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Yu-Gi-Oh: The City of Destiny [Pg 16/ Not Started/Accepting/ Occ Thread]


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Username:Sending Roses(Soon to be Knight Of Azure)

RP Name: Nero Hiruka

Age: 17

Gender: Male

Deck Type: Elemental Heroes

Ace Card: Shining Flare Wingman

Description: Here's a picture:[spoiler=Nero Hiruka]vi0238.jpg

 

 

with Beige pants.

Bio:Nero has been dueling since he was 4, he got his first cards from his great Grandfather:Jaden Yuki.(LAWLZ)

The Deck had been passed down from generation to generation, and now it was his turn to carry it on. Nero often get's into street duels where he would be his cards, and win another.He has created three amazing Decks. Whenever Nero wants, his eyes would turn azure, allowing him to see his opponent's hand and read their thoughts. Nero tries not to use it, as he does not like to cheat, and wouldn't want his secret to be leaked.

Nero has never once lost a duel, except when his Rainbow Neos was stolen from him. Nero tracked the thug down, and challenged him, to a duel. After defeating the thug, Nero took back his Rainbow Neos, and walked away. Nero is still known as a legendary duelist, and too this day, undefeated.Nero has a split personalty, one Chaos mode where his thoughts all turn demented, and is ruthless, and his normal self.

 

Decks:

[spoiler=Deck 1]

Monsters

Normal Monsters

 

Elemental Hero Avian

Elemental Hero Burstinatrix

Elemental Hero Clayman

Elemental Hero Sparkman

 

Effect Monsters

 

Dark Catapulter

Elemental Hero Bladedge

Elemental Hero Bubbleman

Elemental Hero Necroshade

Elemental Hero Wildheart

Hero Kid x3

Winged Kuriboh

Winged Kuriboh LV10

Wroughtweiler

 

Fusion Monsters

 

Elemental Hero Electrum

Elemental Hero Flame Wingman

Elemental Hero Mariner

Elemental Hero Mudballman

Elemental Hero Neo Bubbleman[Notes 1]

Elemental Hero Rampart Blaster

Elemental Hero Shining Flare Wingman

Elemental Hero Steam Healer

Elemental Hero Tempest

Elemental Hero Thunder Giant

Elemental Hero Wildedge

Spells

Battle Fusion

Bubble Blaster

Bubble Illusion

Bubble Shuffle

Burst Impact

Burst Return

Clay Wrap

Courageous Charge!

Cyclone Boomerang

Dark Factory of Mass Production

De-Fusion x2

Double Spell

E - Emergency Call

Emergency Provisions

Fairy of the Spring

Feather Shot

Fusion Gate

Fusion Recovery

Fusion Sage

H - Heated Heart

HERO Flash!!

Hero Heart

Kishido Spirit

Metamorphosis

Miracle Fusion

Mirage of Nightmare

Monster Reborn

Monster Reincarnation

Mud Max

O - Oversoul

Philosopher's Stone - Sabatiel[Notes 2]

Polymerization x2

Pot of Greed

R - Righteous Justice

Silent Doom

Skyscraper

Spark Blaster

Special Hurricane

Spy Hero

The Flute of Summoning Kuriboh

The Warrior Returning Alive

Transcendent Wings

Tribute To The Doomed

Wild Half

Traps

A Hero Emerges

Clay Charge

Cross Heart

Draining Shield

Edge Hammer

Elemental Burst

Feather Wind

Final Fusion

Hero Barrier

Hero Ring

Hero Signal

Hero Spirit

Hero's Rule 1: Five Freedoms

Insurance

Invincible Hero

Miracle Kids

Mirror Force

Mirror Gate

Negate Attack

Solemn Judgment

Soul Union

Staunch Defender

Super Junior Confrontation.

 

 

 

[spoiler=Deck 2]

Monsters

Normal Monsters

 

Elemental Hero Avian

Elemental Hero Burstinatrix

Elemental Hero Clayman

Elemental Hero Sparkman

 

Effect Monsters

 

Dark Catapulter

Elemental Hero Bladedge

Elemental Hero Bubbleman

Elemental Hero Necroshade

Elemental Hero Wildheart

Hero Kid

Terrorking Archfiend

Winged Kuriboh

Wroughtweiler

Yellow Gadget

 

Fusion Monsters

 

Elemental Hero Clay Guardian

Elemental Hero Flame Wingman

Elemental Hero Necroid Shaman

Elemental Hero Rampart Blaster

Elemental Hero Shining Flare Wingman

Elemental Hero Tempest

Elemental Hero Thunder Giant

Elemental Hero Wild Wingman

Spells

Bubble Blaster

Bubble Illusion

Burial from a Different Dimension

Burst Return

Clay Wrap

De-Fusion

Diffusion Wave-Motion

Fusion Gate

Light Laser

Metamorphosis

Miracle Fusion

Monster Reincarnation

Polymerization x2

Pot of Greed

Skyscraper

The Flute of Summoning Kuriboh

The Warrior Returning Alive

Wild Half

Traps

Edge Hammer

Hero Ring

Insurance x2

Soul Union

 

 

[spoiler=Deck 3]

Monsters

Normal Monsters

 

Elemental Hero Avian

Elemental Hero Burstinatrix

Elemental Hero Clayman

Elemental Hero Neos

Elemental Hero Sparkman

Ojama Black

Petit Dragon

Worm Drake

 

Effect Monsters

 

Armor Breaker

Card Blocker

Card Trooper

Chrysalis Dolphin

Dandylion

Dark Catapulter

Elemental Hero Bladedge

Elemental Hero Bubbleman

Elemental Hero Necroshade

Elemental Hero Wildheart

Hero Kid x3

Neo-Spacian Air Hummingbird

Neo-Spacian Aqua Dolphin

Neo-Spacian Dark Panther

Neo-Spacian Flare Scarab

Neo-Spacian Glow Moss

Neo-Spacian Grand Mole

Rallis the Star Bird

Spell Striker

Winged Kuriboh

Winged Kuriboh LV10

Wroughtweiler

 

Fusion Monsters

 

Elemental Hero Aqua Neos

Elemental Hero Dark Neos

Elemental Hero Electrum

Elemental Hero Flame Wingman

Elemental Hero Flare Neos

Elemental Hero Glow Neos

Elemental Hero Grand Neos

Elemental Hero Mudballman

Elemental Hero Necroid Shaman

Elemental Hero Neo Bubbleman

Elemental Hero Shining Flare Wingman

Elemental Hero Tempest

Elemental Hero Thunder Giant

Spells

Battle by 2

Bubble Blaster

Bubble Shuffle

Burst Impact

Card Destruction

Clay Wrap

Climax Hour

Common Soul

Confiscation

Contact

Damage-Off Zone

De-Fusion

Double Fusion

E - Emergency Call

Elemental Sword

Fake Hero

Feather Shot

Fifth Hope

Fusion Recovery

Fusion Sage

Gift of the Martyr

Graceful Charity

H - Heated Heart

Hero Dice

HERO Flash!!

Instant Fusion

Metamorphosis

Miracle Fusion

Monster Reincarnation

Necro Illusion

Neo Space

Neos Energy

Neos Force

O - Oversoul

Polymerization x2

Pot of Greed

Power Charger

Quick Summon

R - Righteous Justice

Reverse of Neos

Silent Doom

Skyscraper

Skyscraper 2 - Hero City

Spark Blaster

Spell Calling

Spy Hero

Swing of Memories

The Flute of Summoning Kuriboh

The Shallow Grave

Transcendent Wings

Traps

A Hero Emerges

Change of Hero - Reflector Ray

Chthonian Blast

Disgraceful Charity

Elemental Mirage

Emergency Evasion

Feather Storm

Hero Call

Hero Counterattack

Hero Medal

Hero Ring

Hero Signal

Hero Spirit

Kid Guard

Negate Attack

Secret Mission

Soul Union

 

 

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Can I join?

 

 

Name: Zodia Sayuki

 

Age: 16

 

Gender: Male

 

Deck Type: Starsigns

 

Ace Card:

 

[spoiler=Genesis, the Creator of Starsigns]176933.jpg

 

 

Description: Shows no emotion. Never smiles or frowns. He has scarlet red eyes, and plays with a "poker face" as some call it. He has pure white hair and wears a white jacket resembling the Duel Academy Senior Uniform. He wears a customized Black-Trimmed Academy Duel Disk on his right arm, as opposed to the more common left. His D-Wheel is one of the few types that have one wheel.

 

Bio: Two years ago, while having a practice Turbo Duel, he and his sister, Kochiyo, were involved in a collision between their two D-Wheels. She was badly injured, and was taken to the hospital and put under critical care. While in the hospital bed, she gave Zodia a card she had made for him, "Stellar Infinity." He took the card, and two days later, she died. In order to cope with the death of his sister, he has purged all emotion.

 

[spoiler=Deck List]Monsters

 

Starsign - Aries the Ram

 

Starsign - Taurus the Bull

 

Starsign - Gemini the Twins

 

Starsign - Cancer the Crab

 

Starsign - Leo the Lion

 

Starsign - Virgo the Virgin

 

Starsign - Libra the Scale

 

Starsign - Scorpio the Scorpion

 

Starsign - Sagittarius the Archer

 

Starsign - Capricorn the Goat

 

Starsign - Aquarius the Rain

 

Starsign - Pisces the Fish

 

Genesis, the Creator of Starsigns

 

Revelation, the End of Starsigns

 

Comet Dragon

 

Oracle of the Sea

 

Oracle of the Flame

 

Oracle of the Forest

 

Oracle of the Sky

 

Protector of the Starsigns

 

Spells

 

Zodiac Wheel x2

 

Red Giant

 

Supernova

 

Stargazing

 

Stellar Nebula

 

Heavenly Aurora

 

Foolish Burial x2

 

Mystical Space Typhoon

 

Monster Reincarnation

 

Traps

 

Exploding Star x2

 

Collapsing Star x2

 

God of the Stars

 

Death of the Stars

 

Call of the Haunted

 

Scrap-Iron Scarecrow

 

Mirror Force

 

Two-Pronged Attack

 

Extra Deck

 

Synchros:

 

Stellar Ocean

 

Stellar Inferno

 

Stellar Quake

 

Stellar Typhoon

 

Fusions:

 

Stellar Tempest

 

Stellar Magma

 

Stellar Infinity

 

 

 

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maximillianpegasus: your ace is way to strong

I don't see how. He has basically the same effect as Koa'ki Meiru Maximus, and I use him plenty. And besides, to summon Stellar Infinity, you need to remove two specific Fusion monsters. Those Fusion monsters each require two Synchro monsters. Those Synchro monsters require at least 3 Synchro Material Monsters. I don't have any Spell/Trap support for him specifically (yet...:D). Summoning him doesn't seem easy to me.

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I'm assuming Custom Cards are okay. If not, or if you have a problem with mine, I'll use another deck.

 

Name: Kazu Hamaki

 

Age: 16

 

Gender: Male

 

Deck Type: Korne Archetype [spoiler=My own, viewable here]http://forum.yugiohcardmaker.net/topic/211995-a-fire-archetype-contains-28-cards

 

 

Ace Card: Great Korne Beast Master

 

Description: Kazu is a 6 foot, 16 year old. He has shoulder length, jet-black hair and often wears a Duel Academy uniform, though he does not attend and the uniform itself is torn in several places, giving him the appearance of some sort of homeless student. He has dull, misty green eyes that give him the impression of a blind man and carries a scar that that extends across his eyeline that furthers the appropriateness of this appearance.

 

He carries a large, red, wing shaped duel disk that rarely leaves his arm. This is a hybrid duel disk and as such can be attached and unattached to his duel runner, which resembles a flame red hawk.

 

Bio: Kazu is a former student of Duel Academy that was expelled after being blamed for an accident that ended in another student losing the use of their legs. Obviously if it had been proven that he had caused the accident, he'd have been imprisoned, however there was little proof but due to the chancellor being under pressure to give action, Kazu was expelled. Since his expulsion he'd been living off the street before he'd been seen taking part in an underground duel. Fortunately, rather than being arrested he was offered a sponsorship and has been raised to a level of semi-renown, at least within Domino City, where he is known for his unique cards and ruthless tactics within the semi-pro leagues.

 

After a few months of semi-pro duelling within Domino, Kazu made a journey to Arsam to visit an old friend who had originally taught him Duel Monsters.

 

Deck: [spoiler=LOOK A DECK SPOILER!]

[spoiler=[b]Korne Monsters[/b]]

[spoiler=[b]Ancient Korne Shaman X 1[/b]]

 

Spellcaster/FIRE/Ritual/Effect/Level 6/ATK 1000/DEF 2000

 

 

This monster can only be Ritual Summoned with the Ritual Spell Card, "Ancient Korne Ritual". Once per turn, you can move this card to an adjacent unoccupied Monster Card Zone. Once per turn, you can increase the ATK of 1 other "Korne" monster by 200 X this cards Level, until the End Phase. If you activate this effect, this card cannot attack this turn. When this card destroys your opponents monster by battle, increase this card level by 1.

 

 

[spoiler=[b]Korne Beast Master X 3[/b]]

 

Warrior/FIRE/Effect/Level 2/ATK 500/DEF 1500

 

 

When this card is Normal or Flip Summoned, you can flip all cards on your opponents side of the field that are in the same column as this card face-up and look at them. Your opponent then selects and destroys one of the flipped cards. Activate an appropriate effect based on the destroyed card:

 

•Monster: Send this card to the Graveyard and Special Summon 1 Level 5 or lower "Great Kronel Beast" monster from your hand or Deck to your side of the field.

 

•Spell: This card gains 1500 ATK.

 

•Trap: Twice per turn, you can negate your opponents attack.

 

 

 

[spoiler=[b]Korne Demolishun Skwod X 2[/b]]

 

Warrior/FIRE/Effect/Level 4/ATK 800/DEF 1500

 

 

Once per turn, you can move this card to an adjacent unoccupied Monster Card Zone. During either players Battle Phase, you can destroy the Spell or Trap card in the same column as this card on your side of the field. The appropriate effect is then applied, based on the type of card destroyed, until the End Phase:

 

•Spell: This card gains 1500 ATK

 

•Trap: Change the battle position of the attacking monster.

 

 

 

[spoiler=[b]Korne Doctor X 2[/b]]

 

Warrior/FIRE/Effect/Level 3/ATK 0/DEF 1850

 

 

Once per turn this card can be flipped into face-down Defense Position. When this card is flipped face-up, destroy the Spell or Trap card on your opponents side of the field, in the same column as this card. Then you can add 1 "Korne" monster from your Graveyard to your hand.

 

 

 

[spoiler=[b]Korne Franker X 1[/b]]

 

Warrior/FIRE/Effect/Level 4/ATK 2500/DEF 0

 

 

This card cannot be Special Summoned. When this card is Normal or Flip Summoned it is changed to Defense Position. This cards battle position cannot be changed. This card can attack while in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. When this card destroys an opponents monster by battle, destroy all Spell and Trap cards in the same column as this card.

 

 

 

[spoiler=[b](SYNCHRO) Korne Kannon Marstar X 3[/b]]

 

Warrior/FIRE/Synchro/Effect/Level 7/ATK 2500/DEF 1200

 

 

"Kannonball" + 1 or more non-Tuner

 

Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this monster has "Kannonball" equipped to it, it gains the following effects:

 

•Once per turn, you can send 1 face-up Equip card you control to the Graveyard to destroy all your opponents cards in the same column as this card.

 

 

 

[spoiler=[b]Korne Kannonball X 3[/b]]

 

Rock/FIRE/Effect/Level 3/ATK 1200/DEF 1200

 

 

If this card is sent to the Graveyard for a Synchro Summon, you can activate this cards effect in the Graveyard. Discard 1 card, you can treat this card as an equip card and equip this to the Synchro monster that this monster was used for Synchro material. When equipped to a monster by this effect, each time the equipped monster destroys your opponent's monster by battle, inflict 800 damage to your opponent. If this card is sent to the Graveyard due to the effect of "Korne Kannon Marstar", this card cannot be used as an equip card until your next Standby Phase.

 

 

 

[spoiler=[b]Korne Kommander X 1[/b]]

 

Warrior/FIRE/Ritual/Effect/Level 7/ATK 1500/DEF 1000

 

 

This monster can only be Ritual Summoned with the Ritual Spell Card, "Korne Kommander Kall". Once per turn, you can move this card to an adjacent unoccupied Monster Card Zone. When this card battles your opponents monster apply the appropriate effect, based on the type of monster:

 

•Normal: Destroy the monster without applying damage calculation.

 

•Effect: Negate the effect of the opponents monster. This card gains 1000 ATK.

 

•Ritual: This card gains ATK equal to the total ATK and DEF of the opponents monster.

 

•Fusion: Send the opponents monster to the Graveyard. If all the Fusion Material Monsters that were used for the Fusion Summon for the Fusion Summon of that Fusion Monster are in your opponents Graveyard, your opponent can Special Summon them.

 

•Synchro: This monster gains 2000 ATK.

 

 

 

[spoiler=[b]Korne Krypt Raider X 1[/b]]

 

Warrior/FIRE/Effect/Level 6/ATK 2300/DEF 1200

 

 

Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. This card cannot attack your opponent directly. During a battle involving this card, all Battle Damage both players would receive becomes 0 and neither monster can be destroyed by battle. If this card is targeted by the effects of a Spell, Trap or Monster, destroy this card. This card can only declare an attack while there is a Spell or Trap card on your opponents side of the field, in the same column as this card. When this card declares an attack, flip your opponents Spell or Trap card that is in the same column as this card and apply the appropriate effect, based on the type of card that is revealed:

 

•Spell: Destroy the flipped card and inflict 1000 damage to your opponent.

 

•Trap: Destroy the flipped card and Special Summon 1 Level 3 or lower "Korne" monster from your Deck or Graveyard.

 

 

 

[spoiler=[b]Korne Secret Defiler X 2[/b]]

 

Warrior/FIRE/Effect/Level 5/ATK 1800/DEF 2400

 

 

Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can toss a coin and call it. If you call it right, pick up all Set cards on your opponents side of the field and look at them, then return them all to their original position. If you call it wrong, pick up all Set cards on your opponents side of the field in the same column as this card and look at them. Return them to their original position afterwards.

 

 

 

[spoiler=[b](FUSION) Mighty Korne Beast Lord X 3[/b]]

 

Warrior/FIRE/Fusion/Effect/Level 9/ATK 3000/DEF 1500

 

 

"Korne Beast Master" + "Great Kronel Beast, Titanus"

 

While this card is face-up on the field, you can Normal Summon or Set "Great Kornel Beasts" without tributing. If this card destroys your opponents monster by battle, you can flip the Spell or Trap card on your opponents side of the field, in the same column as this card and activate the appropriate effect, based on the card's type:

 

•Spell: Place the flipped card in you Hand.

 

•Trap: Destroy the flipped card.

 

 

 

 

 

 

 

[spoiler=[b]Great Kronel Beast Monsters[/b]]

 

[spoiler=[b]Great Kronel Beast, Arameyis X 1[/b]]

 

Beast/FIRE/Effect/Level 5/ATK 2600/DEF 1350

 

 

If this card is Special Summoned by the effect of "Korne Beast Master" it gains the following effect:

 

•During battle between am attacking "Korne" monster on your side of the field and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.

 

 

 

[spoiler=[b]Great Kronel Beast, Krileya X 2[/b]]

 

Winged-Beast/FIRE/Effect/Level 4/ATK 1700/DEF 1200

 

 

If this card is Special Summoned by the effect of "Korne Beast Master" it gains the following effect:

 

•All "Korne" monsters can attack your opponent directly if there are no Spell or Trap cards in the same column as the attacking monster.

 

 

 

[spoiler=[b]Great Kronel Beast, Silactor X 2[/b]]

 

Sea Serpent/FIRE/Effect/Level 2/ATK 700/DEF 300

 

 

If this card is Special Summoned by the effect of "Korne Beast Master" it gains the following effect:

 

•Once per turn, during your Main Phase, if you control this card on the field, you can equip it to 1 other "Korne" monster on your side of the field, as an Equip Spell Card, OR unequip the Union equiment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster gains 500 ATK. While the equipped monster is in the same column as this card, this card cannot be destroyed by the effect of a "Korne" monster and the equipped monster gains an additional 500 ATK.

 

 

 

[spoiler=[b]Great Kronel Beast, Squilid X 1[/b]]

 

Aqua/FIRE/Effect/Level 1/ATK 100/DEF 1000

 

 

If this card is Special Summoned by the effect of "Korne Beast Master" it gains the following effect:

 

•When a "Korne" monster you control destroys your opponents monster by battle, you can select 1 Fusion Monster in your Extra Deck that lists a "Korne" monster as Fusion Material and have this card's name treated as 1 of the Fusion Material Monsters, until the End Phase.

 

 

 

[spoiler=[b]Great Kronel Beast, Titanus X 2[/b]]

 

Dragon/FIRE/Effect/Level 6/ATK 3000/DEF 1500

 

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Great Kornel Beast" on your side of the field. If this card is Special Summoned, you cannot Normal Summon or Set this turn. While this card is face-up on the field, your opponent cannot select another monster as an attack target. When a "Korne" monster you control declares an attack, you can increase the ATK of the attacking monster by half of this monsters ATK until the end of the Battle Phase. This monster cannot attack during the turn you activate this effect.

 

 

 

 

 

 

 

[spoiler=[b]Spell Cards[/b]]

 

[spoiler=[b]Demo Trigger X 2[/b]]

 

Equip Spell

 

 

This card can only be equipped to a "Korne" monster. The monster that is equipped with this card gains 200 ATK for each Spell or Trap card on the field. During the turn when a Spell or Trap card on the field is destroyed and sent to the Graveyard, the equipped monster can attack your opponents Life Points directly.

 

 

 

[spoiler=[b]Great Korne Karsall X 1[/b]]

 

Continuous Spell

 

 

While this card is face-up, this card cannot be destroyed by the effects of "Korne" monsters. When this card is targeted by the effects of a "Korne" monster, that monster gains 100 ATK and 500 DEF.

 

 

 

[spoiler=[b]Korne Grimoire X 2[/b]]

 

Spell

 

 

Select 1 "Korne" monster in your Graveyard and Special Summon it to your side of the field.

 

 

 

[spoiler=[b]Wild but Controlled Fire X 2[/b]]

 

Quick-Play Spell

 

 

Activate this card when it is targeted by the effects of "Korne Demolishun Skwod". Destroy all Spell and Trap cards on your opponents side of the field.

 

 

 

[spoiler=[b]Rescue by Kronel Beasts X 1[/b]]

 

Quick-Play Spell

 

 

Only activate this card when a "Korne" monster you control is selected as an attack target. This cards name is treated as "Korne Beast Master" while it is face-up on the field. Special Summon 1 Level 4 or lower "Great Kronel Beast" monster from your Deck. You can change the attack target of your opponents monster to the Summoned monster.

 

 

 

[spoiler=[b]Ancient Korne Ritual X 1[/b]]

 

Ritual Spell

 

 

This card is used to Ritual Summon "Ancient Korne Shaman". You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more.

 

 

[spoiler=[b]Korne Kommander Kall X 1[/b]]

 

Ritual Spell

 

 

This card is used to Ritual Summon "Korne Kommander". You must also Tribute monsters from the field or your hand whose total Levels equal 7 or more.

 

 

 

 

 

 

 

[spoiler=[b]Trap Cards[/b]]

 

[spoiler=[b]Discovery of Heavy Explosives X 2[/b]]

 

Continuous Trap

 

 

While this card is face-up, it cannot be destroyed by the effects of "Korne" monsters. When a "Korne" monster is Summoned or is moved by its own effect to the same column as this card, Special Summon 1 "Gre-Korne-Ade Token" (Machine/FIRE/Level 2/ATK 100/DEF 100) to your opponents side of the field. When a "Gre-Korne-Ade" Token is destroyed, its controller takes 300 damage.

 

 

 

[spoiler=[b]Korne Rekovery X 2[/b]]

 

Trap

 

 

Activate when a "Korne" monster you control is destroyed by battle. Special Summon that monster and apply one of the following effects to the Summoned monster:

 

•Decrease the monsters Level by 1. It gains 500 ATK and loses 500 DEF.

 

•Increase the monsters Level by 1. It gains 500 DEF and loses 500 ATK.

 

 

 

[spoiler=[b]Espionage Reversal Tactics X 1[/b]]

 

Trap

 

 

Activate only when a "Korne" monster on your side of the field is selected as an attack target. Flip the Spell or Trap card on your opponents side of the field in the same column as the attack target. If the flipped card's effect can be used, this card is treated as the flipped card. If the effect cannot be used, destroy this card. If your opponent has no Spell or Trap cards in the same column as the attack target, destroy this card.

 

 

 

[spoiler=[b]Explosive Self-Destruction X 2[/b]]

 

Counter Trap

 

 

Only activate this card when a "Korne" monster you control targets this card with it's effect. Destroy all cards in the same column as this card.

 

 

 

[spoiler=[b]Rebellion of Allied Forces X 1[/b]]

 

Trap

 

 

This card can only be activated while both players control an equal amount of monsters. All monsters are removed from play. During the End Phase, all monsters are returned to their respective owners opponents side of the field in the same battle positions.

 

 

 

 

 

 

All those plus 2 Polymerizations.

 

 

 

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Guest TheFinalFan

Name: Aki Drakensis

Age: Unknown

Gender: Female

Deck Type: Glory Hero (Link up soon!)

Ace Cards: Glory Hero - Sachiel, Glory Hero - Shamshel, Glory Hero - Ramiel, Glory Hero - Gaghiel, Glory Hero - Tabris

Description: Aki appears to be a sort of robotic, doll-like angel. She has three types of parts: porcelain skin plates, metallic pink armored sections, and mechanical parts made of a black metal. The only "human" part of her body is her head, which has pink hair styled into one of Akiza Fudo's lesser-known 'dos. Her irises are orange, but they can shift to other parts of the visible spectrum. Her main body is composed of the porcelain sections, though the armor covers her lower arms and legs, her breasts, and in between her legs. Her joints show the mechanical parts. She can also replace most of her armor with ordinary clothes, allowing her to blend in a little better if she wears loose clothing that covers her body.

Bio: Aki is a complex robot from another reality. She may look human, but she is, in fact, a powerful angelic gynoid. She has arrived in this dimension after a mishap getting back to her own world from an interdimensional tournament, and is currently looking for a way home.

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