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Killswitch --| Karakuri |--


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quick edit because my old one got royally screwed.

now you'll have to ask questions instead of me giving explanations in the post :/

 

link to the new cards: http://yugioh.wikia.com/wiki/Karakuri

 

Monsters: 20

2 CyDra

 

3x Inashichi

3x Muzanichiha

3x Nisamu

3x Nishibachi

3x Sanzaku

3x Swift-Attacking Scarecrow

 

Spells: 15

3x Karakuri Castle

3x Karakuri Manual

2x Book of Moon

1x B-Con

1x Heavy

1x Trunade

1x MST

1x Limiter

1x Overload F

1x Future F

 

Traps: 6

2x Waboku

1x CotH

1x MF

1x TT

1x SEA - Kurogane

 

Extra:

3x Burei

2x Chimeratech

2x Catastor

2x Naturia Beast

1x Naturia Barkion

1x SDD

1x BRD

1x Goyo

1x Brio

1x Trishula

 

I want Machine Assembly Lines, but don't want more continuous cards.

Pot of Avarice / Transmigration?

SA Scarecrow is Machine, but I'm not running solidarity. Pointless when they go to DEF when attacked,

so I'm thinking Faders > SAS, although I'd lose 3 targets for Chimeratech (I've OTK'd with him, but it

wasn't early in the game, although my opponent still had 8000 LP).

I might also want to add 1 Timed Karakuri Explosive and 1 Tragedy, any ideas?

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