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(My first written set): Whirlwind Disaster!


Pro2go

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Well, this is my first written set (coz I don't know where to find the pictures).

 

"Disaster awaits upon us, because the Whirlwind Beasts are coming! Meet the new Archetype: Whirlwind Beasts! With more supports to Ninja monsters and D.D. Decks! Whirlwind Beasts can only be Special Summoned if it is already removed from play, but come back with a deadly effect. New types of Ninjas are a bit like Geminis', but they als get removed from play and come back with a powerful force! With 80 new, fresh cards ready to make your opponent go windy with 'Whirlind Disaster'!"

 

I have written 65 cards, with 15 remaining. Help with the pictures, too!

 

Whirlwind Beast Vinayak

Wind Winged-Beast 6 WWDT-EN000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is already removed from play, and removing 1 face-up monster on your side of the field with "Whirlwind Beast" in its name. When this card is successfully Special Summoned, you can draw 2 cards. At the beginning of your next Standy Phase, you can remove this face-up card from play. If you do, Special Summon 1 of your monsters that is removed from play with "Whirlwind Beast" in its name, except "Whirlind Beast Vinayak". 2400 1600 Secret Rare

 

Whirlwind Beast Ordaul

Wind Winged-Beast 7 WWDT-EN001

This gigantic beast is souring in the sky, hoping to form a better self, because of it's stupidity, it does not contain a special ability, yet. 2600 2600 Common

 

Ninja Amateur

Dark Warrior 4 WWDT-EN002

Ninjas can quickly make themselves vanish in thin air, come back with a deadly blow. But this young ninja cannot vanish. 1700 1890 Common

 

Blue Eyes Storm Dragon

Wind Dragon 8 WWDT-EN003

A twin brother of the legendary Blue-Eyes White Dragon. 2950 2550 Rare/Ultimate Rare

 

Whirlwind Beast Cyclone

Wind Winged-Beast 4 WWDT-EN004

This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is already removed from play. When this card is successfully Special Summoned, destroy 1 Spell/Trap card on the field. At the beginning of your next Standy Phase, you can remove this face-up card from play. If you do, Special Summon 1 of your monsters that is removed from play with "Whirlwind Beast" in its name, except "Whirlind Beast Cyclone". 1600 500 Common

 

Whirlwind Beast Typhoon

Wind Winged-Beast 3 WWDT-EN005

This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is already removed from play. When this card is successfully Special Summoned, destroy 1 face-up monster on the field. At the beginning of your next Standy Phase, you can remove this face-up card from play. If you do, Special Summon 1 of your monsters that is removed from play with "Whirlwind Beast" in its name, except "Whirlind Beast Typhoon". 1000 300 Rare/Ultimate Rare

 

Whilrwind Beast Tornado

Wind Winged-Beast 4 WWDT-EN006

This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is already removed from play. When this card is successfully Special Summoned, you can select 1 monster on your side of the field and on your opponent's side of the field. They are removed from play. At the beginning of your next Standy Phase, you can remove this face-up card from play. If you do, Special Summon 1 of your monsters that is removed from play with "Whirlwind Beast" in its name, except "Whirlind Beast Tornado". 1800 1300 Ultra Rare/Ultimate Rare

 

Whirlwind Beast Hurricane

Wind Winged-Beast 5 WWDT-EN007

This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is already removed from play. When this card is successfully Special Summoned, you can send the top card of your opponent's Deck to the Graveyard. At the beginning of your next Standy Phase, you can remove this face-up card from play. If you do, Special Summon 1 of your monsters that is removed from play with "Whirlwind Beast" in its name, except "Whirlind Beast Hurricane". 2200 1000 Super Rare/Ultimate Rare

 

Whirlwind Beast Snow Storm

Water Winged-Beast 4 WWDT-EN008 T

his card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is already removed from play. When this card is successfully Special Summoned, no Trap Cards can be activated. At the beginning of your next Standy Phase, you can remove this face-up card from play. If you do, Special Summon 1 of your monsters that is removed from play with "Whirlwind Beast" in its name, except "Whirlind Beast Snow Storm". 1700 1700 Common

 

Whirlwind Beast Pferi

Wind Winged-Beast 4 WWDT-EN009

This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is already removed from play. When this card is successfully Special Summoned, draw 1 card for each face-up monster on your side of the field with "Whirlwind Beast" in its name, except this card. At the beginning of your next Standy Phase, you can remove this face-up card from play. If you do, Special Summon 1 of your monsters that is removed from play with "Whirlwind Beast" in its name, except "Whirlind Beast Pferi". 1400 1800 Rare/Ultimate Rare

 

Whirlwind Beast Lertor

Wind Winged-Beast 3 WWDT-EN010

This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is already removed from play. When this card is successfully Special Summoned, gain 800 Life Points. At the beginning of your next Standy Phase, you can remove this face-up card from play. If you do, Special Summon 1 of your monsters that is removed from play with "Whirlwind Beast" in its name, except "Whirlind Beast Lertor". 900 700 Common

 

Whirlwind Product 666

Wind Machine 4 WWDT-EN011

At the beginning of your next Standy Phase, you can remove this face-up card from play. If you do, Special Summon up to 2 of your monsters that is removed from play with "Whirlwind Beast" in its name. 200 300 Common

 

Whirlwind Producer

Earth Spellcaster 4 WWDT-EN012

Each of your Draw Phases, you can select 1 monster in your Deck with "Whirlwind Beast" in its name and remove it from play instead of your normal draw. 1600 1000 Common

 

Whirlwind Baby Beast

Wind Winged-Beast 2 WWDT-EN013

When this card is destroyed by battle, you can Special Summon 1 of your monsters that is removed from play with "Whirlwind Beast" in its name. 500 500 Common

 

Whirlwind Caller

Wind Spellcaster 6

WWDT-EN014 Once during your Main Phase, you can pay 600 Life Points. If you do, Special Summon 1 of your monsters that is removed from play with "Whirlwind Beast" in its name. 2350 2050 Super Rare/Ultimate Rare

 

Destiny Hero Drain Guy

Dark Warrior 2 WWDT-EN015

When this card destroys a monster as a result of a battle, inflict 500 damage to your opponent's Life Points, and you gain 500 Life points. When this card is removed from the field, it is removed from play instead. If this card is sent to the Graveyard, you can Special Summon it. 1100 0 Common

 

Ninja Kid

Dark Warrior 3 WWDT-EN016

This card is treated as a Normal Monster when face-up on your side of the field. During your End Phase, you can remove from play this card, and Special Summon it during your next Standby Phase with the following effect: When this card is successfully Special Summoned, place 1 "Confuse Counter" on 1 face-up monster. 1400 500 Common

 

Ninja Teenager

Dark Warrior 4 WWDT-EN017

This card is treated as a Normal Monster when face-up on your side of the field. During your End Phase, you can remove from play this card, and Special Summon it during your next Standby Phase with the following effect: When this card battles with a monster with at least 1 "Confuse Counter" on it, before damage calculation, toss a coin and call it. If you call it right, the monster is destroyed. 1650 1100 Common

 

Ninja Master

Dark Warrior 5 WWDT-EN018

This card is treated as a Normal Monster when face-up on your side of the field. During your End Phase, you can remove from play this card, and Special Summon it during your next Standby Phase with the following effect: Each time this card inflicts battle damage to your opponent, place a "Confuse Counter" on 1 face-up monster. 1900 1400 Common

 

Ninja Trainer

Dark Warrior 4 WWDT-EN019

This card is treated as a Normal Monster when face-up on your side of the field. During your End Phase, you can remove from play this card, and Special Summon it during your next Standby Phase with the following effect: Each monster on the field with "Ninja" in its name cannot be selected as an attack target. 1600 1500 Common

 

Ninja Superior

Dark Warrior 7 WWDT-EN020

This card is treated as a Normal Monster when face-up on your side of the field. During your End Phase, you can remove from play this card, and Special Summon it during your next Standby Phase with the following effect: Each time a monster with "Ninja" is Special Summoned, you gain 800 Life Points. 2700 1700 Super Rare/Ultimate Rare

 

Ninja Seeker

Dark Warrior 4 WWDT-EN021

You can discard this card from your hand to your Graveyard to add 1 "Ninja's Hideout" from your Deck to your hand. If this card is face-up on the field but "Ninja's Hideout" is not, this card is destroyed. 2200 800 Rare/Ultimate Rare

 

Ninja Slasher

Dark Warrior 4 WWDT-EN022

This card is treated as a Normal Monster when face-up on your side of the field. During your End Phase, you can remove from play this card, and Special Summon it during your next Standby Phase with the following effect: This card inflicts piercing damage. 1800 500 Rare/Ultimate Rare

 

Shemi, the Black Ninja

Dark Warrior 5 WWDT-EN023

This card is treated as a Normal Monster when face-up on your side of the field. During your End Phase, you can remove from play this card, and Special Summon it during your next Standby Phase with the following effect: This card cannot be destroyed as a result of a battle. 2000 1600 Common

 

Utada Wasabi

Earth Beast 4 WWDT-EN024

This card is treated as a Normal Monster when face-up on your side of the field. During your End Phase, you can remove from play this card, and Special Summon it during your next Standby Phase with the following effect: Select 1 monster on the field. Negate its effect until the end of this turn. This effect can only be used once during your Main Phase. 1300 1200 Common

 

Ryu Sashimi

Water Beast 4 WWDT-EN025

This card is treated as a Normal Monster when face-up on your side of the field. During your End Phase, you can remove from play this card, and Special Summon it during your next Standby Phase with the following effect: Select 1 monster on the field. This card gains that monster's effect until the end of your turn. This effect can only be used once during your Main Phase. 1500 1400 Super Rare/Ultimate Rare

 

Makoto Karaoke

Wind Beast 4 WWDT-EN026

This card is treated as a Normal Monster when face-up on your side of the field. During your End Phase, you can remove from play this card, and Special Summon it during your next Standby Phase with the following effect: Pay 1000 Life Points and select 1 monster on the field. That monster cannot be selected as a target of a card's effect or an attack until the end of your opponent's next turn. This effect can only be used once during your Main Phase. 1400 1300 Common

 

Utada Fujitori

Fire Warrior 4 WWDT-EN027

When this card battles, increase the ATK of this card by 400 points, and you can change the battle position of that monster (flip effects are not activated). If you control a face-up "Utada Wasabi", increase the ATK of this card by 600 points instead. 1500 1400 Super Rare/Ultimate Rare

 

Ryusuke Anatora

Earth Warrior 4 WWDT-EN028

Once during your Main Phase, if you control a face-up "Ryu Sashimi", you can pay 500 Life Points and select 2 monsters on the field. This card gains those monsters effect until the end of your next turn. 1700 1600 Ultra Rare/Ultimate Rare

 

Makoto Sentsu

Water Warrior 4 WWDT-EN029

Once during your Main Phase, if you control a face-up "Makoto Karaoke", you can randomly choose 1 card from your opponent's hand. Look at it, and shuffle that card into your opponent's Deck. 1600 1500 Super Rare/Ultimate Rare

 

Raijin

Wind Fairy 8 WWDT-EN030

When this card is sent to the Graveyard by a card's effect or by battle, you can pay 800 Life Points to Special Summon this card during your next Standby Phase, increasing the ATK of this card by 300 points. 2400 1300 Ultra Rare/Ultimate Rare

 

Princess Hideko

Light Warrior 3 WWDT-EN031

When this card is Normal Summoned, Flip Summoned or Special Summoned, you can add 1 "Crimson Sakura" from your Deck or Graveyard to your hand. Shuffle your Deck afterward. 1000 1000 Common

 

Sky Eagle

Wind Beast 4 WWDT-EN032

If this card is in face-up Defense Position, it is destroyed. When this card inflicts Battle Damage to your opponent's Life Points, discard all cards in your hand before your next Draw Phase. 2000 1000 Common

 

Hurricane Cat.1

Wind Aqua 3 WWDT-EN033

When this card battles, you can discard 1 card from your hand. If you do, this card is not destroyed as a result of a battle (damage calculation is applied normally). When this card successfully uses this effect, during the End Phase, tribute this face-up card to Special Summon 1 "Hurricane Cat.2" from your hand or Deck. 1200 1200 Common

Hurricane Cat.2

Wind Aqua 4 WWDT-EN034

Once per turn, if this card would be destroyed as a result of a battle, it is not destroyed (damage calculation is applied normally). When this card successfully uses this effect, during the End Phase, tribute this face-up card to Special Summon 1 "Hurricane Cat.3" from your hand or Deck. 1500 1500 Common

 

Hurricane Cat.3

Wind Aqua 5 WWDT-EN035

Once per turn, if this card would be destroyed as a result of a battle, it is not destroyed. Battle Damage to you that involves battling with this card becomes 0. When this card successfully uses this effect, during the End Phase, tribute this face-up card to Special Summon 1 "Hurricane Cat.4" from your hand or Deck. 1800 1800 Rare/Ultimate Rare

 

Hurricane Cat.4

Wind Aqua 6 WWDT-EN036

This card cannot be destroyed as a result of a battle. Battle Damage to you that involves battlling with this card becomes 0. When this card successfully uses this effect, during the End Phase, tribute this face-up card to Special Summon 1 "Hurricane Cat.5" from your hand or Deck. 2200 2200 Rare/Ultimate Rare

 

Hurricane Cat.5

Wind Aqua 7 WWDT-EN037

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Hurricane Cat.4".This card cannot be destroyed as a result of a battle. This card is unaffected by the effects of Spell Cards. Battle Damage to you that involves battling with this card becomes 0. When this card successfully uses this effect, during the End Phase, tribute this face-up card to Special Summon 1 "Ultimate Hurricane" from your hand or Deck. 2500 2500 Super Rare/Ultimate Rare

 

Ultimate Hurricane

Wind Aqua 10 WWDT-EN038

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Hurricane Cat.5". This card cannot be destroyed as a result of a battle. This card is unaffected by the effects of monster's effects, Spell and Trap Cards. Battle Damage to you that involves battling with this card becomes 0. 2300 2300 Ultra Rare/Ultimate Rare/Holographic Rare

 

Elemental Hero Hurricane Blast

Wind Warrior 4 WWDT-EN039

When this card inflicts battle damage to your opponent, you can draw 1 card. 1600 1150 Common

 

Water Effigy

Water Aqua 4 WWDT-EN040

If this card is used to Tribute Summon a WATER Normal Monster, this card can be used as 2 Tributes. 1600 600 Common

 

Fire Effigy

Fire Pyro 4 WWDT-EN041

If this card is used to Tribute Summon a FIRE Normal Monster, this card can be used as 2 Tributes. 1700 0 Common

 

Gladiator Beast - Orgues

Wind Beast - Warrior 4 WWDT-EN042

If this card was Special Summoned by an effect of a "Gladiator Beast" card, you can draw 1 card. At the end of the Battle Phase, if this card attacks or was attacked, you can return this card to your Deck to Special Summon 1 monster from your Deck with "Gladiator Beast" in its name, except "Gladiator Beast - Orgues". 1700 1100 Common

 

Elemental Hero Tornado Neos

Wind Warrior 10 WWDT-EN043

"Elemental Hero Neos" + "Neo Spacian Air Hummingbird" + "Neo Spacian Air Hummingbird" This card can only be Special Summon by returning the above cards you control to your Deck (You do not need "Polymerization"). When this card is successfully Special Summoned, destroy 1 card on the field and inflict 800 points of damage to your opponent's Life Points. This card is returned to the Fusion Deck during the End Phase. When this card is returned to your Fusion Deck, you can select 1 card from your Deck and add it to your hand. 3600 3000 Ultra Rare/Ultimate Rare

 

Elemental Hero Electro-Wind

Light Warrior 8 WWDT-EN044

"Elemental Hero Avian" + "Elemental Hero Sparkman" This card cannot be Special Summoned except by Fusion Summon. During your opponent's Main Phase or Battle Phase, you can pay 800 Life Points. If you do, this card attacks 1 monster on your opponent's side of the field. (If your opponent attacks this card during the Battle Phase when you use this effect, that attack is negated and Spell and Trap Cards can be activated.) 2500 2500 Super Rare/Ultimate Rare

 

Whirlwind Beast Ordaul Daemon

Wind Winged-Beast 9 WWDT-EN045

"Whirlwind Beast Ordaul" + "1 'Whirlwind Beast' monster" This card can only be Special Summoned by removing the above cards on your side of the field from play (You do not need "Polymerization"). This card gains the effect of the Fusion-Material Monsters. At the beginning of your next Standy Phase, you can remove this face-up card from play. If you do, Special Summon up to 2 of your monsters that is removed from play with "Whirlwind Beast" in its name. 2600 2600 Rare/Ultimate Rare

 

Dragon of Fate

Wind Dragon 6 WWDT-EN046

"Luster Dragon" + "Petit Dragon" 2500 2300 Common

 

Crimson Sakura

Spell Continuous WWDT-EN047

Each time your opponent declares an attack, your opponent loses 500 Life Points. If "Princess Hideko" is not in your Graveyard or on the field, this card is destroyed. Rare/Ultimate Rare

 

 

D.D. Wind

Spell Quick-Play WWDT-EN048

Select 1 monster in your Deck with "Whirlwind Beast" in its name and remove it from play. Common

 

Unholy Charity

Spell Normal WWDT-EN049

Draw 1 card. Then, discard all cards in your hand. Common

 

Dark Typhoon

Spell Quick-Play WWDT-EN050

Tribute 1 face-up monster you control. Destroy 1 Spell/Trap card on the field. Rare/Ultimate Rare

 

D.D. Hole

Spell Normal WWDT-EN051

Select 1 monster that includes "Whirlwind Beast" in its name that is removed from play and Special Summon it. Common

 

D.D. Portal

Spell Continuous WWDT-EN052

Each time a monster on the field is removed from play, you gain 500 Life Points. At each of your End Phases, tribute 1 monster on your side of the field. If you do not, this card is destroyed. Rare/Ultimate Rare

 

 

Ninja Tornado

Spell Field WWDT-EN053

All face-up monsters on the field loses 300 ATK and DEF for each "Confuse Counter" on that monster. Common

 

Ninja Swarm

Spell Continuous WWDT-EN054

During each of your Standby Phases, put 1 "Confuse Counter" on each of your opponent's face-up monsters. Common

 

D.D. Dark Hole

Spell Normal WWDT-EN055

Select 1 monster that is removed from play and Special Summon it. Then you can draw 2 cards. Super Rare/Ultimate Rare

 

Ninja Revolution

Spell Quick-Play WWDT-EN056

Select 1 face-up "Ninja" monster on your side of the field and remove it from play. During your End Phase, Special Summon the selected monster, doubling its ATK and DEF. At the end of your opponent's next turn, destroy that monster. Common

 

 

Ninja Evolution

Spell Normal WWDT-EN057

Tribute 1 face-up "Ninja" monster you control. Select 1 monster from your Deck with "Ninja" in its name and Special Summon it. Common

 

 

D.D. Ritual Art

Spell Ritual WWDT-EN058

Select 1 Ritual Monster in your hand. Remove from play, in your hand or field, monsters with "Whirlwind Beast" or "Ninja" in its name to equal to the level of the Ritual Monster, and Special Summon that monster. Common

 

Gale Tornado

Spell Field WWDT-EN059

All face-up WIND monsters on the field gain 400 ATK and 200 DEF. Common

 

D.D. Gust

Spell Quick-Play WWDT-EN060

Destroy 1 Spell/Trap card on the field and remove from play all monsters on your side of the field. Common

 

 

Ninja Katana

Spell Equip WWDT-EN061

Equip this card only to a "Ninja" monster. When it battles with another monster, put 1 "Ice Counter" on it. Monsters with "Ice Counter"s put by this effect cannot change their battle positions. Common

 

The End of Time

Spell Normal WWDT-EN062

Each player skips their Draw Phase. Common

Chain Blast

Spell Quick-Play WWDT-EN063

Activate only as Chain Link 2 or more. Inflict 300 damage to your opponent times the Chain Link number of this card. You cannot activate this card if there are multiple cards with the same name in this Chain. Common

 

Ninja Counter-attack

Trap Normal WWDT-EN064

Activate during your opponent's Battle Phase. Select 1 monster on your side of the field with "Ninja" in its name and destroy it. Inflict damage to your opponent equal to the original ATK or DEF of that monster, whichever is higher. Common

 

 

Whirlwind Disaster

Trap Normal WWDT-EN065

Activate when your opponent attacks a monster on your side of the field with "Whirlwind Beast" in its name. Return the attacking monster to the top of the owner's Deck. Super Rare/Ultimate Rare

 

This may look weird for some people because I copied it from Excel. Please Rate and Comment.

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