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CCG contest


Lonk

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With the approval of Seattlite, I am able to host my own CCG contest. Here are the rules:

 

1. Make a card in any format you are choosing.

2. Minimum of 10 cards in.

3. Have fun with it!

 

Your cards may be featured in the next set of our CCG! I will put featured cards that members come by here and make every week.

 

[spoiler=contestants]

Klavier Gavin

DOOMSaveMaster88

Ki11Switch

 

 

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Ok, now some support for Koa'ki Meirus. Maybe later i'll post Vision Heroes.

 

Koa'ki Meiru Reloader | *6 | DARK

[Psychic/Effect]

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or pay 500 Life Points and reveal 1 card in your hand. During each of your Standby Phases, you can pay 300 Life Points to send 1 card from your Deck to the Graveyard. If you do, you cannot conduct your Battle Phase this turn.

ATK/2100 DEF/500

 

Koa'ki Meiru Hikari | *1 | LIGHT

[Fairy/Effect]

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 LIGHT monster in your hand. This card cannot be destroyed by battle. If this card battles a monster, gain Life Points equal to half ATK of monster that battled this card, at the end of Damage Step. If this card attacks or is attacked, change this card to face-up Attack Position at the end of Damage Step.

ATK/0 DEF/0

 

Koa'ki Meiru Catcher | *3 | EARTH

[Rock/Effect]

You can Special Summon this card from your hand by sending 1 "Iron Core of Koa'ki Meiru" from your hand or Deck to the Graveyard. You can Tribute this face-up card to add 1 "Iron Core of Koa'ki Meiru" from your Graveyard to your hand.

ATK/900 DEF/1700

 

Koa'ki Meiru Kitten | *4 | EARTH

[beast/Effect]

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Type monster in your hand. Once per turn, you can discard any number of cards to Special Summon 1 "Koa'ki Meiru" monster from your Deck with Level equal to or lower than the number of cards you discarded.

ATK/1950 DEF/0

 

Explosive Core of Koa'ki Meiru

Normal Spell Card

This card's name is treated as "Iron Core of Koa'ki Meiru". If this card is sent to the Graveyard by the effect of a "Koa'ki Meiru" monster, if your opponent control more cards than you do, you can destroy 2 cards your opponent controls. If you activate this effect, you cannot conduct your Draw Phase and Battle Phase during your next turn. If this card is in your Graveyard during your Draw Phase, you can discard 1 "Koa'ki Meiru" or "Core" card to add this card to your hand.

 

Iron Core Wall

Continuous Spell Card

As long as this card remains face-up on the field, you take no Battle Damage from battles involving "Koa'ki Meiru" monsters you control. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 "Koa'ki Meiru" monster in your hand.

 

Golden Core of Koa'ki Meiru

Normal Spell Card

This card's name is treated as "Iron Core of Koa'ki Meiru". If this card is sent to the Graveyard by the effect of "Koa'ki Meiru" monster, you can add 1 "Koa'ki Meiru" monster from your Deck to your hand with Level lower than the Level of the monster whose effect sent this card to the Graveyard. During your Draw Phase, you can add this card to your hand instead of conducting your normal draw.

 

Core Stabilizator

Normal Trap Card

After activation, this card becomes an Equip Card to a face-up "Koa'ki Meiru" monster you control. The equipped monster cannot be destroyed at the End Phase.

 

Core Taunt

Normal Trap Card

Activate only during your opponent's Standby Phase. Discard 1 "Iron Core of Koa'ki Meiru" and select 1 face-up "Koa'ki Meiru" monster you control. During this turn, all of your opponent's monsters must declare and attack and select the selected monster as an attack target.

 

Overhaul Core

Counter Trap Card

Activate only of you have 2 or more "Iron Core of Koa'ki Meiru" cards in your Graveyard. Negate the activation and effect of Spell or Trap Card your opponent controls and destroy it. Then, add 1 "Iron Core of Koa'ki Meiru" from your Graveyard to your hand.


Ok, now some support for Koa'ki Meirus. Maybe later i'll post Vision Heroes.

 

Koa'ki Meiru Reloader | *6 | DARK

[Psychic/Effect]

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or pay 500 Life Points and reveal 1 card in your hand. During each of your Standby Phases, you can pay 300 Life Points to send 1 card from your Deck to the Graveyard. If you do, you cannot conduct your Battle Phase this turn.

ATK/2100 DEF/500

 

Koa'ki Meiru Hikari | *1 | LIGHT

[Fairy/Effect]

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 LIGHT monster in your hand. This card cannot be destroyed by battle. If this card battles a monster, gain Life Points equal to half ATK of monster that battled this card, at the end of Damage Step. If this card attacks or is attacked, change this card to face-up Attack Position at the end of Damage Step.

ATK/0 DEF/0

 

Koa'ki Meiru Catcher | *3 | EARTH

[Rock/Effect]

You can Special Summon this card from your hand by sending 1 "Iron Core of Koa'ki Meiru" from your hand or Deck to the Graveyard. You can Tribute this face-up card to add 1 "Iron Core of Koa'ki Meiru" from your Graveyard to your hand.

ATK/900 DEF/1700

 

Koa'ki Meiru Kitten | *4 | EARTH

[beast/Effect]

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Type monster in your hand. Once per turn, you can discard any number of cards to Special Summon 1 "Koa'ki Meiru" monster from your Deck with Level equal to or lower than the number of cards you discarded.

ATK/1950 DEF/0

 

Explosive Core of Koa'ki Meiru

Normal Spell Card

This card's name is treated as "Iron Core of Koa'ki Meiru". If this card is sent to the Graveyard by the effect of a "Koa'ki Meiru" monster, if your opponent control more cards than you do, you can destroy 2 cards your opponent controls. If you activate this effect, you cannot conduct your Draw Phase and Battle Phase during your next turn. If this card is in your Graveyard during your Draw Phase, you can discard 1 "Koa'ki Meiru" or "Core" card to add this card to your hand.

 

Iron Core Wall

Continuous Spell Card

As long as this card remains face-up on the field, you take no Battle Damage from battles involving "Koa'ki Meiru" monsters you control. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 "Koa'ki Meiru" monster in your hand.

 

Golden Core of Koa'ki Meiru

Normal Spell Card

This card's name is treated as "Iron Core of Koa'ki Meiru". If this card is sent to the Graveyard by the effect of "Koa'ki Meiru" monster, you can add 1 "Koa'ki Meiru" monster from your Deck to your hand with Level lower than the Level of the m


Ok, now some support for Koa'ki Meirus. Maybe later i'll post Vision Heroes.

 

Koa'ki Meiru Reloader | *6 | DARK

[Psychic/Effect]

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or pay 500 Life Points and reveal 1 card in your hand. During each of your Standby Phases, you can pay 300 Life Points to send 1 card from your Deck to the Graveyard. If you do, you cannot conduct your Battle Phase this turn.

ATK/2100 DEF/500

 

Koa'ki Meiru Hikari | *1 | LIGHT

[Fairy/Effect]

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 LIGHT monster in your hand. This card cannot be destroyed by battle. If this card battles a monster, gain Life Points equal to half ATK of monster that battled this card, at the end of Damage Step. If this card attacks or is attacked, change this card to face-up Attack Position at the end of Damage Step.

ATK/0 DEF/0

 

Koa'ki Meiru Catcher | *3 | EARTH

[Rock/Effect]

You can Special Summon this card from your hand by sending 1 "Iron Core of Koa'ki Meiru" from your hand or Deck to the Graveyard. You can Tribute this face-up card to add 1 "Iron Core of Koa'ki Meiru" from your Graveyard to your hand.

ATK/900 DEF/1700

 

Koa'ki Meiru Kitten | *4 | EARTH

[beast/Effect]

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Type monster in your hand. Once per turn, you can discard any number of cards to Special Summon 1 "Koa'ki Meiru" monster from your Deck with Level equal to or lower than the number of cards you discarded.

ATK/1950 DEF/0

 

Explosive Core of Koa'ki Meiru

Normal Spell Card

This card's name is treated as "Iron Core of Koa'ki Meiru". If this card is sent to the Graveyard by the effect of a "Koa'ki Meiru" monster, if your opponent control more cards than you do, you can destroy 2 cards your opponent controls. If you activate this effect, you cannot conduct your Draw Phase and Battle Phase during your next turn. If this card is in your Graveyard during your Draw Phase, you can discard 1 "Koa'ki Meiru" or "Core" card to add this card to your hand.

 

Iron Core Wall

Continuous Spell Card

As long as this card remains face-up on the field, you take no Battle Damage from battles involving "Koa'ki Meiru" monsters you control. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 "Koa'ki Meiru" monster in your hand.

 

Golden Core of Koa'ki Meiru

Normal Spell Card

This card's name is treated as "Iron Core of Koa'ki Meiru". If this card is sent to the Graveyard by the effect of "Koa'ki Meiru" monster, you can add 1 "Koa'ki Meiru" monster from your Deck to your hand with Level lower than the Level of the m

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Can you hold a spot for my Templars.


AND HERE THEY ARE

 

Templar-Alpha

Earth/***

Rock/Tuner

 

Effect: Once per turn you may increase the ATK of another face up "Templar" you control by 600 until the end of your opponents next turn. This card may not declare an attack during the turn you activate this effect

1200/1200

 

Templar-Beta

Earth/****

Rock/Tuner

 

Effect: When this card is destroyed and sent to the graveyard , special summon one "Templar" Monster from your deck with 1500 ATK or less in face up attack position.

1500/1200

 

Templar-Delta

Earth/****

Rock/Effect

 

Effect: Once per turn you may pay 800 Life points and Discard 1 "Templar" Card from you hand to draw 2 cards. This card may not declare and attack during the turn you activate this effect.

1500/1900

 

Templar-Gamma

Earth/****

Rock/Effect

 

Effect: Once per turn you may negate the destruction of a "Templar" monster you control. If you do send the top card of your deck to the graveyard.

1200/2000

 

Templar-Epsilon

Earth/****

Rock/Effect

 

Effect: Once Per Turn you may special summon 1 "Templar" Monster from you graveyard in face up attack position with its effect negated. This card can not declare an attack the turn this effect is activated. You must pay 600 Life points during your stand by phase for each monster special summoned by this effect on your side of the field.

1550/1650

 

Templar-Zeta

Earth/****

Rock

 

Lore: This blessed knight stands vigilant. Waiting for the day that his master will return. It is said he will only attack the wicked.

1550/2200

 

Templar-Phi

Earth/*******

Rock/Synchro/Effect

"Templar-Alpha" + 1 "Templar" non-tuner monster

 

Effect: While this card is face up on the field All "Templar" monsters you control gain 500 Def. Once per turn, If this card would be destroyed, you may send 1 "Templar" monster you control to the grave yard to negate destruction of this card. If you activate this effect, this card cannot declare and attack during your next battle phase.

2500/2500

 

Templar-Chi

Earth/********

Rock/Synchro/Effect

"Templar-Alpha" + 1 "Templar" non-tuner monster

 

Effect: While this card is face up on the field All "Templar" monsters you control gain 500 ATK. Once per turn, If this card would be destroyed, you may send 1 "Templar" monster you control to the grave yard to negate destruction of this card. If you activate this effect, this card cannot declare and attack during your next battle phase.

2500/2500

 

Templar-Psi

Earth/*******

Rock/Synchro/Effect

"Templar-Beta" + 1 "Templar" non-tuner monster

 

Effect: Once per turn If this card would be destroyed, you may send 1 "Templar" monster you control to the grave yard to negate the activation and effect of the card and destroy it. This card cannot declare and attack during your next battle phase. Once per turn You may send this face up card to the grave yard to special summon 1 other "Templar" monster from your graveyard.

2700/2700

 

Templar-Omega

Earth/********

Rock/Synchro/Effect

"Templar-Beta" + 1 "Templar-Zeta" non-tuner monster

 

Effect: Once per turn If this card would be destroyed, you may send 1 "Templar" monster you control to the grave yard to negate the activation and effect of the card and destroy it. Once per turn You may discard 1 card to negate the activation of a spell or trap card the opponent controls. This effect may be activated in response to a counter trap. if you activate This effect This card cannot declare and attack during your next battle phase.

3100/3100

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