The ReBeL Posted June 23, 2010 Report Share Posted June 23, 2010 Monsters:22Kreebons x2Gravekeeper's Guard x3Mystic Tomato x3Armageddon Knight x2Dark Simorg x2Destiny Hero DasherMist Valley Soldier x2The TrickyRaiza x2Caius x2Gale the WhirlwindQuick Draw Spells:11Emergency TeleportSmashing Ground x3Book of Moon x2Ground Collapse x3Burden of the MightyFooloish Burial Traps:7Magical CylinderSolemn JudgementDark BribeTrap DustshootDust TornadoStarlight roadThreating Roar Link to comment Share on other sites More sharing options...
jabber2033 Posted June 23, 2010 Report Share Posted June 23, 2010 Why Ground Collapse? -3 CG (Not needed unless you're trying for some type of lockdown)+1 Allure (You have plenty of DARKS, so use this)+1 Brain Control (for monarchs)+1 MST (Backrow destruction is always good) Also, do the following: -1 Cylinder (only belongs in a burn deck)+1 Mirror Force (staple) -1 Dark Bribe (looks odd @1)+1 Torrential (Staple) -1 Roar (odd @1)+1 Call of the Haunted (generic revival is always good.) Link to comment Share on other sites More sharing options...
The ReBeL Posted June 23, 2010 Author Report Share Posted June 23, 2010 ok i like will make the changes. so its good other wise Link to comment Share on other sites More sharing options...
jabber2033 Posted June 23, 2010 Report Share Posted June 23, 2010 ok i like will make the changes. so its good other wise I have to say, it's easily your best deck yet. And that's if you make the changes I suggested. I'd like to recommend using 3 GK Spys and 1 GK Guard if you want a GK engine. I've heard that's the best way to go. And I'd recommend adding DAD and PSZ, but I assume you don't have those IRL, so... Link to comment Share on other sites More sharing options...
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