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The Last Battle | Over. Lock.


Cloister

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YEAAAAAAAAAH.

 

 

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[spoiler=Effect]1 Tuner monster + 1 or more non-Tuner monsters

Once during your turn, you can remove from play 2 FIRE monsters from your Graveyard. If you do, your opponent cannot Set or activate Trap Cards until your next turn. When this card battles a non-FIRE monster, you can discard 1 card to decrease the ATK of your opponent's monster by an amount equal to the total DEF of all face-up FIRE monsters you control before damage calculation.

 

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May I give it a try? If so, I would like to enter this:

 

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Lore: As long as this card remains on your side of the field, you can destroy one monster on your opponent's side of the field for every monster in your hand that has a WATER attribute. The damage your opponent receives is equal to half of the targeted monster's ATK. When each monster is destroyed as a result of this card's effect, their summon zone becomes part of your side of the field. Normal summon a WATER attribute monster on each summon zone that you claim as a result of this card's effect.

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[align=center]I'll join if it still allowed. ;)

 

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The Brilliant Sun God Apollo

This card's ATK is equal to the number of Pyro-Type monsters in your Deck x100. When this card is Summoned, destroy all face-up WATER monsters on the field. While this card is face-up on the field, WATER monsters cannot be Summoned to the field. When this card is destroyed, Summoned 1 "Sun Token" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 2000) on your field in Defense Position. While "Sun Token" is face-up on the field, WATER monsters cannot activate its effects.[/align]

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Accepted.

 

Also' date=' don't forget about Roxas' contest han! PM Lust.

[/quote']

 

I already PM Lust with my created written card. And Master Tortoise is already PM Lust with his/her created written card. I think Lust is still deciding which cards will be posted.

 

If you think Lust is forget about the contest, i'll PM him/her once more this afternoon (my local time btw).

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Lemme join, please <=)

[spoiler=Card]

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[spoiler=Lore]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 DARK monster, 1 LIGHT monster, 1 FIRE monster, 1 WATER monster and 1 WIND monster from your Graveyard, Deck or hand. Then shuffle the Deck. When this card is succesfully Summoned, Special Summon 1 "Eternal Element Master" from your Extra Deck. In addition, as long as "Eternal Element Master" remains in face-up Attack Position, this card cannot by destroyed by battle. (Damage calculation is applied normally.) The ATK and DEF of this card is equal to the removed cards from play x400. During each of your Standby Phases you can draw 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: Special Summon 1 monster from your Graveyard. ● Ritual: All cards in both your and your opponent's Graveyard are removed from play. ● Spell: Destroy all cards on the field, exept this one. ● Trap: You can make your opponent send cards equal to the number of face-up monsters you control from the top of their Deck to the Graveyard. In addition, if you pay 1000 Life Points you can add 1 monster from your Graveyard to your hand, your opponent receives damage equal to the Level of the monster x200. When this card is send from the field to the Graveyard, deal damage to your opponent equal to the ATK of this card. When this card is removed from play send your deck to the Graveyard,if you still control 1 in monster face-up Attack Position, increase the ATK of the monster by 3000.

 

 

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This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can switch 1 "Cloudian" monster on the field into Defense Position and place 1 Fog Counter on this card. When this card is Summoned, add 1 "Cloudian" monster from your Deck to your hand. Once per turn, you can remove 2 Fog Counters from anywhere on the field to Special Summon 1 WATER "Cloudian" monster from your Deck.

 

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