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Mill is Just the Beginning: Exodia


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Monsters:24

Needle Worm x2

Morphing Jar

Armageddon Knight x3

Mystic Tomato x2

Destiny Hero Dasher

Necro Gardna

Kuraz the Light Monarch x2

Caius the Shadow Monarch x2

Raiza the Wind Monarch x2

Right Arm

Left Arm

Left leg

Right leg

Head of Exodia

Kreebons x2

lv Eater

Destiny Hero Defender

 

Spells:10

Hand Destruction

Veil of Darkness

Allure of Darkness

Smashing Ground x2

Book of Moon x2

Nobleman of Crossout:since the pieces are kind of a priority then i jst take out both needle worms if i need to.

Dark Factory of Mass Production

Gravekeeper's Servant

 

Traps:10

Imperial Iron Wall

Dark Bribe x2

1 Trap Monster: Probably Metal Reflect Slime

Solemn Judgement

Starlight Road

Back Up Soldier

Magical Cylinder x2

Cemetery Bomb: lol

 

This is a prototype and i will have a better version.

 

Extra Deck:

 

Stardust x2

Iron Cahin Dragon x2

Other generic synchros

 

Side Deck:

Dimensional Fissure x3

Necroface

D.d. Dynamite x3

future visions(maybe)

Don jaloog(i got 3) x2

need a good side


bump or anything need help if i want nationals

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first, 44 cards in an exodia deck is a no. 40 is your cap for exodia.

 

second, i'm greatly confused about your win condition. your efforts seem split half-assedly along two paths. pick one.

 

what you should be trying is either synchro exodia or dragon exodia. those seem to be the most effective builds at the moment.

unless you want to mill them, in which case you should be running flip hate. it's right there in my siggy.

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i noticed that too... at least he's trying?

 

 

BROSHI

alternative win condition decks (except final countdown) are usually ftk oriented. tempest, explosion, empty jar, exodia, driver, etc.

if you want to run exodia, your best bets are currently synchro exodia and dragon exodia.

if you want to run empty jar, use my flip hate. i'm the foremost researcher on empty jar decks, so follow me if you want mill.

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ok now heres the new version.

 

Monsters:25

5 Pieces of Exodia

Needle Worm x3

Morphing Jar

Morphing Jar#2

Exodius the Ultimate Forbidden Lord

Necro Gardna

Lv Eater x2

Elemental Hero Avian x3

The Tricky

Vortex Trooper

Dark Simorg

Cyber Valley

Kreebons x2

Mystic Tomato x2

Card Trooper

 

Spells:11

Allure of Darkness

Dark Factory of Mass Production x2

Upstart Goblin

Dark World Dealings x2

Lighting Vortex

Pot of Averice

Card Trader x2

Book of Moon

 

Traps:6

Threating Roar

Waboku

Imperial Iron Wall(maybe side I tested and it seems to work well)

Starlight Road

Dark Bribe x2

 

Seems like I'm missing something any ideas

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You're still doing it wrong. Focus on EITHER Exodia OR milling. Not both. Exodia focuses on massive drawing for the FTK, and milling on decking out your opponnet.

 

Mixing the two doesn't work. At least not the way you're thinking.

 

Also, WTF is Avian doing there? And Cyber Valley @1? NO. Valley is really a 3/0 card. Either run 3 or 0. There are so many things wrong with it...

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