EHN. Posted July 2, 2010 Report Share Posted July 2, 2010 -Monsters [19]- GorzCyDra x2Caius SD/AM x2 Flamvell Firedog x3Flamvell Magician x2Assault Beast x2Grand MoleSanganSummoner Monk x2Assault MercenaryMist Valley Soldier -Spells [12]- Book x3HeavyMSTBrainRekindling x2MindCold Wave Magical Mallet x2 -Traps [12]- BTH x2TorrMirrorSolemnDustSLRAMA x3CallD-Prison -Extra [6]- Stardust x3Iron Chain Dragon Mist WurmGoyoBrionac Help is much appreciated, some +reps for good advice Link to comment Share on other sites More sharing options...
jabber2033 Posted July 2, 2010 Report Share Posted July 2, 2010 First, get rid of Necro Gardna. It's better in decks such as Lightsworns that send your own cards to the Grave. Since none of your cards do that, It'll be a dead draw more often than not. Second, how's Assault Teleport working out for you? Personally, I preffer Magical Mallet over A-Tele, but that's just me. So for Fixes,-1 Necro+1 A-Beast You also need LV4 tuners. I preffer Flamvell Magician, along with having Flamvell Firedog. Basically, Attack with Firedog, use it's effect to summon Magician, then Synchro into Stardust. Rose, Warrior of Revenge and Mist Valley Soldier are also good choices. Link to comment Share on other sites More sharing options...
The ReBeL Posted July 2, 2010 Report Share Posted July 2, 2010 Flamvell Firedog x3Flamvell Magician x3Arcane Apprentice x2Ufo Turtle x2Assault Mercenary x2Assault BeastSD/AM x3Mask of DarknessJunk SynchronTurret Warrior x2Ryko, Lightsworn Hunter Spells:10Assault TeleportMagical MalletRekindling x2Smashing Ground x3Instant FusionBook of Moon x2 Traps:9Assault Mode Activate x3Starlight RoadBottomless Trap Hole x2D. Prison x2Solemn Judgement Extra:11Stardust x3Ally of Justice Catastor x2Junk WarriorBrionacGaia Force of the EarthIron Chain DragonRed Dragon ArchfiendAncient Fairy Link to comment Share on other sites More sharing options...
BDKMRV Posted July 2, 2010 Report Share Posted July 2, 2010 -Monsters [17]- GorzCyDra x2Caius x2 Neg for Flamvell Magician @ 3 SD/AM x2 Airbellum x2 Neg for Firedog @ 3The Tricky x2 Side for CyDraAssault BeastNecro Gardna Neg for Psychic CommanderGrand Mole Neg for Psychic CommanderSanganMarshmallon Neg for Summoner MonkAssault Mercenary -Spells [12]- Book x3HeavyMSTBrainEnemy Controller Remove run RekindlingCold Wave Remove and run RekindlingLighting Vortex replace with Emergency TeleportCreature Swap replace with Mind ControlAssault Teleport x2 -Traps [12]- BTH x2TorrMirrorD-Prison remove for 3rd AMABribe Run 2 or get Solemn at 1DustSLR x2 Run only 1 side 1AM Activate x2 Run at 3Call -Extra [6]- Stardust x2Iron Chain Dragon Mist WurmGoyoBrionac Help is much appreciated' date=' some +reps for good advice[/quote'] Take a look at my deck. It runs pretty well with changes suggested by members on here. You're deck is almost there for a decent AM summoning. Link to comment Share on other sites More sharing options...
EHN. Posted July 2, 2010 Author Report Share Posted July 2, 2010 First' date=' get rid of Necro Gardna. It's better in decks such as Lightsworns that send your own cards to the Grave. Since none of your cards do that, It'll be a dead draw more often than not. Second, how's Assault Teleport working out for you? Personally, I preffer Magical Mallet over A-Tele, but that's just me. So for Fixes,-1 Necro+1 A-Beast You also need LV4 tuners. I preffer Flamvell Magician, along with having Flamvell Firedog. Basically, Attack with Firedog, use it's effect to summon Magician, then Synchro into Stardust. Rose, Warrior of Revenge and Mist Valley Soldier are also good choices.[/quote'] Yeah, thanks, I'll replace AT with MM, and defo add some flamvell's. Just a question about MVS, is he still destroyed, or stays on the field? Otherwise, thanks, I'll change it soon. Flamvell Firedog x3Flamvell Magician x3Arcane Apprentice x2Ufo Turtle x2Assault Mercenary x2Assault BeastSD/AM x3Mask of DarknessJunk SynchronTurret Warrior x2Ryko' date=' Lightsworn Hunter Spells:10Assault TeleportMagical MalletRekindling x2Smashing Ground x3Instant FusionBook of Moon x2 Traps:9Assault Mode Activate x3Starlight RoadBottomless Trap Hole x2D. Prison x2Solemn Judgement Extra:11Stardust x3Ally of Justice Catastor x2Junk WarriorBrionacGaia Force of the EarthIron Chain DragonRed Dragon ArchfiendAncient Fairy[/quote'] Hey, thanks for copy/pasting your deck on this thread :D:D:D:D:D NOW I CAN BE PROPERZ DUELIST. No. Don't just copy/paste your deck. -Monsters [17]- GorzCyDra x2Caius x2 Neg for Flamvell Magician @ 3 SD/AM x2 Airbellum x2 Neg for Firedog @ 3The Tricky x2 Side for CyDraAssault BeastNecro Gardna Neg for Psychic CommanderGrand Mole Neg for Psychic CommanderSanganMarshmallon Neg for Summoner MonkAssault Mercenary -Spells [12]- Book x3HeavyMSTBrainEnemy Controller Remove run RekindlingCold Wave Remove and run RekindlingLighting Vortex replace with Emergency TeleportCreature Swap replace with Mind ControlAssault Teleport x2 -Traps [12]- BTH x2TorrMirrorD-Prison remove for 3rd AMABribe Run 2 or get Solemn at 1DustSLR x2 Run only 1 side 1AM Activate x2 Run at 3Call -Extra [6]- Stardust x2Iron Chain Dragon Mist WurmGoyoBrionac Help is much appreciated' date=' some +reps for good advice[/quote'] Take a look at my deck. It runs pretty well with changes suggested by members on here. You're deck is almost there for a decent AM summoning. Hey, thanks mate, I'll definately take yours and jabber's advice and modify this deck as soon as I can :) Link to comment Share on other sites More sharing options...
BDKMRV Posted July 2, 2010 Report Share Posted July 2, 2010 Fosho. You just need to Synchro Summon for Stardust fast enough.Mainly in 1 turn.And with AMA at 3 and 1 searcher for it, it's incredible. Link to comment Share on other sites More sharing options...
EHN. Posted July 4, 2010 Author Report Share Posted July 4, 2010 Made some changes, making more soon. Link to comment Share on other sites More sharing options...
jabber2033 Posted July 4, 2010 Report Share Posted July 4, 2010 With 3x Firedog and 3x Magician, you also need a pair of Rekindling. -1 Lightning Vortex-1 Enemy Controller +2 Rekindling Rekindling is so broken with Flamvells. Link to comment Share on other sites More sharing options...
Toffee. Posted July 4, 2010 Report Share Posted July 4, 2010 TC, are you running Tricky only because you can use Brain Control/Mind Control on a level 3 Tuner they might have?IMO, you should replace him with a 3rd Assault Beast. Also, you need a 3rd Stardust :3 Rekindling is so much fun with Flamvells.Fixed* Link to comment Share on other sites More sharing options...
EHN. Posted July 4, 2010 Author Report Share Posted July 4, 2010 K, more changes, ty guys. Link to comment Share on other sites More sharing options...
BDKMRV Posted July 4, 2010 Report Share Posted July 4, 2010 -Monsters [19]- Gorz Do not run Gorz. Side it at best.CyDra x2Caius SD/AM x2 Flamvell Firedog x3Flamvell Magician x2Run at 3Assault Beast x3 Run at 2 b/c you are only running 2 SDAMGrand MoleTake this outSanganSummoner MonkAssault MercenaryRun at 2Mist Valley Soldier Replace w/ BW-Gale the Whirlwind -Spells [12]- Book x3HeavyMSTBrainRekindling x2Run at 3MindCold Wave Side Deck thisMagical Mallet x2 -Traps [12]- BTH x2TorrMirrorSolemnDustSLRAMA x3CallD-Prison -Extra [6]- Stardust x3Iron Chain Dragon Mist WurmGoyoBrionac Help is much appreciated' date=' some +reps for good advice[/quote'] Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.