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The Mushroom Kingdom


Clair

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What happened to the Wii, Chill?

 

I personally am a huge Kirby user. G&W is also not bad... I love his final smash. ^^

 

I'll get my friend code to you guys eventually.

 

It got robbed:(

 

Also, Sinus headache is driving me much more unusual today.

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Hey Dark, you wanna have a MKDS race sometime? I'm not sure how long I'll be able to borrow my friend's copy.

 

I've been really busy, I do apologize. I would normally never turn down a MKDS race, and I still don't want to, but if I don't get time I can't really help it. :/

 

no me gustamos ir al la universiDAD

yo hablaro en brokano espanol

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I've been really busy, I do apologize. I would normally never turn down a MKDS race, and I still don't want to, but if I don't get time I can't really help it. :/

 

no me gustamos ir al la universiDAD

yo hablaro en brokano espanol

 

Aye carumba, el pobre Dark.

No me gusta yendo a la escuela tambien.

Pero, tengo un mes antes de ano nuevo.

Digame, como es el ano de senores en la escuela secundaria?

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I don't like Pikachu... Curse that rat and his Down B.

Yes. Even when it's a CPU it still overuses it.

 

I'm a Captain Falcon guy. I enjoy raping with his Falcon Punch. Plus he's fast... and heavy. You don't find that very often in a Smash Bros. character.

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Okay, 60% is a really bad approximation of when people die. If you Falcon Punch someone at 60%, maybe the knock-back would be enough to KO them if they are a really light character and if the person playing them has really shitty DI. However, the probability of Falcon Punching KOing these characters is terribly low because they are so fast. I can run into your Falcon Punch with Meta Knight and dash cancel it without much of a problem, unless I hit the wrong frame (which I hopefully don't). Even when playing as Meta Knight, I won't die until I hit around 120% and that's only if I'm hit with a really bad smash attack. And the chance of that is also low because I have such lightning-fast speed and because I have good dash cancels.

 

And even when I'm playing against people like Ganondorf and Captain Falcon, I can KO them with a well-timed down-smash even if they are only at 140%. It depends on the stage, obviously killing someone on the bottom half of Hyrule is going to take a shitton more effort than killing someone on Final Destination. But no character has a consistent KO range that is in the 200%s, mainly because once you get to 160% and 170%, even an uncharged smash will do enough knock-back will do enough damage where, if you were hit close to an edge, even DI can't save you.

 

Digame, como es el ano de senores en la escuela secundaria?

 

Divertido...?

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Especially when you can take about 200% damage before getting KOed while KOing others around 60% damage.

 

I don't really see an "occasionally" in there. The way you were phrasing it, especially in the context of the topic, it definitely was implied that your comment referred to something that consistently happened. Not "6/10 lives" (which should have been reduced to 3/5, anyways).

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You were responding to a post saying that Captain Falcon was a good character for that person because he was fast. Thus, your slow and steady comment. And then you made it a point to cite your 60%/200% fact as an example for how slow and steady "wins the race". If you were meaning to imply that only occasionally does that match-up happen (like a 3 in 5 chance, which is still terribly high considering that dying at 200% means your opponent must really suck; DI stops working efficiently after 160%), you should have used some other form to describe that. "Oh, occasionally I get match-ups where [60%/200% fact], but most of the time I win marginally like most Brawl players." That is a lot more clearer than blatantly saying that your 60%/200% fact cites an example of slow and steady winning the race. I don't win races three out of five times, sorry to say. You clearly (albeit it being accidental) implied that, with a large consistency (as a good Brawl player has a large consistency in his win percentage), you are able to KO light-weight characters at 60% and able to not be KOed until you hit 200%.

 

Also, I am actually starting to doubt your argument in the first place. Light-weight characters have very good dash cancels (see: Meta Knight, Sheik) and even better recovers (see: Meta Knight, Kirby). The chance that you KO them at 60% would have to rely on the fact that you are using either a Falcon Punch or a fully-powered smash attack, and that they are on the edge of the stage to the point where DI is useless (think Pictochat, not so much Final Destination). Not only does this imply a shitty player for Meta Knight (or whoever the light character is) because he can't handle his offstage (or even onstage) dodges, but that also doesn't happen in three out of five matches, or three out of five lives, or whatever. Either you play very shitty people and are getting that statistic or you made up that statistic and fudged your numbers a bit. Your spike argument has some validity to it, granted, but as mentioned before, Meta Knight players (the good ones, at least) should perfectly be able to handle all types of dodges; offstage, onstage, and even mid-air. Spiking is also not very easy to do, so when someone claims to do it with a 60% consistency I start to doubt them.

 

Moving on to the second part of your argument, DI stops working (as mentioned before) once you get above 150%, usually. At that point, knock-back from a high-powered smash move overcomes any potential DI and you're flying offstage unless you are hit from the left side of Hyrule to the right stage-boundary, also indicating either a shitty player or a scenario that rarely happens. Also, note that slow characters are more susceptible to smash attacks in general. They have so many lagged frames on their attacks that characters like Meta Knight can come in on a 150% Ganondorf, do a quick backwards down-smash, and you're going to die if you're not playing on an obscenely large stage. The fact that you can live until 200% means that either you are playing on an obscenely big stage (bottom of Hyrule, but in all fairness, my Meta Knight gets from a KO range of 120% normally to like 160% down there) or you're opponent is very bad at executing smash attacks in your down-time. The latter scenario implies that your opponent is shitty, while the former doesn't happen often enough to be a three out of five chance.

 

I know I'm being really jabroniy, I'm in a bad mood. But you do understand my premise, yeah?

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Let me rephrase that. I meant it like, "Slow and steady wins the race, and that is especially true whenever I happen to survive to about 200% (about meaning within a few numbers), and KO at about 60% (again, meaning within a few numbers)."

 

Also, I said that comment not talking about me using Falcon, I meant me using my heavies, like Ike, Bowser, and Ganondorf. There's no way I could live to 200 and KO at 60 with the Captain.

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It is a hard thing to do, I admit, but I've had loads of practice playing SSBB all alone (*sniff*) and I seem to do okay.

 

Bowsercide and Ganoncide are the best.

 

Bowsercide looks amazing, not gonna lie there. Same with the other Kirbycide.

 

I just can't use any other character any more. ><;

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Bowsercide is a hug off the level. And if the gravity is low or you have a bunny hood or something, you can jump up just as you hit the blast line and survive while your opponent still dies.

 

Sometimes I just jump and use his Up B even though I wouldn't make it, and I get hit so that I can use his Up B again and actually survive.

 

It sucks you can't Kirbycide with his throws anymore.

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Let me rephrase that. I meant it like, "Slow and steady wins the race, and that is especially true whenever I happen to survive to about 200% (about meaning within a few numbers), and KO at about 60% (again, meaning within a few numbers)."

 

Also, I said that comment not talking about me using Falcon, I meant me using my heavies, like Ike, Bowser, and Ganondorf. There's no way I could live to 200 and KO at 60 with the Captain.

 

...fast and quick wins the race, and that is especially true when I get an early-game KO because fatter opponents generally suck at offstage fighting.

 

I don't really understand what rephrasing that did. Because it didn't do what I wanted.

 

And yeah, I realized halfway through that Falcon isn't who you were talking about. It doesn't affect the argument at all, though.

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Well, since you don't Brawl online, I can't show you. XP

 

And spiking is real easy. Ganondorf's edge attack when over 100% is perfect because it sends enemies backwards, and I just jump backwards and spike them. His down smash is also good for the set up.

 

I've been playing Melee a ton to make up for Brawl, and I've been playing solely Captain Falcon and Ganondorf, and I've been reaching those numbers throughout every day (a lot moreso with Ganondorf, obviously). Granted, Melee's CF&G are better than Brawl's, I'm not as good at Melee as Brawl.

 

But Dark if you find it hard to believe, I understand.

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