bthepanda Posted June 13, 2010 Report Share Posted June 13, 2010 Monsters: 1801 Chaos Sorcerer02 Alien Overlord 03 Alien Ammonite03 Alien Warrior03 Alien Kid02 Alien Dog 01 Sangan01 Summoner Monk01 Plaguespreader Zombie01 Blackwing - Gale the Whirlwind Spells: 1403 Mysterious Triangle02 Code A Ancient Ruins02 "A" Cell Scatterburst02 "A" Cell Breeding Device01 Swords of Revealing Light01 Mystical Space Typhoon01 Allure of Darkness01 Heavy Storm01 Brain Control Traps: 802 Dust Tornado02 Planet Pollutant Virus02 Bottomless Trap Hole01 Solemn Judgment 01 Mirror Force Link to comment Share on other sites More sharing options...
~Oleon~ Posted June 13, 2010 Report Share Posted June 13, 2010 Needs some Honest in there. Link to comment Share on other sites More sharing options...
bthepanda Posted June 13, 2010 Author Report Share Posted June 13, 2010 Didn't think of that. What to neg? Link to comment Share on other sites More sharing options...
bthepanda Posted June 26, 2010 Author Report Share Posted June 26, 2010 Tested and the Honests made no difference really. I'm also thinking I'm much worse than I thought I was or I that I don't know how to play aliens. Or both. Any help? Link to comment Share on other sites More sharing options...
Santastinks1 Posted June 26, 2010 Report Share Posted June 26, 2010 I would -dustshoot +mirror force and -swords/mind control +heavy/trunade Link to comment Share on other sites More sharing options...
GYZARUS X Posted June 26, 2010 Report Share Posted June 26, 2010 you should -summoner monk and just add morphing jar for draw power. I dont see how monk helps in any alien deck since you most likely wont have him on the field for more than one turn :P Link to comment Share on other sites More sharing options...
Bringerofcake Posted June 26, 2010 Report Share Posted June 26, 2010 -2 Tornado+2 Offerings to the Snake Deity Link to comment Share on other sites More sharing options...
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