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latest X-Saber deck with new sabers and other stuff


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Monsters [19]

Battle Fader

Rescue Cat

X-Saber Airbellum x3

X-Saber Pashuul

XX-Saber Boggart Knight x2

XX-Saber Darksoul x2

XX-Saber Emmersblade x3

XX-Saber Faultroll x2

XX-Saber Fulhelmknight x2

XX-Saber Gardestrike

XX-Saber Ragigura

 

Spells [10]

Book of Moon x3

Brain Control

Heavy Storm

Mind Control

My Body As A Shield

Mystical Space Typhoon

Smashing Ground x2

 

Traps [12]

Bottomless Trap Hole x2

Dimensional Prison x2

Dust Tornado x2

Gottom's Emergency Call x2

Saber Hole x2

Solemn Judgment

Torrential Tribute

 

I prefer Battle Fader over Gorz just because. And if you're gonna ask about Saber Slash, that can ruin your deck, because by the time you use it, you're probably gonna lose anyway.

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Eh' date=' just saying, Dust Tornado is good, but AOWTS is good support for x-sabers.

[/quote']

 

Not really >_>

 

The card itself has the same flaws as Saber Hole, but worse. Your required to have "1" Saber on the Field in order to even activate it. No more, no less. And given the archtype's ability to summon, 2-3 monsters per turn, it's harder to meet that requirement. You also have to look at all the 1-for-1 removal going around this format: Smashing, Fissure, etc. So even "IF" you get that "1" Saber one the field, and set this, next turn, it will not be around. And if THAT wasn't bad enough you have to deal with other players running Dust Tornado, MST, Heavy, Trunade.

 

So no. It isn't good at all.

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  • 4 weeks later...

@ iHop i like the idea of 3 faultrolls but the problem with that is that he can be dead draw very easily, when i can just pull him out with darksoul, and faultroll is easily recycled to be pulled out later, plus, battle fader helps save my @$$ a lot...

@evilguy what is CED going to do? just return a monster, but how exactly is that useful when that monster could be brought back onto the field? especially with the blackwings... cold wave is ok but there's no need for it. faultroll's story is referred to as above message, and boggart knight is fine at two. emmersblade helps search, BoM helps especially with fulhelmknight to bring back monsters or prevent effects like neo-spacian grand mole or jinzo, and i'm more of a D-side and there would be no point in playing this deck if you don't have d-prison, cuz removing monsters from play are waaaaaaaaaay better than destroying them.

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@ iHop i like the idea of 3 faultrolls but the problem with that is that he can be dead draw very easily' date=' when i can just pull him out with darksoul, and faultroll is easily recycled to be pulled out later, plus, battle fader helps save my @$$ a lot...

@evilguy what is CED going to do? just return a monster, but how exactly is that useful when that monster could be brought back onto the field? especially with the blackwings... cold wave is ok but there's no need for it. faultroll's story is referred to as above message, and boggart knight is fine at two. emmersblade helps search, BoM helps especially with fulhelmknight to bring back monsters or prevent effects like neo-spacian grand mole or jinzo, and i'm more of a D-side and there would be no point in playing this deck if you don't have d-prison, cuz removing monsters from play are waaaaaaaaaay better than destroying them.

[/quote']

 

3 faultrolls isnt really a deadraw much theres many ways combo out 2 X-sabers or survive with 2 its not even funny :P.

 

gottoms emergency instant 2 X-sabers

rescue cat 2x Airbellums

full helms eff survive summon X-saber

survive with emmersblade summon X-saber

 

faultroll loop owns XD

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no MF?

 

if that means Mirror Force, then no i didn't add it.

i like being a D-side, cuz having ur opponent's monsters RFP is better than having them in the graveyard, cuz it can be easily brought back with the newer and newer cards these days. so mirror force is... like... nothing.

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