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Teh Smesh Ultimehte Cawntest! RESULTS R IN!!!!! lock plz


Smesh

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OK! I finished my 2nd Round Card!

Just in case you can't read the name: Cyber Plasma Parasite - Death Gazer Delta Papillon

 

[spoiler=My Entry]

 

cyberplasmaparasitedeat.jpg

 

Lore:

This card cannot be Normal Summoned or Set. You can send 1 Level 2 monster and 1 Level 6 monster from your Deck to your Graveyard to remove this card from play. While this card is removed from play and you control 1 Synchro or Fusion "Parasite" monster, you can Special Summon this card in face-up Defense Position. This card's type is also treated as Insect. Once per turn, you can equip this card to a monster OR unequip it to Special Summon this card in face-up Defense Position. The equipped monster's Attribute is treated as WATER and its Type is treated as Aqua. While you control a face-up "Parasite" monster, the controller of the equipped monster must attack with it if possible. When the equipped monster declares an attacks, you can select the attack target. When the equipped monster is destroyed, inflict damage to your opponent equal to the equipped monster's Level x400. When this card is destroyed, you can remove 1 Level 3, 5, 8, or 10 monster from your Graveyard to Special Summon it in face-up Defense Position.

 

 

 

 

 

Thanks! :D

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Here is my card u guys i had forgot i was in this contest lol.

thnx again for reminding me Dark-Azkrin666

 

560000f.jpg

Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you take 2000 or more damage from 1 attack. Every time you draw a card your opponent takes 600 damage. Every time you discard a card you take 600 damage.

 

sorry if the OCG is wrong its kinda last minute.

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zmusik: Creativity (4)

Picture (2)

OCG (4)

Balance (4)

Total (14)

 

Toot: Creativity (2)

Picture (2)

OCG (3)

Balance (4)

Total (11)

 

Menton: Creativity (1)

Picture (2)

OCG (2)

Balance (3)

Total (8 )

 

Dark-Azkrin666: Creativity (4)

Picture (2)

OCG (4)

Balance (4)

Total (14)

 

Sorry DHeroDogma

 

DHeroDogma: Creativity (4)

Picture (2)

OCG (3.5?)

Balance(4)

Total (13.5)

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Guest Dark-Azkrin666

zmusik: Creativity (4)

Picture (2)

OCG (4)

Balance (4)

Total (14)

 

Toot: Creativity (2)

Picture (2)

OCG (3)

Balance (4)

Total (11)

 

Menton: Creativity (1)

Picture (2)

OCG (2)

Balance (3)

Total (8 )

 

Dark-Azkrin666: Creativity (4)

Picture (2)

OCG (4)

Balance (4)

Total (14)

 

you forgot DHeroDogma

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Why is Toot banned again? Anyways, I finished my Round 3 card.

[spoiler=Mirage Ambusher - Handonious Grandolera]

 

mirageambusherhandoniou.jpg

 

Lore:

Once per turn, if you control this monster on the field, you can equip it to a face-up "Illusion Dragon" on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Defense Position. You can declare the name of 1 card then check all face-down cards your opponent controls. If the declared card is among your opponent's face-down cards, the equipped monster gains 1 additional attack. Once per turn, you can discard 2 cards to place a "Mirage Nightmare" Counter on the equipped monster (max.1). You can remove 1 "Mirage Nightmare" Counter from the equipped monster to change the Battle Position of 1 monster your opponent controls. If the selected monster is changed to face-up Attack Position, it must attack the equipped monster during the Battle Phase this turn. If you remove a "Mirage Nightmare" Counter this way, no other monsters you control can attack this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

 

 

 

 

Thanks! :D

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3rd Task Card ready

[spoiler=3rd Task Entry]

554765p.jpg

Effect:

You can only activate this card by paying 500 Life Points. This card can only be equipped to "Illusion Dragon". Each time a card is flipped face-up by a card effect, gain 300 Life Points for every face-up card on the field, then inflict half the amount gained to your opponent. If a card effect activates or a monster declares an attack, you can flip this face-up card face-down.

 

 

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Guest Dark-Azkrin666

[spoiler=*3rd Task*Illusion's Dark Artifact]11ills1.jpg[spoiler=Lore]This card can be played from the Deck. If this card is played from your hand it is Set. This card can only be activated when a Spell or Trap Card is destroyed due to the effect of "Illusion Dragon", After this cards activation, it is treated as a Equip Card and is equipped to an "Illusion Dragon" you control. A monster equipped with this card gains 500 ATK and DEF. Every time the equipped monsters destroy a Spell or Trap card due to its effect place 1 Illusion Counter on this card(Max 10). during each of your Standby Phases you can remove Illusion Counters from this card, based on the amount of Illusion Counters removed activate 1 of the following effects:

1-Look at 1 face-down card your opponent controls, then return it to its original position.

5-inflict 300 points of damage to your opponent for each face-down card your opponent controls

10-your opponent sends 1 card face-down to each empty Card Zones he/she controls, then during the next Standby Phase after this effects activation Flip those cards, your opponent removes cards from the top of his/her Deck for each Spell and Trap card Flipped in this way. Then return the flipped cards to your opponents hand. (after this effects activation destroy this card)[spoiler=Image Credit]deviantart.com, Smaragdia

 

 

 

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