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{Forgotten}-{Warriors}-{The}-{YCM}-{Ultimate}-{Contest}-{Round 1 Started!!!!!!}


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[align=center][spoiler=Scorching Desert]15gv23s.jpg

Once per turn, during your Standby Phase, you can place 1 Desert Counter on 1 face-up Zombie-Type monster you control (max. 3). When a monster has 3 Desert Counters on it, destroy all Desert Counters on the field and increase the ATK of all face-up Zombie-Type monsters you control by 1000. When this card is destroyed and sent to the Graveyard, decrease the ATK of all face-up Zombie-Type monsters on the field by 500. While this card is in the Graveyard, you can pay 1000 Life Points to add this card from your Graveyard to your hand.

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[align=center][spoiler=Once again not my best card]

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Each time a monster is destroyed by battle or by the effect of a Monster Card, place 1 Anitio Counters on this card (Max. 3). Each time a monster is destroyed by the effect of a Spell or Trap Card, place 1 Matioga Counter on this card (Max. 3). When this card would be destroyed by the effect of a Spell or Trap Card your opponent controls, you can remove any number of Matioga Counters from this card to destroy Spell or Trap Cards on the field equel to the number of Matioga Counter removed. When this card would be destroyed by the effect of a Monster Card your opponent controls, you can remove any number of Anitio Counter to destroy Monster Cards equel to the number of Anitio Counter removed.

Pic from Art Catacombs

 

 

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Umm... Your fist post still doesn't have my reps in the pot... Also' date=' it still says a minimum of 30 contestants... I will post my card later!

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THE MAXIMUM AMMOUNT OF REPS FOR A CONTEST PRIZE IS THREE.

Oops, caps was on, sry.

Anyway, you can't put reps in the pot, or at least I think, because the max. ammount of reps you can give for a contest is 3. Points are umlimited.

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Umm... Your fist post still doesn't have my reps in the pot... Also' date=' it still says a minimum of 30 contestants... I will post my card later!

[/quote']

 

THE MAXIMUM AMMOUNT OF REPS FOR A CONTEST PRIZE IS THREE.

Oops, caps was on, sry.

Anyway, you can't put reps in the pot, or at least I think, because the max. ammount of reps you can give for a contest is 3. Points are umlimited.

 

fing thanks you. stop "*sighing*" like u no wat ur doin. thank you for pointing that out to this kid vistian. stop posting random crap too i dont want to report u for spamming.

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[align=center][spoiler=Crystal Cavern]139913n.jpg

Increases the ATK of all LIGHT attribute monsters by 500. Decreases the DEF of all DARK attribute monsters by 250. While on the field, no monsters are allowed to have counters or Equip Cards. All Equip Cards on the field when this card is played are sent to their owner's hand.

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[align=center][spoiler=[b]Synchronic City[/b]]

 

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During each of your Standby Phases, place 1 Synchronic Counter on this card for each face-up Tuner Monster on the field. During the Main Phase, the turn player can send 1 Tuner they control to the Graveyard to select 1 Synchro Monster in their Extra Deck. Remove counters from this card equal to the difference between the selected monster's Level and the sent monster's Level, and Special Summon the selected monster. (This Summon is not treated as a Synchro Summon.)

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OK, here's my card!

 

[spoiler=Burst Dragonic Colosseum]

 

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Lore:

When this card is activated, place 1 "White Release" Counter on it (max.10). Dragon-Type monsters gain 100 ATK for each Dragon-Type monster in your Graveyard. Once per turn, you can discard 1 Dragon-Type monster to place a number of "White Release" Counters on this card equal to half the Level (rounded down) of the discarded monster. When there are no "White Release" Counters on this card, destroy it. Once per turn, you can remove a number of "White Release" Counters from this card to activate 1 of the following effects:

• 3: Negate 1 attack that targets a Dragon-Type monster you control

• 6: Halve the ATK of 1 Dragon-Type monster you control. During this turn, the selected monster can attack your opponent directly.

• 10: Destroy all cards on the field except for Dragon-Type monsters.

 

 

 

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here's my entry!

 

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[spoiler=Effect]Each time a "Miracle Token" is destroyed, place 1 Radiant Counter on this card. "M. Spirit" monsters you control with a Level less than or equal to the number of Radiant Counters on this card gain 700 ATK and DEF (This includes "Miracle Tokens"). Once per turn, you can remove 7 Radiant Counters from this card to destroy all non-LIGHT monsters your opponent controls.

 

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My card is in! Hope you like!

[spoiler=[size=large]Lost Tower - Graviton[/size]]

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When this card is activated place 1 "Recharge" Counter on it (max.10). Whenever a Monster is destroyed by an opponent's card effect you can place 1 "Recharge" Counter on this card for each Monster destroyed. By removing "Recharge" Counters on this card equal to the amount of cards on your opponent's side of the field, you can return 1 removed from play Monster to the owner's hand and then send 2 cards on each player's side of the field to the Graveyard. If the "Recharge" Counters on this card are equal to 0, destroy it.

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[spoiler=ENTRY - The Legendary City of the Sea - Maropolis]

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Pay 1000 Life Points to activate this card. You can activate Trap Cards on the same turn they are Set. Once per turn, if a monster you control is sent to the Graveyard, place 1 Legend Counter on this card. All monsters you control gain 200 ATK and DEF for each Legend Counter on this card. When this card has over 7 Legend Counters on it, you can remove them all to Special Summon 1 Level 7 WATER monster from your Graveyard, ignoring any and all Summoning conditions. If you draw "The Legendary City of the Sea - Maropolis" during your Draw Phase, you can send that card and this face-up card to the Graveyard to add 1 card from your Deck to your hand.

 

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Well... I've got my card in now!!!

 

[spoiler=Volcano Sea]

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[spoiler=Lore]

When a WATER monster is Special Summoned, place 1 Sea Counter on this card. When a FIRE monster is Special Summoned, place 1 Volcano Counter on this card. For each Sea Counter on this card, increase the ATK and DEF of all face-up WATER monsters by 100. For each Volcano Counter on this card, increase the ATK of all face-up FIRE monsters by 150. Once per turn, the controller of this card can remove 5 Sea Counters from this card to destroy all monsters on the field, except WATER monsters. Once per turn, the controller of this card can remove 5 Volcano Counters from this card to destroy all face-up monsters on the field, except FIRE monsters and deal 200 damage to both players for each card destroyed.

 

 

 

 

 

Holo and sticker credit goes to jumpking55.

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Here's Mine Magical Palace

 

[spoiler=[b]Magical Palace[/b]]

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[spoiler=[b]Lore[/b]]

When a monster is Summoned onto the field place 1 counter respective to their attribute Remove the counters to activate the following effects

LIGHT- Remove 1 Counter to destroy 1 monster on the field

LIGHT- Remove 2 counters to draw 2 cards from your opponents deck.

DARK- Remove 1 counter to take control of 1 monster on your opponents side of the field

DARK- Remove 2 counters to Special Summon 1 monster in either player's Graveyard.

FIRE- remove 1 counter to discard 1 card in your opponents hand.

FIRE- Remove 2 counters to discard 3 cards randomly from your opponents hand

WATER- Remove 1 counter to Destroy 1 Spell or Trap card on the field

WATER- Remove 2 counters to destroy all spell and traps excluding this card on the field.

EARTH- Remove 1 counter to Remove from play 1 card on the field.

EARTH- Remove 2 counters to Remove from play 5 cards in either player's hand, Graveyard, Decks or field.

WIND- Remove 1 counter Increase the ATK and DEF of all monster on your side of the field by 500

WIND- Remove 2 counters to Increase the ATK and DEF of all monster on your side of the field by 500 and Decrease all the ATK and DEF of monster on your opponents side field by 300.

Remove 1 of each attribute counter to destroy all cards on your opponents side of the field

Remove 2 of each counter to switch the cards in either players' Graveyard or Remove from play with their Deck.

 

 

 

 

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[spoiler=armageddon]211861.jpg

 

[spoiler=effect]This card is treated as a Field Spell Card. This card can only be activated when there are 4 (or more) Level 8 or higher monsters on the field and both players Life Points are below 2000. When this card is activated, place it face-up in the Field Spell Card Zone and destroy every other card on the field except monsters Level 8 or higher. As long as this card is active, all Level 8 and above monsters all monsters MUST have 1 "Armageddon" Counter on them. Monsters with an "Armageddon" Counter have their ATK/DEF lowered by 1000. No monsters can be Summoned unless they are Level 8 or above. No Tributes are required and all Monster Effects are negated.

 

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here is my submission:

[spoiler=Celestial Prism]

prism.png

LORE:Each time you Summon a monster, place 1 Prism Counter on this card (max. 5). Each time your opponent Summons a monster, remove 1 Prism Counter from this card. This card gets these effects, based on the number of Prism Counters on this card. ● 1+: This card cannot be destroyed by a card effect. ● 2+: Face-up monsters you control gain 400 ATK and DEF. ● 3+: Your opponent skips their Main Phase 1. ● 4+: Your opponent can activate only 1 Spell/Trap Card each turn. ● 5+: Once per turn, during your Main Phase, you can draw 1 card.

 

 

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