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Arekku_Koro

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I only do it because your threads look like chatrooms and not threads in a forum. And most of the posts are about one sentence long. Not to mention some of the sentences are pointless and about 1-6 words long. Anyway, *goes back into hole*

 

(And master52394, your sig is too big).

 

EDIT: I apologize to the mods if seems like I'm mini-modding.

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DUEL SPIRIT CLASS, by Professor Death

DUEL SPIRIT CLASS, by Professor Death

Points In This Class:

- Differences In Duel Spirits

- Purposes Of Duel Spirits

- History of Duel Spirits

- How To Fight A Duel Spirit (Not With Duelist Kind)

 

Today's Lesson: Purposes of Duel Spirits & How A Link Between Duelist and Duel Spirit Forms

 

Duelists when accompanied by a Duel Spirit are very lucky indeed to have one. When a Duelist has a Duel Spirit, that spirit acts as a guide, a teacher as well. Duel Spirits aren't their for show, they are given to duelists who are talented, strong, promising, or need some of those quality's to grow in skill. Duelists who are given a card containing a duel spirit and can hear, see what it looks like is usually Stage 1 of duel spirits. A duel spirit arrives not just during a duel but during your common everyday life and give you info, even the info maybe just gibbering, just a conversation you would normally have, or tips in duels, whatever the reason duel spirits appear and go as they please. Every Duel Spirit is not a toy, nor is it that annoying drunk person you want to kick out, whatever the reason each duel spirit is their for you even if you yell, kick and punch at it.

 

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The All-Around Class:

What is a really good card to use AGAINST a E-HeroDeck?

Answer: Non-Fusion Area

All around Hints of the day. 1)Try to keep your opponent from being able to fuse since that is such a big part of the game. 2)D-Heros are nasty-strong due to their effects and a D-Hero deck is always a good idea.. 3)Summoning Blockman is a good way to get out a wall.

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The All-Around Class:

What is a really good card to use AGAINST a E-HeroDeck?

Answer: Non-Fusion Area

All around Hints of the day. 1)Try to keep your opponent from being able to fuse since that is such a big part of the game. 2)D-Heros are nasty-strong due to their effects and a D-Hero deck is always a good idea.. 3)Summoning Blockman is a good way to get out a wall.

Maybe a card that stops fusions...

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The All-Around Class:

What is a really good card to use AGAINST a E-HeroDeck?

Answer: Non-Fusion Area

All around Hints of the day. 1)Try to keep your opponent from being able to fuse since that is such a big part of the game. 2)D-Heros are nasty-strong due to their effects and a D-Hero deck is always a good idea.. 3)Summoning Blockman is a good way to get out a wall.

 

a non-fusion area, duh

that one was easy...-_-

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