Yankee Posted June 14, 2010 Report Share Posted June 14, 2010 Sweet.Do we have to tell you what we're choosing to support with our cards? Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted June 14, 2010 Author Report Share Posted June 14, 2010 Yes it would be better if you did. Link to comment Share on other sites More sharing options...
Yankee Posted June 14, 2010 Report Share Posted June 14, 2010 Well, I'm going to, at least for now, try the Assault Mode support ;D Also, Stick-ied Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted June 14, 2010 Author Report Share Posted June 14, 2010 Assault Mode Cards, love them ;D Link to comment Share on other sites More sharing options...
Yankee Posted June 14, 2010 Report Share Posted June 14, 2010 I know. And because they are so hard to pull out, against good decks, it's gonna be hard to make an OP'd card XD Link to comment Share on other sites More sharing options...
Subtlety Posted June 14, 2010 Report Share Posted June 14, 2010 i too am going to try assault mode, also for now... Link to comment Share on other sites More sharing options...
Master of Chaos™ Posted June 14, 2010 Report Share Posted June 14, 2010 Well i already posted my card but here i will post it again.i chose to support Fortune Ladies. [spoiler=Fortune Summon]When a "Fortune Lady" monster is destroyed and sent to the Graveyard, you can discard 1 Spell or Trap Card to Special Summon 1 "Fortune Lady" monster from your Deck whose Level is equal to the destroyed monster's Level +1. During your Standby Phase, if you have 10 or more "Fortune Lady" monsters in your Graveyard, you can send this card to the Graveyard to Special Summon 1 "Fortune Lady" monster from your Graveyard and increase its Level by 2. Then, inflict Damage to your Life Points equal to the Special Summoned monster's Level X200. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted June 14, 2010 Author Report Share Posted June 14, 2010 I know. And because they are so hard to pull out' date=' against good decks, it's gonna be hard to make an OP'd card XD[/quote'] Try your best i too am going to try assault mode' date=' also for now...[/quote'] Okay Well i already posted my card but here i will post it again.i chose to support Fortune Ladies. [spoiler=Fortune Summon]When a "Fortune Lady" monster is destroyed and sent to the Graveyard, you can discard 1 Spell or Trap Card to Special Summon 1 "Fortune Lady" monster from your Deck whose Level is equal to the destroyed monster's Level +1. During your Standby Phase, if you have 10 or more "Fortune Lady" monsters in your Graveyard, you can send this card to the Graveyard to Special Summon 1 "Fortune Lady" monster from your Graveyard and increase its Level by 2. Then, inflict Damage to your Life Points equal to the Special Summoned monster's Level X200. Okay Link to comment Share on other sites More sharing options...
Subtlety Posted June 14, 2010 Report Share Posted June 14, 2010 [spoiler=my card] [spoiler=effect]This card can only be activated when your opponent would activate a Spell or Trap card that would destroy a face-up "/Assault Mode" monster. Destroy the card and inflict 1000 damage to your opponents Life Points. Send the "/Assault Mode" monster to the Graveyard and Special Summon the Synchro monster used to Summon it. During your next End Phase, return the "/Assault Mode" monster and "Assault Mode Activate" to your hand from the Graveyard.[spoiler=my card] [spoiler=effect]This card can only be activated when your opponent would activate a Spell or Trap card that would destroy a face-up "/Assault Mode" monster. Destroy the card and inflict 1000 damage to your opponents Life Points. Send the "/Assault Mode" monster to the Graveyard and Special Summon the Synchro monster used to Summon it. During your next End Phase, return the "/Assault Mode" monster and "Assault Mode Activate" to your hand from the Graveyard. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted June 14, 2010 Author Report Share Posted June 14, 2010 [spoiler=my card] [spoiler=effect]This card can only be activated when your opponent would activate a Spell or Trap card that would destroy a face-up "/Assault Mode" monster. Destroy the card and inflict 1000 damage to your opponents Life Points. Send the "/Assault Mode" monster to the Graveyard and Special Summon the Synchro monster used to Summon it. During your next End Phase, return the "/Assault Mode" monster and "Assault Mode Activate" to your hand from the Graveyard. Ughhh.Whats wrong is, is that the Assault Mode monster gets added to your hand which makes it UP for assault mode support.You may inflict 1000 damage and destroy their spell trap and negate it but having an Assault Mode is hard to have. I was hoping for stuff to summon Assault Mode monsters faster not negate cards. My opinion.You can still change your card. Link to comment Share on other sites More sharing options...
.Leo Posted June 14, 2010 Report Share Posted June 14, 2010 [align=center]Assault Transformation Image Credit: HP Doom. =Effect= Activate when an "/ Assault Mode" monster is being Special Summoned. Destroy 1 card on the field and draw 1 card. If an "/ Assault Mode" monster would be destroyed, remove this card from play in your Graveyard to negate the effect.[/align] Link to comment Share on other sites More sharing options...
Skyson Posted June 14, 2010 Report Share Posted June 14, 2010 Choosing to support Morphtronics. [spoiler=Morphtronic Core] [spoiler=Effect]This card can only be activated during the End Phase. For each of your "Morphtronic" monsters that was destroyed by battle this turn, Special Summon 1 "Morphtronic" monster from your Deck with a Level that is lower than the destroyed monster's Level. During your turn, you can remove from play this card in your Graveyard to activate the effect of 1 face-up "Morphtronic" monster you control. :D Link to comment Share on other sites More sharing options...
Yankee Posted June 15, 2010 Report Share Posted June 15, 2010 When you activate "Assault Mode Activate"' date=' you can remove from play this face up card you control, and a Synchro monster in your Graveyard to Special Summon 1 "/Assault Mode" monster whose name includes the removed monster's name from your Deck in Attack Position, ignoring Summoning Conditions.[/quote'] Link to comment Share on other sites More sharing options...
Inferno I20 Posted June 15, 2010 Report Share Posted June 15, 2010 i guess ill re-post my card since everyone is doing it...i will support the spellcasters [spoiler=[color=#00BFFF]Mind Supremacy[/color]][spoiler=[color=#FF0000]Lore[/color]]Tribute 1 face-up Level 7 or higher Spellcaster-Type monster and activate 1 of the following effects:-Take control of 1 face-up monster your opponent controls with a Level equal to or lower than the Level of the Tributed monster.-Special Summon up to 2 Spellcaster-Type monsters from your Deck whose total Levels equal the Level of the Tributed monster.-Select 1 face-up Spellcaster-Type monster. It gains ATK equal to half of the ATK of the Tributed monster, until the End Phase. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted June 15, 2010 Author Report Share Posted June 15, 2010 [align=center]Assault Transformation Image Credit: HP Doom. =Effect= Activate when an "/ Assault Mode" monster is being Special Summoned. Destroy 1 card on the field and draw 1 card. If an "/ Assault Mode" monster would be destroyed' date=' remove this card from play in your Graveyard to negate the effect.[/align'] Okay Choosing to support Morphtronics. [spoiler=Morphtronic Core] [spoiler=Effect]This card can only be activated during the End Phase. For each of your "Morphtronic" monsters that was destroyed by battle this turn' date=' Special Summon 1 "Morphtronic" monster from your Deck with a Level that is lower than the destroyed monster's Level. During your turn, you can remove from play this card in your Graveyard to activate the effect of 1 face-up "Morphtronic" monster you control. :D[/quote'] Okay When you activate "Assault Mode Activate"' date=' you can remove from play this face up card you control, and a Synchro monster in your Graveyard to Special Summon 1 "/Assault Mode" monster whose name includes the removed monster's name from your Deck in Attack Position, ignoring Summoning Conditions.[/quote'] Wait don't you need to have a synchro which can be assault moded to activate assault mode, wouldn't that mean 2 Assault Mode monsters? i guess ill re-post my card since everyone is doing it...i will support the spellcasters [spoiler=[color=#00BFFF]Mind Supremacy[/color]][spoiler=[color=#FF0000]Lore[/color]]Tribute 1 face-up Level 7 or higher Spellcaster-Type monster and activate 1 of the following effects:-Take control of 1 face-up monster your opponent controls with a Level equal to or lower than the Level of the Tributed monster.-Special Summon up to 2 Spellcaster-Type monsters from your Deck whose total Levels equal the Level of the Tributed monster.-Select 1 face-up Spellcaster-Type monster. It gains ATK equal to half of the ATK of the Tributed monster' date=' until the End Phase. [/quote'] What do you mean everyone is re-posting their card? Link to comment Share on other sites More sharing options...
Ghoulish Posted June 15, 2010 Report Share Posted June 15, 2010 @ Death Sin: hey ill be posting my card for round 1 soon, it will be assault support, im just letting u know it may take a few days as my net wont upload the image as it is real slow, should take me a few days to post. Link to comment Share on other sites More sharing options...
usetheforcehan Posted June 15, 2010 Report Share Posted June 15, 2010 Errr... for Light and Lust, i must remind you of something: Round 1You will need to make a Quick Play Spell or Trap Card which supports one of these themes. @Light: Your card is a Continuous Spell.@Lust: Your card is a Monster Card. Btw' date=' this is my card: [center'][/center] [spoiler=[b]Morphtronic Recounter Program[/b]]Place 1 Morph Counter on all face-up cards you controls that you can place a Morph Counter on. If this card's activation is negated by your opponent, you can discard the top card of your Deck to the Graveyard to negate the negation. If the discarded card is a Monster Card with 1000 or less ATK, you can Special Summon it in Defense Position during your next Standby Phase. Card's Note:It's a shame that Morph Counter is lack of support, considered that "Morphtronic Clocken" is one of the best "Morphtronic" OTK. Thus, i creating this card to support "Morphtronic Clocken" by adding a Morph Counter. You can compared it to "Pitch-Black Power Stone" that support Spell Counter. This card can also support "Morphtronic Map" and use it to swarm if you're lucky. Link to comment Share on other sites More sharing options...
Lexadin Posted June 15, 2010 Report Share Posted June 15, 2010 [align=center]I choose Quillbolt OTK. [spoiler=Order of the Dark Princess]Activate only when you have Summoned a Level 2 or lower monster. Pay Life Points equal to the Summoned monster's combined ATK and DEF, Special Summon 1 monster with the same name as the Summoned monster from your hand or Deck. You cannot declare an attack this turn.Pic from Jazin Kay's img archive. [spoiler=How it support it]Well I've done a bit of research on this subject, and becouse the main strategy is to Summon Quillbolt, I just helped the player to Summon 2 for some extra speed and insurence. The attack limiter and cost is just to ballance things some more. [/align] Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted June 15, 2010 Author Report Share Posted June 15, 2010 usetheforcehan : You are right. But ill change it to any Spell or Trap. So Lust you need to change the card. @ Death Sin: hey ill be posting my card for round 1 soon' date=' it will be assault support, im just letting u know it may take a few days as my net wont upload the image as it is real slow, should take me a few days to post.[/quote'] 4 days. [align=center]I choose Quillbolt OTK. [spoiler=Order of the Dark Princess]Activate only when you have Summoned a Level 2 or lower monster. Pay Life Points equal to the Summoned monster's combined ATK and DEF' date=' Special Summon 1 monster with the same name as the Summoned monster from your hand or Deck. You cannot declare an attack this turn.[/i']Pic from Jazin Kay's img archive. [spoiler=How it support it]Well I've done a bit of research on this subject, and becouse the main strategy is to Summon Quillbolt, I just helped the player to Summon 2 for some extra speed and insurence. The attack limiter and cost is just to ballance things some more. [/align] Why would I need 2 Quillbolts?In order to OTK I only need 1. Link to comment Share on other sites More sharing options...
Lexadin Posted June 15, 2010 Report Share Posted June 15, 2010 Yes, but you can also have a card on the field that only has adopted the name of Quillbolt and not its effect... That makes no sence.Can I still change it? Link to comment Share on other sites More sharing options...
tommers2008 Posted June 15, 2010 Report Share Posted June 15, 2010 Here is my card.. I have gone for Junk Synchron [align=center]Lore - When you activate this card you can add 1 "Junk Synchron" to your hand from the Deck or Graveyard. Increase the ATK of all "Junk" monsters you control by 300. Once per turn, you can discard 1 card from your hand or 1 card you control to the Graveyard, to destroy 1 face-down Spell or Trap card your opponent controls. When this card is removed from the field, inflict 300 points of damage to your opponent for each Level 4 or lower card you control and in your Graveyard.[/align] Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted June 15, 2010 Author Report Share Posted June 15, 2010 Yes' date=' but you can also have a card on the field that only has adopted the name of Quillbolt and not its effect... That makes no sence.Can I still change it?[/quote'] Yes you can Link to comment Share on other sites More sharing options...
Ghoulish Posted June 16, 2010 Report Share Posted June 16, 2010 heres my card Assault Support: [spoiler=Assault-Synch Formation] [spoiler=Effect]When you activate this card, remove it from play and destroy all non-Synchro monster(s) you control, this effect can only be activated during your opponent's turn. During your Main Phase, you can return this removed from play card to your Graveyard to select 1 Synchro Monster you control, Special Summon from your hand or Deck 1 "/Assault Mode" monster whose name includes the name of the selected Synchro Monster, ignoring the Summoning conditions. While the Summoned monster is face-up on the field, the selected Synchro monster cannot declare an attack or activate it's effect, any effect that would affect the "/Assault Mode" monster, instead targets the selected Synchro monster. When the Summoned "/Assault Mode" monster is removed from the field, take damage equal to the level of 1 Synchro Monster in your Graveyard x200, if there are no Synchro Monster(s) in your Graveyard, pay 1000 Life Points instead. Link to comment Share on other sites More sharing options...
Limited Edition KING Posted June 16, 2010 Report Share Posted June 16, 2010 [align=center]Assault Support Effect: Draw 2 cards from your Deck then show the cards that were drawn by this effect to your opponent. If 1 of the drawn cards was "Assault Mode Activate" you can activate it from your hand during this turn. If 1 of the cards was an "/Assault Mode" monster you can discard the card to Special Summon a Synchro Monster whose name is included in the monsters name from your Extra Deck. If you did not draw "Assault Mode Activate" or an "/Assault Mode" monster using this effect return the drawn cards to your Deck and Shuffle it.[/align] Link to comment Share on other sites More sharing options...
Subtlety Posted June 16, 2010 Report Share Posted June 16, 2010 [spoiler=my card] [spoiler=effect]This card can only be activated when your opponent would activate a Spell or Trap card that would destroy a face-up "/Assault Mode" monster. Destroy the card and inflict 1000 damage to your opponents Life Points. Send the "/Assault Mode" monster to the Graveyard and Special Summon the Synchro monster used to Summon it. During your next End Phase' date=' return the "/Assault Mode" monster and "Assault Mode Activate" to your hand from the Graveyard. Ughhh.Whats wrong is, is that the Assault Mode monster gets added to your hand which makes it UP for assault mode support.You may inflict 1000 damage and destroy their spell trap and negate it but having an Assault Mode is hard to have. I was hoping for stuff to summon Assault Mode monsters faster not negate cards. My opinion.You can still change your card.[/quote'] yes but my card also gets you assault mode activate back to your hand, along with your synchro on the field, and the assault mode in your hand. for assaults like doomkaiser, thats very useful. Link to comment Share on other sites More sharing options...
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