brunodafisio Posted June 28, 2010 Report Share Posted June 28, 2010 Monsters: 20 3 golem sentry 2 des lacooda 3 swarm of scarabs 2 Banisher of the light 3 grave ohja 3 stealth bird 3 swarm of locusts 1 ancient gear besat Magic: 10 3 black garden 2 terraforming 1 mystical space typhoon 1 swords of revealing light 2 burden of the myth 1 the world tree Trap: 10 3 threatening roar 1 mirror force 3 dark bribe 2 bottomless shifting sands 1 ultimate-offeringanyone have any suggestions on changing anything? in practice the deck is running very well even if the black garden is destroyed or not coming :P Link to comment Share on other sites More sharing options...
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