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Kamelot/Solitaire --> Rule the World ??


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Exodia FTK, known to many as "Solitaire." I'm sure you've all seen this before but for those who haven't take a look. This is the version my friend runs, it's pretty consistent.

 

1x Exodia

1x Right Leg

1x Right Arm

1x Left Leg

1x Left Arm

3x Royal Magical Library

3x BEWD

1x BE Toon Dragon

3x White Stone of Legend

2x Flamvell Guard

 

3x Upstart Goblin

3x Card of Consonance

3x Trade In

3x Super Rejuvination

3x Dark World Dealings

3x Toon Table of Contents

2x Dark Factory

1x Hand Destruction

1x Reload

1x Magical Stone Excavation

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FLamvell guard is out of place and a horrible card.

 

Wrong. It can be used with Card of Consonance, giving you 5 targets / 3 COC rather than 3/3. Also, you can grab one back with Dark Factory if you need something to discard with COC/ only need to take back one piece. It plays very, very well in the deck.

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FLamvell guard is out of place and a horrible card.

 

Wrong. It can be used with Card of Consonance' date=' giving you 5 targets / 3 COCKS rather than 3/3. Also, you can grab one back with Dark Factory if you need something to discard with COCKS/ only need to take back one piece. It plays very, very well in the deck.

 

But, I must say it is a terrible card and SpinnyChairofDoom is right because he's awesome and I am crap at Yugimanz by saying it's a good card.

[/quote']

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FLamvell guard is out of place and a horrible card.

 

Wrong. It can be used with Card of Consonance' date=' giving you 5 targets / 3 COCKS rather than 3/3. Also, you can grab one back with Dark Factory if you need something to discard with COCKS/ only need to take back one piece. It plays very, very well in the deck.

[/quote']

But, I must say it is a terrible card and SpinnyChairofDoom is right because he's awesome and I am crap at Yugimanz by saying it's a good card.

 

Generally it is a terrible card. In this deck however, it is not. It plays really well.

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-3 White Stone

-3 BEWD

-1 BETD

-3 COC

-2 Guard

-2 Dark Factory

-1 Reload

-3 Trade In

-3 Super Rejuvenation

21 cards

Horribly out of place

 

+1 Allure of Darkness

+2 Hand Destruction

+1 Toon World or Toon Cannon Soldier

+3 Broww

+3 Into the Void

+3 Upstart Goblin

+1 Card Destruction

+3 Dark World Dealings

+1 Wall of Revealing Light

+1 Life Equalizer

+1 Magical Explosion

+1 Plaguespreader Zombie

 

Plague and the three traps provide 2 alternate win conditions. And make the deck more consistent.

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Again, that is a completely different deck. I wouldn't run DDT with Exodia, there are better cards to win with in DDT.

 

Let me put it this way, if I had posted a Gravekeeper Monarch deck list, I would not want to bother with comments that looked like:

 

"- Gravekeepers

+ Frogs"

 

In that case I could obviously run Frogs and have a higher win percentage, had I cared about that I would have posted a generic Frog Monarch list in the first place.

 

In this case, it's about the idea of the Super Rejuvenation allowing you to FTK in a way that almost looks and feels like cheating (drawing a third of your deck during the end phase, and then winning with Exodia.) If I wanted to share some Magical Explosion oriented FTK with you guys I would have posted that instead of posting the deck I chose to post.

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shut up spinny. dark blows with allure limited. dragodia is actually a really sweet, fairly consistent build.

 

but your build sucks.

 

 

here's mine:

 

5 exodia

3 blue eyes

1 blue eyes toon

3 wsol

2 library

14

 

3 hand dest

3 upstart

3 void

3 consonance

3 tradein

3 toon table

1 dark eruption

3 super rejuvenation

3 reload

1 monster recovery

26

 

40

 

 

i ran it with flamvell guard at one for a while. didnt really help.

anyway, when duality comes out, this will run much smoother.

 

actually, i'm pretty sure i'm about to come under fire from people not understanding the tech, so let me clarify a couple card choices and clarify a bit of the strategy: the entire game takes place in the endphase. thats when rejuvs let you draw a sheet load of cards, and thats when you can use quickplays like reload and recovery. say you have 20 cards left in deck and only pull 18 from the rejuvs, just quickplay a reload and try to hit it again. the odds are way in your favor. miss it again? reload it again. keep going. void activates endphase too, but only when i say it does. if i want to discard first (to pitch more dragons for rejuv) i will, and if i want to discard last (aka after i win via exodia), then i will. it's the turnplayer's choice.

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wrong. void's discard effect is a lingering effect. rejuvenation, void, eclipse and other such cards resolve right after they're played. if they didn't, then technically you wouldn't be able to play any other cards during the turn because you're still waiting for void to resolve. lingering effects don't activate, can't be chained to, and aren't really a part of anything. they just kind of occur.

 

also, the chain does not have to resolve anyway. a win is checked for between links in a chain.

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