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Labyrinth of Nightmare - ENTIRE SET REVISION


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RULEBOOK REVISIONS:

 

“Gemini” monsters always carry this effect:

(This card is treated as a Normal Monster. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with the following effect:

● Following Effect.)

 

LON-000

Gemini Twins

 

EARTH/LV4/Spellcaster/Gemini/1900/900

 

● If you control another "Gemini Twins", this card cannot be targeted by your opponent's card effects.

 

 

LON-001

The Masked Devil

 

DARK/LV8/Demon/Ritual/Effect/3200/1800

During your Draw Phase, you can add 1 "Mask" card from your Deck to your hand instead of conducting your normal draw. You can discard 1 "Mask" card to make your opponent conduct their Draw Phase after their Battle Phase, instead.

 

 

LON-002

Swordsman of Landstar

 

EARTH/LV3/Warrior/Effect/500/1200

 

Once, a Level 3 or lower Warrior-Type monster(s) you control is not destroyed by a card effect.

 

 

LON-003

Humanoid Slime

 

WATER/LV4/Aqua/Effect/0/2000

 

Any Battle Damage this monster inflicts to your opponent becomes 0. Once per turn, you can select 1 face-up monster your opponent controls. Until your opponent's next End Phase, this card's name is treated as that monster's name, and it gains that monster's effect(s) and ATK.

 

 

LON-004

Worm Parasite

 

EARTH/LV4/Insect/Effect/1400/1500

 

Once per turn, you can equip this card to a face-up monster your opponent controls. During your next Standby Phase, destroy this card and the equipped monster. If this card is sent to your Graveyard from your Spell and Trap Zone, Special Summon it during the End Phase.

 

 

LON-005

Slime Parasite

 

WATER/LV7/Aqua/Fusion/Effect/0/2700

 

1 Aqua-Type monster + 1 Insect-Type monster

 

Once per turn, you can select 1 face-up card your opponent controls. Until your opponent's next End Phase, this card's name is treated as that monster's name, and it gains that monster's effect(s) and ATK. When this card is sent from the field to the Graveyard, you can remove from play the Fusion Materials to Fusion Summon it from your Graveyard during the End Phase.

 

 

LON-006

Revival Jam

 

WATER/LV4/Aqua/Effect/1500/500

 

When this card is destroyed as a result of battle and sent to the Graveyard, Special Summon it during your Standby Phase.

 

 

LON-007

Flying Fish

 

WIND/LV3/Fish/Effect/800/500

 

When your opponent destroys this card and and sends it to the Graveyard, they select and activate 1 of the following effects:

● You draw 1 card.

● You send 1 card from your Deck to the Graveyard.

● You add 1 Level 4 or lower Fish-Type monster from your Graveyard to your hand.

 

 

LON-008

Amphibian Beast

 

WATER/LV5/Fish/Effect/2200/2000

 

This card is unaffected by the opponent's Spell Cards.

 

 

LON-009

Shining Abyss

 

LIGHT/LV4/Angel/Tuner/1800/1600

 

This monster is also treated as a DARK monster at all times, and is unaffected by opponent's card effects that effect DARK or LIGHT monsters.

 

 

LON-010

Gadget Soldier

 

FIRE/LV6/Machine/Effect/2400/2000

 

This card is unaffected by card effects that do not target it.

 

 

LON-011

Masked Monster

 

DARK/LV4/Demon/Effect/1500/800

 

By discarding 1 "Mask" card from your hand, Special Summon 1 monster that this card has destroyed by battle to your side of the field.

 

 

LON-012

Melchid The Masked Beast

 

DARK/LV4/Demon/Effect/1500/1200

 

When this card is Summoned, add 1 "Mask" card from your Deck to your hand. It cannot be used this turn unless you Normal Summoned this card.

 

 

LON-013

Nuvia the Wicked Mask

 

DARK/LV4/Demon/Effect/1500/1500

 

When this card is destroyed and sent to the Graveyard, you can add 1 "Mask" card from your Graveyard to your hand. During your Standby Phase, by discarding 1 "Mask" card, Special Summon this monster from your Graveyard in Defense Position.

 

 

LON-014

Chosen One

 

Normal Spell

 

Select 3 cards in your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, Special Summon it. If not, return it to your hand. Return the rest of the cards to your hand.

 

 

LON-015

Mask of Weakness

 

Equip Spell

 

The equipped monster loses 100 ATK x it's own level. During each of the the owner of the equipped monster's Standby Phase, decrease the ATK of the equipped monster 100 x it's own level. When a monster's ATK is decreased to 0 by this effect, it is destroyed, and you can add this card to your hand. Only 1 "Mask of Weakness" can be activated per turn.

 

 

LON-016

Curse of the Masked Devil

 

Ritual Spell

 

This card is used to Ritual Summon "The Masked Devil". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. While this card is in the Graveyard, you can equip it to a "Mask" monster you control as an Equip Card. When the equipped monster destroys a monster as a result of battle, Special Summon that monster to your side of the field and equip it with this card. When a monster that was originally controlled by your opponent is unequipped with this card, ploace it on their side of the field. When this card is removed from the field after being treated as an Equip Card, it is removed from play.

 

 

LON-017

Mask of Dispel

 

Continuous Spell

 

Once per turn, select 1 Spell or Trap card or change the current target of this card's effect. Only 1 card may be selected by this card's effect. As long as this card is active, the selected card cannot be activated and has it's effect(s) negated.

 

 

LON-018

Mask of Restrict

 

Continuous Trap

 

Unless they control a "Mask" monster, neither player can Tribute a monster under any conditions.

 

 

LON-019

Mask of Madness

 

Equip Spell

 

Tribute 1 "Mask" monster you control and equip this to 1 monster your opponent controls. Take control of the equipped monster, and increase it's ATK by 100 x it's own level.

 

 

LON-020

Mask of Brutality

 

Equip Spell

 

Equip to a monster you control that was originally controlled by the opponent. Increase it's ATK by 1000. When it would be destroyed by a card effect, you can send this card to the Graveyard instead. When this card is destroyed, remove from play the equipped monster.

 

 

LON-021

 

Return of the Doomed

 

Quick-Play Spell

 

Add 1 monster that was destroyed and sent to your Graveyard this turn to your hand.

 

 

LON-022

Lightning Blade

 

Equip Spell

 

Increase the ATK of the Equipped monster by 800. Negate the effects of WATER monsters during the Battle Phase. A WATER monster that battles with the equipped monster is destroyed after Damage Calculation.

 

 

LON-023

Tornado Wall

 

Continuous Trap

 

All damage to your Life Points become 0 while "Umi" is active. You can Tribute 1 WATER monster that you control to negate a card effect that would remove "Umi" from the field and destroy it. When "Umi" on the field is destroyed, destroy this card.

 

 

LON-024

Monster Box

 

Continuous Trap

 

When a your opponent declares an attack with a monster, toss a coin. If you call it right, the original ATK of the attacking monster becomes 0 until the end of the Battle Phase. During your Standby Phase, pay Life Points equal to the number of monsters your opponent controls x 100. If you do not, destroy this card.

 

 

LON-025

Torrential Tribute

 

Normal Trap

 

When a monster is Summoned, and you control at least as many monsters as your opponent -2. Destroy all monsters on the field.

 

 

LON-026

Jam Breeding Machine

 

Continuous Spell

 

During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon or Special Summon any monster besides Slime Tokens.

 

 

LON-027

Infinite Cards

 

Continuous Spell

 

There is no limit to the number of cards you can have in your hand. Negate opponent's card effects that affect your hand.

 

 

LON-028

Jam Defender

 

Continuous Trap

 

If you control "Revival Jam", your opponent cannot select a monster you control as an attack target or as the target of a card effect other than "Revival Jam". When a card effect is activated that effects multiple monsters on the field, you can make that card only affect "Revival Jam".

 

 

LON-029

Reward of Rebirth

 

Continuous Spell

 

When a monster is Special Summoned from your Graveyard, place 1 Rebirth Counter on this card. You can send this card to the Graveyard to draw 1 card for every 2 Rebirth Counters it had on it.

 

 

LON-030

Panther Lady

 

EARTH/LV4/Hybrid/Effect/1400/1300

 

Send 1 monster you control to the Graveyard to add 1 monster card from your Graveyard to your hand.

 

 

LON-031

The Unfriendly Amazoness

 

EARTH/LV3/Warrior/Effect/1000/1000

 

When this card is Summoned, select Spell and Trap card zones on your side of the field equal to the number of "Amazoness" monsters you control. Those zones cannot be targeted by card effects.

 

 

LON-032

Amazoness Archer

 

EARTH/LV4/Warrior/Effect/1400/1000

 

You can tribute 1 other "Amazoness" monster you control to make your opponent randomly discard 1 card from their hand.

 

 

LON-033

Lady of the Crimson Lotus

 

FIRE/LV4/Warrior/Effect/1500/1200

 

You can tribute 1 monster you control to return 1 monster in either player's Graveyard to the bottom of their Deck. You can use this effect during either player's turn.

 

 

LON-034

Fire Princess

 

FIRE/LV4/Pyro/Effect/1300/1700

 

When you Gain Life Points, you can reduce the amount you gain by half to inflict the same amount of damage to the opponent.

 

 

LON-035

Assassin of Flame

 

FIRE/LV4/Pyro/Effect/1500/1000

 

When this card is flipped face-up, you can remove from play up to 5 cards from the top of your Deck. Then, inflict damage to your opponent equal to the total level stars of the monsters removed from play x 100.

 

 

LON-036

Fire Sorcerer

 

FIRE/LV3/Spellcaster/Effect/1000/1500

 

FLIP: Remove from play 2 cards in your hand. For every card you cannot remove from your hand, receive 1000 damage.

 

 

LON-037

Angel Medic - Gentle Breeze

 

WIND/LV4/Angel/Effect/0/2000

 

During your Standby Phase, increase your Life Points equal to the number of "Angel Medic" monsters you control x 300.

 

 

LON-038

Angel Medic - Dancing Fey

 

WIND/LV4/Angel/Effect/1700/1000

 

During your Standby Phase, increase your Life Points equal to the number of "Angel Medic" monsters you control x 100. When an Angel-Type monster you control would be destroyed by battle, you can instead pay Life Points equal to that Angel-Type monster's level x 400.

 

 

LON-039

Angel Medic - Guardian Pixie

 

WIND/LV3/Angel/Effect/1000/1000

 

When an "Angel Medic" monster(s) would be sent to the Graveyard by an opponent, you can send this card instead. When this card is sent to the Graveyard, return 1 Spell Card in your Graveyard to the bottom of your Deck.

 

 

LON-040

Empress Mantis

 

WIND/LV6/Insect/Effect/2200/1400

 

Negate the effect(s) of non-"Parasite" Insect-Type monsters your opponent controls.

 

 

LON-041

Angel Medic - Holy Mermaid

 

WATER/LV4/Angel/Effect/1500/800

 

During your Standby Phase, increase your Life Points equal to the number of "Angel Medic" monsters you control x 400.

 

 

LON-042

Angel Medic - Head Angel

 

WIND/LV4/Angel/Effect/1800/500

 

You can tribute 1 Angel-Type monster you control to increase your Life Points equal to its ATK. Your opponent cannot select an Angel-Type monster you control as an attack target other than this card.

 

 

LON-043

Bio-Priest

 

LIGHT/LV3/Spellcaster/Effect/1150/1700

 

When a "Biological Experiment" monster destroys a monster as a result of battle, place 1 Enhancement Counter on it. All "Biological Experiment" monsters gain 200 ATK and DEF for every Enhancement Counter on it, and when they would be destroyed, you can remove 1 Enhancement Counter on it instead.

 

 

LON-044

The Forgiving Maiden

 

LIGHT/LV4/Angel/Effect/800/2000

 

Monsters you control that are destroyed as a result of battle are returned to your hand instead.

 

 

LON-045

Saint Joan

 

LIGHT/LV7/Angel/Fusion/Effect/2800/2000

 

1 LIGHT Angel-Type monster + 1 LIGHT Angel-Type monster

 

When this card destroys a monster as a result of battle, increase your Life Points equal to the destroyed monster's ATK.

 

 

LON-046

Fallen Angel Mary

 

DARK/LV4/Angel/Effect/1700/1200

 

As long as this card is in the Graveyard, increase your Life Points by 200 during each of your Standby Phases.

 

 

LON-047

Jar of Greed

 

Normal Trap

 

Draw 1 card.

 

 

LON-048

Scroll of Illusion

 

Equip Spell

 

The monster equipped with this card is treated as every Attribute, Type, and Monster Card name.

 

 

LON-049

United We Stand

 

Equip Spell

 

Increase the ATK and DEF of the equipped monster by 400 points for every monster you control. When the equipped monster would be destroyed by battle, you can destroy 1 other monster you control instead.

 

 

LON-050

Mage Power

 

Equip Spell

 

The equipped monster gains 200 ATK and DEF for each Spell and Trap Card you control, and for every Spell Counter on your side of the field. When the equipped monster battles with an opponent's monster, you can discard 1 Spell Card during Damage Calculation to increase the equipped monster's ATK by 1000.

 

 

LON-051

Offerings to the Doomed

 

Quick-Play Spell

 

Destroy 1 face-up monster. During your next turn, skip your Draw Phase, Main Phase, or Battle Phase.

 

 

LON-052

The Portrait's Curse

 

EARTH/LV4/Demon/Effect/1200/1800

 

A monster that battles with this card has it's effect(s) negated.

 

 

LON-053

Cursed Nightmare

 

EARTH/LV4/Demon/Effect/1800/1300

 

When this card is Summoned, destroy 1 Effect monster whose effect is negated.

 

 

LON-054

Cursed Knight

 

EARTH/LV4/Demon/Effect/1750/1400

 

Effect monsters whose effects are negated are unaffected by the opponent's card effects.

 

 

LON-055

Earthbound Curse

 

EARTH/LV4/Demon/Effect/0/2000

 

You can tribute 1 "Curse" monster to select and activate 1 of the following effects:

● Select 1 face-up Effect monster. Negate its effect(s).

● Destroy 1 Effect monster whose effect is negated. Then, draw 1 card.

 

 

LON-056

Cursed Earl

 

EARTH/LV5/Demon/Effect/2300/700

 

Once per turn, you can select 1 face-up Effect monster your opponent controls and negate its effect(s).

 

 

LON-057

Boneheimer

 

WATER/LV3/Sea-Serpent/Tuner/850/400

 

Once per turn, select 1 face-up monster your opponent controls. Decrease the selected monster's ATK by 150 x its own level, and increase this monster's ATK by the same amount.

 

 

LON-058

Flame Dancer

 

FIRE/LV2/Pyro/Effect/550/450

 

During your End Phase, put 1 Burn Counter on this card. When this card would be destroyed, you can remove 2 Burn Counters from it instead. You can tribute this monster to destroy cards equal to the number of Burn Counters on this card / 2 (Round Down). Inflict damage to the opponent equal to the combined level of the monsters destroyed by this card's effect x 100.

 

 

LON-059

Reptilianne Lamia

 

DARK/LV3/Reptile/Effect/0/1400

 

All Battle Damage inflicted to your opponent by this card is reduced to 0. Once per turn, you can select 1 face-up monster your opponent controls and switch its ATK with this card until the End Phase.

 

 

LON-060

Thunder Eel

 

WATER/LV3/Thunder/Union/350/750

 

Once per turn, during your Main Phase, you can equip this card to a Thunder-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. When the equipped monster battles with an opponent's monster that was Special Summoned, increase the ATK of the equipped monster by 1000. The monster equipped with this card cannot be destroyed by battle with an opponent's monster that was Special Summoned, and is unaffected by the effects of monsters that were Special Summoned.

 

 

LON-061

Jowgen the Spiritualist

 

LIGHT/LV3/Spellcaster/Effect/1300/200

 

Neither player can Special Summon. You can discard 1 card from your hand to destroy all Special Summoned monsters.

 

 

LON-062

Kycoo the Ghost Destroyer

 

DARK/LV4/Spellcaster/Effect/1800/700

 

When this card inflicts Battle Damage to your opponent, you can remove from play up to 2 Cards from their Graveyard. Your opponent cannot remove from play any cards in either Graveyard.

 

 

LON-063

Summoner of Illusions

 

LIGHT/LV3/Spellcaster/Effect/800/900

 

FLIP: Tribute 1 monster, Special Summon 1 Fusion Monster from your Extra Deck (this is treated as a Fusion Summon). It is destroyed during the End Phase.

 

 

LON-064

Bazoo the Soul-Eater

 

EARTH/LV4/Beast/Effect/1600/900

 

Once per turn, you can remove from play up to 5 Monster Cards from your Graveyard. This card gains 300 ATK for every card removed until your opponent's next End Phase.

 

 

LON-066

Dark Necrofear

 

DARK/LV7/Demon/Effect/2200/2800

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Demon-Type monsters in your Graveyard. When this card is destroyed by an opponent and sent to the Graveyard, equip it to a monster your opponent controls. Take control of the equipped monster.

 

 

LON-067

Soul of Purity and Light

 

LIGHT/LV5/Angel/Effect/2000/1800

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. During your opponent's Battle Phase, monsters they control lose 300 ATK.

 

 

LON-068

Spirit of Flames

 

FIRE/LV4/Pyro/Effect/1800/1000

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. During your turn, increase the ATK of FIRE monsters you control by 200.

 

 

LON-069

Aqua Spirit

 

WATER/LV4/Aqua/Effect/600/2200

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During your opponent's Standby Phase, you can switch the Battle Position of 1 monster your opponent controls (Flip Effects are not activated). That monster cannot switch its Battle Position this turn.

 

 

LON-070

The Rock Spirit

 

EARTH/LV4/Rock/Effect/1000/2000

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. During your opponent's turn, increase the DEF of EARTH monsters you control by 400.

 

 

LON-071

Garuda the Wind Spirit

 

WIND/LV4/Bird/Effect/1700/1200

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. During your opponent's End Phase, you can return 1 Spell or Trap on their side of the field to their hand.

 

 

LON-072

Gilasaurus

 

EARTH/LV3/Dinosaur/Effect/1600/600

 

You can Special Summon this card from your hand. Then, your opponent can Special Summon 1 Level 3 or lower monster from their Graveyard in Attack Position.

 

 

LON-073

Tornado Bird

 

WIND/LV4/Bird/Effect/1000/1000

 

FLIP: Return all Spell and Trap Cards on the field to the owner's hand. Your opponent cannot Set Spell or Trap Cards until the End Phase.

 

 

LON-074

Dreamsprite

 

LIGHT/LV1/Plant/Effect/0/0

 

When your opponent declares an attack, you choose the target of that attack. When your opponent activates a card effect that targets 1 card on your side of the field, you choose the target of that card effect.

 

 

LON-075

Zombyre the Dark Hero

 

DARK/LV4/Warrior/Effect/2300/500

 

Battle Damage inflicted by a direct attack from this card is reduced by half. When this card destroys a monster as a result of battle, decrease its ATK by 200.

 

 

LON-076

Supply

 

EARTH/LV1/Warrior/Effect/100/1800

 

When this card is Summoned or flipped face-up, select up to 2 Fusion Material monsters that were sent to the Graveyard as a result of a Fusion Summon, and add them to your hand.

 

 

LON-077

Absorption Sphere

 

WATER/LV3/Aqua/Effect/1400/1400

 

You can tribute this card to negate the activation of a Spell Card and destroy it. You can use this effect during either player's turn.

 

 

LON-078

The Last Warrior from Another Planet

 

EARTH/LV7/Warrior/Effect/2350/2300

 

1 Warrior-Type monster + 1 Aqua-Type monster

 

When this card is Summoned, destroy all other face-up monsters you control. Neither player can Summon.

 

 

LON-079

Collected Power

 

Normal Trap

 

Select 1 face-up monster. The ATK and DEF of all other monsters on the field are treated as their original values. Then, equip all Equip Cards on the field to the selected monster. If the target is incorrect, destroy the Equip Card.

 

 

LON-080

Spirit of Silence

 

Normal Trap

 

Select 1 monster your opponent controls. If it is in Defense Position, switch it to Attack Position (Flip Effects are not activated). That monster must declare an attack this turn, if possible. You can negate 1 attack from your opponent this turn.

 

 

LON-081

Royal Command

 

Continuous Trap

 

Negate the activation and effects of Flip Effect monsters' effects.

 

 

LON-082

Forcefield

 

Normal Trap

 

Monsters you control cannot be targeted by opponent's Card Effects until the End Phase.

 

 

LON-083

Skull Lair

 

Continuous Trap

 

Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play. Additionally, you can remove from play 2 Spell or Trap Cards instead of 1 Monster Card.

 

 

LON-084

Graverobber's Retribution

 

Continuous Trap

 

During your Standby Phase, inflict damage to your opponent equal to the number of their removed from play Monster Cards x 150.

 

 

LON-085

Deal of a Phantom

 

Normal Trap

 

Select 1 monster face-up on the field. Increase OR Decrease the selected monster's ATK by 200 points for every monster in your Graveyard until the End Phase.

 

 

LON-086

Counter Punch

 

Normal Trap

 

Until the End Phase, if the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)

 

 

LON-087

Blind Destruction

 

Normal Trap

 

During both player's Standby Phase, roll a die. Then, destroy all face-up monsters whose level is equal to the number rolled. If a 6 is rolled, destroy all level 6 and higher monsters on the field.

 

 

LON-088

The Emperor's Holiday

 

Normal Trap

 

Your opponent draws 1 card. Monsters you control cannot be destroyed by the opponent's card effects until the End Phase.

 

 

LON-089

Ouija Board

 

Continuous Trap

 

During your opponent's End Phase, activate 1 "Spirit Message" card from your hand or your Deck face-up on the field. When you control "Ouija Board", and "Spirit Message" cards "E", "A", "T", and "H" in that order, you win the duel.

 

 

LON-090

Spirit Message "E"

 

Continuous Spell

 

If you activate this card without using the effect of "Ouija Board", you must discard 1 card.

 

 

LON-091

Spirit Message "A"

 

Continuous Spell

 

If you activate this card without using the effect of "Ouija Board", you must discard 1 card.

 

 

LON-092

Spirit Message "T"

 

Continuous Spell

 

If you activate this card without using the effect of "Ouija Board", you must discard 1 card.

 

 

LON-093

Spirit Message "H"

 

Continuous Spell

 

If you activate this card without using the effect of "Ouija Board", you must discard 1 card.

 

 

LON-094

The Dark Door

 

Continuous Spell

 

A player can only declare 1 attack during their Battle Phase.

 

 

LON-095

Poltergeist

 

Normal Spell

 

Discard 1 card. Return 1 Spell or Trap Card on the field to the top of the owner's Deck. This card's activation and effect cannot be negated or responded to by another card effect.

 

 

LON-096

Power Capsule - Ripple Laser

 

Equip Spell

 

Equip only to a LIGHT Level 4 Machine-Type Monster with 1200 or less ATK. When the equipped monster battles with a monster with higher ATK, during Damage Calculation only, increase the equipped monster's ATK equal to the difference +100.

 

 

LON-097

Bait Doll

 

Normal Spell

 

Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, shuffle it into your Deck.

 

 

LON-098

De-Fusion

 

Quick-Play Spell

 

Return 1 Fusion Monster on the field to the Extra Deck. Then, you can Special Summon the Fusion Material Monsters listed on that Fusion Monster from your Graveyard.

 

 

LON-099

Fusion Gate

 

Field Spell

 

As long as this card remains face-up on the field, a Fusion Monster can be Fusion Summoned without using "Polymerization". The Fusion Material monsters used in the Fusion Summon are removed from play.

 

 

LON-100

Blackdust Virus

 

Equip Spell

 

The equipped monster cannot declare an attack or be used as a Synchro Material Monster. If the equipped monster is tributed, equip the monster that was Tribute Summoned with this card. After a monster has been equipped with this card for 2 turns, destroy it, and add 1 "Blackdust Virus" from your Graveyard or your Deck to your hand.

 

 

LON-101

Miracle Excavation

 

Normal Spell

 

Remove from play monsters in the Graveyard OR send monsters that are removed from play to the Graveyard in any combination up to 5 times.

 

 

LON-102

Dragonic Force

 

Equip Spell

 

The equipped monster is treated as a Dragon-Type monster. Increase the equipped monster's ATK and DEF by 800. The equipped monster is unaffected by Monster Effects during the Battle Phase.

 

 

LON-103

Spirit Elimination

 

Continuous Spell

 

When a card you control would be removed from play, you can remove from play a card in your Graveyard instead.

 

 

LON-104

Bog of Hateful Spirits

 

Continuous Spell

 

Monsters your opponent Summons cannot attack the turn they are Summoned. Monsters you Special Summon cannot attack the turn they are Summoned.

 

 

LON-105

Magic Cylinder

 

Normal Trap

 

Negate the attack of 1 monster your opponent controls and inflict damage to your opponent equal to half of its ATK.

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The reason I don't normally comment is the number of cards; I just don't know where to start. You could try dividing them by Archetype or by card number.

 

Now, on the other hand, I know.

 

Jar of Greed has no distinction, just a name and an effect. Is your version a Spell or a Trap?

I liked the "Mask" cards back then, and I like them even more now that they're actually playable.

Two of the Angel Medics have the exact same effect. Either you're being uncreative, or you missed out on something.

 

If I come up with anything else, I'll let you know. Until then, you did a good job and should be proud of yourself.

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