-Griffin Posted July 3, 2010 Report Share Posted July 3, 2010 |Roulette Lazer||Trap||Destroy 1 monster on the field then set this card on your opponent’s side of the field.| |Roulette Whirlwind||Counter Trap||Negate the Summon of a monster and destroy it, then set this card on your opponent’s side of the field.| |Roulette Zero||Counter Trap||Negate the activation of a Spell Card and destroy it, then set this card on your opponent’s side of the field.| |Roulette Light||Counter Trap||Negate the activation of a Trap Card other than a “Roulette” card and destroy it, then set this card on your opponent’s side of the field.| |Roulette Swap||Trap||Select 1 face-down Spell or Trap Card your opponent controls. Gain control of that card, then set this card on your opponent’s side of the field.| |Roulette Eye||Trap||Select 1 Trap Card from your Deck, place it on top of your Deck, then set this card on your opponent’s side of the field.| |Roulette Summon||Trap||Special Summon 1 monster from your hand, then set this card on your opponent’s side of the field.| |Roulette Force Stop||Counter Trap||Activate only when your opponent activates an effect which would destroy a card on the field, your opponent cannot attack this turn, then set this card on your opponent’s side of the field.| |Roulette Crash||Continuous Trap||When a ‘Roulette’ card is activated, inflict 600 damage to your opponent’s Life Points. Once per turn you can send a face-down ‘Roulette’ card you control to the Graveyard to inflict 800 damage to your opponent’s Life Points.| |Roulette Bind||Counter Trap||Negate the effect of 1 face-up monster until the End Phase. Set this card in one of your opponent’s Spell and Trap Card Zones.| |Roulette Sniper||DARK|Fiend||Level 4||ATK 1500|DEF 600||Once per turn, select 1 face-down card your opponent controls. If that card is a “Roulette” card, destroy it and this card cannot be destroyed next turn. When this card is removed from the field, your opponent can Special Summon it to their side of the field.| |Roulette Rigger||DARK|Fiend||Level 7||ATK 2800|DEF 600||Once per turn, select 1 face-down card your opponent controls. If that card is a “Roulette” card, take control of it and this card cannot be destroyed next turn. When this card is removed from the field, your opponent can Special Summon it to their side of the field.| Old cards from July '09. Should I expand a little? Anything here broken? Do you agree they could be fun to play? Link to comment
Shizuku Oikawa Posted July 10, 2010 Report Share Posted July 10, 2010 looks fun and balanced,Pretty Creative switching controlLooks useful against people who relies on their Spells and Traps, especially Crystal Beasts9/10should be expanded Link to comment
Bringerofcake Posted July 10, 2010 Report Share Posted July 10, 2010 Topic title is correct. 4 of these + 2 Xing Shen Hu = Profit. Link to comment
Ooraloo Posted July 10, 2010 Report Share Posted July 10, 2010 This is a cool concept and it sounds fun constantly switching control. Link to comment
-Griffin Posted July 10, 2010 Author Report Share Posted July 10, 2010 Topic title is correct. 4 of these + 2 Xing Shen Hu = Profit. You spend 6 cards to remove 2 cards? (Since most of these remove 1) The point is that, while the original use is a -1, it's only that because they're given a -1 card, so it's a +0. If you use it, then remove the opponent's card, you're removing a -1 card, that's entirely pointless. Link to comment
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