Static Posted June 29, 2010 Report Share Posted June 29, 2010 Exodia FTK, known to many as "Solitaire." I'm sure you've all seen this before but for those who haven't take a look. This is the version my friend runs, it's pretty consistent. 1x Exodia1x Right Leg1x Right Arm1x Left Leg1x Left Arm3x Royal Magical Library3x BEWD1x BE Toon Dragon3x White Stone of Legend2x Flamvell Guard 3x Upstart Goblin3x Card of Consonance3x Trade In3x Super Rejuvination3x Dark World Dealings3x Toon Table of Contents2x Dark Factory1x Hand Destruction1x Reload1x Magical Stone Excavation Link to comment Share on other sites More sharing options...
.dek Posted June 29, 2010 Report Share Posted June 29, 2010 FLamvell guard is out of place and a horrible card. Link to comment Share on other sites More sharing options...
Static Posted June 29, 2010 Author Report Share Posted June 29, 2010 FLamvell guard is out of place and a horrible card. Wrong. It can be used with Card of Consonance, giving you 5 targets / 3 COC rather than 3/3. Also, you can grab one back with Dark Factory if you need something to discard with COC/ only need to take back one piece. It plays very, very well in the deck. Link to comment Share on other sites More sharing options...
~Oleon~ Posted June 29, 2010 Report Share Posted June 29, 2010 FLamvell guard is out of place and a horrible card. Wrong. It can be used with Card of Consonance' date=' giving you 5 targets / 3 COCKS rather than 3/3. Also, you can grab one back with Dark Factory if you need something to discard with COCKS/ only need to take back one piece. It plays very, very well in the deck. But, I must say it is a terrible card and SpinnyChairofDoom is right because he's awesome and I am crap at Yugimanz by saying it's a good card.[/quote'] Link to comment Share on other sites More sharing options...
Static Posted June 29, 2010 Author Report Share Posted June 29, 2010 FLamvell guard is out of place and a horrible card. Wrong. It can be used with Card of Consonance' date=' giving you 5 targets / 3 COCKS rather than 3/3. Also, you can grab one back with Dark Factory if you need something to discard with COCKS/ only need to take back one piece. It plays very, very well in the deck.[/quote']But, I must say it is a terrible card and SpinnyChairofDoom is right because he's awesome and I am crap at Yugimanz by saying it's a good card. Generally it is a terrible card. In this deck however, it is not. It plays really well. Link to comment Share on other sites More sharing options...
.dek Posted June 29, 2010 Report Share Posted June 29, 2010 -3 White Stone-3 BEWD-1 BETD-3 COC-2 Guard-2 Dark Factory-1 Reload-3 Trade In-3 Super Rejuvenation21 cardsHorribly out of place +1 Allure of Darkness+2 Hand Destruction+1 Toon World or Toon Cannon Soldier+3 Broww+3 Into the Void+3 Upstart Goblin+1 Card Destruction+3 Dark World Dealings+1 Wall of Revealing Light+1 Life Equalizer+1 Magical Explosion+1 Plaguespreader Zombie Plague and the three traps provide 2 alternate win conditions. And make the deck more consistent. Link to comment Share on other sites More sharing options...
Static Posted June 29, 2010 Author Report Share Posted June 29, 2010 So what you've suggested is to run a completely different deck? Your list looks like it can work, but that's really all I have to say about it. Honestly, if that's all you have to suggest, please, stop wasting my time. Link to comment Share on other sites More sharing options...
.dek Posted June 29, 2010 Report Share Posted June 29, 2010 You could try a Diamond Dude Turbo version.... Link to comment Share on other sites More sharing options...
Static Posted June 29, 2010 Author Report Share Posted June 29, 2010 Again, that is a completely different deck. I wouldn't run DDT with Exodia, there are better cards to win with in DDT. Let me put it this way, if I had posted a Gravekeeper Monarch deck list, I would not want to bother with comments that looked like: "- Gravekeepers+ Frogs" In that case I could obviously run Frogs and have a higher win percentage, had I cared about that I would have posted a generic Frog Monarch list in the first place. In this case, it's about the idea of the Super Rejuvenation allowing you to FTK in a way that almost looks and feels like cheating (drawing a third of your deck during the end phase, and then winning with Exodia.) If I wanted to share some Magical Explosion oriented FTK with you guys I would have posted that instead of posting the deck I chose to post. Link to comment Share on other sites More sharing options...
BehindTheMask Posted June 29, 2010 Report Share Posted June 29, 2010 What the frunk? Looks funny as hell though. Link to comment Share on other sites More sharing options...
.dek Posted June 29, 2010 Report Share Posted June 29, 2010 -1 Reload+1 Hand Destruction Link to comment Share on other sites More sharing options...
Tronta Posted June 29, 2010 Report Share Posted June 29, 2010 shut up spinny. dark blows with allure limited. dragodia is actually a really sweet, fairly consistent build. but your build sucks. here's mine: 5 exodia3 blue eyes1 blue eyes toon3 wsol2 library14 3 hand dest3 upstart3 void3 consonance3 tradein3 toon table1 dark eruption3 super rejuvenation3 reload1 monster recovery26 40 i ran it with flamvell guard at one for a while. didnt really help.anyway, when duality comes out, this will run much smoother. actually, i'm pretty sure i'm about to come under fire from people not understanding the tech, so let me clarify a couple card choices and clarify a bit of the strategy: the entire game takes place in the endphase. thats when rejuvs let you draw a sheet load of cards, and thats when you can use quickplays like reload and recovery. say you have 20 cards left in deck and only pull 18 from the rejuvs, just quickplay a reload and try to hit it again. the odds are way in your favor. miss it again? reload it again. keep going. void activates endphase too, but only when i say it does. if i want to discard first (to pitch more dragons for rejuv) i will, and if i want to discard last (aka after i win via exodia), then i will. it's the turnplayer's choice. Link to comment Share on other sites More sharing options...
~Oleon~ Posted June 29, 2010 Report Share Posted June 29, 2010 LISTEN TO TRONTA THIS TIME. HE HAS TEH SPEECH OF TEH INTARRWEBZ. Link to comment Share on other sites More sharing options...
SephirothKirby Posted June 29, 2010 Report Share Posted June 29, 2010 The chain has to resolve before you win with Exodia. Void has to occur. Doesn't work like you think it does. Link to comment Share on other sites More sharing options...
Tronta Posted June 29, 2010 Report Share Posted June 29, 2010 wrong. void's discard effect is a lingering effect. rejuvenation, void, eclipse and other such cards resolve right after they're played. if they didn't, then technically you wouldn't be able to play any other cards during the turn because you're still waiting for void to resolve. lingering effects don't activate, can't be chained to, and aren't really a part of anything. they just kind of occur. also, the chain does not have to resolve anyway. a win is checked for between links in a chain. Link to comment Share on other sites More sharing options...
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