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Essence Vs Zeaux, Start Voting You Sexy Beasts!


RickiMinaj

Which one do you vote for?  

1 member has voted

  1. 1. Which one do you vote for?

    • Zeaux
      3
    • essence
      5


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Well then, let's do this.

 

So the idea was to make 3 trap cards that support each other. So lets get voting!

 

First to 3 wins. Please leave reasons to your vote :3

 

[spoiler=Essence]

[align=center]39438.jpg

You cannot activate this card if you have activated a Trap Card in the last 5 turns. Trap Cards cannot be activated for 5 turns. As long as this card remains face-up on the field, both players cannot Special Summon monsters from their Extra Deck. If you control another Continuous Trap Card, then monsters removed from play cannot be Special Summoned and monsters in the Graveyard cannot be removed from play.

 

39438.jpg

You cannot activate this card if you have activated a Trap Card in the last 5 turns. Trap Cards cannot be activated for 5 turns. As long as this card remains face-up on the field, both players cannot draw cards outside of their Draw Phase. In addition, both players must discard 1 card during their Draw Phase. If a card is returned from the field to the owners hand, that card is discarded to the Graveyard.

 

banishmentblast.png

You cannot activate this card if you have activated a Trap Card in the last 5 turns. Trap Cards cannot be activated until your next Standby Phase. Negate the Normal Summon, Special Summon, attack, or card effect of a card controlled by your opponent and return the card to the owners hand. If this card is activated when you control 2 Continuous Trap Cards, Than this card is treated as a Continuous Trap Card with the following effect:

• Trap Cards cannot be activated for 5 turns. If this card is the only Trap Card you control, destroy this card. As long as this card remains face-up on the field, you can pay 300 Life Points to negate the Normal Summon, Special Summon, attack, or card effect of a card controlled by your opponent and return the card to the owners hand.[/align]

 

 

[spoiler=Zeaux][align=center]>

Activate only if you have no Spell Cards in your Graveyard. You can Set this card from your Deck to your field if you activate the effect of a Trap Card from your Graveyard. Select 1 monster you control and 1 monster your opponent controls and switch their Attribute, Level, Type, effect, ATK and DEF. If you control a face-up Continuous Trap Card while this card is in your Graveyard, once per turn you can activate the effect of this card from your Graveyard.

 

Nightmare-Mouths.png

 

Activate only if you have no Spell Cards in your Graveyard. Return any number of cards you control to your hand to remove from play that same number of cards from the field. If you control a face-up Continuous Trap Card while this card is in your Graveyard, once per turn you can activate the effect of this card from your Graveyard.

 

Nightmare-Hole.png

 

Activate only if you have no Spell Cards in your Graveyard. After activation, both players must discard all Spell and Trap Cards from their hand and then draw cards equal to the number of cards discarded. During either players End Phase, you can send 1 Trap Card from your Deck to the Graveyard.[/align]

 

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I don't Understand how Zeaux is losing...i mean Essence's card hinder each other's abilities...it'd be a total of 10 turns at least before you got to use all of their effects..and by then the duelist would probably lose since traps cant save them...in a contest of cards working together I'd vote for Zeaux

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