-Griffin Posted July 3, 2010 Report Share Posted July 3, 2010 |Skull Honour Guard||DARK/Zombie|Level 2|1200 ATK/0 DEF||While on your field or in the Graveyard, this card's name is "Skull Servant". During either player's turn, you can remove from play this card in your Graveyard. If you do, Level 3 or lower Zombie-Type monsters are not affected by your opponent's card effects until the End Phase.| |Rat Captain||EARTH/Beast|Level 4|1550 ATK|1550 DEF||When this card is Summoned, you can discard 1 card to add 1 EARTH monster with 1500 ATK or less from your Deck to your hand. When this card is removed from the field, you can Special Summon 1 "Giant Rat" from your Deck or Graveyard.| |Koa'ki Meiru Hivemind||EARTH/Insect|Level 4|1800 ATK|1400 DEF||. During your End Phase increase this card's level by 1 and, Special Summon 1 "Swarm Token" (Insect/EARTH/Level 1/0 ATK/0 DEF). It cannot be destroyed during your opponent's next turn.| |Koa'ki Meiru Vivenom||WIND/Reptile|Level 4|1900 ATK|900 DEF||. When this card destroys a monster as a result of battle, your opponent discards 1 random card.| |Keystone Golem||EARTH/Rock/1500 ATK/0 DEF/Level 5||This card can be Normal Summoned without tributing. When this card is removed from play, if you control an EARTH monster, destroy 1 card on the field.| Link to comment
Umbra Posted July 3, 2010 Report Share Posted July 3, 2010 I'd add a "If you do," clause to the start of the last sentence for clarification. Otherwise, they could be considered two different effects and make the last of them really confusing. Otherwise, I see nothing wrong with it. Link to comment
-Griffin Posted July 3, 2010 Author Report Share Posted July 3, 2010 I had that originally, thought it'd be okay to remove. Added it back though, I trust your judgment. Glad you like it. Link to comment
-Griffin Posted July 4, 2010 Author Report Share Posted July 4, 2010 Added Ratbox support. Link to comment
-Griffin Posted July 12, 2010 Author Report Share Posted July 12, 2010 Seriously. Why is this so un-commented-on!? Did I screw up that badly? Link to comment
Guest Ixigo Posted July 12, 2010 Report Share Posted July 12, 2010 I have to look into the whole Skull Servant thing before I judge Skull Honour Guard. From where I'm standing it looks pretty viable and practical. Rat Captain makes Ratbox more fun. Doesn't do much for X-Sabers, which is arguably a good thing. I don't know much about some new Beast decks I hear about, but I do know this is rather sexy in some Cat scenarios. I love Hivemind. Link to comment
-Griffin Posted July 13, 2010 Author Report Share Posted July 13, 2010 Glad you like Hivemind =3 I thought it could work nicely.Can you think of any cards other than PoA that can return Cat to the Deck? It seems like with 3x Captain and 3x Giant, you'd get it easily, then want to have it there to get again...3 Avarice is probably enough though. I also added a second Koa'ki. I like Koa'ki. Link to comment
Valkyrie Lupia Blitzer Posted July 13, 2010 Report Share Posted July 13, 2010 Seriously. Why is this so un-commented-on!? Did I screw up that badly? You posted in Written Cards. It's bound to be un-commented on. Skull Honour Guard: Useful. Rat Captain: Awesome. Core Chimail Hivemind: Pretty cool guy. Core Chimail Vivenom: *insert unhelpful positive word or phrase here* Link to comment
Guest Ixigo Posted July 13, 2010 Report Share Posted July 13, 2010 Glad you like Hivemind =3 I thought it could work nicely.Can you think of any cards other than PoA that can return Cat to the Deck? It seems like with 3x Captain and 3x Giant' date=' you'd get it easily, then want to have it there to get again...3 Avarice is probably enough though. I also added a second Koa'ki. I like Koa'ki.[/quote'] I'm not thinking you'd need to do that much. Rat Captain isn't the optimal way to search for Cat if that's your purpose anyway, but it can help speed up a Beast deck a lot. As for the last monster... I don't like it that much. It doesn't synergize with the strongest Reptile decks (at least I wouldn't use it in Aliens or Reptilianne, dunno about Venom), and in a dedicated KM deck, I think there are better (read: more consistent) stuff to put in. Its effect feels rather half-assed. Link to comment
-Griffin Posted July 13, 2010 Author Report Share Posted July 13, 2010 As for the last monster... I don't like it that much. It doesn't synergize with the strongest Reptile decks (at least I wouldn't use it in Aliens or Reptilianne' date=' dunno about Venom), and in a dedicated KM deck, I think there are better (read: more consistent) stuff to put in. Its effect feels rather half-assed.[/quote'] Well, I put as much effort into it as any of the other cards =sIt was intended to lend a reliable beater with an effect that's good anywhere to Reptilliane, Venom and Aliens, which all generally lack one. It seems very runnable as a general beatstick and +1 card =/ Link to comment
Bringerofcake Posted July 14, 2010 Report Share Posted July 14, 2010 You can afford to make Vivenom 1900 or 2000 ATK. At 1850 it's outclassed by Shocktrooper, and I'd probably still run Scylla over this. Link to comment
Zorbak55 Posted July 14, 2010 Report Share Posted July 14, 2010 I agree a little. It's just a bit OPed. Link to comment
-Griffin Posted July 14, 2010 Author Report Share Posted July 14, 2010 I'll go for 1900. Link to comment
-Griffin Posted July 15, 2010 Author Report Share Posted July 15, 2010 Added some RFG EARTH/Rock support. Yay Gaia Plate/Gigantes/Rock Spirit/Megarock? Link to comment
-Griffin Posted July 16, 2010 Author Report Share Posted July 16, 2010 I understand that we've just got an epic sticky, but guys? Link to comment
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