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Paper Mario 3DS


Godot

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Chain Chomp's moves would be

 

1. Chomp: Bites an opponent for 2 damage (+1 if timed correctly. Super Rank = 4, Ultra Rank = 6)

2. Chain & Ball: Mario Swings Chain Chomp and Chain Chomp damages all enemies for 2 damage each (+1 if swung well. Super Rank = 3, Ultra Rank = 4. 3FP)

3. Enrage (Super Rank): Chain Chomp turns red to increase Attack by 3 (3FP)

4. Chomp Stampede (Ultra Rank): Like Yoshi Kid's Stampede, Chain Chomp summons a horde of chomps to attack all enemies in battle 2-4 times 2 damage each (7FP)

 

His outside ability would be to smash rocks by running into them.

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I'm hoping it's more like TTYD as opposed to the original. They've come so far, and I don't want them reverting to the original.

 

Imagine playing a Pokemon game where you were running a RBY engine and it felt like RBY. That isn't what they should be doing. Sure, they could remake Paper Mario. But they absolutely have to spice it up, and I would prefer if they just completely made it another game. But don't give it a stupid name like Paper Mario: Epic Paper. <_<

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Do you guys notice anything about the Chain Chomp that can differentiate it from the rest?

 

To me it looks too small.

 

We can't judge size. For instance' date=' maybe because of the 3DS screens all of them are smaller. Who knows? As for anything different, I can't really tell.

[/quote']

 

The Chomps were always bigger then Mario in the PM series, though. So even if they all shrink, the Chomp should still be bigger.

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