Umbra Posted January 2, 2008 Report Share Posted January 2, 2008 Here's the second of my written card sets that focus on counters, the Kings of Death. 1. Zombie SpawnMonster CardDARKZombie2/1000/1000When this card is Normal Summoned or flipped face-up, place 1 ”Spawn Counter” on this card. When this card is destroyed and sent to the Graveyard, place ”Spawn Tokens” (DARK/Zombie/1/300/200) equal to the number of ”Spawn Counters” on this card to your side of the field. 2.Crook's CrowMonster CardDARKWinged Beast1/400/300When this card is Special Summoned, place 1 Spawn Counter on each monster you control. 3.Beguiler's PerfectionTrap CardTribute 2 monsters on your side of the field with at least 1 Spawn Counter on them. Special Summon 1 monster from your Graveyard. 4. Vain the BeguilerMonster CardDARKSpellcaster3/1400/900Increase the ATK of this card by 200 points for every Spawn Counter on this card. 5.Spawner the VileMonster CardDARKWarrior3/1200/800During either players' Standby Phases, place 1 Spawn Counter on a card on your side of the field. 6. Beguiler's EdgeEquip Spell CardYou can only equip this card to a monster with “Beguiler” in it's name. Increase the ATK of the equipped monster's ATK by 300 points. When the equipped monster attacks, you can remove 1 Spawn Counter from it. If you do, the equipped monster can attack your opponent directly. 7. Disease the BeguilerMonster CardDARKSpellcaster4/1600/1300If this card destroys a monster as a result of battle, place 1 Spawn Counter on this card. (max. 3) When there are 3 Spawn Counters on this card, increase the ATK of this card by 500 points. 8. King of Death - IllusMonster CardDARKWarrior7/2900/2600When this card is Normal Summoned, Flip Summoned, or Special Summoned, place 1 Spawn Counter on every monster on your side of the field. Increase the ATK of this card by 400 points for every monster on your side of the field with a Spawn Counter on them. 9. Spawn PawnMonster CardDARKWarrior1/500/500If a monster with “King of Death” in it's name is face-up on your side of the field while you have this card in your hand, you can Special Summon as many “Spawn Pawns” from your hand, deck or Graveyard as possible. 10. Beguiler's CharmEquip Spell CardYou can only equip this card to a monster on your opponent's side of the field. You can only activate this card when you have at least 1 monster with “Beguiler” in it's name on your side of the field. Control of the equipped monster changes. The name of the equipped monster is treated as “Beguiler's Willing Slave”. If there are no monsters with “Beguiler” in it's name (except the equipped monster) on your side of the field, this card is destroyed. Link to comment
Kizzi Posted January 2, 2008 Report Share Posted January 2, 2008 Nice cards, can't wait for the actual cards! Hmm, 8.7654329/10. Link to comment
Umbra Posted January 2, 2008 Author Report Share Posted January 2, 2008 Please, don't use fractions for the ratings. So I'll take that as a 9/10. :) Link to comment
Umbra Posted January 2, 2008 Author Report Share Posted January 2, 2008 11.Hatred the BeguilerMonster CardDARKWarrior4/1400/1000FLIP: Place 2 Spawn Counters on this card. Increase the ATK of this card by 300 points for every Spawn Counter on this card. 12. Beguiler's TormentTrap CardDestroy any number of monsters with “Beguiler” in their names on your side of the field. Destroy 1 card on the field for every “Beguiler” monster destroyed by this card's effect. 13. Spawning PoolContinous Trap CardWhenever a monster with a Spawn Counter on them is sent to the Graveyard, place 1 “Reverse Spawn Counter” on this card for every Spawn Counter on the destroyed monster. (Max. 10) Remove any number of “Reverse Spawn Counters” on this card to Special Summon 1 monster from your Graveyard whose Level Stars equal the number of counters removed. 14. Beguiler's Edge - LorahEquip Spell CardYou can only equip this card to a monster with at least 1 Spawn Counter on them. Increase the ATK of the equipped monster by 500 points. If the equipped monster is destroyed and sent to the Graveyard, you can remove this card from play to Special Summon “King of Death – Lorah” from your hand, deck, or Graveyard. 15. King of Death - LorahMonster CardDARKFiend8/3000/2500This card can not be Special Summoned, except by the effect of “Beguiler's Edge – Lorah” or “Spawning Pool”. If this card is Special Summoned by the effect of “Beguiler's Edge – Lorah”, place 4 “Spawn Counters” on this card. If this card is attacked, you can remove 2 Spawn Counters from this card to decrease the ATK of the attacking monster to 0 during damage calculation only. 16. Zombie Revival – Connection to Realm ThreeTrap CardRemove 2 Spawn Counters on your side of the field. Special Summon “Doom the Beguiler” from your hand. 17. Doom the BeguilerMonster CardDARKZombie4/0/0Any Battle Damage taken from a battle involving this card is treated as 0. When this card is sent to the Graveyard, remove monsters on your opponent's side of the field from play equal to half of the number of Spawn Counters on “Spawning Pool” on your side of the field. 18.Check and MateTrap CardYou can only activate this card when you attack your opponent directly. Remove any number of Spawn Counters on your side of the field from the game, and inflict 200 points of damage to your opponent's Life Points for each Spawn Counter removed. 19. Seal of Beguiler's WrathTrap CardRemove 1 monster on the field from play. During your 2nd Standby Phase after activating this card, add the monster to it's owner's hand. 20. King of Death - AsyrilunMonster CardDARKWarrior9/3200/2800This card can not be Normal Summoned or Set. This card can only be Special Summoned when “Jack of Death” is removed from play by the effect of “King's Run”. As long as this card remains face-up on the field, both players gain an extra Standby Phase during each of their turns, before their Main Phase. 21. Jack of DeathMonster CardDARKWarrior4/1900/500FLIP: Select 1 card in your opponent's hand, without looking at it, and add it to your hand. 22. King's RunSpell CardWhen this card is activated, remove 1 monster on your side of the field from play. This card gains the following effect, depending on which monster was removed:A “Beguiler” monster: Draw 2 cards, then place 1 Spawn Counter on every monster you control.A “King of Death”: Inflict 2000 points of damage to your opponent's Life Points.Jack of Death: Special Summon 1 monster from your hand, deck or Graveyard that states this as a Summoning Requirement. Link to comment
RestLess-BoTics Posted January 3, 2008 Report Share Posted January 3, 2008 Wow! Those are great! Keep up the good work! :D Link to comment
Kizzi Posted January 3, 2008 Report Share Posted January 3, 2008 Nice![spoiler=Decimal Alert xD]8.9724356/10 Link to comment
Umbra Posted January 3, 2008 Author Report Share Posted January 3, 2008 Eleven new cards coming up. Featuring a bunch of new Beguilers, a Field Spell, the first Queen of Death, and a way of Instant Win. 23. Cestus the BeguilerMonster CardDARKBeast-Warrior4/1800/1000If you control a face-up “Beguiler's Willing Slave”, this card can not be destroyed as a result of battle. Once per turn, you can remove 2 Spawn Counters on your side of the field to increase the ATK of this card by 500 points. 24. Beguiler's Last ResortSpell CardYou can only activate this card when you have at least 20 cards in your Graveyard. When this card is activated, place it in the bottom of your Graveyard. During each of your Standby Phases, remove cards from the top of your Graveyard from play equal to the number of “Beguiler” monsters on your side of the field. If this card is on top of your Graveyard during your Standby Phase, inflict 800 points of damage to your opponent's Life Points for each Spawn Counter on your side of the field. 25. Queen of Death - AsyrilunMonster CardDARKSpellcaster6/1900/3000If “King of Death – Asyrilun” is face-up on your side of the field, swap this card's original ATK and DEF. This card inflicts piercing damage. 26. Beguiler's Faith – IllusEquip Spell CardYou can only equip this card to a “Beguiler” monster on your side of the field. If the equipped monster is sent to the Graveyard, Special Summon “”King of Death – Illus” from your hand, deck or Graveyard. 27. Spawn RookMonster CardEARTHMachine5/1800/1800If there are no monsters in the same column as this card, and there are at least 2 Spawn Counters on this card, it can attack your opponent directly.28.Beguiler's AffectionSpell CardPlace 1 Spawn Counter on each monster your opponent controls. 29. Beguiler's Castle – HierlinField Spell CardDuring your Standby Phase, decrease the ATK and DEF of all monsters on the field with a Spawn Counter on them and doesn't list a Spawn Counter in their Card Lore by 500 points. When this card is sent to the graveyard, Special Summon “King of Death - Hierlin” from your hand, deck or Graveyard. 30. King of Death – HierlinMonster CardDARKWarrior9/0/3900This card can not be Normal Summoned or Set. If this card is Special Summoned by the effect of “Beguiler's Castle – Hierlin”, switch this card's original ATK and DEF. 31. Destruction of InnocenceTrap CardDestroy up to 2 monsters on the field. If any of these monsters were controlled by your opponent, pay 1000 Life Points for each monster controlled by your opponent that was destroyed by this card's effect. 32. Beguiler's Choice - GardnoSpell CardPick up the top 8 cards in your deck and show them to your opponent. Then, place the cards beside the field. During each player's Standby Phase, that player selects 1 of these cards and sends it to it's owner's Graveyard. If a monster sent to the Graveyard by this card's effect has “Beguiler” or “King of Death” in it's card name, Special Summon it to it's owner's side of the field. During the 4th Standby Phase after this card's activation, when a card has been selected, send this card to the Graveyard and add the remaining cards to their owner's hand, then Special Summon “King of Death – Gardno” from your hand, deck or Graveyard. 33. King of Death – GardnoMonster CardDARKRock7/2600/1900If this card is Special Summoned by the effect of “Beguiler's Choice – Gardno” draw 2 cards. This card can attack once more for every “Beguiler” monster on your side of the field, as long as this card attacks a monster card. 34. Dark Hero – King of DeathFusion Monster CardDARKWarrior9/?/?Any two “King of Death” monsters.The original ATK and DEF of this card becomes 150 x the total Level Stars of the Fusion Material used to Fusion Summon this card. When this card is Fusion Summoned, destroy all monsters on the field which do not have a Spawn Counter on them. Link to comment
Umbra Posted January 6, 2008 Author Report Share Posted January 6, 2008 Here comes the final entry to the Kings of Death Set. With a total number of 41 cards, this Set will be featured in my Legacy of the Tormentor Fan-Fic. 35. Beguiler's King of GloryMonster Card8/3000/2500DARKSpellcasterDuring your Battle Phase, increase the ATK of all “Beguiler” monsters on your side of the field by 400 points. If this card is destroyed as a result of battle, you can remove 1 “Beguiler” monster on your side of the field to Special Summon this card in face-up Attack Position. It's original ATK is then decreased by 300 points. 36. Beguiler's Violent EndTrap CardDestroy 1 card on your opponent's side of the field for every “Beguiler” monster in your Graveyard. 37. Beguiler's Drain - AlusSpell CardDecrease your opponent's Life Points by 1000 points, and increase your Life Points by 1000 points. If the difference between your Life Points and your opponent's Life Points is 4000 or more, you can Special Summon “King of Death - Alus” from your hand, deck or Graveyard. 38. King of Death - AlusMonster CardDARKWarrior8/3200/1900This card can not be Set. When this card is Normal Summoned or Special Summoned, except by the effect of “Beguiler's Drain - Alus” switch this card's original ATK/DEF. If this card is Special Summoned by the effect of “Beguiler's Drain - Alus”, if it attacks a monster in Defense Position whose DEF is higher than it's ATK, switch the attack target's ATK/DEF during damage calculation only. 39. King's FormationSpell CardYou can only activate this card when you have 2 or more “King of Death” monsters on your side of the field. Increase the ATK of all monsters on your side of the field by an amount equal to the total number of Spawn Counters on your side of the field x 100. 40. Judgment DayTrap CardYou can only activate this card when the combined ATK of all monsters on your side of the field is greater than your opponent's Life Points. Special Summon “Judgment King of Death - Isiah” from your hand, deck or Graveyard. 41. Judgment King of Death - IsiahMonsterLIGHTFairy10/?/?This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Judgment Day”. This card's Attribute is also treated as DARK. This card's Type is also treated as Fiend. This card's original ATK/DEF becomes equal to the combined ATK of all monsters on your side of the field (except this card). If this card is sent to the Graveyard, destroy all cards on the field and inflict 500 points of damage to your opponent's Life Points for every card destroyed this way. Link to comment
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