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Arekku_Koro

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OK EFFECT MONSTER CLASS

 

now, basically, you need to get as many good effect monsters together and then basically, use their effects to kill

 

for example, a used combo is with Decoyroid, and amburescuroid, basically, you attack the decoy, and then use the amburesc. to summon it back, then use a cyber summon blaster to ZAP YO AS$ until the opponent loses

 

another example, use 3x Goblin King, like i do in real life, read the effect, and youll get it.

same thing with Solar Flare Dragon

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The All-Around Class:

What is a really good card to use AGAINST a beat down deck?

Answer: Negate Attack

All around Hints of the day. 1)Using Big Evolution Pill is a great addition to a Dinosaur Deck!!! 2)E-Heros are the most developed part of the game and are strong when used correctly. 3)Marshmallow+Rain of Tears=Unbeatable Wall

This is a Brief Explination of my Deck

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The All-Around Class:

What is a really good card to use AGAINST a beat down deck?

Answer: Negate Attack

All around Hints of the day. 1)Using Big Evolution Pill is a great addition to a Dinosaur Deck!!! 2)E-Heros are the most developed part of the game and are strong when used correctly. 3)Marshmallow+Rain of Tears=Unbeatable Wall

Kill beatdown decks by killing there big monsters, like Cyber-End Dragon, and they won't be able to do much damage.

Sakuretsu or Man Eater bug should do fine.

Lightning vortex is a killer.

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Spell Card Lesson 1

Well, I'm not gonna start from the beginning. You should all know what a Spell Card is (for those of you who don't, it's formerly known as "Magic Cards"). There Should be around 10-15 Spell cards in a Deck (unless you aren't running monsters). Try to avoid using Field, and Ritual Spells. The Types of useful Spells:

1) Direct Damage

- any card that deals direct damage

 

2) Time Stall

- any card that stall time.

- this can be sub-categorise into

a) Monster Destroy

- any card that destroys monster(s) on the

playing field

b) Damage Prevent

- any card that prevents deduction from your

total LP

c) LP Increase

- any card that increases your total LP

 

3) Spell/Trap Destroy

- any card that destroys spell and trap cards on

the playing field

 

4) Monster Control

- any card that let you take control of your

opponent's monster

 

- any card that put card(s) from your deck into

your hand

Here is a good example of a Deck that uses 0 monsters, relying almost completely on Spells to win (note: this Deck uses older cards, so it was considered "good" back then. nowadays it's crap):

Final Flame X 3

Hinotama X 3

Ookazi X 3

Tremendous Fire X 3

Ring of Destruction X 2

Ceasefire X 1

Just Desserts X 3

Dark Hole X 1

Fissure X 2

Raigeki X 1

Mirror Force X 1

Widespread Ruin X 2

Harpie's Feather Duster X 1

Mystical Space Typhoon X 2

Swords of Revealing Light X 2

Negate Attack X 2

Waboku X 3

Change of Heart X 1

Monster Reborn X 1

Snatch Steal X 1

Painful Choice X 1

Pot of Greed X 1

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The Light of Destruction Academy Point System:

Let me explain, kiddies, the new point system for the LDA.

When doing things that don’t make you fail at life, you receive points.

Points buy things. Sweet.

 

10 points: one rep

20 points: 2 reps

30 points: 20 points

40 points: Duelist Card

50 points: my respect, lol.

 

Duelist card are sprite cards that have you and your duel-spirit.

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The All-Around Class:

What is a really good card to use AGAINST a beat down deck?

Answer: Negate Attack

All around Hints of the day. 1)Using Big Evolution Pill is a great addition to a Dinosaur Deck!!! 2)E-Heros are the most developed part of the game and are strong when used correctly. 3)Marshmallow+Rain of Tears=Unbeatable Wall

This is a Brief Explination of my Deck

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The All-Around Class:

What is a really good card to use AGAINST a beat down deck?

Answer: Negate Attack

All around Hints of the day. 1)Using Big Evolution Pill is a great addition to a Dinosaur Deck!!! 2)E-Heros are the most developed part of the game and are strong when used correctly. 3)Marshmallow+Rain of Tears=Unbeatable Wall

This is a Brief Explination of my Deck

 

Get some new hints.

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The Light of Destruction Academy Point System:

Let me explain' date=' kiddies, the new point system for the LDA.

When doing things that don’t make you fail at life, you receive points.

Points buy things. Sweet.

 

10 points: one rep

20 points: 2 reps

30 points: 20 points

40 points: Duelist Card

50 points: my respect, lol.

 

Duelist card are sprite cards that have you and your duel-spirit.

[/quote']

 

 

if I buy respect, do I get a duelist card too? and can we spend points we already have?

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The Light of Destruction Academy Point System:

Let me explain' date=' kiddies, the new point system for the LDA.

When doing things that don’t make you fail at life, you receive points.

Points buy things. Sweet.

 

10 points: one rep

20 points: 2 reps

30 points: 20 points

40 points: Duelist Card

50 points: my respect, lol.

 

Duelist card are sprite cards that have you and your duel-spirit.

[/quote']

 

 

if I buy respect, do I get a duelist card too? and can we spend points we already have?

No, you see, these arent YCM points, there club points that I give out.

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