THe ReBeL for what I stated before. Because, Kyosuke Kiryu is banned, so therefore cannot enter anything. ^^ Basically - stop pretending to be him. Now, I've scanned over the Judge Forms thoroughly - and I've decided to pick a few people, with limited spaces. I will only pick one of you for the time being and will select my other final Judge of the three later. I'm a Judge, but not included as the three. The three people chosen have more of a role in this than I do, I will simply be background testing and such. The three Judges will be hands-on and selecting which Decks to go forward for testing, and which would be a waste of time and such so on. For now, I urge you Klavier to go into deeper depth about the Regionals, basing onto what you had done there. Also - one final thing to Cypress.There is no Deadline for a long time - the process will probably be long. :/[/quote'] How can I prove that I'm Kiryu? Link to comment Share on other sites More sharing options...
Akira Posted July 5, 2010 Report Share Posted July 5, 2010 Name: Akira Stars: 6 Name of Deck (Optional) : ZOMBONIES Theme of Deck: Zombies Playbook:The idea is to play this build at a controlled pace and not overextend. With Mezuki and Burial limited to 1, this is crucial. However, that doesn't mean you can't make aggressive plays, but more on them later. Your standard opening is to set Turtle or Goblin; I have Turtle at 3 to add consistency, and they are also an excellent defence against the more aggressive decks like Sabers. You basically just search whatever fits the situation. If you have Mezuki in hand, search Zombie Master. If you have Plague in hand, get Goblin to board with turtle, etc. Note that if you're holding Trag then you should usually summon Goblin and not set it, for obvious reasons. Book of Life is at 3 to compensate for Burial and Mezuki at 1, but they work very well. Bringing back Turtle is important; you keep doing that and baiting them into attacking until you have a decent set up. They are also great for dropping Caius, another thing you can use to slowly beat down your opponent and remove threats with ease. Most spells explain themselves but E-Con is just some tech that works very well with Goblin Zombie. Now, before going in for the kill, make sure you have everything set up the way you need it. The idea of playing at a controlled pace as I said earlier is so that you can use Turtle and Goblin to get everything in place. Dust Tornadoes should help to make lighter work of their back row before you do this. Then, it's pretty much down to situation/common sense. If you have a massive hand, go for Brio and pitch your Mezuki, Necro and such. If everything's set up in grave, make Revived King once because you can use him later to go for some lv8s. If you have RftDD set, this is even better because you can bring back Mezuki and Plague, sync them for something and THEN have them both back in the grave where you need them. There's probably more I can say but I trust you're intelligent enough to figure the rest out for yourselves. Please judge the deck for what it is and not what it's not (coughmetacough) Your build: ( 21 )3 Caius the Shadow Monarch1 Gorz the Emissary of Darkness1 Dark Armed Dragon1 Tragoedia1 Il Blud3 Pyramid Turtle2 Goblin Zombie1 Card Trooper1 Ryko, Lightsworn Hunter1 Zombie Master1 Blackwing - Gale the Whirlwind1 Plaguespreader Zombie1 Spirit Reaper1 Necro Gardna1 Sangan1 Mezuki ( 10 )3 Book of Life1 Enemy Controller1 Heavy Storm1 Mystical Space Typhoon1 Allure of Darkness1 Burial from a Different Dimension1 Brain Control1 Foolish Burial ( 9 )2 Bottomless Trap Hole2 Dust Tornado1 Torrential Tribute1 Mirror Force1 Call of the Haunted1 Return from the Different Dimension1 Solemn Judgment Extra:1 Mist Wurm2 Stardust Dragon1 Colossal Fighter1 Red Dragon Archfiend1 Thought Ruler Archfiend1 Black Rose Dragon1 Blackwing Armor Master1 Goyo Guardian1 Brionac, Dragon of the Ice Barrier2 Revived King Ha Des1 Doomkaiser Dragon1 Magical Android1 Ally of Justice Catastor Also for the hell of it: Link to comment Share on other sites More sharing options...
Bringerofcake Posted July 5, 2010 Report Share Posted July 5, 2010 They never gave me the badge I won for Written >_> You won a badge for Written? EDIT: What do I have to lose? Name: Bringerofcake Stars: 5 Theme of Deck: Utilizing the various card effects the deck offers, summon Reptilianne Vaskii and Synchros and control the field whilst beating down. Playbook: Each card serves its own unique purpose in the deck. Dandylion, Spawn, and Ojama Trio all create Tokens to Tribute for Vaskii/Medusa. Gardna and Oshaleon search almost the entire monster line-up. Medusa is there as a beater and as a quick way to drop a monster to 0. Naga is one of the key cards, being a wall that sets up for Viper and Vaskii. Scylla is a beatstick, Viper is a Brain Control in a Tuner, and Ryko is decent tech all around. The Spell and Trap line-up is mostly used to take advantage of the monsters low stats, aside from standard staples. Offerings is basic destruction, while Limit Reverse once again revives a good portion of the deck. Recurring Nightmare returns Vaskii to the hand, getting her out of the Graveyard while working around the Nomi clause. Creature Swap is excellent tech for your 0 ATK monsters like Naga and Gardna that can be an easy target in attack position. Your build: 212x Ryko, Lightsworn Hunter2x Dandylion3x Reptilianne Gardna2x Reptilianne Medusa3x Reptilianne Naga2x Reptilianne Scylla3x Reptilianne Vaskii2x Reptilianne Viper2x Oshaleon 91x Heavy Storm2x Recurring Nightmare2x Book of Moon2x Reptilianne Spawn2x Creature Swap 101x Ojama Trio1x Mirror Force3x Offerings to the Snake Deity3x Waboku2x Limit Reverse 153x Reptilianne Hydra1x Brionac, Dragon of the Ice Barrier3x Stardust Dragon1x Goyo Guardian3x Ally of Justice - Catastor1x Flamvell Urquizas1x Magical Android2x Thought Ruler Archfiend Link to comment Share on other sites More sharing options...
championduelist62 Posted July 5, 2010 Report Share Posted July 5, 2010 I got Deck Design =D EDIT: I proved I was Kiryu to Oleon. I'm back in! Link to comment Share on other sites More sharing options...
~Oleon~ Posted July 5, 2010 Author Report Share Posted July 5, 2010 Yeah, 'championduelist26' is now entered. Link to comment Share on other sites More sharing options...
Akira Posted July 5, 2010 Report Share Posted July 5, 2010 Yeah' date=' 'championduelist26' and 'Akira' are now entered.[/quote'] Fixed hopefully =D Didn't see mah post at the end of page 1? Link to comment Share on other sites More sharing options...
Bringerofcake Posted July 5, 2010 Report Share Posted July 5, 2010 Yeah' date=' 'championduelist26' and 'Akira' are now entered.[/quote'] Fixed hopefully =D Didn't see mah post at the end of page 1? He did.And hopefully he noticed that I edited my post to include my entry. Link to comment Share on other sites More sharing options...
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