SephirothKirby Posted June 11, 2010 Report Share Posted June 11, 2010 RULEBOOK REVISIONS: "Toon” monsters always carry this effect:(This card can only be Special Summoned while you control “Toon World”. Unless you pay 500 Life Points, this monster cannot attack. When “Toon World” on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.) MRL-000Blue-Eyes Toon Dragon LIGHT/LV8/Dragon/Effect/Toon/3000/3000 This card can be Special Summoned by tributing 2 monsters. When this card destroys a monster as a result of battle, remove that monster from play and inflict damage equal to its DEF. MRL-001Penguin Knight WATER/LV3/Aqua/Effect/900/800 When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, remove from play this card and shuffle the cards in your Graveyard into your Deck. MRL-002Demon Axe Equip Spell A monster equipped with this card gains 1000 ATK. When this face-up card is destroyed and sent to the Graveyard while you control a face-up monster, return it to your hand during the End Phase. MRL-003Black Pendant Equip Spell The equipped monster gains 500 ATK. When this face-up card is sent from the field to the Graveyard, inflict damage to your opponent equal to half the original ATK of the equipped monster. MRL-004Horn of Light Equip Spell Double the DEF of the equipped monster. When it battles with a DARK monster, destroy that monster without applying Damage Calculation. When this card is sent from the field to the Graveyard, you can discard 1 card to place it in your hand. MRL-005Devil’s Kiss Equip Spell The equipped monster gains 700 ATK. When this face-up card is sent from the field to the Graveyard, you can pay Life Points equal to half of the equipped monster’s original ATK to add it to your hand. MRL-006Spellbinding Circle Continuous Trap Select 1 monster your opponent controls. It cannot attack or change its battle position, and it's effect(s) is negated. When that monster is removed from the field, destroy this card. When this card is destroyed, destroy that monster. MRL-007Metal Fish WATER/LV5/Machine/Effect/1900/1600 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is sent from your side of the field to the Graveyard, Special Summon 1 Level 4 or lower Fish-Type monster from your Graveyard. MRL-008Electric Snake LIGHT/LV3/Thunder/Effect/800/900 When this card is sent from your hand to the Graveyard as a cost, draw 1 card from your Deck. MRL-009Queen Swan WIND/LV5/Bird/Effect/2000/1200 If you control a face-up Bird-Type monster, you can Normal Summon this card without tribute. Other Bird-Type monsters you control gain 300 ATK, and are unaffected by the opponent's Spell Cards. MRD-010Ameba WATER/LV1/Aqua/Effect/300/350 When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field. MRL-011Majestic Peacock WIND/LV5/Bird/Effect/2000/1800 If you control a face-up Bird-Type monster, you can Normal Summon this card without tribute. When this card destroys a monster as a result of battle, you can return it to the bottom of the owner's deck instead of sending it to the Graveyard. MRL-012Maha Vailo LIGHT/LV4/Spellcaster/Effect/1500/1500 This card gains 500 points for each Equip Card that is equipped to this card. When this card would be destroyed by an opponent's card effect, you can send 1 Equip Spell equipped to this monster to the Graveyard instead. MRL-013Guardian of the Throne Room LIGHT/LV4/Machine/Effect/1650/1800 You can tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that would destroy a face-up Spell or Trap card you control, and destroy that card. MRL-014Fire Kraken FIRE/LV4/Aqua/1500/1500 While “Umi” or “Molten Destruction” is on the field, this card cannot be destroyed by card effects. MRL-015Minar EARTH/LV3/Insect/850/750 You may discard this card during your opponent's Battle Phase to negate the attack of one of your opponent's monsters and deal 1,000 damage to your opponent's Life Points. MRL-016Griggle EARTH/LV1/Plant/350/300 When the control of this face-up card on the field shifts to your opponent, select and activate one of the following effects:● Draw 2 cards.● Gain 3000 Life Points. MRL-017Red Tengu FIRE/LV4/Bird/Effect/1400/1200 When this card is Summoned, you can add “Yellow Tengu” from your Deck to your hand. If you control both “Yellow Tengu” and “Red Tengu”, they cannot be targeted by card effects. MRL-018Ancient One of the Deep Forest EARTH/LV6/Beast/Effect/1900/1800 While you control “Forest”, reduce this monster’s level by 2. When this monster destroys a card as a result of Battle, you can add 1 level 3 or lower Beast-Type monster from your Graveyard to your hand. MRL-019Fallen Valkyrie DARK/LV5/Angel/2100/1700 Tribute this monster to Special Summon 1 “Fallen” monster from your Graveyard, other than "Fallen Valkyrie". MRL-020Weather Report WATER/LV4/Aqua/Effect/950/1500 FLIP: Destroy 1 Continuous Spell card on the field. If a card is destroyed by this effect, double this card's ATK and DEF, and it can attack twice in the same Battle Phase. MRL-021Mechanical Snail FIRE/LV3/Machine/Effect/800/1000 Once, select 1 face-up monster you control. It can attack twice during the same Battle Phase. It cannot attack the turn you activate this effect. MRL-022Flame Devouring Tortoise WATER/LV5/Aqua/Effect/1500/2200 This card cannot be destroyed by battle or by the card effects of FIRE monsters. When this card battles with a FIRE monster, increase it's ATK by 1000 during Damage Calculation only. When this card destroys a FIRE monster as a result of battle, increase it's ATK by 500. MRL-023Liquid WATER/LV3/Aqua/Effect/1000/1000 This card cannot be targeted and is unaffected by the effects of your opponent's monsters, Spells, and Traps. MRL-024Hiro's Shadow Scout DARK/LV2/Demon/650/300 FLIP: Your opponent draws 3 cards. Your opponent then discards all Spell Cards from his/her hand. MRL-025High Tide Merman WATER/LV4/Aqua/1700/1300 This card cannot be targeted and is unaffected by the effects of your opponent's monsters, Spells, and Traps during the Battle Phase. MRL-026Invader of the Throne EARTH/LV4/Demon/1700/1350 When this card is Normal or Flip Summoned, select 1 monster that your opponent controls and switch control of it with this card. MRL-027Whiptail Gargoyle WIND/LV4/Bird/Effect/1750/1600 When a Bird-Type monster you control would be targeted by a card effect or destroyed, you can switch the target or destroy this card instead. MRL-028Slot Machine DARK/LV6/Machine/2300/2300 Once per turn, you can add 1 “7” from your Deck to your hand. During your Draw Phase, instead of conducting your normal draw, you can add 1 “7” from your Deck or your Graveyard to your hand. MRL-029Relinquished DARK/LV1/Spellcaster/Ritual/Tuner/0/0 This monster can only be Ritual Summoned with the Ritual Spell Card, “Ritual of Sacrifice”. Once per turn, you can select 1 monster on your opponent's side of the field and equip it to this card (you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card would be destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points. When using this card as a Synchro Material Monster, the other Synchro Material Monsters can be a monster equipped to this card. MRL-030Red Archery Girl WATER/LV4/Aqua/Effect/1400/1500 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage, destroy 1 face-down Spell or Trap Card your opponent controls. MRL-031Gravekeeper's Servant Continuous Spell When your opponent declares an attack, they must send cards from the top of their deck to the Graveyard equal to the level of the attacking monster /2. If a card with the same name as the attacking monster is sent to the Graveyard by this effect, the Battle Phase ends immediately. MRL-032Ghoul's Curse Normal Spell Change the battle positions of all face-up monsters. Neither player can change the battle positions of those face-up monsters except by card effects. MRL-033Upstart Goblin Normal Spell Your opponent gains 500 Life Points x the number of cards in your hand. Draw 1 card. MRL-034Toll Continuous Spell A player must pay Life Points equal to the number of monsters that they control x 500 to attack. MRL-035Final Destiny Normal Spell Discard 4 cards. Destroy all cards on your opponent's side of the field. MRL-036Snatch Steal Quick-Play Spell Select 1 monster your opponent controls until the End Phase. It cannot attack, be tributed, or be used for as a Synchro Material Monster. MRL-037Chorus of Sanctuary Field Spell All Defense Position monsters gain 500 DEF. This card cannot be destroyed while you control a Defense Position monster. MRL-038Confiscation Normal Spell Activate only if the number of cards in your opponent's hand and on their field is greater than the number of cards in your hand and on your field. Look at your opponent's hand, select 1 card, and discard it. MRL-039Delinquent Duo Normal Spell Pay 1600 Life Points. Your opponent selects 1 card in their hand and discards it. You can remove from play 2 “Delinquent Duo” in your Graveyard to make them select 1 card and discard it. MRL-040 Swallowing Darkness Quick-Play Spell Flip 1 face-up monster into face-down Attack Position. MRL-041Fay's Hand-Mirror Counter Trap Switch the effect of 1 Spell Card that your opponent controls that targets exactly 1 monster on the field as a target to another monster on the field. If the target of the Spell Card is not correct, destroy it. MRL-42Tailor of the Fickle Quick-Play Spell Send 1 Equip Spell on the field to the Graveyard. Then, select 1 Equip Spell from your Graveyard and equip it to a correct target on the field. This card can be activated during the Damage Step. MRL-043Rush Recklessly Quick-Play Spell Select 1 face-up monster. It gains 500 ATK x the number of monsters your opponent controls until the End Phase. The selected monster cannot attack directly. MRL-044The Reliable Guardian Quick-Play Spell Select 1 face-up monster. It gains DEF equal to the DEF of 1 face-up monster that your opponent controls until the End Phase. MRL-045The Forceful Sentry Normal Spell Your opponent selects 1 card in their hand and returns it to their Deck face-up. When they draw that card, they draw 1 additional card. MRL-046Chain Bondings Continuous Spell A player must pay 200 Life Points x the number of cards they control to Summon or activate a card from their respective hand. MRL-047Mystical Space Typhoon Normal Spell Destroy 1 Spell or Trap Card on the field. MRL-048Giant Trunade Normal Spell Select up to 3 Spell or Trap Cards on the field, and return them to their owner's hands. MRL-049Painful Choice Normal Spell Select 3 cards from your Deck with different names and show them to your opponent. Your opponent selects 1 card among them. Put that card on top of your deck, and shuffle the remaining cards back into your Deck. MRL-050Snake Fang Quick-Play Spell Select 1 face-up monster on the field. The original DEF of that monster becomes 0 until the end of this turn. MRL-051Ritual of Sacrifice Ritual Spell This card is used to Ritual Summon “Relinquished”. You must also send monsters whose total Level Stars equal 1 or more from the field or your hand to the Graveyard. You can remove from play this card in your Graveyard to tribute 1 monster you control and Special Summon 1 “Sacrifice Token” (DARK/LV1/Demon/Effect/0/0). When the Sacrifice Token is destroyed as a result of battle and sent to the Graveyard, destroy the monster that destroyed it. MRL-052Octoberserker WATER/LV5/Aqua/Effect/1550/1400 This card can attack all monsters on your opponent's side of the field once each. MRL-053Psychic WATER/LV2/Psychic/Effect/400/1000 If you control another Psychic-Type monster, this card cannot be declared an attack target. During your Standby Phase, increase the ATK and DEF of all WATER monsters on the field by 200. MRL-054Horn of the Unicorn Equip Spell If the monster equipped with this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If the equipped monster inflicts Battle Damage to your opponent's Life Points, you can destroy 1 Spell or Trap Card on the field. When this card is sent to the Graveyard, you can put it on top of your Deck. MRL-055Labyrinth EARTH/LV5/Rock/Effect/0/3000 Other “Labyrinth” monsters you control cannot targeted by card effects. MRL-056Labyrinth Shadow DARK/LV8/Demon/3000/0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Magical Labyrinth”. You can remove from play 2 “Labyrinth” monsters in your Graveyard to remove from play this card until the End Phase. You can use this effect during either player's turn. MRL-057Gross WATER/LV3/Aqua/Effect/850/700 When an effect that would effect cards in your hand is activated, you can Special Summon this card from your hand. Your hand is unaffected by card effects while you control this card. MRL-058Silver Golem EARTH/LV5/Rock/Effect/2100/1900 When this card destroys a monster as a result of battle, send cards from the top of the opponent's Deck to the Graveyard equal to the level of the destroyed monster. MRL-059Magical Labyrinth Equip Spell Equip only to “Labyrinth”. When it would be destroyed, this card is destroyed instead. When this card is destroyed, Special Summon 1 “Labyrinth” monster from your hand or Deck. MRL-060Eternal Rest Quick-Play Spell Destroy 1 face-up monster equipped with an Equip Spell. Remove from play all Equip Spells that were Equipped to that monster. MRL-061Might of the Titans Equip Spell While your Life Points are lower than your opponent's, increase the ATK of the equipped monster by half of the difference. While your Life Points are higher than your opponent's, decrease the ATK of the equipped monster by half of the difference. MRL-062Commencement Dance Ritual Spell This card is used to Ritual Summon “Performance of Sword”. You must also offer monsters whose total Level Stars equal 6 or more from the field or your hand as a Tribute. You can remove this card in your Graveyard from play to prevent face-up Ritual Monsters you control from being destroyed as a result of battle this turn. MRL-063Legendary Recipe Ritual Spell This card is used to Ritual Summon “Hungry Burger”. You must also offer monsters whose total Level Stars equal 6 or more from the field or your hand as a Tribute. You can remove this card in your Graveyard from play to gain Life Points equal to the ATK points of 1 face-up Ritual Monster. MRL-064Beguiling House of Adhesive Continuous Trap When this card is activated, place 3 Adhesive Counters on this card. When a monster with 500 or less DEF is Summoned, remove 1 Adhesive Counter and destroy the Summoned monster. If there are no Adhesive Counters on this card, it is destroyed. MRL-065Rodent Consumer Continuous Trap When this card is activated, place 3 Swallow Counters on this card. When a monster with 500 or less ATK is Summoned, remove 1 Swallow Counter and destroy the Summoned monster. If there are no Swallow Counters on this card, it is destroyed. MRL-066Shell Oath Ritual Spell This card is used to Ritual Summon "God Turtle". You must also offer monsters whose total Level Stars equal 8 or more from the field or your hand as a Tribute. You can remove from play this card in your Graveyard to negate the destruction of a Defense Position Ritual Monster. MRL-067Performance of Sword EARTH/LV6/Warrior/Ritual/2500/2150 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys an opponent's monster by battle and sends it to the Graveyard, it can lose 500 ATK (until the end of the Battle Phase) and attack once again in a row. This card is unaffected by the effects of your opponent's Spell Cards. MRL-068Hungry Burger EARTH/LV6/Plant/Ritual/2000/1850 When this card destroys a monster as a result of battle, increase your Life Points equal to the destroyed monster's ATK and increase this monster's ATK and DEF by 300. MRL-069God Turtle WATER/LV8/Aqua/Ritual/1700/3350 While this card is in Defense Position, Effect Damage cannot be dealt to your Life Points. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. MRL-070Ryu-Ran FIRE/LV7/Dragon/Effect/2200/3300 When this card is Summoned, place 1 Egg Counter on it. When this card would be destroyed, remove 1 Egg Counter from it instead. MRL-071Toon Ryu-Ran FIRE/LV7/Dragon/Toon/2200/3300 You can Special Summon this monster by tributing 2 monsters. You can tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that would destroy a "Toon" card on the field, and destroy that card. If you do, you can Special Summon this card during your next Standby Phase. MRL-072Toon Mermaid WATER/LV4/Aqua/Toon/1400/1500 When this card inflicts Battle Damage, return 1 card on the field to the owner's hand. MRL-073Toon Summoned Skull DARK/LV6/Demon/Toon/2500/1200 You can Special Summon this card by tributing 1 monster. When this card is Summoned, return 1 card on the field to the owner's hand. MRL-074Jigen Bakudan FIRE/LV2/Pyro/Effect/1000/200 You can discard this card from your hand to destroy all face-up monsters that you control and inflict damage equal to their combined ATK /2 to your opponent's Life Points. MRL-075Diamond Dragon LIGHT/LV7/Dragon/Effect/2100/2800 When this card is Normal Summoned, draw 1 card. If this card was Special Summoned, negate its effect. When this card destroys a monster as a result of battle, draw 1 card. When this card card is destroyed, draw 1 card. MRL-076Toon World Continous Spell Card Pay 1000 Life Points. When this card would be destroyed, you can discard 1 "Toon" card from your hand to return it to your hand instead. MRL-077Cyber Jar DARK/LV3/Rock/Effect/900/900 FLIP: Destroy this card and 1 card your opponent controls. Both players pick up cards until a monster card is picked up, and then Special Summon it in face-down Defense. The rest of the cards picked up are sent to the Graveyard. MRL-078Banisher of the Light LIGHT/LV3/Angel/Effect/100/2000 When this card is Summoned, it is switched to Defense Position. As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead. MRL-079Giant Rat EARTH/LV4/Beast/Effect/1400/1450 When this card is sent to the Graveyard by battle, you can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in face-up Attack Position. MRL-080Senju of the Thousand Hands LIGHT/LV4/Angel/Effect/1400/1000 When this card is Summoned, add 1 Ritual Monster from your Deck to your hand. MRL-081UFO Turtle FIRE/LV4/Pyro/Effect/1400/1200 When this card is sent to the Graveyard by battle, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position. MRL-082Flash Assailant DARK/LV4/Demon/Effect/2400/2400 Decrease the ATK and DEF of this card by 400 points for each card in your hand. MRL-083Karate Man EARTH/LV3/Warrior/Effect/1000/1000 Discard 1 card from your hand to double this card's ATK until the End Phase. This effect can be used during either player's turn. MRL-084Dark Zebra EARTH/LV4/Beast/Effect/1800/400 During your Standby Phase, if this is the only monster you control, select and apply one of these effects:● During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.● Increase the ATK of this card by 200 x the number of cards on your opponent's side of the field.● Return 1 Spell or Trap on the field to it's owner's hand. MRL-085Giant Germ DARK/LV2/Plant/Effect/1000/100 When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Giant Germs" from your Deck in face-up Attack Position. MRL-086Nimble Momonga EARTH/LV2/Beast/Effect/1000/100 When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon up to 2 "Nimble Momongas" from your Deck in face-down Defense Position. MRL-087Dark Familiar DARK/LV2/Demon/Effect/500/500 FLIP: When this card is sent to the Graveyard after being flipped, each player Special Summons 1 monster from their Graveyard in face-up Attack Position or face-down Defense Position. MRL-088Shining Angel LIGHT/LV4/Angel/Effect/1400/800 When this card is sent to the Graveyard by battle, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck in face-up Attack Position. MRL-089Orc EARTH/LV4/Hybrid/Effect/2200/1000 If this card is Normal Summoned or Special Summoned, decrease its ATK by 400 for every card your opponent controls. MRL-090Mother Grizzly WATER/LV4/Hybrid/Effect/1400/1000 When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position. MRL-091Flying Kamakiri WIND/LV4/Insect/Effect/1400/900 When this card is sent to the Graveyard by battle, you can Special Summon 1 WIND monster with 1500 or less ATK from your Deck in face-up Attack Position. MRL-092Ceremonial Bell LIGHT/LV3/Spellcaster/Effect/0/1900 When this card is Normal Summoned, you can switch it to Defense Position. While this card is face-up on the field, your opponent must play with their hand revealed. MRL-093Sonic Bird WIND/LV4/Bird/Effect/1400/1000 When this card is Summoned, add 1 Ritual Spell from your Deck to your hand. MRL-094Killer Tomato DARK/LV4/Plant/Effect/1400/1100 When this card is sent to the Graveyard by battle, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position. MRL-095Kotodama EARTH/LV3/Angel/Effect/1500/1500 When this card is Summoned, destroy all cards on the field with more than 1 copy in play until there is only 1 copy of that card in play. Your opponent cannot play cards with the same name as a card on the field. MRL-096Gaia Power Field Spell Increase the ATK of all EARTH monsters by 500. When a face-up EARTH monster you control is selected as the target of a Spell Card, Trap Card, or Effect Monster's effect, you can change the target to another correct face-up EARTH monster you control. MRL-097Flooded World Field Spell Increase the ATK of all WATER monsters by 500. This card is treated as "Umi" while face-up on the field. MRL-098Burning Battlefield Field Spell Increase the ATK of all FIRE monsters by 500. When a FIRE monster(s) is destroyed and sent to the Graveyard, inflict 400 points of Damage to the opponent. MRL-099Desert Wind Field Spell Increase the ATK of all WIND monsters by 500. When a monster(s) on the field would be returned to the owner's hand, you can destroy this card to remove from play 1 of those monsters instead. MRL-100Aurora Borealis Field Spell Increase the ATK of all LIGHT monsters by 500. When a LIGHT monster(s) is destroyed and sent to the Graveyard, increase you Life Points equal to the 1 of the destroyed monster's level x 100. MRL-101Crevice to Hell Field Spell Increase the ATK of all DARK monsters by 500. Your opponent can only Special Summon a monster with lower ATK than a face-up DARK monster you control once per turn. MRL-102Diplomacy Continuous Spell Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points x the number of monsters on the field during each of your Standby Phases. If you do not, destroy this card. MRL-103Serpent Night Dragon DARK/LV7/Dragon/2900/2400 This card can be Special Summoned by removing from play 1 DARK Dragon-Type monster you control. When this card declares an attack, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card destroys a monster as a result of battle, it is removed from play. You can tribute this monster to Special Summon 1 of your opponent's removed from play monsters. Link to comment
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