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Wynn the Stardust Charmer


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Monsters: 20

Wynn the Wind Charmer x3

Familiar-Possessed - Wynn x3

Flying Kamakiri #1 x3

Harpie Lady 1 x3

Mist Valley Soilder x3

Debris Dragon x3

Dandylion x2

 

Spell:6

Heavy Storm x1

Mystical Space Typhoon x1

Lightning Vortex x1

Rising Air Current x3

 

Trap: 14

Spiritual Wind Art - Miyabi x3

Dust Tornado x3

Mirror Wall x2

Bottomless Trap Hole x2

Mirror Force x1

Torrential Tribute x1

Call of the Haunted x1

Solemn Judgement x1

 

Extra: 6

Stardust Dragon x3

Ancient Fairy Dragon x1

Black Rose Dragon x1

Mist Worm x1

 

============================================

This deck was made in an effort to incorporate the theme cards (italicized).

 

[spoiler=notes]

- Stardust Dragon is generally Special Summoned with Mist Soldier + any other Level 4 monster.

- Debris + Charmer Wynn/Dandylion (special summoned) can brings forth Ancient Fairy (when there is field spell card) or Black Rose (usually in emergency)

- Debris + Charmer Wynn can also brings forth Familiar-Possessed Wynn (for piercing damage)

- Dandylion's tokens (lv1) offer more choices for Synchro Summon

- All monsters and tokens (except Dandylion itself) can be used for Miyabi

- A bunch of Trap Cards are to protect the no-tribute monsters, as though they have generally ok ATK, individually they are still quite weak

- Once Raising Air/Harpie are on the field, monster's ATK begin to boost

- Heavy Storm/Typhoon/Dust Tornado are to be use whenever possible to eliminate threat

 

- I'm sure there're probably a bunch of weakness to this deck...I have only test it against CPU so far...

 

 

=====================================================

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Run something like this if you want to run Charmers well.

 

Monsters: [25]

1 Gorz the Emissary of Darkness

1 Caius the Shadow Monarch

 

3 Familiar Possesed - Hiita

3 Familiar Possesed - Wynn

3 Familiar Possesed - Eria

2 Familiar Possesed - Aussa

 

3 Raina the Light Charmer

3 Dharc the Dark Charmer

2 Wynn the Wind Charmer

1 Hiita the Fire Charmer

2 Eria the Water Charmer

1 Aussa the Earth Charmer

 

Spells: [12]

3 Book of Taiyou

3 Book of Moon

3 Scroll of Bewitchment

2 Creature Swap

1 Brain Control

 

Traps: [3]

2 Royal Decree

1 Royal Oppression

 

Charmers, (if played correctly) should have a control freak anti-Meta theme, maxing the controllers of the most used Attributes, LIGHT and DARK.

Trust me, this is a landslide better than what you have right now. :/

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  '~Oleon~ said:

Run something like this if you want to run Charmers well.

 

Monsters: [25]

1 Gorz the Emissary of Darkness

1 Caius the Shadow Monarch

 

3 Familiar Possesed - Hiita

3 Familiar Possesed - Wynn

3 Familiar Possesed - Eria

2 Familiar Possesed - Aussa

 

3 Raina the Light Charmer

3 Dharc the Dark Charmer

2 Wynn the Wind Charmer

1 Hiita the Fire Charmer

2 Eria the Water Charmer

1 Aussa the Earth Charmer

 

Spells: [12]

3 Book of Taiyou

3 Book of Moon

3 Scroll of Bewitchment

2 Creature Swap

1 Brain Control

 

Traps: [3]

2 Royal Decree

1 Royal Oppression

 

Charmers' date=' (if played correctly) should have a control freak anti-Meta theme, maxing the controllers of the most used Attributes, LIGHT and DARK.

Trust me, this is a landslide better than what you have right now. :/

[/quote']

 

meta right now is dark light fire and earth..so why earth and fire at 1 with water and wind at 2?

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  'Jonnyfive said:
  Quote

Run something like this if you want to run Charmers well.

 

Monsters: [25]

1 Gorz the Emissary of Darkness

1 Caius the Shadow Monarch

 

3 Familiar Possesed - Hiita

3 Familiar Possesed - Wynn

3 Familiar Possesed - Eria

2 Familiar Possesed - Aussa

 

3 Raina the Light Charmer

3 Dharc the Dark Charmer

2 Wynn the Wind Charmer

1 Hiita the Fire Charmer

2 Eria the Water Charmer

1 Aussa the Earth Charmer

 

Spells: [12]

3 Book of Taiyou

3 Book of Moon

3 Scroll of Bewitchment

2 Creature Swap

1 Brain Control

 

Traps: [3]

2 Royal Decree

1 Royal Oppression

 

Charmers' date=' (if played correctly) should have a control freak anti-Meta theme, maxing the controllers of the most used Attributes, LIGHT and DARK.

Trust me, this is a landslide better than what you have right now. :/

[/quote']

 

meta right now is dark light fire and earth..so why earth and fire at 1 with water and wind at 2?

 

Meta now is:

DARK and LIGHT.

It's called Infernities.

Besides, there wouldn't be much point of having WATER that high, seeing as Frogs are going for FTKs, not lying around.

 

@Summoner Monk:

Thought of that.

But I was a dick not to use it.

Because I thought I need my Spells no matter wut.

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  'Kyosuke Kiryu said:

btw' date=' Earth should be high, as in, @3.

 

Fire should be at 1. Along with Wind. Water needs to be at 2, with Light, Dark at 3.

[/quote']

 

I've forgotten what EARTH Meta there is.

As in-

 

...owait.

Machinas.

 

Yeah, I guess so.

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  Quote
-3 harpy lady +3 spirit creep

help to use that flip effect when you actually need it.

What is "spirit creep" here?

 

  Quote

Charmers' date=' (if played correctly) should have a control freak anti-Meta theme, maxing the controllers of the most used Attributes, LIGHT and DARK.

Trust me, this is a landslide better than what you have right now. :/

[/quote']

I am going for a Wynn deck instead of a Charmer deck. I'll trust you that your deck is landslide better, but that is not my goal here.

Still, your device is appreciated. 8)

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