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Birthday Contest! Finished! LOCK!


Lexadin

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Okay, My card isn't comming up, even without the effect. I'll Just post the stats:

 

[spoiler=stats (until the card maker works)]

Soul Destroying Chest

DARK

Lv 3

Feind/Syncro/Spirit

ATK:0/DEF:0

CCEE/En039

Secret Rare

bvfvjhsa.jpg

1 Tuner + 1 or more Non-Tuner monsters

This card can only be Syncro Summoned. On the turn this card was summoned, it is sent back to your hand. In both your Main Phases, you can destroy one card on the feild. Activate one of the following effects, depending on which tipe of card it was:

MONSTER: This card is not sent back to your hand at the end of your turn, but it becomes a Normal monster with no effect. This card also gains the destroyed card's ATK and DEF.

SPELL: This card gains its effect, unless it is an equip spell. If it is, destroy it.

TRAP: This card is automaticaly destroyed.

 

 

Picture from Jayzin Kay's Archive.

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Hey Man(or girl - don't be offended but I really don't know)

what are you meaning with that:

BOTH SYNCHRO AND FUSION MONSTERS WILL BE JUDGED EQUALLY (MASTERIX)!!!

 

P.S. I will get into Al qaeda (because those guys got the best bazookas), buy one bazooka (or B-52) and shoot it in your mouth... man whats that... SYNCHROS???!!! HOW CAN YOU DARE???(You really think I don't hate Synchros, don't you!)

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Heres my Lv3 Synchro. Not only is it Lv3 it also supports Lv3 and lower monsters :D

img from jazinkay's archive

[spoiler=card]

341559r.jpg

lore:1 Tuner monster + 1 Non-Tuner monster

When this card is Synchro Summoned Special Summon 1 Level 3 or lower monster from your Graveyard. That monster cannot be used as Synchro Material until the End Phase. While this card is in Face-up Defense Position your opponent cannot select a Level 3 or lower monster you control as an attack target except "Sifian, The Shield". This card cannot be destroyed in battle by a Level 4 or higher monster.

 

 

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Here's myn.. Fusion

 

[spoiler=...]

1z6fe49.png[spoiler=Lore]Any Level 1 monster with "Ninja of Elements" in it's name + "Scroll of Elements - Wind"

 

This card cannot be destroyed by battle. If this face-up card is selected as an Attack Target Activate one of the Following effects depending upon it's position:

* Defense Position: You can pay 400 Lifepoints to increase this card's DEF by 300.

* Attack Position: Inflict 300 points of damage to your Opponent.

 

 

 

 

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@Contestants: Good post your cards!

 

@MasteriX: I know you hate Synchro's (maybe even more then I do)' date=' but I must count on you to judge them equally with Fusions. Becouse a judge can't let its personal preference effect its score.

[/quote']

 

OK I will do it because of 2 reasons: 1- I couldn't get into Al Queada

2- In my land it gives no B-52 but

do you know where to get it?

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[spoiler=Card]

302098c.jpg

Lore:Once per turn, you can Tribute 1 face-up FIRE monster you control to Special Summon 1 Level 6 or lower monster with 200 DEF from your Deck. The Summoned monster is returned to your Deck during the End Phase. Once, when this card is attacked, you can Tribute 1 "Flamvell" monster you control to negate the attack and end the Battle Phase.

 

 

 

Luckily I had a card already made that fit the requirements.

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Here you go!

 

[align=center][spoiler=Giri-Oni]

2rmxtef.jpg

 

This monster can only be Special Summoned by Fusion Summon. Its Fusion Material monsters' combined Level must equal or be lower to this monster's Level. During each of your End Phases, select a monster on the field. It is changed to face-up Attack Position and its effect is negated until your next Standby Phase. If this card would be destroyed, you can remove from play 2 cards in your hand.

[/align]

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Here you go!

 

[align=center][spoiler=Giri-Oni]

2rmxtef.jpg

 

This monster can only be Special Summoned by Fusion Summon. Its Fusion Material monsters' combined Level must equal or be lower to this monster's Level. During each of your End Phases' date=' select a monster on the field. It is changed to face-up Attack Position and its effect is negated until your next Standby Phase. If this card would be destroyed, you can remove from play 2 cards in your hand.

[/align']

 

I would say that pic is a joke (I hope it is)

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Hey Lex my Card is done but it seems YCM is still not generating Long Effects so would it be a problem if i just Posted the Card without an Effect but put the effect Under the Card? Please respond quickly because the card itself is ready but it just won't generate the effect.

 

Edit:Well here it is anyway it cannot Generate long effects now no matter what so here it is without the effect written on the card but it is written under the card. Just so you know this is from a new Set i am working on because as you know at first there were Fortune Fairies, then there were Fortune Ladies and now i present to you, Fortune Queens!This Fortune Queen, the Fortune Queen Light supports mainly its predecessor, Fortune Lady Light because it helps it activate it's effect and at the same time the final effect searches out the Main Field Spell, Fortune Visions. The reason why the effects seems so Good and why it easily supports the Fortune Fairy without Drawback is because this Synchro(Yes they are all Synchro Monsters) is fairly hard to Summon because it is a Level 2 and that is pretty hard because it requires a Level 1 LIGHT Tuner so yeah, anyway here is the card, i hope you like it:

 

[spoiler=Fortune Queen Light]533630q.jpg

 

"Fortune Lady Light" + 1 LIGHT Tuner Monster

When this card is Synchro Summoned, select 1 "Fortune Lady" monster in your Graveyard and Special Summon it. Then, send 1 "Fortune Lady" monster from your side of the field to the Graveyard. This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). Once per turn, you can send 1 "Fortune Lady" monster from your hand to the Graveyard to remove this card from play. Then, Special Summon 1 "Fortune Lady" monster from your Deck to your side of the field whose Level is equal to or less than the Level of this card. Return this card to your side of the field during your next Standby Phase. When this card is destroyed and removed from the field, add 1 Field Spell Card from your Deck to your hand.

 

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