Psyckonuts Posted June 26, 2010 Report Share Posted June 26, 2010 The first cards of a set of cards i have been thinking about. JUMP Machine 1 /Machine/Effect/Lvl. 1/ATK:100/DEF:500Flip: After this card has been sent to the graveyard as a result of battle, go into your the deck and destroy two " JUMP Machine" monsters and sent them to the graveyard. At the Battle Phase of your opponent's turn, special summon those two monsters onto the field in face-up defense position. JUMP Reincarnation/Magic/ContinuousWhen a "JUMP" monster is sent to the graveyard, you can give up 300 life points to special summon that monster onto the field in face-up defense mode. That monster's effect cannot activate until after the End Phase of your turn. JUMP Machine 2/Machine/Effect/Lvl.3/ATK:700/DEF:1300When this card is successfully normal summoned onto the field, inflict 200 points of damage to your opponent's life points for each "JUMP Machine 1" in your graveyard. Then special summon 1 "JUMP Machine 1" back onto the field in face-up attack position. Increase the ATK of this card by the amount of damage inflicted to your opponent's life points. You can also tribute 1 monster on the field to have this card activate this effect again. This can only be used twice per turn. So, what do you guys think?Any ideas for images? changes to the effects? and plz rate them! Link to comment
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