WithTheWind Posted June 19, 2010 Report Share Posted June 19, 2010 MONSTERSArmageddon Knight x2Armed Dragon LV3 x3Armed Dragon LV5 x3Armed Dragon LV7 x2Dark Simorgh x3Plaguespreader ZombieRed-Eyes Darkness Metal Dragon x3Red-Eyes Wyvern x2SanganSummoner Monk SPELLSAllure of DarknessBrain ControlFoolish BurialFuture FusionHeavy StormLevel Up! x2Lightning VortexPot of AvariceStamping Destruction x2 TRAPSCall of the HauntedDark Bribe x2Light of Intervention x2Mirror ForceTorrential TributeTrap Dustshoot EXTRA DECKChimeratech Fortress DragonFive-Headed DragonAlly of Justice CatastorAlly of Justice Decisive ArmorBlack Rose DragonBrionacColossal FighterGoyo GuardianIron Chain DragonRed Dragon ArchfiendStardust Dragon x3Thought Ruler ArchfiendTrishula, Dragon of the Ice Barrier I run Light of Intervention because it's easier to annihilate your opponent with Armed Dragon LV7's effect. It also stops Ryko, which is popular in many decks. Oh, and it's just handy to know your opponent's monster. Suggestions? Link to comment Share on other sites More sharing options...
Tronta Posted June 19, 2010 Report Share Posted June 19, 2010 so running plaguespreader doesnt mean youve suddenly got a zombie build. Link to comment Share on other sites More sharing options...
WithTheWind Posted June 19, 2010 Author Report Share Posted June 19, 2010 I know, I just wanted to put it in the thread title 'cuz I'm cool like dat. Link to comment Share on other sites More sharing options...
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