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the pokemon splicer club


michael91

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I of course use the good old MS Paint.Best program out there for spriting. The only feature that other programs might have that some say is useful for spriting would be layers' date=' and I've gotten by without them plenty fine so far.

 

The ironic thing is that if I were to lose MS paint, I would maybe do my spriting in YY-CHR, which isn't even meant for recreational spriting XD

[/quote']

 

How could you lose MS paint?

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Well I'm not going to go into detail here. There's a lot of things to mention, but I'll just make a few quick bullet points:

 

3 Birds:

-Wings don't look right.

-Random blue chest feathers

-Fire isn't a very natural color

 

Macho+Latios:

-Wings texture looks different than body

-There's a weird red border on the orange and white parts

-Not a very even mix

 

Raichu+Politoad:

-Recolor went bad, there's green and orange all over the place in a pattern that doesn't look good.

-Uneven again

 

Lugia+Golem:

-Recoloring on blue parts seem to get gray mixed in randomly

-The eye pieces need work

 

Groudon+Blastoise:

-The cut off is pretty bad with this one. It lacks a back, tail, and even parts of it's claws are missing on its foot

-Pink highlights on blue is weird

-It's hard to even tell that Blastoise was even involved

 

Celebi+Mew+Jirachi:

-No shading on headpiece

-Too little Mew

-Awkward position on headpiece

 

Regis:

-Shading eliminated on arms

-Lack of Regirock

 

Dogs:

-Too much Entei

-Bad shading on face

 

Tyranitar+Abomasnow:

-Head on weird position

 

Arceus+Metagross:

-Awkward design

-Doesn't feel like Arceus is there.

 

Overall comments:

-Don't stress to shell out quantity over quality. Sure I might do sheets at a time, but that's because I'm just use to uploading things as a bunch. Don't push yourself to make a lot of sprites fast just so you can have a lot.

-Watch out with that text placement. If you were hoping to use these sprites in some way, you'd have to clean up the text, which isn't all that easy.

-Watch out for the super redundant and over done splices. Mixing things like the Regis and the birds together has been done A LOT. If you aren't going to bring something new or different to the table, it just looks like a lame comparison to someone else.

 

Sorry I can't go into more detail. There's probably plenty I missed, I only did glancing. I'd love to go over how to fix some of these things, but I haven't the time or patience. I try to keep most of my serious critique to my videos now, which I have sprites I'll need to get to soon.

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Just started something when I finish it it will be the main character to a game I am making from scratch kinda since I may borrow some of rpg makers enemy ai or even modify it a lil.

 

114455668877.png

 

I know there is not much to him yet and the face needs a lil more work but what is your opinion so far.

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What kind of game is it is my question. That sprite is also pretty large.

 

Also good luck with the whole making of the game thing. Far too many people give up or don't even get their feet off the ground with games they announce making. It's time consuming and harder than most think. I've been asked to help or to contribute to countless games, and I have yet to see one actually get made. I swear the odds are 1/10000 when it comes to someone actually following through with the promise of game creation.

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Lol at the moment I am conflicted over turn based or run round and batter the crap out of things but since it has a large storyline that points towards it being a turn based rpg but to tell you the truth I make it both lol. The sprite can be shrunk very well with stuff like flash so size is not a problem.

 

If you want to make an turn based rpg download rpg maker vx it rules they have almost everything set out for you so it's amazing for beginners and it's fully editable so it's good for masters to lol.

 

Oh and on the note of getting it dun I'm reckoning it should take 1 or two years but lucky for me I have the hole storey line set out oh and I did start making a pokemon game like 2 weeks ago I got up to the second gym leader but that was just mostly for my own enjoyment lol.

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Gamefreak didn't make really large sprites and then shrink them down. Sprites don't hold up when shrunk. There isn't a tool that keeps them quality as they are shrunk. Pixels are a set size, and can't be shrunk any smaller. When a sprite is shrunk, pixels are cut out, and the image becomes distorted. Any detail you have in the larger sprite will be lost when shrunk.

 

cantshrink.png

 

Here's just a quick show. I took the sprite and I shrunk it to 50% size. Notice how a lot of the borders and details are lost. The only way to properly shrink a sprite for use is to do it by hand.

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I did use paint. I also know that other programs do have fancy equations and stuff to figure out how to shrink things in a smarter way, not sure if Flash does personally. However I highly doubt it's going to do it right. Computers can't simulate art, that's a human skill only. It can try its best to take a curve and redo it on a smaller scale. Thing is it will calculate it as a computer. Thing is spriting is an art, and what matters is the human eyes perception, not a computer's. A program will try to make it one way, the way math dictates, which doesn't agree with the human eye. The computer would need to know how to anti-alias, shade, draw curves, dither, and so many other things. If they could do that, there wouldn't need to be human spriters in the world.

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I didn't mention anything about morals. I'm not saying that you shouldn't use the program because it puts spriters out of business. I'm saying that such a tool couldn't possibly exist because if it did then there wouldn't be spriters.

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dude the people who did the pokemon sprites did not use paint just to let you know I can't remember the name of what they used but lets just say I can't afford it but lucky enough I will be getting flash very soon so I can prove to you it really does do what I just said and it really is what they did to there sprites.

 

But till then I have no proof and you are going on a guess so there is no point n going on about it at the moment so lets just drop it. I will if you will.

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I did use paint. I also know that other programs do have fancy equations and stuff to figure out how to shrink things in a smarter way, not sure if Flash does personally. However I highly doubt it's going to do it right. Computers can't simulate art, that's a human skill only. It can try its best to take a curve and redo it on a smaller scale. Thing is it will calculate it as a computer. Thing is spriting is an art, and what matters is the human eyes perception, not a computer's. A program will try to make it one way, the way math dictates, which doesn't agree with the human eye. The computer would need to know how to anti-alias, shade, draw curves, dither, and so many other things. If they could do that, there wouldn't need to be human spriters in the world.

That's not true! Look!

[spoiler=proof!]http://www.artistsezine.com/Animals%20as%20Artists/Congo%20Portrait.jpg

 

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This is the first splice I have done since I joined this club. I added the shiny to lol.

 

Hunphlosioncopy.pngHunphlosions.png

 

Anyone got any suggestions what to splice next

 

I like the scratched goop stuff where the fire mane used to be.

 

The Haunter on the stomach is kinda creepy and weird.

 

I expected the shiny version to be like a total recolor rather than just flipping the red/blue regions.

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