Lonk Posted June 19, 2010 Report Share Posted June 19, 2010 Yeah I need some help with perfecting my Cloudian Control deck. Monsters [18] 3x Cloudian Acid Cloud3x Cloudian Cirrostratus3x Cloudian Atlus3x Cloudian Ghost Fog2x Cloudian Storm Dragon2x Mother Grizzly2x Cloudian Nimbusman Spells [15] 2x Fog Control2x Summon Cloud2x Sanctuary in the Sky3x Cloudian Squall2x Diamond-Dust Cyclone2x Salvage2x MoG Traps [10] 3x Spirit Barrier3x Natural Disaster2x Crevice into Different Dimension1x Mirror Force1x Starlight Road Should not have tried to combine a bit of antimeta in there. Any suggestions? Link to comment Share on other sites More sharing options...
~Kefka~ Posted June 20, 2010 Report Share Posted June 20, 2010 MoG? Link to comment Share on other sites More sharing options...
SmallieBigs Posted June 20, 2010 Report Share Posted June 20, 2010 MoG?Moray of Greed. Link to comment Share on other sites More sharing options...
~Kefka~ Posted June 20, 2010 Report Share Posted June 20, 2010 ahhh, well i'm not a big Cloud guy but from what i know this actually looks pretty good and i am looking for a good cloud deck to try out, mind if i test? Link to comment Share on other sites More sharing options...
Lonk Posted June 20, 2010 Author Report Share Posted June 20, 2010 Ok. It is in the experimental stages though, so you might lose. Link to comment Share on other sites More sharing options...
~Nightshade~ Posted June 20, 2010 Report Share Posted June 20, 2010 If you're playing a CC deck, it's always good to have a Book of Moon or an "Cloudian- Eye of the Typhoon" to mess around with your opponent. If you attack with Typhoon while your opponent is on the defensive, it changes them all to Attack. Which then means you can hit them with Nimbusman while AC destroys the Spell and Traps. And Moon can always change powerful ATK to DEF, and vice versa. So I suggest:-1 Moray of Greed.+1 Eye of the Typhoon. Link to comment Share on other sites More sharing options...
Lonk Posted June 20, 2010 Author Report Share Posted June 20, 2010 The point of a Cloudian Control deck is to mess with your opponent by using fog counters. Typhoon is more reserved for Cloudian Beatdown Decks because of his raw power and ability. Getting rid of Moray of Greed makes this deck run more slower, so that is out of the question. I do thank you for your help though. Link to comment Share on other sites More sharing options...
~Nightshade~ Posted June 20, 2010 Report Share Posted June 20, 2010 Ah. It seems as if we have different definitions of Cloudian Control, then. I wish you luck. Link to comment Share on other sites More sharing options...
Monkey Posted June 20, 2010 Report Share Posted June 20, 2010 Momma Grizzley? Searches every Cloudian except Storm Dragon I'd also suggest Starlight to protect from heavy destruction and if you decide to add a couple Momma Grizzlies, add in 2x Nimbusman (they can get lulzy ATK once you get Cloudian Counters coming in quickly) Link to comment Share on other sites More sharing options...
Lonk Posted June 20, 2010 Author Report Share Posted June 20, 2010 Good cards to add in, but what should I remove? Link to comment Share on other sites More sharing options...
Monkey Posted June 20, 2010 Report Share Posted June 20, 2010 + 2x Momma Grizzly+ 2x Nimbusman+ Starlight - Sangan- 2x Kristya ( not needed since you have Grizzlies, Summon Cloud, etc)- Plasma- Ice Master- Valhalla ( not needed because you already have Summon Clouds)- Raging Cloudian That makes your Deck 40 Also, how is Crevice working? I'm sure some more staple traps would be better Link to comment Share on other sites More sharing options...
Lonk Posted June 20, 2010 Author Report Share Posted June 20, 2010 Thanks for your suggestions. Adding them right now. Crevice is used to counter Ronintoadin when I face it again. Link to comment Share on other sites More sharing options...
The ReBeL Posted June 21, 2010 Report Share Posted June 21, 2010 - 3 spirit barriers+1 mirror force+2 Threating Roars Link to comment Share on other sites More sharing options...
Monkey Posted June 21, 2010 Report Share Posted June 21, 2010 I would suggest keeping the spirit barriers, they're necessary for you to stay in the game b/c your cloudians can't be in def position. But adding mirror force would be good Link to comment Share on other sites More sharing options...
~Nightshade~ Posted June 21, 2010 Report Share Posted June 21, 2010 - 3 spirit barriers+1 mirror force+2 Threating RoarsUmmm' date=' what?Spirit Barriers are a staple in pretty much [i']any[/i] Cloudian deck. It's really essential. Link to comment Share on other sites More sharing options...
Lonk Posted June 21, 2010 Author Report Share Posted June 21, 2010 - 3 spirit barriers+1 mirror force+2 Threating RoarsUmmm' date=' what?Spirit Barriers are a staple in pretty much [i']any[/i] Cloudian deck. It's really essential. He's got a good point. Without Spirit Barrier, my deck would be nothing but defenseless. BTW, I did add Mirror Force Link to comment Share on other sites More sharing options...
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