RE-Mastered Posted July 18, 2010 Author Report Share Posted July 18, 2010 Ok we can start right now. Link to comment Share on other sites More sharing options...
♥ӞŁǚ℮Ӟ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ♥ Posted July 21, 2010 Report Share Posted July 21, 2010 Username:Sending Roses(Soon to be Knight Of Azure)RP Name: Nero HirukaAge: 17Gender: MaleDeck Type: Elemental HeroesAce Card: Shining Flare WingmanDescription: Here's a picture:[spoiler=Nero Hiruka] with Beige pants.Bio:Nero has been dueling since he was 4, he got his first cards from his great Grandfather:Jaden Yuki.(LAWLZ)The Deck had been passed down from generation to generation, and now it was his turn to carry it on. Nero often get's into street duels where he would be his cards, and win another.He has created three amazing Decks. Whenever Nero wants, his eyes would turn azure, allowing him to see his opponent's hand and read their thoughts. Nero tries not to use it, as he does not like to cheat, and wouldn't want his secret to be leaked.Nero has never once lost a duel, except when his Rainbow Neos was stolen from him. Nero tracked the thug down, and challenged him, to a duel. After defeating the thug, Nero took back his Rainbow Neos, and walked away. Nero is still known as a legendary duelist, and too this day, undefeated.Nero has a split personalty, one Chaos mode where his thoughts all turn demented, and is ruthless, and his normal self. Decks:[spoiler=Deck 1] MonstersNormal Monsters Elemental Hero Avian Elemental Hero Burstinatrix Elemental Hero Clayman Elemental Hero Sparkman Effect Monsters Dark Catapulter Elemental Hero Bladedge Elemental Hero Bubbleman Elemental Hero Necroshade Elemental Hero Wildheart Hero Kid x3 Winged Kuriboh Winged Kuriboh LV10 Wroughtweiler Fusion Monsters Elemental Hero Electrum Elemental Hero Flame Wingman Elemental Hero Mariner Elemental Hero Mudballman Elemental Hero Neo Bubbleman[Notes 1] Elemental Hero Rampart Blaster Elemental Hero Shining Flare Wingman Elemental Hero Steam Healer Elemental Hero Tempest Elemental Hero Thunder Giant Elemental Hero Wildedge Spells Battle Fusion Bubble Blaster Bubble Illusion Bubble Shuffle Burst Impact Burst Return Clay Wrap Courageous Charge! Cyclone Boomerang Dark Factory of Mass Production De-Fusion x2 Double Spell E - Emergency Call Emergency Provisions Fairy of the Spring Feather Shot Fusion Gate Fusion Recovery Fusion Sage H - Heated Heart HERO Flash!! Hero Heart Kishido Spirit Metamorphosis Miracle Fusion Mirage of Nightmare Monster Reborn Monster Reincarnation Mud Max O - Oversoul Philosopher's Stone - Sabatiel[Notes 2] Polymerization x2 Pot of Greed R - Righteous Justice Silent Doom Skyscraper Spark Blaster Special Hurricane Spy Hero The Flute of Summoning Kuriboh The Warrior Returning Alive Transcendent Wings Tribute To The DoomedWild Half Traps A Hero Emerges Clay Charge Cross Heart Draining Shield Edge Hammer Elemental Burst Feather Wind Final Fusion Hero Barrier Hero Ring Hero Signal Hero Spirit Hero's Rule 1: Five Freedoms Insurance Invincible Hero Miracle Kids Mirror Force Mirror Gate Negate Attack Solemn Judgment Soul Union Staunch Defender Super Junior Confrontation. [spoiler=Deck 2]MonstersNormal Monsters Elemental Hero Avian Elemental Hero Burstinatrix Elemental Hero Clayman Elemental Hero Sparkman Effect Monsters Dark CatapulterElemental Hero Bladedge Elemental Hero Bubbleman Elemental Hero Necroshade Elemental Hero Wildheart Hero KidTerrorking ArchfiendWinged Kuriboh Wroughtweiler Yellow Gadget Fusion Monsters Elemental Hero Clay Guardian Elemental Hero Flame Wingman Elemental Hero Necroid Shaman Elemental Hero Rampart Blaster Elemental Hero Shining Flare Wingman Elemental Hero Tempest Elemental Hero Thunder Giant Elemental Hero Wild Wingman Spells Bubble Blaster Bubble IllusionBurial from a Different Dimension Burst ReturnClay WrapDe-Fusion Diffusion Wave-MotionFusion Gate Light Laser Metamorphosis Miracle Fusion Monster Reincarnation Polymerization x2 Pot of Greed Skyscraper The Flute of Summoning Kuriboh The Warrior Returning Alive Wild Half Traps Edge HammerHero RingInsurance x2 Soul Union [spoiler=Deck 3]Monsters Normal Monsters Elemental Hero Avian Elemental Hero Burstinatrix Elemental Hero Clayman Elemental Hero Neos Elemental Hero Sparkman Ojama BlackPetit Dragon Worm Drake Effect Monsters Armor Breaker Card Blocker Card Trooper Chrysalis Dolphin Dandylion Dark Catapulter Elemental Hero Bladedge Elemental Hero Bubbleman Elemental Hero Necroshade Elemental Hero Wildheart Hero Kid x3 Neo-Spacian Air Hummingbird Neo-Spacian Aqua Dolphin Neo-Spacian Dark Panther Neo-Spacian Flare Scarab Neo-Spacian Glow Moss Neo-Spacian Grand Mole Rallis the Star Bird Spell Striker Winged Kuriboh Winged Kuriboh LV10 Wroughtweiler Fusion Monsters Elemental Hero Aqua Neos Elemental Hero Dark Neos Elemental Hero Electrum Elemental Hero Flame Wingman Elemental Hero Flare Neos Elemental Hero Glow Neos Elemental Hero Grand Neos Elemental Hero Mudballman Elemental Hero Necroid Shaman Elemental Hero Neo Bubbleman Elemental Hero Shining Flare Wingman Elemental Hero Tempest Elemental Hero Thunder Giant Spells Battle by 2 Bubble Blaster Bubble Shuffle Burst Impact Card Destruction Clay Wrap Climax Hour Common Soul Confiscation Contact Damage-Off Zone De-Fusion Double Fusion E - Emergency Call Elemental Sword Fake Hero Feather Shot Fifth Hope Fusion Recovery Fusion Sage Gift of the Martyr Graceful Charity H - Heated Heart Hero Dice HERO Flash!! Instant Fusion Metamorphosis Miracle Fusion Monster Reincarnation Necro Illusion Neo Space Neos Energy Neos Force O - Oversoul Polymerization x2 Pot of Greed Power Charger Quick Summon R - Righteous Justice Reverse of Neos Silent Doom Skyscraper Skyscraper 2 - Hero City Spark Blaster Spell Calling Spy Hero Swing of Memories The Flute of Summoning Kuriboh The Shallow Grave Transcendent Wings Traps A Hero Emerges Change of Hero - Reflector Ray Chthonian Blast Disgraceful Charity Elemental Mirage Emergency Evasion Feather Storm Hero Call Hero Counterattack Hero Medal Hero Ring Hero Signal Hero Spirit Kid Guard Negate Attack Secret Mission Soul Union Link to comment Share on other sites More sharing options...
Barian Warlord Posted July 22, 2010 Report Share Posted July 22, 2010 did you get my list of monsters??? Link to comment Share on other sites More sharing options...
Sweetie Belle Posted July 22, 2010 Report Share Posted July 22, 2010 Can I join? Name: Zodia Sayuki Age: 16 Gender: Male Deck Type: Starsigns Ace Card: [spoiler=Genesis, the Creator of Starsigns] Description: Shows no emotion. Never smiles or frowns. He has scarlet red eyes, and plays with a "poker face" as some call it. He has pure white hair and wears a white jacket resembling the Duel Academy Senior Uniform. He wears a customized Black-Trimmed Academy Duel Disk on his right arm, as opposed to the more common left. His D-Wheel is one of the few types that have one wheel. Bio: Two years ago, while having a practice Turbo Duel, he and his sister, Kochiyo, were involved in a collision between their two D-Wheels. She was badly injured, and was taken to the hospital and put under critical care. While in the hospital bed, she gave Zodia a card she had made for him, "Stellar Infinity." He took the card, and two days later, she died. In order to cope with the death of his sister, he has purged all emotion. [spoiler=Deck List]Monsters Starsign - Aries the Ram Starsign - Taurus the Bull Starsign - Gemini the Twins Starsign - Cancer the Crab Starsign - Leo the Lion Starsign - Virgo the Virgin Starsign - Libra the Scale Starsign - Scorpio the Scorpion Starsign - Sagittarius the Archer Starsign - Capricorn the Goat Starsign - Aquarius the Rain Starsign - Pisces the Fish Genesis, the Creator of Starsigns Revelation, the End of Starsigns Comet Dragon Oracle of the Sea Oracle of the Flame Oracle of the Forest Oracle of the Sky Protector of the Starsigns Spells Zodiac Wheel x2 Red Giant Supernova Stargazing Stellar Nebula Heavenly Aurora Foolish Burial x2 Mystical Space Typhoon Monster Reincarnation Traps Exploding Star x2 Collapsing Star x2 God of the Stars Death of the Stars Call of the Haunted Scrap-Iron Scarecrow Mirror Force Two-Pronged Attack Extra Deck Synchros: Stellar Ocean Stellar Inferno Stellar Quake Stellar Typhoon Fusions: Stellar Tempest Stellar Magma Stellar Infinity Link to comment Share on other sites More sharing options...
RE-Mastered Posted July 24, 2010 Author Report Share Posted July 24, 2010 maximillianpegasus: your ace is way to strong Sending Roses: accepted Trimage: loved your cards, accepted. Link to comment Share on other sites More sharing options...
Sweetie Belle Posted July 25, 2010 Report Share Posted July 25, 2010 maximillianpegasus: your ace is way to strongI don't see how. He has basically the same effect as Koa'ki Meiru Maximus, and I use him plenty. And besides, to summon Stellar Infinity, you need to remove two specific Fusion monsters. Those Fusion monsters each require two Synchro monsters. Those Synchro monsters require at least 3 Synchro Material Monsters. I don't have any Spell/Trap support for him specifically (yet...:D). Summoning him doesn't seem easy to me. Link to comment Share on other sites More sharing options...
RE-Mastered Posted July 26, 2010 Author Report Share Posted July 26, 2010 you make a valid point but in a rp, how could you summon that without makeing a major power play? Link to comment Share on other sites More sharing options...
Sweetie Belle Posted July 28, 2010 Report Share Posted July 28, 2010 I suppose so... I'll change my original post 7/29/10: Changed Link to comment Share on other sites More sharing options...
The True Ace Attorney Posted July 29, 2010 Report Share Posted July 29, 2010 I'm assuming Custom Cards are okay. If not, or if you have a problem with mine, I'll use another deck. Name: Kazu Hamaki Age: 16 Gender: Male Deck Type: Korne Archetype [spoiler=My own, viewable here]http://forum.yugiohcardmaker.net/topic/211995-a-fire-archetype-contains-28-cards Ace Card: Great Korne Beast Master Description: Kazu is a 6 foot, 16 year old. He has shoulder length, jet-black hair and often wears a Duel Academy uniform, though he does not attend and the uniform itself is torn in several places, giving him the appearance of some sort of homeless student. He has dull, misty green eyes that give him the impression of a blind man and carries a scar that that extends across his eyeline that furthers the appropriateness of this appearance. He carries a large, red, wing shaped duel disk that rarely leaves his arm. This is a hybrid duel disk and as such can be attached and unattached to his duel runner, which resembles a flame red hawk. Bio: Kazu is a former student of Duel Academy that was expelled after being blamed for an accident that ended in another student losing the use of their legs. Obviously if it had been proven that he had caused the accident, he'd have been imprisoned, however there was little proof but due to the chancellor being under pressure to give action, Kazu was expelled. Since his expulsion he'd been living off the street before he'd been seen taking part in an underground duel. Fortunately, rather than being arrested he was offered a sponsorship and has been raised to a level of semi-renown, at least within Domino City, where he is known for his unique cards and ruthless tactics within the semi-pro leagues. After a few months of semi-pro duelling within Domino, Kazu made a journey to Arsam to visit an old friend who had originally taught him Duel Monsters. Deck: [spoiler=LOOK A DECK SPOILER!][spoiler=[b]Korne Monsters[/b]][spoiler=[b]Ancient Korne Shaman X 1[/b]] Spellcaster/FIRE/Ritual/Effect/Level 6/ATK 1000/DEF 2000 This monster can only be Ritual Summoned with the Ritual Spell Card, "Ancient Korne Ritual". Once per turn, you can move this card to an adjacent unoccupied Monster Card Zone. Once per turn, you can increase the ATK of 1 other "Korne" monster by 200 X this cards Level, until the End Phase. If you activate this effect, this card cannot attack this turn. When this card destroys your opponents monster by battle, increase this card level by 1. [spoiler=[b]Korne Beast Master X 3[/b]] Warrior/FIRE/Effect/Level 2/ATK 500/DEF 1500 When this card is Normal or Flip Summoned, you can flip all cards on your opponents side of the field that are in the same column as this card face-up and look at them. Your opponent then selects and destroys one of the flipped cards. Activate an appropriate effect based on the destroyed card: •Monster: Send this card to the Graveyard and Special Summon 1 Level 5 or lower "Great Kronel Beast" monster from your hand or Deck to your side of the field. •Spell: This card gains 1500 ATK. •Trap: Twice per turn, you can negate your opponents attack. [spoiler=[b]Korne Demolishun Skwod X 2[/b]] Warrior/FIRE/Effect/Level 4/ATK 800/DEF 1500 Once per turn, you can move this card to an adjacent unoccupied Monster Card Zone. During either players Battle Phase, you can destroy the Spell or Trap card in the same column as this card on your side of the field. The appropriate effect is then applied, based on the type of card destroyed, until the End Phase: •Spell: This card gains 1500 ATK •Trap: Change the battle position of the attacking monster. [spoiler=[b]Korne Doctor X 2[/b]] Warrior/FIRE/Effect/Level 3/ATK 0/DEF 1850 Once per turn this card can be flipped into face-down Defense Position. When this card is flipped face-up, destroy the Spell or Trap card on your opponents side of the field, in the same column as this card. Then you can add 1 "Korne" monster from your Graveyard to your hand. [spoiler=[b]Korne Franker X 1[/b]] Warrior/FIRE/Effect/Level 4/ATK 2500/DEF 0 This card cannot be Special Summoned. When this card is Normal or Flip Summoned it is changed to Defense Position. This cards battle position cannot be changed. This card can attack while in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. When this card destroys an opponents monster by battle, destroy all Spell and Trap cards in the same column as this card. [spoiler=[b](SYNCHRO) Korne Kannon Marstar X 3[/b]] Warrior/FIRE/Synchro/Effect/Level 7/ATK 2500/DEF 1200 "Kannonball" + 1 or more non-Tuner Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this monster has "Kannonball" equipped to it, it gains the following effects: •Once per turn, you can send 1 face-up Equip card you control to the Graveyard to destroy all your opponents cards in the same column as this card. [spoiler=[b]Korne Kannonball X 3[/b]] Rock/FIRE/Effect/Level 3/ATK 1200/DEF 1200 If this card is sent to the Graveyard for a Synchro Summon, you can activate this cards effect in the Graveyard. Discard 1 card, you can treat this card as an equip card and equip this to the Synchro monster that this monster was used for Synchro material. When equipped to a monster by this effect, each time the equipped monster destroys your opponent's monster by battle, inflict 800 damage to your opponent. If this card is sent to the Graveyard due to the effect of "Korne Kannon Marstar", this card cannot be used as an equip card until your next Standby Phase. [spoiler=[b]Korne Kommander X 1[/b]] Warrior/FIRE/Ritual/Effect/Level 7/ATK 1500/DEF 1000 This monster can only be Ritual Summoned with the Ritual Spell Card, "Korne Kommander Kall". Once per turn, you can move this card to an adjacent unoccupied Monster Card Zone. When this card battles your opponents monster apply the appropriate effect, based on the type of monster: •Normal: Destroy the monster without applying damage calculation. •Effect: Negate the effect of the opponents monster. This card gains 1000 ATK. •Ritual: This card gains ATK equal to the total ATK and DEF of the opponents monster. •Fusion: Send the opponents monster to the Graveyard. If all the Fusion Material Monsters that were used for the Fusion Summon for the Fusion Summon of that Fusion Monster are in your opponents Graveyard, your opponent can Special Summon them. •Synchro: This monster gains 2000 ATK. [spoiler=[b]Korne Krypt Raider X 1[/b]] Warrior/FIRE/Effect/Level 6/ATK 2300/DEF 1200 Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. This card cannot attack your opponent directly. During a battle involving this card, all Battle Damage both players would receive becomes 0 and neither monster can be destroyed by battle. If this card is targeted by the effects of a Spell, Trap or Monster, destroy this card. This card can only declare an attack while there is a Spell or Trap card on your opponents side of the field, in the same column as this card. When this card declares an attack, flip your opponents Spell or Trap card that is in the same column as this card and apply the appropriate effect, based on the type of card that is revealed: •Spell: Destroy the flipped card and inflict 1000 damage to your opponent. •Trap: Destroy the flipped card and Special Summon 1 Level 3 or lower "Korne" monster from your Deck or Graveyard. [spoiler=[b]Korne Secret Defiler X 2[/b]] Warrior/FIRE/Effect/Level 5/ATK 1800/DEF 2400 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can toss a coin and call it. If you call it right, pick up all Set cards on your opponents side of the field and look at them, then return them all to their original position. If you call it wrong, pick up all Set cards on your opponents side of the field in the same column as this card and look at them. Return them to their original position afterwards. [spoiler=[b](FUSION) Mighty Korne Beast Lord X 3[/b]] Warrior/FIRE/Fusion/Effect/Level 9/ATK 3000/DEF 1500 "Korne Beast Master" + "Great Kronel Beast, Titanus" While this card is face-up on the field, you can Normal Summon or Set "Great Kornel Beasts" without tributing. If this card destroys your opponents monster by battle, you can flip the Spell or Trap card on your opponents side of the field, in the same column as this card and activate the appropriate effect, based on the card's type: •Spell: Place the flipped card in you Hand. •Trap: Destroy the flipped card. [spoiler=[b]Great Kronel Beast Monsters[/b]] [spoiler=[b]Great Kronel Beast, Arameyis X 1[/b]] Beast/FIRE/Effect/Level 5/ATK 2600/DEF 1350 If this card is Special Summoned by the effect of "Korne Beast Master" it gains the following effect: •During battle between am attacking "Korne" monster on your side of the field and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. [spoiler=[b]Great Kronel Beast, Krileya X 2[/b]] Winged-Beast/FIRE/Effect/Level 4/ATK 1700/DEF 1200 If this card is Special Summoned by the effect of "Korne Beast Master" it gains the following effect: •All "Korne" monsters can attack your opponent directly if there are no Spell or Trap cards in the same column as the attacking monster. [spoiler=[b]Great Kronel Beast, Silactor X 2[/b]] Sea Serpent/FIRE/Effect/Level 2/ATK 700/DEF 300 If this card is Special Summoned by the effect of "Korne Beast Master" it gains the following effect: •Once per turn, during your Main Phase, if you control this card on the field, you can equip it to 1 other "Korne" monster on your side of the field, as an Equip Spell Card, OR unequip the Union equiment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster gains 500 ATK. While the equipped monster is in the same column as this card, this card cannot be destroyed by the effect of a "Korne" monster and the equipped monster gains an additional 500 ATK. [spoiler=[b]Great Kronel Beast, Squilid X 1[/b]] Aqua/FIRE/Effect/Level 1/ATK 100/DEF 1000 If this card is Special Summoned by the effect of "Korne Beast Master" it gains the following effect: •When a "Korne" monster you control destroys your opponents monster by battle, you can select 1 Fusion Monster in your Extra Deck that lists a "Korne" monster as Fusion Material and have this card's name treated as 1 of the Fusion Material Monsters, until the End Phase. [spoiler=[b]Great Kronel Beast, Titanus X 2[/b]] Dragon/FIRE/Effect/Level 6/ATK 3000/DEF 1500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Great Kornel Beast" on your side of the field. If this card is Special Summoned, you cannot Normal Summon or Set this turn. While this card is face-up on the field, your opponent cannot select another monster as an attack target. When a "Korne" monster you control declares an attack, you can increase the ATK of the attacking monster by half of this monsters ATK until the end of the Battle Phase. This monster cannot attack during the turn you activate this effect. [spoiler=[b]Spell Cards[/b]] [spoiler=[b]Demo Trigger X 2[/b]] Equip Spell This card can only be equipped to a "Korne" monster. The monster that is equipped with this card gains 200 ATK for each Spell or Trap card on the field. During the turn when a Spell or Trap card on the field is destroyed and sent to the Graveyard, the equipped monster can attack your opponents Life Points directly. [spoiler=[b]Great Korne Karsall X 1[/b]] Continuous Spell While this card is face-up, this card cannot be destroyed by the effects of "Korne" monsters. When this card is targeted by the effects of a "Korne" monster, that monster gains 100 ATK and 500 DEF. [spoiler=[b]Korne Grimoire X 2[/b]] Spell Select 1 "Korne" monster in your Graveyard and Special Summon it to your side of the field. [spoiler=[b]Wild but Controlled Fire X 2[/b]] Quick-Play Spell Activate this card when it is targeted by the effects of "Korne Demolishun Skwod". Destroy all Spell and Trap cards on your opponents side of the field. [spoiler=[b]Rescue by Kronel Beasts X 1[/b]] Quick-Play Spell Only activate this card when a "Korne" monster you control is selected as an attack target. This cards name is treated as "Korne Beast Master" while it is face-up on the field. Special Summon 1 Level 4 or lower "Great Kronel Beast" monster from your Deck. You can change the attack target of your opponents monster to the Summoned monster. [spoiler=[b]Ancient Korne Ritual X 1[/b]] Ritual Spell This card is used to Ritual Summon "Ancient Korne Shaman". You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more. [spoiler=[b]Korne Kommander Kall X 1[/b]] Ritual Spell This card is used to Ritual Summon "Korne Kommander". You must also Tribute monsters from the field or your hand whose total Levels equal 7 or more. [spoiler=[b]Trap Cards[/b]] [spoiler=[b]Discovery of Heavy Explosives X 2[/b]] Continuous Trap While this card is face-up, it cannot be destroyed by the effects of "Korne" monsters. When a "Korne" monster is Summoned or is moved by its own effect to the same column as this card, Special Summon 1 "Gre-Korne-Ade Token" (Machine/FIRE/Level 2/ATK 100/DEF 100) to your opponents side of the field. When a "Gre-Korne-Ade" Token is destroyed, its controller takes 300 damage. [spoiler=[b]Korne Rekovery X 2[/b]] Trap Activate when a "Korne" monster you control is destroyed by battle. Special Summon that monster and apply one of the following effects to the Summoned monster: •Decrease the monsters Level by 1. It gains 500 ATK and loses 500 DEF. •Increase the monsters Level by 1. It gains 500 DEF and loses 500 ATK. [spoiler=[b]Espionage Reversal Tactics X 1[/b]] Trap Activate only when a "Korne" monster on your side of the field is selected as an attack target. Flip the Spell or Trap card on your opponents side of the field in the same column as the attack target. If the flipped card's effect can be used, this card is treated as the flipped card. If the effect cannot be used, destroy this card. If your opponent has no Spell or Trap cards in the same column as the attack target, destroy this card. [spoiler=[b]Explosive Self-Destruction X 2[/b]] Counter Trap Only activate this card when a "Korne" monster you control targets this card with it's effect. Destroy all cards in the same column as this card. [spoiler=[b]Rebellion of Allied Forces X 1[/b]] Trap This card can only be activated while both players control an equal amount of monsters. All monsters are removed from play. During the End Phase, all monsters are returned to their respective owners opponents side of the field in the same battle positions. All those plus 2 Polymerizations. Link to comment Share on other sites More sharing options...
Guest TheFinalFan Posted July 29, 2010 Report Share Posted July 29, 2010 Reserve me. Link to comment Share on other sites More sharing options...
RE-Mastered Posted July 29, 2010 Author Report Share Posted July 29, 2010 Ok and GreatPriestCthulhu accepted. Link to comment Share on other sites More sharing options...
Guest TheFinalFan Posted July 29, 2010 Report Share Posted July 29, 2010 Name: Aki DrakensisAge: UnknownGender: FemaleDeck Type: Glory Hero (Link up soon!)Ace Cards: Glory Hero - Sachiel, Glory Hero - Shamshel, Glory Hero - Ramiel, Glory Hero - Gaghiel, Glory Hero - TabrisDescription: Aki appears to be a sort of robotic, doll-like angel. She has three types of parts: porcelain skin plates, metallic pink armored sections, and mechanical parts made of a black metal. The only "human" part of her body is her head, which has pink hair styled into one of Akiza Fudo's lesser-known 'dos. Her irises are orange, but they can shift to other parts of the visible spectrum. Her main body is composed of the porcelain sections, though the armor covers her lower arms and legs, her breasts, and in between her legs. Her joints show the mechanical parts. She can also replace most of her armor with ordinary clothes, allowing her to blend in a little better if she wears loose clothing that covers her body.Bio: Aki is a complex robot from another reality. She may look human, but she is, in fact, a powerful angelic gynoid. She has arrived in this dimension after a mishap getting back to her own world from an interdimensional tournament, and is currently looking for a way home. Link to comment Share on other sites More sharing options...
RE-Mastered Posted July 30, 2010 Author Report Share Posted July 30, 2010 Eh why not accepted. Link to comment Share on other sites More sharing options...
Guest TheFinalFan Posted July 30, 2010 Report Share Posted July 30, 2010 I really couldn't explain it much better without going into a bunch of detail.Sorry. Link to comment Share on other sites More sharing options...
Barian Warlord Posted July 30, 2010 Report Share Posted July 30, 2010 You should put your bio's onto fan fac and then just link it, also couldn't you get a better pic of middle school Moka. Link to comment Share on other sites More sharing options...
Guest TheFinalFan Posted July 30, 2010 Report Share Posted July 30, 2010 You wanna know the sad thing?That's not Moka.In fact, I created that image. Link to comment Share on other sites More sharing options...
Barian Warlord Posted July 30, 2010 Report Share Posted July 30, 2010 I think you either used the wrong pic or you made it way to similar.Also, Link to comment Share on other sites More sharing options...
Guest TheFinalFan Posted July 30, 2010 Report Share Posted July 30, 2010 Alright. I'll use the original character description. Happy? Link to comment Share on other sites More sharing options...
Barian Warlord Posted July 30, 2010 Report Share Posted July 30, 2010 Actually I was talking about you using a bigger pic, with it that small its hard to tell, I made it bigger and noticed a bunch of differences. Link to comment Share on other sites More sharing options...
RE-Mastered Posted July 30, 2010 Author Report Share Posted July 30, 2010 I have a question: Why will noone post? I have tuns of people in this rp and no one ever ******* posts so everyone start posting Link to comment Share on other sites More sharing options...
Guest TheFinalFan Posted July 30, 2010 Report Share Posted July 30, 2010 That's not a question.And Aki has been edited. Link to comment Share on other sites More sharing options...
RE-Mastered Posted July 30, 2010 Author Report Share Posted July 30, 2010 It is now : ) Link to comment Share on other sites More sharing options...
The True Ace Attorney Posted July 30, 2010 Report Share Posted July 30, 2010 What's all this about not posting? I've put many a paragraph on the RP and haven't even put in a card game to put in easy, card description paragraphs! Link to comment Share on other sites More sharing options...
RE-Mastered Posted July 30, 2010 Author Report Share Posted July 30, 2010 not you but a lot of eple havent posted. Link to comment Share on other sites More sharing options...
The True Ace Attorney Posted July 30, 2010 Report Share Posted July 30, 2010 Hope what I've put in is good. Interrupting another persons actions isn't exactly allowing freedom to everyone, eh? Link to comment Share on other sites More sharing options...
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